Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
So. I finally made an original god killer that works decently.
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5c7 5c7 5oi 5oi 61o 61o 61o 61o 61o 61o 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74c 74c 7ba 7ba 7ba 7ba 7do 7q5 7q5 7q5 7q5 7q5 80b 80b 80b 80b 80b 80b 80d 80d 80d 80d 80d 80d 80e 8ps
Win rate: 50% Give or take 5%. Probably give. I don't have proper statistics for it -- Sorry.
EM Rate: Mid.
Cards:
Pillars: They make quanta.
6x Phase shields: They keep you alive.
4x SoG: These help.
5x Hourglasses: Card draw and decoy. These are destroyed before phase shields.
Titan/Flying Weapon/Adrenaline/Twin universe: Main offense. 17 unstoppable near immortal damage per turn per titan. TU can be used on sufficiently strong opponent's creatures as well.
Electrocutor: Lobotomy is all sorts of useful/useless depending on who you face.
Fire storm: It can kill Scorpio's Physalia or a few other things, but its main use is to make sure Ferox/Fire Queen don't out-heal your damage.
Not everything is upped. I haven't gotten to it yet. It would help a few percent of the time. Flying weps are deliberately unupped.
Why I like it: Slightly different match up ratings, new and interesting, and most importantly: fast. It's a quicker win. At 43 cards it's a bit fat and prone to bad draws. Oh well.
General game info:
You'll be forced to discard pretty frequently. First choice is any duplicate titan/adren/flying weapon, next choice is TU. For most gods three is plenty. Spare hourglasses are preferably only discarded if your opponent has no perma control. Fire storm is completely useless vs. most gods. Elec may be too.
Wait to play phase shields until near death vs. half the gods. Play them the instant you can vs. the other half. If your opponent can deal damage through shields or has a bunch of perma control: up now, else: wait.
And... Take all my advice with a grain of salt.
Specific matchups:
Jokes:
Paradox: He's harmless, flying titans are not. Wait until his board is full to attack. It's embarrassing to be killed by your own weapon.
Ferox: Just don't waste that fire storm.
Miracle: Boring.
Incarnate: Boring.
Fire Queen: Keep a few HP in case of fire lance. Wait to use fire storm.
Careful:
Destiny: Rewinds, keep and use as many TUs as possible. Fire storm/elec on his druids may help.
Morte: A bit of poison, probably nothing to worry about.
Chaos lord: Heavy mutation. See destiny.
Octane: Get that defense up fast and pray. Not too hard.
Hmm:
Scorpio: Lots of poison. Eliminate Physalia if possible, be careful if he has quanta for TUs, keep extra TUs for yourself.
Hermes: Lure early explosions with pillars and shards. TU a golem that can survive a fire bolt. If it takes two, oh well.
Gemini: Mirror match. Hope for elec and take it slow until he's used his TUs or you can kill him in one turn. If you have fire storm twin and adren a momentumed phase spider, so you can kill his duplicates.
Divine Glory: If there is no early fire tower blitz and pray. If there is lure explosions then blitz and pray. I'm ~3/6, the speed and phase shields really help here.
Obliterator: Hope he doesn't get an early pulvy. Remember your titans will absorb some damage for you once your shields go down.
Elidnis: 4+ Feral Bonds and you can't do much. Hope you can outspeed him or twin a super-spectre.
Graviton: Elec or bust.
Damn:
Dark matter: I
have beaten him once. A lot of aether towers and elec make him possible, but it's going to be a long long match. Do as you will.
Rainbow: Ditch.
Seism: Ditch.
Okay, I'm tired, it's late, I'll proofread this later. I'll be starting on the stats tomorrow. Anything interesting, please comment.