Branden, as I've said in other threads, I'll through some statistics at any deck that seems in my eyes that it might work and the poster thinks works well or provides statistics to get someone started, it helps cut through the noise.
I would send this deck to have 100 games tested for AI4 grinding rankings. It should fall in the Top 5 Ups.
Here are my 25 games AI4 Statistics for this deck
25 games
20 Wins 5 Losses, 80% WR, 0 EMs 7.8 TTW.
Losses,
Masra, 11 Turns, Blackholes, slowed start
Maofuze, 7 Turns, Blackhole again
Terofuze 11 Turns, early Fireshield right after I put down 3 flies, cost me the quanta and extra umph to win.
Aquaal 7 Turns Out rushed with metosis life nympths.
Aquaal Again 8 Turns, dryspells knocked out flys, had wyrm out and thought I was about to win, when it's healing allowed it to hang on by one point.
Over half of these games, it was one turn difference between winning and losing several times by only a few HP. That being said I accidentally click on FGs three times during these tests, and although Hermes Killed it easily, Miracle almost lost, I had him down to 1, where if I had even one more fly get a boost it would have won, instead it got to Miracle, and I did out rush the Firequeen winning in 7 turns. It has a feel that there is only so much damage output that can be done, and this is pushing the limits and so against decks looking to just issue damage, the wyrms will out do any rush deck that doesn't have a similar output, or appropriate counters such as BH, Firewalls, Sundials, AoE, etc.