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Offline MathematisticTopic starter

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Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461249#msg461249
« on: February 17, 2012, 10:17:38 am »
Rustler rushes lack creativity.
Nova rushes lack creativity.
When you combine the two... (You see? I lack creativity!)

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Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 595 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5f6 5i7 5l8 5l8 5l8 5l8 5l8 5og 5rr 61q 8pn


The illuminating novas give 1 :life and 2 :light, which converts to 3 :life. Once your rustlers are bestowed by light (either from light pillars or novas), they'll start gathering life energy, which then forms into the most powerful life form in Elements - Dragons.

Ok, so this deck offers more CC/protection than life/light rustler rushes, and nova has nice synergy with rustlers.
Kinda unoriginal but actually quite effective and more stable VS rustler rushes. Not bad VS AI3.
For the cards other than nova, light pillar, rustler, and emerald dragon (i.e. the utility cards), feel free to adjust them to your favour.

Not in the mood of deckbuilding these days, so don't blame me for building such a generic deck...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Absol

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Re: Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461258#msg461258
« Reply #1 on: February 17, 2012, 11:16:29 am »
Kinda unoriginal?[/sarcasm]

Looks good, though maybe too strained on :life. You could drop one Dragon to not clog the hand. Maybe also +pillar to make getting out the other Dragons easier.
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Offline MathematisticTopic starter

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Re: Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461282#msg461282
« Reply #2 on: February 17, 2012, 02:26:16 pm »
Kinda unoriginal?[/sarcasm]

Looks good, though maybe too strained on :life. You could drop one Dragon to not clog the hand. Maybe also +pillar to make getting out the other Dragons easier.
One dragon for a pillar, perhaps?
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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Re: Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461285#msg461285
« Reply #3 on: February 17, 2012, 02:41:28 pm »
replace haxx shield for solar shield might give you more  :light quanta and remember to narrow the rustlers down to 4 copies :P

Offline MathematisticTopic starter

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Re: Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461286#msg461286
« Reply #4 on: February 17, 2012, 02:47:19 pm »
replace haxx shield for solar shield might give you more  :light quanta and remember to narrow the rustlers down to 4 copies :P
Poker... lol
Actually I intentionally use 5 rustlers, as AI3 got quite a bit of CC and I might have to kamikaze one so that another can convert the :light
The solar shield one is OK.
Well, let's see if I got more suggestions. If I do, I might revamp it quite a bit for a V2...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Absol

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Re: Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461287#msg461287
« Reply #5 on: February 17, 2012, 02:52:10 pm »
Kinda unoriginal?[/sarcasm]

Looks good, though maybe too strained on :life. You could drop one Dragon to not clog the hand. Maybe also +pillar to make getting out the other Dragons easier.
One dragon for a pillar, perhaps?
Yes.
replace haxx shield for solar shield might give you more  :light quanta and remember to narrow the rustlers down to 4 copies :P
YES! Why don't i think about this earlier?
This way, dragons can come out earlier, and more. Maybe no need to reduce the dragon, after all.
"Neque porro quisquam est, qui dolorem ipsum, quia dolor sit amet, consectetur, adipisci velit."
"There is no one who loves pain itself, who seeks after it and wants to have it, simply because it is pain."

Offline Poker Alho

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Re: Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461293#msg461293
« Reply #6 on: February 17, 2012, 03:12:01 pm »
actually the solar shield idea might be bad unless you can get it out early enough and with just one in the deck, that wont happen often enough :S

Offline MathematisticTopic starter

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Re: Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461299#msg461299
« Reply #7 on: February 17, 2012, 03:20:39 pm »
actually the solar shield idea might be bad unless you can get it out early enough and with just one in the deck, that wont happen often enough :S
It can be as good as a pillar, sometimes.
Actually this deck is meant to be a gift to my noobie elemental classmates...

I'll test -1 haxx, + 1 solar VS AI3. Let's see if it's easy to play or not.

Edit: Ehh. The :light from solar shield is useless most of the time... better switch back to haxx.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline burpcow

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Re: Illumination [unupped] [AI3] https://elementscommunity.org/forum/index.php?topic=36749.msg461701#msg461701
« Reply #8 on: February 18, 2012, 04:24:18 pm »
I like this.  Very original and fun to play. :)

 

blarg: Mathematistic