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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: bripod on January 04, 2014, 03:54:58 am

Title: bripod's 500hp EM Deck mod
Post by: bripod on January 04, 2014, 03:54:58 am
Ok, so after I sent this code to a few, my brother told me there were a few others talking about it in Chat.

This deck is nothing really new or spectacular but it does work with some degree of success. I'm not sure who gave me the orig code (maybe dragonsdemesne) but I have modded it to fit my play style and can go 40-50% vs Gold on a nightly basis with EM's of 750-780ish depending on base payout.

Yes this deck is boring and the games take some time to complete and yes, you will be a pro at rewinding a RoL before you're done... I actually like this type of game because I can enjoy a beer and listen to some music while I kick back and grind.

That being said, there is a learning curve with this deck and it's not for the trigger happy player. It will teach you many strategies and most of all patience.


bripod's 500hp EM Deck Mod
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7jp 7k2 7k6 7k6 7km 7km 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7t9 7t9 7t9 8pn


Eternity and Spines are top PA targets but don't be too eager to play them as sometimes you can steal an early weapon/sheild (Pulvy is good) from your opponent and deplete their perms/critters. Its all in the learning curve...

QT's and Time Towers are next with SoG and Sancts a strong consideration for PA after them.

The AI loves to steal/destroy Hourglasses and then sundials so use that to your advantage. If nothing else, you should learn a bit about how the AI plays when you use this deck.

Maybe someone will find this deck as enjoyable as I do.. if not, then go grab your Pdials and click away! ;)

Lemme know if you try it.

And above all, feel free to mod this for your play style. After all, that's what this game is all about. ;)
Title: Re: bripod's 500hp EM Deck mod
Post by: inthisroom on January 04, 2014, 03:58:19 am
It's as tedious as it is big, but it works, one of the few decks I've copied, the payout is worth the boredom.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 04, 2014, 04:35:29 am
ive created a pdials mod thats not so boring. :D But nice deck, wish it could be condensed
Title: Re: bripod's 500hp EM Deck mod
Post by: andretimpa on January 04, 2014, 11:17:06 am
I assume SoW rushes are autoskips since you won't be able to kill everything (or is the stall enough to stop them?)
Title: Re: bripod's 500hp EM Deck mod
Post by: Chapuz on January 04, 2014, 02:03:04 pm
I assume SoW rushes are autoskips since you won't be able to kill everything (or is the stall enough to stop them?)
Shields attack immaterial creatures, so if a SoW rush doesn't outdamage this deck, it's a win.

You didn't add SoBrs because of the space or there is a philosophical reason?
Title: Re: bripod's 500hp EM Deck mod
Post by: dragtom on January 04, 2014, 02:09:35 pm
I assume SoW rushes are autoskips since you won't be able to kill everything (or is the stall enough to stop them?)
Shields attack immaterial creatures, so if a SoW rush doesn't outdamage this deck, it's a win.
shields don't hurt spell-damage creatures.
Title: Re: bripod's 500hp EM Deck mod
Post by: Chapuz on January 04, 2014, 02:10:23 pm
I assume SoW rushes are autoskips since you won't be able to kill everything (or is the stall enough to stop them?)
Shields attack immaterial creatures, so if a SoW rush doesn't outdamage this deck, it's a win.
shields don't hurt spell-damage creatures.
I'm in my bed, too sleepy. Sorry.
Title: Re: bripod's 500hp EM Deck mod
Post by: andretimpa on January 04, 2014, 02:20:46 pm
I assume SoW rushes are autoskips since you won't be able to kill everything (or is the stall enough to stop them?)
Shields attack immaterial creatures, so if a SoW rush doesn't outdamage this deck, it's a win.
shields don't hurt spell-damage creatures.
I'm in my bed, too sleepy. Sorry.

Yes, and the AI seems to be smarter now and won't throw all the SoWs in the same creature. Psions are also troublesome (rewinding is not a long term option, since your goal is deckout). Even so, there is a lot of healing here and you are likely to kill one or other immortal, so I'm not sure who would win.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 04, 2014, 03:43:07 pm
Well it depends on 2 things. 1.) Does the enemy have a possibility to out damage your stalling power +4 on every creature because of sow. (for hypothetical reasoning) 2.) Did the creature with sow get poisoned before? If so you should be able to last until it dies. That will waste a whole sow. (Your going to need a pretty early carapace for this path to lead you to a win, but its there, which is great because the first option is less likely for you to win.)

This was my version of it:
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7ee 7ee 7ee 7ee 7gq 7jp 7k2 7k2 7k6 7km 7q0 7q0 7q0 7q8 7t9 7t9 7t9 8pn
Inspired by bripod of course, I didnt create it before his version.
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 04, 2014, 03:45:59 pm
SoW decks are tricky. Early Spines can take care of most immaterial critters and stealing a Lobo can take care of Psions. It's really just a matter of timing and rushiness so I'd say it's about 50/50.

