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Offline ~NapalmTopic starter

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An attempt at an original deck~ God Mode https://elementscommunity.org/forum/index.php?topic=7665.msg85603#msg85603
« on: June 08, 2010, 07:51:59 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

So this idea just hit me one day; what if you were to use a Shard of Readiness on a flying weapon? How effective could that be? As I thought about it, Eternity and Pulverizer both came to mind. How awesome would it be to have free creature control and permanent control on the field? If you got lucky and set it up right, you quite literally be in the position of a god. You would have the ability to remove anything your opponent plays.

After about 3 hours of testing the idea, I ended up with this deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 7ba 7ba 7ba 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q1 7q8 7q8 7q8 7qu 7qu 7qu 7qu 808 80h 80h 80h 80h 8pj


While it does get bad draws more often than I would like, it is quite fun to sit in PvP and send every creature my opponent plays back to his deck and destroy any permanents he may have, all while healing any damage that he may have dealt to me in the set up time.

Basic Strategy: Wait until you can:
1. Play a Weapon
2. Animate said Weapon
3. Ready said Animated Weapon with a Shard
4. And then make said Animated Ready Weapon Invincible. (Well, almost)

Deja Vu prevents decking out.

Towers help vs quanta denial (a little bit) and usually prevent the discarding of cards you need. (the deck sometimes takes until the third turn to even get up and running, that's 2 discards if you don't play anything)


I have yeat to try sundials or hourglasses in the deck. I will get back to you on that.
I would like any and all feedback on teh idea and hopefully some fine tuning as this is still quite far from being a great deck
« Last Edit: January 08, 2013, 02:26:10 am by willng3 »
"Of course you should fight fire with fire. You should fight everything with fire."

Offline godofdeath500

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Re: An attempt at an original deck~ God Mode https://elementscommunity.org/forum/index.php?topic=7665.msg86205#msg86205
« Reply #1 on: June 09, 2010, 01:57:48 am »
Code: [Select]
5rp 5rp 5rp 6rn 6rn 6rn 6rq 6rq 6rq 6rq 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q1 7q8 7q8 7q8 808 80h 80h 80h 80h


here is my take at it.


note that i added three sundials and change the mark to light for the sundials only.


still lacks some  :aether quanta, but otherwise good.

i would add some more aether towers, to balance it out.
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UsernameLife

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Re: An attempt at an original deck~ God Mode https://elementscommunity.org/forum/index.php?topic=7665.msg86243#msg86243
« Reply #2 on: June 09, 2010, 03:08:13 am »
I think the sundial one might be less effective if you don't get those entropy towers early on.

If you have problems with discarding, just add more pillars. Possibly take 2 gravity for the pulverizers.
Take Photon over Dejavu, because it doesn't cost time quanta. The only problems this deck might face is shields and a slow start.

Offline Demagog

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Re: An attempt at an original deck~ God Mode https://elementscommunity.org/forum/index.php?topic=7665.msg86244#msg86244
« Reply #3 on: June 09, 2010, 03:08:56 am »
Upgrade your sundials and switch back to an entropy mark.

finkel

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Re: An attempt at an original deck~ God Mode https://elementscommunity.org/forum/index.php?topic=7665.msg89102#msg89102
« Reply #4 on: June 12, 2010, 03:12:28 am »
I can't wait until more SoR start popping up in Top 50. I want to try using SoR on flying tridents/nympth-teared gravity nymphs :D

I saw both of these ideas in the top 50.

WakSkylicker

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Re: An attempt at an original deck~ God Mode https://elementscommunity.org/forum/index.php?topic=7665.msg92272#msg92272
« Reply #5 on: June 15, 2010, 09:19:48 am »
If you have problems with discarding, just add more pillars. Possibly take 2 gravity for the pulverizers.
Um... SoRs deal with the Gravity quanta, if not Supernovas should cover it until SoR comes out.

Anyways good deck, I'd add some Aether Towers and Anubii for immortality but other than that seems pretty solid, apart from slow starts, when i get more SoRs i'll probably try something similar

Azumi

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Re: An attempt at an original deck~ God Mode https://elementscommunity.org/forum/index.php?topic=7665.msg93508#msg93508
« Reply #6 on: June 16, 2010, 07:58:22 pm »
the animated wep + SOR has been done...I've seen it in t5o quite a few times now. if you are going for FGs..this might work..if not a nice duo or mono would be best...seeing as both your weps are pulv and eternity..go duo time and earth with maybe grav mark..

Offline ~NapalmTopic starter

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Re: An attempt at an original deck~ God Mode https://elementscommunity.org/forum/index.php?topic=7665.msg94719#msg94719
« Reply #7 on: June 18, 2010, 12:13:40 am »
It is essentially a time/earth deck, with the ability to make things invincible. Perhaps mark of Aether and a few Anubi could do it though. But I tried it with pillars and it just didn't seem to work, too dependent on good draws, this seems to work out much more often. Also, I'm not saying I'm the first to SoR Weapons.
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