Ok, so after I sent this code to a few, my brother told me there were a few others talking about it in Chat.
This deck is nothing really new or spectacular but it does work with some degree of success. I'm not sure who gave me the orig code (maybe dragonsdemesne) but I have modded it to fit my play style and can go 40-50% vs Gold on a nightly basis with EM's of 750-780ish depending on base payout.
Yes this deck is boring and the games take some time to complete and yes, you will be a pro at rewinding a RoL before you're done... I actually like this type of game because I can enjoy a beer and listen to some music while I kick back and grind.
That being said, there is a learning curve with this deck and it's not for the trigger happy player. It will teach you many strategies and most of all patience.
bripod's 500hp EM Deck Mod
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7jp 7k2 7k6 7k6 7km 7km 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7t9 7t9 7t9 8pn
Eternity and Spines are top PA targets but don't be too eager to play them as sometimes you can steal an early weapon/sheild (Pulvy is good) from your opponent and deplete their perms/critters. Its all in the learning curve...
QT's and Time Towers are next with SoG and Sancts a strong consideration for PA after them.
The AI loves to steal/destroy Hourglasses and then sundials so use that to your advantage. If nothing else, you should learn a bit about how the AI plays when you use this deck.
Maybe someone will find this deck as enjoyable as I do.. if not, then go grab your Pdials and click away! ;)
Lemme know if you try it.
And above all, feel free to mod this for your play style. After all, that's what this game is all about. ;)
Well it depends on 2 things. 1.) Does the enemy have a possibility to out damage your stalling power +4 on every creature because of sow. (for hypothetical reasoning) 2.) Did the creature with sow get poisoned before? If so you should be able to last until it dies. That will waste a whole sow. (Your going to need a pretty early carapace for this path to lead you to a win, but its there, which is great because the first option is less likely for you to win.)
This was my version of it: Hover over cards for details, click for permalink
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7ee 7ee 7ee 7ee 7gq 7jp 7k2 7k2 7k6 7km 7q0 7q0 7q0 7q8 7t9 7t9 7t9 8pn
Inspired by bripod of course, I didnt create it before his version.
Nightmare is terrible, you are just giving them more ammo. You want to play things that either slow them down, gain life, or are degenerate over a long game. Those cards IMHO are:
Pulverizer - which i have played but is too much of a risk against :darkness so it becomes dead sometimes
Blackhole - my current favorite, slows opponent and gains life, a potential of 36 heal for 3 :gravity
Jade Staff - gains 5 life per turn for 2 :life
Quicksand - slows quanta production
Silence - slows opponent to buy time but sometimes it just congregates the creatures into a few turns, which is counter to what you want in this deck, you want a low # of creatures
Explosion - PC - get rid of annoying 1-of's
Steal - PC - ibid
There are many creature examples that I don't play because of the creature LITE deck they are instant targets for all that CC. Gravity Nymph would p0wn any long game in multiples.
my current list, I do alternate between 3 and 4 Spine Carapace, switching in/out an extra Electrum Hourglass
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594 594 594 594 594 594 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74f 74f 77i 77i 77i 77i 77i 7aj 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7gq 7gq 7jp 7k2 7k6 7k6 7km 7km 7q5 7q8 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 8pn
Looking back thru my deck archives, I'm pretty sure this was the orig if not one of the earliest mods.
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u7 6u7 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7dl 7dl 7dl 7dm 7dm 7gq 7gq 7jp 7k2 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7t9 7t9 7t9 8pn
Others noted in my files are:
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u7 6u7 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7dm 7dm 7dm 7gq 7gq 7jp 7k2 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7t9 7t9 7t9 8pn
Hover over cards for details, click for permalink
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u7 6u7 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7dl 7gq 7gq 7jp 7k2 7k2 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7t9 7t9 7t9 8pn
I'm a big fan of Spines ramping damage and that's why I ultimately went with them over my second fav shield, Fire Buckler.
Here's a Quanta Rich Mod I've been using tonight. A bit quicker to get your Q up but it sacrifices the SD's that can keep you in the game. With 3 Purify and 3 Sancts, it's kinda geared toward the current meta in Gold right now...
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7gq 7jp 7k2 7k6 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7t9 7t9 7t9 8pn
Notes:
You can play your first GS at 31 Earth Q and still get to 500hp
You could -1 QT +1 PA if you wish
You could -3 QT +3 SD...
You could also splash in a few off color cards and remove QT's if you like
so I did a 100 game slog of this against ai4, & it is 83-17.
the good news is that is good, the bad news is that represents about 10-20 hours of game play. I made about 3k electrum an hour so from that side it is pretty average. selling the cards would take that higher but I didnt track the time per game just the overall avg games per hour = 8. I am sure had some misplays in there that cost me some games too. I will post results as I recorded them & the deck configuration I used tomorrow.