I never added SoBe because I'm just not a big fan of the card and you'll often find yourself rewinding your opponents critter to max out your Dirt Q for the 500hp limit.

Aether decks can be Eternity Locked until you get set up many times. After that it's just a matter of rewinding your RoL. All you need is one hit from Spines on an Immaterial critter to get rid of it. Many times the AI will SoW a damaged critter instead of a healthy one.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 04, 2014, 03:50:14 pm
Thnx for that last bit bripod, I didnt know that and is quite useful.
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 04, 2014, 03:54:06 pm
Yeah, the AI is funny. I often find myself chuckling at how it plays... ;)

Also Nice Mod Branden, lemme know how it plays.
Title: Re: bripod's 500hp EM Deck mod
Post by: dark ripper on January 04, 2014, 06:37:12 pm
That temptes me to make a deck like this for the arena to see how it goes, I can only imagine 120 cards 200 hp of this deck, AI wont get bored, I think Im gonna do that if I get the chance ^^
Title: Re: bripod's 500hp EM Deck mod
Post by: andretimpa on January 04, 2014, 08:09:15 pm
That temptes me to make a deck like this for the arena to see how it goes, I can only imagine 120 cards 200 hp of this deck, AI wont get bored, I think Im gonna do that if I get the chance ^^

The main problem would be the AI going zOMG! A RoL, I'm gonna play it for its awesome 1 damage and the player killing the RoL. After that it's not unusual for the AI to try to drawlock using eternity and end up decked out.
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 04, 2014, 10:47:23 pm
Yeah, the AI would fail hard trying to play this.
Title: Re: bripod's 500hp EM Deck mod
Post by: dark ripper on January 04, 2014, 11:26:20 pm
Well I think Im gonna give it a try anyway, see how it goes ^^
Title: Re: bripod's 500hp EM Deck mod
Post by: waingro on January 05, 2014, 05:44:20 am
This deck is great for farming LVL4/HB - at 280 per payout.  I am in at over 95% win ratio, but I just went straight Quantum Towers and I have only lost 1 to RNG screw.  I am saying 95% because i haven't kept track of the number of games but i have upgraded 5 more cards so far.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 05, 2014, 06:32:29 am
Ok, if you take statistics of 100-150 games and record everything ill accept 95% win rate. I currently have the best ai4 grinder thats been tested with a 90% WR. I think how hard the ai4 can rush reduces this thing down to a 88% WR anyway. Then the consistancy of this has got to be another like 6 or 7 percent.
Title: Re: bripod's 500hp EM Deck mod
Post by: waingro on January 05, 2014, 08:10:58 am
ill accept 80-85% as the true rate, 100 games with this deck might kill me so ill take your word.

I noticed that most AI4 games are paced meaning if im only throwing land & protect the ai doesnt rush as hard as even silver arena decks.  just my thoughts
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 05, 2014, 08:14:10 am
waingro: glad to see you're enjoying the deck. Never thought to try it against AI4, but glad you did my friend. ;)
Title: Re: bripod's 500hp EM Deck mod
Post by: Dm on January 06, 2014, 01:19:40 am
This is good. +Rep.

Title: Re: bripod's 500hp EM Deck mod
Post by: andretimpa on January 06, 2014, 12:16:21 pm
Well I think Im gonna give it a try anyway, see how it goes ^^

It should do good against Pdials at least :P
Title: Re: bripod's 500hp EM Deck mod
Post by: antiaverage on January 06, 2014, 07:11:19 pm
Was talking about this last week, heard you had something good going on with this. Glad to see the actual deck posted now. Rep++
Title: Re: bripod's 500hp EM Deck mod
Post by: dark ripper on January 06, 2014, 07:39:51 pm
Well I think Im gonna give it a try anyway, see how it goes ^^

It should do good against Pdials at least :P

Well half of the people who play plat, play with pdials so it will have at least 50% winrate xd
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 06, 2014, 11:11:47 pm
You need a lot higher then 50% to stay in plat though. I think you need a 70% wr. Ive seen 17-4 be out of plat.
Title: Re: bripod's 500hp EM Deck mod
Post by: inthisroom on January 06, 2014, 11:17:27 pm
You need a lot higher then 50% to stay in plat though. I think you need a 70% wr. Ive seen 17-4 be out of plat.

