I've been playing with this deck for a while in PvP1. It's not
supposed to be effective, but it actually is.
Hover over cards for details, click for permalink
4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55t 55t 595 595 5c1 5c1 5f6 5f6 5i5 5i5 5lc 5lc 5oi 5oi 5rp 5rp 5ur 5ur 61q 61q 8pk
The idea: a rainbow with (aside from novas, the only quanta source) complete balance between elements.
The upsides:
-Pretty fast depending on opening draw
-Plenty of CC, and some PC as well
-Not too many attacking creatures, so shields aren't effective against it
-Most damage comes from difficult-to-block poison
-Many cards have synergy
The downsides:
-Obviously, it can get bad draws if it doesn't get enough novas - the automulligan helps some with this.
-Quanta aren't that balanced - water is often in short supply
-It
can be outrushed if it doesn't get an early arsenic/chrysaora/etc
The cards:
-Nova - self-explanatory.
-
Chaos seed - effective creature control, and very cheap - only needs one nova to power, good for small creatures.
-
Arsenic - probably the most useful card in the deck, the mark helps power it. 2 novas + an arsenic in the opening hand = pwnage.
-
Gravity pull - good for killing off enemies of all sizes when combined with either buffed forest spirits or flying weapons, usually the former.
-
Basilisk blood - can stun enemies long enough to render them near-useless, regardless of HP. also can be used in conjunction with gravity pull + forest spirit/chrysaora/flying weapons to make a shield while poison chips away at your enemy.
-
Forest spirit - probably the least useful card in the deck. Good with gravity pull, but often takes water quanta that are more useful for chrysaoras. It is still useful as a direct damage source, and they can get powerful with enough novas.
-
Deflagration - permanent control helps.
-
Chrysaora - an extra poison per turn, can be powered after summoning by just the mark, can't be stopped by shields... need I go on?
-
Holy light - healing is
very useful, and can sometimes even give elemental masteries. It's also useful situationally to either heal a meat shield (gravity pull + basilisk blooded creature on your side) or eliminating pesky death or darkness creatures.
-
Flying weapon - there are 4 weapons in the deck, so these allow more than one to be used at once. Simple enough. Helps the rush get going in a lot of situations.
-
Sundial - a perfect fit for the deck, especially since it has so few attacking creatures. Helps draw cards while stopping your opponent's creatures, it fits in perfectly.
-
Vampire stiletto - more healing is always a plus, and 4 damage per turn for 1 quanta is great. Flying them works well too, since stiletto + arsenic = healing + poison = win + win.
-
Lightning - great for creature control. Also great for killing a low-HP opponent who thought they were safe a turn early.
Total quanta available: 6 of each + extra death from mark.
Total quanta costs of everything combined:
2
4 + chrysaora poison (mark)
4
4
4
4
2 + forest spirit growth
2 + sundials
2
2
2
4
IDK if it would be better upped. Novas, chaos seeds, forest spirits, possibly chrysaoras, flying weapons, sundials and possibly vampire stilettos would be better unupped. This deck can beat some upped decks, though.