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Brontos

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Brontobow [platinium][upped] https://elementscommunity.org/forum/index.php?topic=32607.msg411823#msg411823
« on: October 18, 2011, 06:47:37 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

EDIT: Now that it's in the Rainbow decks section, I changed the OP.
Hey.

Here is a 60% win rate Platinium farming rainbow deck. Sometimes above, sometimes under 60%; it depends on the morphology of the platinium decks pool. But it's electrum efficient, good for the score and I got enough spins. It's less effective than a good FG farmer, but far more fun. :)

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6uq 6uq 6uq 6uq 6uq 6uq 71b 74b 7dm 7dm 7dq 7gr 7k5 7n3 7t9 7tb 8pj

(the ?? is a Shard of Serendipity)

Just a few notes:

- Against Ghostmare, try to steal  :time Towers. Low win rate anyway.
- Against SoSac, you can either reduce your damage output by CCing your own creatures (with Octopus etc) or, my choice, increase it like crazy with the Queen+Druid combo until you can two shot him.
- If you draw  :gravity :life cards with Serendipity, be sure to keep enough  :life for the Queen+Druid combo and  :gravity for the Otyugh. Globally, don't play cards for the sake of it. :)
- Don't endow as soon as you can. Keep it for the Vampire dagger as much as possible. Same idea, don't play the dagger if it's not important. Keep it for an endow (crusader or mutant) as long as possible.
- Don't use your Bone Wall if you have nothing to pump it up (Otyugh, Cat, etc) unless you're dieing of course.
- When you are about to play a Serendipity, check your quanta pool. It may be a good idea to empty your hand before or to hold it a few turns if you are low on an important quanta.
- Don't do a Serendipity when you have only 1 :entropy. It prevents you from playing a SN (you can draw it next turn, or draw one in the Shard).
- Don't be afraid to mutate the Octopus if you are low on  :water, or any other useless creature you have. Mutate him many times as long as you don't have the correct mutant (destroy, steal, guard, devour, endow are strong keywords to look after).
- Never surrender. You can always be surprised by the capacity of this deck to reverse a doomed situation. You can draw purify, heal and pandemonium on the next turn, and turn the tide of the game drastically.

Many good options have been suggested in this thread. Mod the deck the way you want, but I suggest to avoid any big change to the quanta balance I propose.

Enjoy.
« Last Edit: January 07, 2013, 09:45:35 pm by willng3 »

Brontos

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg415024#msg415024
« Reply #1 on: October 24, 2011, 01:25:28 am »
Edit: old thread. Deck in the OP is the good one. :)
Got awesome results in Gold/Platinium (and nearly 95% in silver/bronze) with this new version:

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 74b 7dq 7ds 7gq 7gr 7k5 7n3 7t9 7t9 7t9 7tb 8pj


? ? ? = SoSe.

It's less violent and explosive, but the control allowed me incredible comebacks. Synergies between cards are multiple. The previous version got one less wall and one more Tower. But this one works wonder so far.
 
Feel free to use it and critic it if you wish.

Offline pikachufan2164

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg415060#msg415060
« Reply #2 on: October 24, 2011, 02:30:43 am »
Interesting stuff. I've experimented with SoSe control-speedbows for Arena, and they work quite well for Bronze and Silver.

For your first deck, 5 QT + 6 SN usually only supports 6 quanta worth of each element before becoming unstable. Four pieces of permanent control is kind of overboard, even with all those mono-Aether decks floating around in Bronze and Silver x)

For your second deck, I would suggest -1 Phoenix, -1 Steal, +1 Explosion, +1 PU (maybe even a further -1 Steal +1 Hourglass, as 2 pieces of permanent control are usually enough, but there are times when a third comes in really handy).

PU is an amazing support card, especially when you have the option of doubling your Crusaders for more healing, and it also uses up some of that excess :aether quanta. It seems like your :darkness quanta is a little bit strained already (also :death and :gravity, but that's another story altogether), and I find that having one of each type of instant permanent control relieves some of that quanta strain. Also, do you usually have enough quanta to power your Otyugh and Octopus' abilities?
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Brontos

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg415073#msg415073
« Reply #3 on: October 24, 2011, 03:24:49 am »
Good points.

 :death is ok because I don't need to have them all at the same time. Most of the time, I can play with only one and support it with Otyugh (or even a Cat from a SoSe, which is quite frequent).

 :darkness is fine too, because I don't need eveything at the same time. The worst situation is when I need 5 of it to play a Steal and the dagger. As you said, mono-aether is quite frequent in silver/bronze, and I like to have solutions for them. If they stack Lobotomisers, they can be painfull.

 :gravity is the shortest one. If I can, I steal a Gravity pillar to make it easier. And I nearly never play the second Otyugh if I can avoid it. Already happened to me to lose because I don't have enough of it. Any ideas are welcome, but I'd like to keep the Otyugh, they win games by themselves and their synergy with the Bone Wall is insane.