This isn't an arena deck, it's a deck meant to grind arena, anyone who played this game for more than 5 minutes is aware that AI couldn't possibly play this.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 06, 2014, 11:38:39 pm
Yes, I know this but we have a guy who posted he's gonna put this as his arena deck. Anyone whose read the comments/replies for 5 minutes that hasnt read the same thing over and over is aware of this.  >:(  :-\
Title: Re: bripod's 500hp EM Deck mod
Post by: dark ripper on January 07, 2014, 12:14:18 am
Yes, I know this but we have a guy who posted he's gonna put this as his arena deck. Anyone whose read the comments/replies for 5 minutes that hasnt read the same thing over and over is aware of this.  >:(  :-\

I just said I wanted to try it as an arena deck, Im aware that it wont work well but I just want to find out myself.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 07, 2014, 11:43:15 pm
Why did you quote me and not inthisroom/makku? XD. Sure I guess quoting me works since I was talking about you to him.
 P.S. To use this as an arena deck your oracle card needs to be SoG, Sundial, Granite skin, protect artifact or, of course, Quantum pillar.
Title: Re: bripod's 500hp EM Deck mod
Post by: dark ripper on January 08, 2014, 12:32:01 am
I know, it can be modified though, anyway. I will tell you about the results when I actually try it;p
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 08, 2014, 02:55:11 am
Ok... In an attempt to steer this thread back towards the topic, I'd like to discuss one of the strategies I often find myself using with this deck.

Playing Under the Ray of Light:

At times you might find your hand clogged and not really have enough  :earth Q to start playing out all of those Skins you have flipped up on the right side of the screen. Remember, we're trying to get to 500hp here... ;)

Hmmm, what to do... let's see. Well, if you have your Eternity on the board, an Hourglass in play and a RoL in hand, here's just the thing for you!

Play under the RoL...

- Play the RoL
- Use the Hourglass to draw the next card in your deck
- Use Eternity to Rewind the RoL back into your hand
- Repeat and watch your  :earth Q grow until you can dump a Skin and open up a slot in your hand...

This little trick can get you quite a few more 500hp EM's than you might normally think! Why settle for 438hp's when you can "Play under the RoL" and get the full 500...  8)

Enjoy! and feel free to share any tips and tricks you use with this deck.
Title: Re: bripod's 500hp EM Deck mod
Post by: eaglgenes101 on January 08, 2014, 03:06:35 am
How many turns does it take to get a 500 EM win?
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 08, 2014, 03:21:33 am
How many turns does it take to get a 500 EM win?

How many licks does it take to get to the center of a Tootsie Pop?

These games are not fast by any means... eh, 40 might be a good avg but if you hit a 120 carder it might be a bit longer...

If you watch the Base Payout in Gold and Plat you can see how big the reward will be.

Use this formula to calculate the Electrum payout: (Score Payout is half of this.)

Base Payout * ((Max Hp / 2 + 50) / 100) * (If (End Hp = Max Hp , 2 , (End Hp / Max Hp)))

maybe that will make sense to someone who can explain it in something other than "Excel Speak"... ;)

Note of interest: Plat at 250 base and a 500hp EM = 1 Card Upgrade..  :o
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 08, 2014, 08:06:12 pm
Same question you asked on my post, "Got any stats vs arena?" Like how many turns it takes to get to that center of the tootsie pop? (Turns till 500HP EM on average, so only count the games where you not only win, but 500HP EM and no less for about 50-100 games would be a very significant stat!) 
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 08, 2014, 10:22:52 pm
My stat keeping consists of a rather long Excel sheet going back to July 2011 that tracks:

Score, Daily Wins/Losses, Total Electrum, Cards, CTO, Overall W/L, Overall and Daily %, Note Section

Maybe I'll do a detailed run with this deck over the weekend and give you guys a peek...
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 09, 2014, 12:43:37 am
It took you 3 years to finally reveal this piece of work? And you just started to relive in the glory days to try it out on arena?
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 09, 2014, 01:05:37 am
It took you 3 years to finally reveal this piece of work? And you just started to relive in the glory days to try it out on arena?

Ok, so first off, I have not played this deck for 3 years. Hell I have only been playing for 2.5 years and really only playing this deck for the last 6 months or so.

I did NOT post this deck (nor any others I've made) to stroke my ego in any way. There was a discussion I had with another player in chat about 500hp decks and they asked me what I was using. I gave them the code and a few days later, my brother told me that some others were talking about my deck and had asked him for the code but he kindly referred them to me as he was unsure if I would want him giving it out.

Instead of replying to all of the requests, I decided to make a post about it instead. If you look at the OP you can see I was NOT bragging about it in any way, "This deck is nothing really new or spectacular but it does work with some degree of success."

I do not usually keep stats on anything more than my daily progress and really had no intention of doing so for this deck but in this case, the questions do have my curiosity up and I'll try.

I don't think I came off in a condescending way when I asked you about stats on your deck, if I did it was not my intention. You however seem to have intended anything but a friendly inquisitiveness that I would expect from someone who a very dear friend had previously spoken well of. I'm sure after seeing your last post, they will have a different opinion of you.

Now, if you would kindly be CONSTRUCTIVE in your comments or refrain from posting in my threads, I would appreciate it.
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 09, 2014, 10:49:29 pm
I will add to this as I go, but I thought I'd post last nights numbers.

