Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 6ua 6ua 717 717 717 71b 71b 77i 77i 7aj 7aj 7ak 7am 7am 7am 7ba 7ba 7ba 7ba 7k6 7k6 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 80e 80h 80h 80h 8ps
The main idea is to beat cc, whenever a creature is killed it turns into a skelleton then you rewind or mutate it, it's pretty slow since I only have 4 creatures and most fg's that destroy/steal all your stuff screw the entire strategy, but it have a decent winning rate, I guess.
removed the fire shield and added another spine carapace and a jade shield, that helped a lot against Decay.
tried otyughs but they're just too expensive 5
when the cat is just 1
and when you play them too late they're just useless, the cat gets the job done and is kinda invulnerable to shields due to it's low atk .
added +1 quint so I can quint a nice mutant with steal/destroy or a big one when facing a TU spamming FG
added 2 sancs to see if I have better chances against dark matter
I'm not sure if it improved, but I can beat different fg's now with a bit of luck