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Offline AmilirTopic starter

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Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg43198#msg43198
« on: March 24, 2010, 10:12:40 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

So.  I finally made an original god killer that works decently.
Hover over cards for details, click for permalink
Deck import code : [Select]
5c7 5c7 5oi 5oi 61o 61o 61o 61o 61o 61o 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74c 74c 7ba 7ba 7ba 7ba 7do 7q5 7q5 7q5 7q5 7q5 80b 80b 80b 80b 80b 80b 80d 80d 80d 80d 80d 80d 80e 8ps


Win rate: 50% Give or take 5%.  Probably give.  I don't have proper statistics for it -- Sorry.
EM Rate: Mid.

Cards:
Pillars:  They make quanta.
6x Phase shields:  They keep you alive.
4x SoG:  These help.
5x Hourglasses:  Card draw and decoy.  These are destroyed before phase shields.
Titan/Flying Weapon/Adrenaline/Twin universe:  Main offense.  17 unstoppable near immortal damage per turn per titan.  TU can be used on sufficiently strong opponent's creatures as well.
Electrocutor:  Lobotomy is all sorts of useful/useless depending on who you face.
Fire storm:  It can kill Scorpio's Physalia or a few other things, but its main use is to make sure Ferox/Fire Queen don't out-heal your damage.

Not everything is upped.  I haven't  gotten to it yet.  It would help a few percent of the time.  Flying weps are deliberately unupped.

Why I like it:  Slightly different match up ratings, new and interesting, and most importantly: fast.  It's a quicker win.  At 43 cards it's a bit fat and prone to bad draws.  Oh well.

General game info: 
You'll be forced to discard pretty frequently.  First choice is any duplicate titan/adren/flying weapon, next choice is TU.  For most gods three is plenty.  Spare hourglasses are preferably only discarded if your opponent has no perma control.  Fire storm is completely useless vs. most gods.  Elec may be too.
Wait to play phase shields until near death vs. half the gods.  Play them the instant you can vs. the other half.  If your opponent can deal damage through shields or has a bunch of perma control: up now, else: wait.
And...  Take all my advice with a grain of salt. 


Specific matchups:

Jokes:

Paradox:  He's harmless, flying titans are not.  Wait until his board is full to attack.  It's embarrassing to be killed by your own weapon.

Ferox:  Just don't waste that fire storm.

Miracle:  Boring.

Incarnate:  Boring.

Fire Queen:  Keep a few HP in case of fire lance.  Wait to use fire storm.

Careful:

Destiny:  Rewinds, keep and use as many TUs as possible.  Fire storm/elec on his druids may help.

Morte:  A bit of poison, probably nothing to worry about.

Chaos lord:  Heavy mutation.  See destiny.

Octane:  Get that defense up fast and pray.  Not too hard.

Hmm:

Scorpio:  Lots of poison.  Eliminate Physalia if possible, be careful if he has quanta for TUs, keep extra TUs for yourself.

Hermes:  Lure early explosions with pillars and shards.  TU a golem that can survive a fire bolt.  If it takes two, oh well.

Gemini:  Mirror match.  Hope for elec and take it slow until he's used his TUs or you can kill him in one turn.  If you have fire storm twin and adren a momentumed phase spider, so you can kill his duplicates.

Divine Glory:  If there is no early fire tower blitz and pray. If there is lure explosions then blitz and pray.  I'm ~3/6, the speed and phase shields really help here.

Obliterator:  Hope he doesn't get an early pulvy.  Remember your titans will absorb some damage for you once your shields go down.

Elidnis:  4+ Feral Bonds and you can't do much.  Hope you can outspeed him or twin a super-spectre.

Graviton:  Elec or bust.

Damn:

Dark matter:  I have beaten him once.  A lot of aether towers and elec make him possible, but it's going to be a long long match.  Do as you will.

Rainbow:  Ditch.

Seism:  Ditch.


Okay, I'm tired, it's late, I'll proofread this later.  I'll be starting on the stats tomorrow.  Anything interesting, please comment.
« Last Edit: January 08, 2013, 01:27:37 am by willng3 »

breach

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg43300#msg43300
« Reply #1 on: March 24, 2010, 06:28:03 pm »
lovely concept, although needs better execution
anyways, I already have embraced it as my new FGer <3

add: fighting Obliterator ain't promising with this one

Andran

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg43700#msg43700
« Reply #2 on: March 25, 2010, 07:33:11 pm »
I am quite successful with this deck so far. Not quite 50% yet, but it's close. Got a terrible start until I figured out how to play it. Basically you need to stall the game for a long time until you have all the cards and the quantum ready for the Titan combo. Maybe sundials might work in this deck? Anyway congrats for designing a Titan deck that works against false gods!