Avg Op HP: 167.78
Games Played: 14
Wins: 6  (42.8%)
Losses: 8
Avg TTW: 47.83
Avg TTL: 11.25
500hp Games: 4 (another was at 457 & a 1hp deck at 131)
EM's: 6
Electrum Gain: 3726
Score Gain: 1783
Cards from Spins: 2 Rares

This was a bit higher than avg night in my opinion, but like I said, I'll add to these numbers.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 10, 2014, 02:22:03 am
Quote
It took you 3 years to finally reveal this piece of work? And you just started to relive in the glory days to try it out on arena?
The "it took you 3 years to finally reveal this piece of work" was meant as a "OMG! It took you 3 years to show this magnificent piece of work?! Why didn't you show it to us earlier?! This is awesome!"
As for the "And you just started to re-live in the glory days to try it out on arena?" was meant as "and you just started replaying a deck you made 3 years ago because arena came out and you wanted to try it on arena?" (Glory days of killing people with this deck, it was to emphasize on how awesome I think your deck is.)

Im sorry that in your perspective you saw it as malicious intent, and no I didn't think of it as a negative thing when you posted on my topic, I just quoted you here as a joke, because someone else had asked for arena stats and you didn't answer so i personally found it funny so I re-asked using an exact quote from you.  ;D I thought an average turns to EM would be a great stat to find out, and I'm glad it interested you. As a person who hasn't known me very long I should have been more thorough and clearer on my intents. I don't think anyone who knows me well will think less of me though.  But thank you for telling me your brother has spoken highly of me, he's a person that has gotten to know me so his opinion matters dearly to me. Not that yours doesn't, but how can I compare a person who doesn't know me as well as a person who does? Its like comparing a summer day to a rainbow. :D XD You will find out by knowing me I love to use quotes. I took it upon myself to memorize exactly what people say because 1. I have an interest in old English, especially Shakespeare.   2. I wanted to become a lawyer for quite some time, with the back up plan of being a psychologist. 3.) I now plan on being a psychologist. (Dumped the lawyer idea :P) I look forward to seeing the stats, when I posted it, it was suppose to be constructive, not negative or degrading.
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 10, 2014, 03:19:14 am
Well, we all have our desires for what we want out of this game. Some want all the cards, some want community recognition, some want to reach Level 80, some want little fancy icons next to their name in the forum.

I myself just want to play. This is one of the few (3 maybe?) decks I have ever posted. I only did so because others wanted the code. I cared not for accolades or critique. I just didn't want to reply to the PM's that I had received for the code but thought a post would stop the PM's from coming in.

Over my tenure here, I have studied various aspects of the game. I have made posts that have been well received by the community for the depth of information that I have discovered and tried to convey as best I could. In that time I have learned so much by playing this game, how the mechanics work and how the AI does its best to play decks given to it for the Arena.

At over 950k score I think I have learned quite a bit.

Another thing I have learned is the Social Structure and the Social Graces of this Forum. Yes, many have come and gone, but there are a handful of us still around who remember the Legends and giggle at those who storm in and claim to be. *sigh
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 10, 2014, 12:00:11 pm
Well I am gonna keep this on topic from now on, but i just wanted to say *holy cow!* at this deck! XD
Title: Re: bripod's 500hp EM Deck mod
Post by: Dm on January 10, 2014, 12:05:51 pm
How do you think adding more shields would work? For some reason I never found myself using PC, and sometimes conflicting quanta over SoG and Carapace, so I tried -1 explosion -1 steal +2 Permafrost. I won't say it's amazing, but I rather like getting a shield earlier. I'm not exactly sure if Permafrost is a better shield to take over Carapace though; the DR is just 1 point higher and there's no killing. On the other hand I save myself when I'm quanta tight on life.

I might change it a bit and attempt to slip in a few aflatoxins to lock down the opponent better, this could probably help increase utility of Perma over Carapace. Honestly, that's probably the reason I've been using this deck so much the past days - You can easily change one or two things and that makes a difference in how you play already. Highly customizable decks for the win.
Title: Re: bripod's 500hp EM Deck mod
Post by: waingro on January 12, 2014, 06:59:14 am
I love this deck.  currently playing it against AI4 doing a LONG testing run & a few things are important to note.

1 - I consider your opponent "locked" when I have carapace out, with at least 20 hps in heal per turn.  some may like more but there it is for me

2 - living long enough to lock is a dance between digging into your deck, quanta management, & hp management.  you only need to have 1 hp when it gets back to you, dont play the shard if you can wait a turn and play the carapace instead.

3 - I like to early eternity to get rewinds on opponent creatures even if it doesnt change the damage it just like drawing a card.

4 - currently testing with quicksand/blackhole suite.  I get some life gain & PC, which help extend the reach on the deck.
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 12, 2014, 07:35:09 am
:) Yes! This deck is all about customization.

I'm glad to see that others are enjoying this type of deck and having success while playing it.

As some have noted, there are many strategies involved with it. An early hand loaded with Deflags and Steals can afford the player an opportunity to weaken the opponent by Q deprivation. Removing a Q source and then another card that will cause the AI to repay for the card removed thus slowing the opp down. Sometimes you can even grab a weapon and shield to your advantage. ;)
An early Eternity can lock your opp down while giving you time to set up your whole defense and stockpile all the  :earth Q you need.