 :water is fine (short if I need to perma freeze too much). I don't know why, but AI loves to kill it first anyway. Even if I love the Squid and if it saved my life many times, I'm thinking about trying a Mind Flayer. It's just that, the Queen need 7  :air and the Mind Flayer 1  :air too... it could create an issue where I don't have one. :)

I shall try to remove the Phonix for a PU. I was playing one in the previous versions, and found myself not using it but in "overkill" situations. Also, I'm frequently eating my Phoenix to feed the wall and block Immortals or whatever. Something I can't do with a PU.

Thanks for the feedback. Good points!!

Offline mwaetht

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg415086#msg415086
« Reply #4 on: October 24, 2011, 04:49:03 am »
Mind flayer doesn't use :air at all. Are you talking about Toadfish? Mind Flayer would be superior to it.

Brontos

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg415087#msg415087
« Reply #5 on: October 24, 2011, 04:51:34 am »
My mistake. He's using  :aether . Thanks for pointing it out.

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg416810#msg416810
« Reply #6 on: October 28, 2011, 03:24:38 am »
Looks a bit strained on the :darkness. Maybe use a deflag instead of minor phoenix for PC and remove a steal to make more use of your  :rainbow?

Brontos

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg416813#msg416813
« Reply #7 on: October 28, 2011, 03:31:05 am »
That's exactly what I've done recently.

Here is the last version:

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 74b 7dm 7dm 7dq 7gr 7k5 7n3 7t9 7tb 8pj


(With 6x SoSe)

Results are good. I got special spins in all leagues.
I have issues against:
- Ghostmare. They are just a huge pain.
- Good hands in fire rush. Close fights when they are well constructed.
- Poisons (but neither poison nor SoSa are that frequent in Arena).


Offline xsindomanx

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg416848#msg416848
« Reply #8 on: October 28, 2011, 05:12:25 am »
Saw your post in 'frustrations' :P and just happened to also see this post..
Gratz on getting the SoSe that you need for grinding plat!

Looks like a very good deck, with enough quarta for all the SoSe extra cards and a pretty good use of most cards.
Just in case you want some feedback:
    I like pandemonium better than the fallen druid. First of all, they are only one cost apart from each other, so that's not a very big difference. Upped druid not only has a possibility of making a creature better since it doesn't have abomination / death part, but also use life quarta that FFQ uses.Using the 'gold league killer' I often had trouble getting all the fire quarta for a destroyer and ONE explosion quickly. You do have some more quarta production, so I don't know how it will work out, but since you seem to have trouble with 'close battles' against fire rushes and poison and such, a heal might work out?For weapon, you do have a crusader which would enhance the 'vampire' effect, but have you thought of a lobo?
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Brontos

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg417376#msg417376
« Reply #9 on: October 29, 2011, 11:23:48 am »
Good points!

- i just use the druid as a "bad ally recycler". When i have a big Otyugh on the field and a bone wall, I don't need the Octopus, for instance. Or I can turn the flies produces by the Queen. And quite frequently, the allies that comes from SoSe.
Pandemonium is awesome too. Knowing that with 6 SoSe, you will have good chances to have Pandemonium or the Druid, in the end, it's just a matter of preference. :)

- no fire quanta issues at all. I just need to pay attention to the 3 random quantas taken by the shards. It's Enthropy that I watch the most. I don't play the Destroyer if I can avoid it. He's too fragile to come first and he's my only pumpable one.

- Listing all the healing option available, I came to the conclusion that Crusader+Vampiric is the best one for me. It's offensive and efficient. Only Black Hole and Nightmare were seducing compared to it. this means that I will do my best to build the combo during my games, avoiding to play the weapon too early, or to take another weapon on the crusader.
Lobotomiser is good, but it takes a slot in the deck that I don't have, it could be stolen and used against me (it's too strong against me), and If I wanted to play one, it would be instead of the Squid, as an UliTharid. :)

I constantly make modifications. I'm sure I will try your ideas sooner or later. :)

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg417560#msg417560
« Reply #10 on: October 29, 2011, 09:03:10 pm »
Neat little deck. Thanks for leaving old versions of it up so we can see the ideas you've tested along the way.

Brontos

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Re: Brontobow [arena] https://elementscommunity.org/forum/index.php?topic=32607.msg417732#msg417732
« Reply #11 on: October 30, 2011, 03:05:30 am »
You're welcome. Glad you like it.

I'm still with the last one I've post. Very good results in all leagues so far, I stopped bronze (I think I'm 100% in bronze) to make much more electrums. I even stopped FG, arena with SoSe is much more fun. :)
 
Too bad I'm too lazy to gather stats for this deck. I think they could be very good, and with a lot of EM since I can keep a Bone wall up all game long and heal.

I need solutions for SoSa, poisons & Ghostmare still. :(

 

anything
blarg: Brontos