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rainingblood

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rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14217#msg14217
« on: December 25, 2009, 03:09:12 am »
I decided to make a new deck considering the recent changes. It's a simple rehash but I think it works above 50%. Instead of sundial I trimmed the deck a little and added 6 hourglasses. The main strategy is pretty concentrated and straightforward. Filter through the deck with the hourglasses. Drop otyugh, bonewall, graveyard, firestorm, feral bond, and druid as soon as possible (hold off on quintessence or protect artifact if facing creature/permanent removal). The deck works fine without the quintessence right now, although it does add a nice edge against hermes and company. Everything else should be pretty self-explanatory.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 717 717 717 71b 71b 74b 74b 74b 77f 77f 77i 77i 7am 7am 7am 7do 7do 7do 7q5 7q5 7q5 7q5 7q5 7q5 80d 80d 80h 80h 8ps
« Last Edit: June 15, 2012, 08:35:26 pm by willng3 »

PuppyChow

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Re: rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14223#msg14223
« Reply #1 on: December 25, 2009, 06:47:06 am »
Honestly the sundial nerf doesn't require a drastic change in god farming decks (look at me and CB!'s decks). Being nerfed to one turn still makes it pretty dang powerful.

That said, the deck still looks pretty good, though maybe a little random on the draws since it is a full 60 cards.

Offline Kamietsu

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Re: rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14232#msg14232
« Reply #2 on: December 25, 2009, 11:53:20 am »
Honestly the sundial nerf doesn't require a drastic change in god farming decks (look at me and CB!'s decks). Being nerfed to one turn still makes it pretty dang powerful.

That said, the deck still looks pretty good, though maybe a little random on the draws since it is a full 60 cards.
I think you mean 50.

That being said, I might try this one, you know, once i get enough upped cards for it to work well enough.
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Offline Avenger

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Re: rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14241#msg14241
« Reply #3 on: December 25, 2009, 04:04:03 pm »
If mark is time, why don't you have an eternity. Won't you deck out against miracle?
I guess you base your luck on getting enough damage/tricks from mutated skeletons.
I guess, until someone gets quintessence, they could use anubis instead?
My supernovas tend to stuck in with time mark too.

rainingblood

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Re: rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14266#msg14266
« Reply #4 on: December 25, 2009, 07:17:23 pm »
If mark is time, why don't you have an eternity. Won't you deck out against miracle?
I guess you base your luck on getting enough damage/tricks from mutated skeletons.
I guess, until someone gets quintessence, they could use anubis instead?
My supernovas tend to stuck in with time mark too.
I think the key for not decking out is to pulverize miracles light towers. With a sufficiently strong army, he will probably get in one miracle, but two is unlikely. I haven't decked out yet. Besides, I find eternity sucks up too much time quanta. I thought about using Anubis but haven't had time to test it yet. Hopefully, quintessence makes it into the game soon. Being able to get an immortal druid or otyugh on the same turn will probably make up for some of the recent changes.

Scaredgirl

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Re: rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14293#msg14293
« Reply #5 on: December 25, 2009, 11:49:49 pm »
This deck seriously lacks early game defense, just like all other non-Sundial False God decks. No sundials = No high winning percentage (you can quote me on that).

rainingblood

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Re: rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14315#msg14315
« Reply #6 on: December 26, 2009, 01:46:07 am »
This deck seriously lacks early game defense, just like all other non-Sundial False God decks. No sundials = No high winning percentage (you can quote me on that).
It'll require more testing to be sure. But from experience play testing this deck it has proven consistent enough to warrant the elimination of sundial entirely. You can judge for yourself of course. I think we can bear 8-9 turns unprotected against most gods. The key then being to amplify card drawing power, quanta generation, and control as efficiently as possible. With 6 hourglasses you should be able to get one on the table by turn 2-3. At that point it's simply a matter of being able to set up the deck's control strategy by turn 8-9, which will depend on how quickly you can leverage the firestorms, otyughs, graveyards, and feral bonds. This is the reason why I put 3 of each. Everything else is more or less a support card. I think it's unproductive to focus so much on sundial. Personally, I'd like to see a strong version of an immortal otyugh deck, or something else playing off the alchemy set.

Celidion

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Re: rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14316#msg14316
« Reply #7 on: December 26, 2009, 01:58:07 am »
Are 6 hourglasses really worth it? I know that's the main strategy, but I'd think they would clog up your hand.

rainingblood

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Re: rainbow reloaded - false god's (no sundials) https://elementscommunity.org/forum/index.php?topic=1587.msg14317#msg14317
« Reply #8 on: December 26, 2009, 02:31:25 am »
Are 6 hourglasses really worth it? I know that's the main strategy, but I'd think they would clog up your hand.
I think it's a necessary sacrifice in order to ensure a consistent 2nd or 3rd turn hourglass. It's the linchpin of the entire deck.

 

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