Yes, the deck can be starved of Time & Life Q early on so you might balance it with other cards. I would love to see others post their mods on this deck! I have always considered this type of play a bit more to the game of Chess. Not just the avg "Run and Gun" type play that many are after in this day and age.

I played 15 games last night and got 5 wins. Here are the TTW stats on the wins:

TTW: 54
500Hp wins: 4
EM's: 5
Electrum Gain: 3384
Score Gain: 1592
Spins: 3

These were all vs Gold Arena and while I did have a bunch of not so fun games vs Mono Dark and Mono Death, the others were quite enjoyable.

Keep it coming guys and gals! Look forward to the next post of love for this type of game play!

Peace, bripod
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 12, 2014, 10:29:40 am
Just enjoyed a nice little streak in AI4... good call guys! :)
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 13, 2014, 03:56:55 am
Just enjoyed a nice little streak in AI4... good call guys! :)
After all the recent play in ai4 Ive done I knew it would do well there. I just think not getting a shield by turn 18 could really hurt vs an ai4 unorganized rush. Then the couple organized ones can throw you off a bit too.

P.S. Have you tried out nightmares? They fill the hand up and make rewinding better. Also give you HP. (And prevent the occasional bragger in pvp2 from saying "Haha! I EM'd you! You suck!" Ive only met 2 of these people before, but still.)
Title: Re: bripod's 500hp EM Deck mod
Post by: waingro on January 13, 2014, 07:31:58 pm
Nightmare is terrible, you are just giving them more ammo.  You want to play things that either slow them down, gain life, or are degenerate over a long game.  Those cards IMHO are:

Pulverizer - which i have played but is too much of a risk against  :darkness so it becomes dead sometimes
Blackhole - my current favorite, slows opponent and gains life, a potential of 36 heal for 3  :gravity
Jade Staff - gains 5 life per turn for 2 :life
Quicksand - slows quanta production
Silence - slows opponent to buy time but sometimes it just congregates the creatures into a few turns, which is counter to what you want in this deck, you want a low # of creatures
Explosion - PC - get rid of annoying 1-of's
Steal - PC - ibid

There are many creature examples that I don't play because of the creature LITE deck they are instant targets for all that CC.  Gravity Nymph would p0wn any long game in multiples.

my current list, I do alternate between 3 and 4 Spine Carapace, switching in/out an extra Electrum Hourglass

Hover over cards for details, click for permalink
Deck import code : [Select]
594 594 594 594 594 594 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74f 74f 77i 77i 77i 77i 77i 7aj 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7gq 7gq 7jp 7k2 7k6 7k6 7km 7km 7q5 7q8 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 8pn
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 13, 2014, 07:51:46 pm
Ehhh... I didnt think about the problem of not having a creature to nightmare. Ive never had that problem before. :/
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 13, 2014, 08:14:57 pm
I'll have to see if the orig is in my deck files when I get home from work. I'm pretty sure it had Antimatter (2?) in it...
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 15, 2014, 01:44:35 am
Looking back thru my deck archives, I'm pretty sure this was the orig if not one of the earliest mods.

Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u7 6u7 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7dl 7dl 7dl 7dm 7dm 7gq 7gq 7jp 7k2 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7t9 7t9 7t9 8pn


Others noted in my files are:
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u7 6u7 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7dm 7dm 7dm 7gq 7gq 7jp 7k2 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7t9 7t9 7t9 8pn

Hover over cards for details, click for permalink
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u7 6u7 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7dl 7gq 7gq 7jp 7k2 7k2 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7t9 7t9 7t9 8pn


I'm a big fan of Spines ramping damage and that's why I ultimately went with them over my second fav shield, Fire Buckler.
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 15, 2014, 03:07:23 am
Here's a Quanta Rich Mod I've been using tonight. A bit quicker to get your Q up but it sacrifices the SD's that can keep you in the game. With 3 Purify and 3 Sancts, it's kinda geared toward the current meta in Gold right now...

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7gq 7jp 7k2 7k6 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7t9 7t9 7t9 8pn


Notes:

You can play your first GS at 31 Earth Q and still get to 500hp
You could -1 QT +1 PA if you wish
You could -3 QT +3 SD...
You could also splash in a few off color cards and remove QT's if you like
Title: Re: bripod's 500hp EM Deck mod
Post by: waingro on January 22, 2014, 03:27:23 am
so I did a 100 game slog of this against ai4, & it is 83-17.

the good news is that is good, the bad news is that represents about 10-20 hours of game play.  I made about 3k electrum an hour so from that side it is pretty average.  selling the cards would take that higher but I didnt track the time per game just the overall avg games per hour = 8.  I am sure had some misplays in there that cost me some games too.  I will post results as I recorded them & the deck configuration I used tomorrow.