BurnOne

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg43713#msg43713
« Reply #3 on: March 25, 2010, 09:04:21 pm »
/EDIT:
Awesome deck, but a little risky with tower continuity i guess after 3-4 hours of playing :)

Offline jmizzle7

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg43867#msg43867
« Reply #4 on: March 26, 2010, 04:36:51 am »
I like it, Amilir. :) It can take a while before you get all the pieces together, but once you do, the match tends to end soon after. Of course, there tend to be more false gods in the "hard" category than I would like, but oh well. It's fun and gets the job done, so one can't complain too much. Well done.

Offline Jangoo

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg44320#msg44320
« Reply #5 on: March 27, 2010, 01:30:11 pm »

Came to the battle ... saw the battle ... and won it.  :D

After using Nymphomania for quite a while now I reached the point again, where using the same deck over and over had reduced FG-farming from a fun challenge to the same old same old grind-experience .

Your deck is awesome fun, totally different in playstyle, actually works pretty well and will thus be my FG-deck for the next time. Thank you.


breach

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg44359#msg44359
« Reply #6 on: March 27, 2010, 04:00:44 pm »
this is what my experiments brought up so far...
it now covers Permanent control as well as featuring another Fire Storm for crowd control
while not really sacrificing or adding more cards to the deck.

list so far:
43 cards
7x Quantum Towers
7x Aether Towers
5x Twin Universe
5x Phase Shield
2x Steal
1x Pulverizer
4x Electrum Hourglass
2x Firestorm
4x Gratitude Shard
2x Epiphany
2x Titan
2x Animate Weapon


Offline Jangoo

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg44408#msg44408
« Reply #7 on: March 27, 2010, 05:41:59 pm »

Funny you made this choice breach.

To somehow improve that discarding-issue I was going to take out the exact 3 cards you chose but then leave it as a 40-card deck.

How is only 5 shields and TUs working out in practice?

breach

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg44520#msg44520
« Reply #8 on: March 27, 2010, 09:05:36 pm »
Funny you made this choice breach.

To somehow improve that discarding-issue I was going to take out the exact 3 cards you chose but then leave it as a 40-card deck.

How is only 5 shields and TUs working out in practice?
I'm considering to reduce the phase shields/TU even more really, since I often get clogged with these powerful cards
when there's nothing to use them on; especially thinking of the shields. Steal can be also used at getting
something more situational, like taking Permafrost from Scorpio.
TU is probably the last card I use in the deck, and I do think 5 copies of something big is good enough as 6

Offline AmilirTopic starter

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg44708#msg44708
« Reply #9 on: March 28, 2010, 09:04:02 am »
-1 quantum +1 aether tower  Seems fine with my original deck, but you ditched three aether cards.  Is the spare aether quanta still that useful?  I prefer early quantum towers for shards and hourglass.
-1 TU  Makes destiny more annoying but it's mostly a useless card.  Sure.
-1 phase Not going to argue it.
-1 hourglass ^
-1 elec  Really?  The only important creatures to remove are ones with abilities or momentum.  Elec is perfect for that.
+1 fire storm  Helps vs. the feral bond gods, but only fractionally compensates for elec.
+2 steal  Helps with a few weapons and feral bond gods.  "...permafrost..."  isn't as good as phase shields.   If you can't get better maybe.  Still useful.
+1 pulvy  Late heavy perma control is only useful against feral bonds really, and you already put in another fire storm.  I would ditch it.  Maybe take elec instead.  Unless you have a use for it I missed?

I like -2 tu +2 steal maybe -1 phase/glass +1 firestorm.  Only four phase shields sounds disastrous to me.  High chance of not getting one early and only 12 turns of invulnerability if you do get and need them early.   I haven't tried it, I could be wrong.

Anyway, thanks to all, and I'm happy to share.  I've hit the point where this deck is boring me so stats are on hold.  Feel free to make your own.  I'll get back when I feel like it, probably after 1.21

Offline Essence

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg44906#msg44906
« Reply #10 on: March 28, 2010, 10:22:38 pm »
...
4x Gratitude Shard
2x Epiphany
2x Titan
...

Can anyone tell me what Epiphany is?
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

icybraker

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Re: Aether/Rainbow/Time https://elementscommunity.org/forum/index.php?topic=4383.msg44907#msg44907
« Reply #11 on: March 28, 2010, 10:25:03 pm »
Epinephrine :P But a card named Epiphany would be pretty awesome...

 

blarg: