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Offline ConchobearTopic starter

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Bone Ball https://elementscommunity.org/forum/index.php?topic=28361.msg362499#msg362499
« on: July 07, 2011, 08:10:50 pm »
I started this deck with the though of Soul Catchers in mind and using Mitosis Sparks for combat and death effects but the Soul Catchers just slowed this deck down. I had no intentions of making this deck to be awesome, unbeatable or even serious. It just seemed like a fun little idea and gave me a goal to look forward to while FG farming. I made it for PVP to give other players a laugh and to see how well it works.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6u2 6u2 6u2 71b 71b 71b 71b 77d 77d 77d 77d 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7dm 7dm 809 809 809 809 809 809 8pk

33 Cards in Total.

CC is really an enemy for my deck but Heavy Armor protects my Ball Lightnings pretty well. My definite killer is Rewind Time and also enemy Bone Walls are tough to deal with.

Anyways, so how this deck is played is you try and get a Ball up there with 6 health or whatever Chaos Power gives it and then assuming nothing kills it, Mitosis it the next turn. Supernovas kind of slow down the deck and I found it hard to juggle the Entropy quanta and I think regular Novas do the job fine but I put in 2 Immolations because it increases the chance of getting something that will give me 1 of every quanta. Having 1 of every quanta is very important as I have no way of getting Balls on the field without the Chaos Power or Heavy Armor. Once you have a Mitosis Ball Lightning on the field see if you can get a Bone Wall up or use the other buffs on the Mitosised Balls. Use the Explosions on Phase Shields or anything that really hinders your creatures.

Heavy Armor is really nice because it protects from Lightning Bolt, Shock wave, Otyughs, Paradox and a lot more.

I didn't have any specific questions, I mainly just wanted to share my deck. The one thing I'm still unsure about is the Immolations. On one hand they give me another chance to get quanta at the cost of a Ball Lightning, but on the other hand there goes a chance to draw a Nova. Oh yea, I guess I want to know if I should add something like Unstoppable. I figured it would make my creatures to weak.

Edit: It didn't do that well in the Tournament probably because it used the Heavy Armour which provides no Offense and only Defense which was not needed. I also took out the Immolations.

I look forward to critiques ^_^

Xsshstex

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Re: Bone Ball https://elementscommunity.org/forum/index.php?topic=28361.msg362547#msg362547
« Reply #1 on: July 07, 2011, 09:38:52 pm »
You might not get the cards you need w/ a 36 card deck using no draw help.
Other than that, Mitosis Balls die, giving you more Bone shields, great idea!

Offline Djhopper :)

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Re: Bone Ball https://elementscommunity.org/forum/index.php?topic=28361.msg387144#msg387144
« Reply #2 on: August 31, 2011, 12:35:57 pm »
Kewl idea; here's my version:

Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 71b 71b 71b 71f 71f 71f 71f 71f 71f 7ac 7ac 7ac 7ac 7ac 7ac 7ap 7ap 7ap 7ap 7ap 7ap 809 809 809 809 809 8pj

Offline Pineapple

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Re: Bone Ball https://elementscommunity.org/forum/index.php?topic=28361.msg387151#msg387151
« Reply #3 on: August 31, 2011, 12:54:34 pm »
If you don't wanna "[slow] it down", then use fractals instead of mitosis.

Offline ConchobearTopic starter

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Re: Bone Ball https://elementscommunity.org/forum/index.php?topic=28361.msg387254#msg387254
« Reply #4 on: August 31, 2011, 04:51:56 pm »
Kewl idea; here's my version:
Seems like it would be slower and more susceptible to CC.

If you don't wanna "[slow] it down", then use fractals instead of mitosis.
That would probably work quite well but the challenge I was doing was to get Mitosis Ball Lightnings. Something like the same effect as 'Dead and Alive' but with 5 damage. I might try a variation with Fractals in it but that seems like a big bang rather than gradual damage and defense which is what the deck is made for.

Offline rickerd

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Re: Bone Ball https://elementscommunity.org/forum/index.php?topic=28361.msg387257#msg387257
« Reply #5 on: August 31, 2011, 05:06:02 pm »
why not adding unstopable then you can pass every shield.
and is gives +1/+1 extra for 1  :gravity  :)
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Offline TribalTrouble

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Re: Bone Ball https://elementscommunity.org/forum/index.php?topic=28361.msg387421#msg387421
« Reply #6 on: August 31, 2011, 11:56:05 pm »
why not adding unstopable then you can pass every shield.
and is gives +1/+1 extra for 1  :gravity  :)
This would work but there would be an even huger problem with CC. Now any CC of any kind that isn't a shield will kill you immediately.

 

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