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Deck import code : [Select]
594 594 594 594 594 594 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74f 74f 77i 77i 77i 77i 77i 7aj 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7gq 7gq 7jp 7k2 7k6 7k6 7km 7km 7q5 7q8 7q8 7t9 7t9 7t9 8pj



Total Electrum Won: 21,173, Cards Common 16, Rare 2, Upped Common 12, Upped Rare 2

chrrius   Win   285
aquara   Win   290
chrra   Loss   -20
aquaes   Loss   -20
vitow   Loss   -20
lumtis   Win   285
disrius   Win   198
terra   Win   285
chrcord   Win   280
aquaofuzeWin   290
teral   Win   285
disonos   Win   285
lumonos   Win   145
aquara   Win   285
moronos   Win   295
shadal   Loss   -20
arial   Win   285
aethofuzeWin   144
vittis   Win   285
lumrius   Win   280
lumes   Win   285
arira   Win   280
aethow   Win   285
shaderic   Win   280
lumal   Win   285
aethcord   Win   143
pyronos   Win   280
shadiel   Win   236
aethiel   Loss   -20
vitow   Win   285
masal   Win   295
aquacord   Win   285
lumra   Win   285
aquaal   Win   285
aethiel   Win   285
moreric   Win   195
aquacord   Loss   -20
terra   Win   290
aethcord   Win   235
disra   Win   285
massa   Win   290
arieric   Win   280
pyrra   Win   295
disal   Win   285
morra   Win   285
aethcord   Win   139
aethow   Win   285
aethal   Win   51
aquaiel   Win   280
morsa   Win   263
vitsa   Win   285
pyrrius   Win   272
terrofuze   Loss   -20
chrsa   Win   276
shadonos   Win   46
pyrow   Loss   -20
chreric   Win   285
chrtis   Loss   -20
disofuze   Win   260
shaderic   Win   280
arisa   Win   290
ariofuze   Win   280
morsa   Loss   -20
morsa   Win   285
aririus   Win   280
morow   Win   280
lumow   Win   215
pyres   Loss   -20
moriel   Win   236
chriel   Win   290
arieric   Win   285
pyronos   Loss   -20
lumsa   Win   285
shadrius   Win   280
aethal   Win   139
masonos   Win   280
massa   Loss   -20
aquara   Win   280
diseric   Loss   -20
aquaiel   Win   285
chrra   Win   274
moreric   Win   284
tertis   Loss   -20
aetheric   Win   101
masofuze   Win   285
tereric   Win   285
moriel   Loss   -20
pyronos   Win   285
masrius   Win   280
ariofuze   Win   254
shadrius   Win   280
aethonos   Win   285
discord   Win   285
tereric   Win   295
vitow   Win   285
aririus   Win   257
aquaow   Win   60
masonos   Win   290
vitofuze   Win   280
chrtis   Loss   -20
Title: Re: bripod's 500hp EM Deck mod
Post by: ShadeOfMclovin on June 22, 2014, 03:06:15 pm
I don't understand the importance of rewinding the RoL. Maybe I'm just a n00b, but yeah I'm not getting it.

Can someone explain please?
Title: Re: bripod's 500hp EM Deck mod
Post by: worldwideweb3 on June 22, 2014, 03:08:47 pm
I don't understand the importance of rewinding the RoL. Maybe I'm just a n00b, but yeah I'm not getting it.

Can someone explain please?

It's so you don't deck out. If you don't have any cards remaining in your deck then you lose. This deck is meant to stall the opponent, that is to deck the opponent out.
Title: Re: bripod's 500hp EM Deck mod
Post by: Chapuz on June 22, 2014, 03:09:08 pm
I don't understand the importance of rewinding the RoL. Maybe I'm just a n00b, but yeah I'm not getting it.

Can someone explain please?
To avoid decking out, when you only have 1 card left in your deck, you can do it rewinding your RoL every turn with the Eternity, and wait for your opponent to deck out
Title: Re: bripod's 500hp EM Deck mod
Post by: ShadeOfMclovin on June 22, 2014, 03:31:41 pm
Ahhh ok. I thought it just went back into your hand, not your deck. :)
Title: Re: bripod's 500hp EM Deck mod
Post by: timetock on June 25, 2014, 11:28:11 am
A non-60 card variant possible? This is all I can scrape up with the limited upgraded cards I have:
Hover over cards for details, click for permalink
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594 594 594 594 594 594 5c3 5c3 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7gq 7gq 7jp 7k2 7k6 7k6 7km 7km 7q5 7q5 7q8 7t9 8pn
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on June 25, 2014, 01:59:49 pm
Hmmm, me thinks that it will be strained on Quanta... esp Time Q

but Hey, give it a go and tell us how it does...
Title: Re: bripod's 500hp EM Deck mod
Post by: timetock on June 26, 2014, 05:22:35 pm
It doesn't work.
oops. Well I only have 11 QT's T_T
Title: Re: bripod's 500hp EM Deck mod
Post by: trashduke on August 06, 2014, 06:40:50 am
Here's a tip I learned the hard way... don't get down to the last few cards, or else ai can use SoBrav to deck you out!