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594 594 594 594 594 594 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74f 74f 77i 77i 77i 77i 77i 7aj 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7gq 7gq 7jp 7k2 7k6 7k6 7km 7km 7q5 7q8 7q8 7t9 7t9 7t9 8pj
Total Electrum Won: 21,173, Cards Common 16, Rare 2, Upped Common 12, Upped Rare 2
chrrius Win 285
aquara Win 290
chrra Loss -20
aquaes Loss -20
vitow Loss -20
lumtis Win 285
disrius Win 198
terra Win 285
chrcord Win 280
aquaofuzeWin 290
teral Win 285
disonos Win 285
lumonos Win 145
aquara Win 285
moronos Win 295
shadal Loss -20
arial Win 285
aethofuzeWin 144
vittis Win 285
lumrius Win 280
lumes Win 285
arira Win 280
aethow Win 285
shaderic Win 280
lumal Win 285
aethcord Win 143
pyronos Win 280
shadiel Win 236
aethiel Loss -20
vitow Win 285
masal Win 295
aquacord Win 285
lumra Win 285
aquaal Win 285
aethiel Win 285
moreric Win 195
aquacord Loss -20
terra Win 290
aethcord Win 235
disra Win 285
massa Win 290
arieric Win 280
pyrra Win 295
disal Win 285
morra Win 285
aethcord Win 139
aethow Win 285
aethal Win 51
aquaiel Win 280
morsa Win 263
vitsa Win 285
pyrrius Win 272
terrofuze Loss -20
chrsa Win 276
shadonos Win 46
pyrow Loss -20
chreric Win 285
chrtis Loss -20
disofuze Win 260
shaderic Win 280
arisa Win 290
ariofuze Win 280
morsa Loss -20
morsa Win 285
aririus Win 280
morow Win 280
lumow Win 215
pyres Loss -20
moriel Win 236
chriel Win 290
arieric Win 285
pyronos Loss -20
lumsa Win 285
shadrius Win 280
aethal Win 139
masonos Win 280
massa Loss -20
aquara Win 280
diseric Loss -20
aquaiel Win 285
chrra Win 274
moreric Win 284
tertis Loss -20
aetheric Win 101
masofuze Win 285
tereric Win 285
moriel Loss -20
pyronos Win 285
masrius Win 280
ariofuze Win 254
shadrius Win 280
aethonos Win 285
discord Win 285
tereric Win 295
vitow Win 285
aririus Win 257
aquaow Win 60
masonos Win 290
vitofuze Win 280
chrtis Loss -20
A non-60 card variant possible? This is all I can scrape up with the limited upgraded cards I have:
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594 594 594 594 594 594 5c3 5c3 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7gq 7gq 7jp 7k2 7k6 7k6 7km 7km 7q5 7q5 7q8 7t9 8pn
To date, I believe that this deck ( variant below ) has achieved the largest payout of any deck in the history of the game.
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7gq 7jp 7k2 7k6 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7t9 7t9 7t9 8pn
(http://i990.photobucket.com/albums/af22/bripod238/12kPlatWin_zpsdc4c5fce.jpg) (http://s990.photobucket.com/user/bripod238/media/12kPlatWin_zpsdc4c5fce.jpg.html)
Not saying that this deck is superior to any other deck, it's just that all the variables lined up for a 500hp EM over #2 in Plat.
This score is beatable but it's gonna take another fat hp deck against a top ranked Plat to do it...
I have 2 versions:
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4vp 4vp 4vp 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77f 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7do 7do 7gq 7gq 7jo 7jo 7k2 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7km 7km 7km 7km 7km 7km 7la 7la 80j 80j 8pq
Hover over cards for details, click for permalink
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7af 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7gq 7gq 7k6 7k6 7km 7km 7q0 7q0 7q0 7q4 7q5 7q5 7q5 7q5 7q8 7t9 7t9 8pn
I use the first one when there aren't many SoFo decks and when there are a lot of BH decks and I use the second one when I encounter lots of SoFo.
(http://imgur.com/r9Abu5A.png)
*necro+double post incoming*
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I was testing the 19 pillar version last night (SoSe + Mindgate) but looks like ian already changed it. I don't have a copy of the deck anymore, too. But IIRC it should be like this:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6uq 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7gq 7gq 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7t9 7t9 7t9 80j 8pn
The mindgate was a nice addition. On the games that I drew it, I drew various PC/CC that helped me a lot to survive. However, the SoSe rarely ever gave anything that helped for stalling. Hoping for a creature to come out of SoSe on the times where the enemy has no creatures to mindgate was a problem, too. One time I got a Shrieker vs a stall, which was hard to maintain. I disliked the lack of a miracle, too. It made me miss out on some potential EM's.
I'll try a mix of the new one and the old, but minus the upped sundials. Quanta was already kinda starved at 19 pillars, 16 with 6 cards to mess with mulligan probably isn't a good idea.
I found 16 QP enough in my games.
I also removed SoSe/Mindgate, because I needed place for other cards, like sundial.
I just tried it now, 16 QP seems to be enough, but I'm running unupped sundials. Admittedly I didn't try it much with upped sundials because it's so hard to take stats on this deck, but I've had one start with only dials which may or may not be fixed by using unupped dials.
Edit:
Deck used:
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74j 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7gq 7gq 7k2 7k6 7k6 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7t9 7t9 7t9 80j 8pn