This is a neat deck idea, very different experience than lots of other decks I've used, nice and slow and steady.  Awesome when you get set up - makes up for all of those times you got rushed and just didn't make it.

In any case, thanks for posting!

Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on August 07, 2014, 01:21:25 am
To date, I believe that this deck ( variant below ) has achieved the largest payout of any deck in the history of the game.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7gq 7jp 7k2 7k6 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7t9 7t9 7t9 8pn

(http://i990.photobucket.com/albums/af22/bripod238/12kPlatWin_zpsdc4c5fce.jpg) (http://s990.photobucket.com/user/bripod238/media/12kPlatWin_zpsdc4c5fce.jpg.html)

Not saying that this deck is superior to any other deck, it's just that all the variables lined up for a 500hp EM over #2 in Plat.

This score is beatable but it's gonna take another fat hp deck against a top ranked Plat to do it...
Title: Re: bripod's 500hp EM Deck mod
Post by: trashduke on August 08, 2014, 04:00:53 am
Now that ^ is pretty freakin' amazing.  Grats on the win (and the deck is pretty sweet as well)!

Title: Re: bripod's 500hp EM Deck mod
Post by: rawrfml on August 10, 2014, 02:54:42 pm
Hey guys!

Recently, my friend convinced me to finally try out this deck. I've seen some of his screenshots of impressive payouts (and that 12000 payout above looks incredible though I realize it's rare) and I thought I'd give this deck a go to see how well I could do.

The problem is, I don't exactly have a complete set of upgraded cards for this deck. I've played with two versions so far, a completely unupgraded version and a partially upgraded version below
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592 592 592 592 592 594 594 594 594 594 594 5c3 5c3 5cq 5cq 5f6 5f6 5ia 5ia 5lm 5lm 5ro 5up 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7ba 7dm 7jp 7k2 7km 7km 7q0 7q0 7q0 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 8pn

I'm not sure of the proper upgrade order for the cards at the moment. I've had a couple of ideas but I'm not sure if they're the best. To me, the eternity should be my top priority considering time quanta is an essential, and then the carapace's afterwards for extra defense and stalling. After that I'm slightly clueless (SoG's so I can enchant artifact all 6 at once? Enchant artifacts/Stone Skin to use less earth quanta early?) I was wondering if I could get some help from somebody more experienced with the deck? Thanks!

Once I get more upgraded cards, I'll make my own mods to see how well they work. Here's to some hours of (hopefully successful) grinding! Thanks for the deck idea bripod!

PS. Don't mind the random upgrades lol, the single cards are ones I've won.
Title: Re: bripod's 500hp EM Deck mod
Post by: iancudorinmarian on August 19, 2014, 05:12:14 pm
I have 2 versions:

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4vp 4vp 4vp 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77f 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7do 7do 7gq 7gq 7jo 7jo 7k2 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7km 7km 7km 7km 7km 7km 7la 7la 80j 80j 8pq


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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7af 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7gq 7gq 7k6 7k6 7km 7km 7q0 7q0 7q0 7q4 7q5 7q5 7q5 7q5 7q8 7t9 7t9 8pn


I use the first one when there aren't many SoFo decks and when there are a lot of BH decks and I use the second one when I encounter lots of SoFo.

(http://imgur.com/r9Abu5A.png)
Title: Re: bripod's 500hp EM Deck mod
Post by: iancudorinmarian on January 29, 2015, 05:36:38 pm
*necro+double post incoming*

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7af 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 8pn
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 30, 2015, 01:37:52 am
In a 60 card deck for draw chances I prefer 20 towers, where the deck only has 16 I highly reccomend you unupgrade the sundials ian.
Title: Re: bripod's 500hp EM Deck mod
Post by: kirbylover314 on January 30, 2015, 02:03:56 am
In a 60 card deck for draw chances I prefer 20 towers, where the deck only has 16 I highly reccomend you unupgrade the sundials ian.

Um, why though? Unupped sundial cost 1 :time and upped costs nothing.
Title: Re: bripod's 500hp EM Deck mod
Post by: Chapuz on January 30, 2015, 02:19:40 am
In a 60 card deck for draw chances I prefer 20 towers, where the deck only has 16 I highly reccomend you unupgrade the sundials ian.

Um, why though? Unupped sundial cost 1 :time and upped costs nothing.
BUT there are more chances of starting with Sundials and no pillars in hand. Zero-cost based mulligan, you know
Title: Re: bripod's 500hp EM Deck mod
Post by: theelkspeaks on January 30, 2015, 02:33:50 am
With as much quanta as he has, the chance of sundials screwing the mull is pretty low, isn't it?
Title: Re: bripod's 500hp EM Deck mod
Post by: kirbylover314 on January 30, 2015, 02:39:57 am
In a 60 card deck for draw chances I prefer 20 towers, where the deck only has 16 I highly reccomend you unupgrade the sundials ian.

Um, why though? Unupped sundial cost 1 :time and upped costs nothing.
BUT there are more chances of starting with Sundials and no pillars in hand. Zero-cost based mulligan, you know
...which is exactly the same regardless if they're upped or not. In fact, assuming that you start with dials and no pillars, having them upped can keep you alive against a good rush.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 30, 2015, 02:46:38 am
In a 60 card deck for draw chances I prefer 20 towers, where the deck only has 16 I highly reccomend you unupgrade the sundials ian.

Um, why though? Unupped sundial cost 1 :time and upped costs nothing.
BUT there are more chances of starting with Sundials and no pillars in hand. Zero-cost based mulligan, you know
...which is exactly the same regardless if they're upped or not. In fact, assuming that you start with dials and no pillars, having them upped can keep you alive against a good rush.
With as much quanta as he has, the chance of sundials screwing the mull is pretty low, isn't it?

Like I said, in a 60 card deck I honestly prefer 20 quantum pillars. Ian only has 16.
And kirby, mulligan is effected by 0 cost cards. Sundial unupped is 1 :time. Therefore is does NOT effect the mulligan. Sundial upped costs no quantum. Therefore it DOES effect mulligan. If X does not effect N, and Y effects N, Y>X in terms of effecting N. AKA upped sundial effects mulligan more than unupped sundial.
Title: Re: bripod's 500hp EM Deck mod
Post by: Sera on January 30, 2015, 04:30:52 am
I was testing the 19 pillar version last night (SoSe + Mindgate) but looks like ian already changed it. I don't have a copy of the deck anymore, too. But IIRC it should be like this:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6uq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7t9 7t9 7t9 80j 8pn


The mindgate was a nice addition. On the games that I drew it, I drew various PC/CC that helped me a lot to survive. However, the SoSe rarely ever gave anything that helped for stalling. Hoping for a creature to come out of SoSe on the times where the enemy has no creatures to mindgate was a problem, too. One time I got a Shrieker vs a stall, which was hard to maintain. I disliked the lack of a miracle, too. It made me miss out on some potential EM's.

I'll try a mix of the new one and the old, but minus the upped sundials. Quanta was already kinda starved at 19 pillars, 16 with 6 cards to mess with mulligan probably isn't a good idea.
Title: Re: bripod's 500hp EM Deck mod
Post by: CrockettRocket on January 30, 2015, 05:06:17 am
not to mention the three time towers could mess you up a bit too! Deck really needs 20 quantum pillars, thanks for confirming Puff.
Title: Re: bripod's 500hp EM Deck mod
Post by: kirbylover314 on January 30, 2015, 08:40:52 am
In a 60 card deck for draw chances I prefer 20 towers, where the deck only has 16 I highly reccomend you unupgrade the sundials ian.

Um, why though? Unupped sundial cost 1 :time and upped costs nothing.
BUT there are more chances of starting with Sundials and no pillars in hand. Zero-cost based mulligan, you know
...which is exactly the same regardless if they're upped or not. In fact, assuming that you start with dials and no pillars, having them upped can keep you alive against a good rush.
With as much quanta as he has, the chance of sundials screwing the mull is pretty low, isn't it?

Like I said, in a 60 card deck I honestly prefer 20 quantum pillars. Ian only has 16.
And kirby, mulligan is effected by 0 cost cards. Sundial unupped is 1 :time. Therefore is does NOT effect the mulligan. Sundial upped costs no quantum. Therefore it DOES effect mulligan. If X does not effect N, and Y effects N, Y>X in terms of effecting N. AKA upped sundial effects mulligan more than unupped sundial.

Alright, someone explain to me what is zero cost mulligan.
Title: Re: bripod's 500hp EM Deck mod
Post by: ddevans96 on January 30, 2015, 09:08:18 am
If your initial hand has no zero-cost cards, you are automatically given a new hand, once per game. Sundial, being 0 cost upgraded, prevents the mulligan - so you're more likely to wind up with Dials and no pillars. Thus, most players prefer unupped Dials in rainbows.
Title: Re: bripod's 500hp EM Deck mod
Post by: iancudorinmarian on January 30, 2015, 10:49:03 am
I found 16 QP enough in my games.

I also removed SoSe/Mindgate, because I needed place for other cards, like sundial.
Title: Re: bripod's 500hp EM Deck mod
Post by: Sera on January 30, 2015, 11:21:42 am
I found 16 QP enough in my games.

I also removed SoSe/Mindgate, because I needed place for other cards, like sundial.
I just tried it now, 16 QP seems to be enough, but I'm running unupped sundials. Admittedly I didn't try it much with upped sundials because it's so hard to take stats on this deck, but I've had one start with only dials which may or may not be fixed by using unupped dials.

Edit:
Deck used:
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74j 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7gq 7gq 7k2 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7t9 7t9 7t9 80j 8pn
Title: Re: bripod's 500hp EM Deck mod
Post by: bripod on January 31, 2015, 03:20:28 am
Nice to see that people are still experimenting with this concept.
blarg: