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acelink

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Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg30971#msg30971
« on: March 01, 2010, 10:13:12 am »
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4vj 4vj 4vj 4vj 6u1 71a 74a 74a 77e 7ae 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 809 809 809 809 809 809 80a 80a 80a 8po


Overall this deck seems like a pretty adaptable PvP and Duel deck. (Great for top 50 farming and okay for half-bloods).  It is straight aggro deck that strictly focuses on KILLING them fast.  General opening hand does 10-15 damage.

Strategy:
It is a pretty straight forward deck.  SPEED is key; everything has 0-2 cost aside from golems.  The idea is to get your creatures out as fast as possible.  Thunderbolts are 'clutch'.  Don't forget to throw in some of the sideboard if you start having repeating problems...

Pros:
-Fast damage
-Has a lot of variety in personalization when using sideboard

Cons:
-Vulnerable to most shields (especially fire shield)
-Rewind/Reverse Time/Eternity counter
-Otyughs and Eagle Eyes dominate this deck
-Little to no control

GOD KILLING VERSION! (http://elementscommunity.org/forum/index.php/topic,5228.0.html)

Inspiration came from playing JJDean98's Immorlation Golem Rush Deck (Pillarless) (http://tinyurl.com/yhncdfs).
Any Thoughts or Comments are welcome!
« Last Edit: June 15, 2012, 05:11:16 pm by willng3 »

Irkalia

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg31017#msg31017
« Reply #1 on: March 01, 2010, 03:14:52 pm »
Which mark are you using? If it's earth then a Graboid or two could be nice.

acelink

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg31025#msg31025
« Reply #2 on: March 01, 2010, 03:38:57 pm »
Sorry it mixed in with the text. (FIXED) It uses a Fire mark.  I suppose Earth and Entropy would work too.  (Earth for focusing on pumping up golems.  Entropy would be for Supernovas)


There are a few problems with using Graboids:
1.  Cannot be targeted for cremation.  (Not to mention, would you really want to?)
2.  Earth quanta is being utilized by golems and is very limited. 
Overall it really throws off the synergies of the deck.

You would have to branch off and make a LOT of changes to have it work.  Perhaps taking out some golems.  I don't really know where to start; I would be afraid of losing speed, synergies and stability.  I think the finished deck would most likely be too big and rely on too heavily on earth quanta.

Irkalia

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg31033#msg31033
« Reply #3 on: March 01, 2010, 04:11:52 pm »
Ahh, I must have missed it. Well, I've not tried this kind of deck out much, but thinning it to 30 cards would be a good start. Maybe make space for the 6th cremation too, to maximise your chances of a turn 1 Golem?

acelink

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg31052#msg31052
« Reply #4 on: March 01, 2010, 05:30:29 pm »
Ahh, I must have missed it. Well, I've not tried this kind of deck out much, but thinning it to 30 cards would be a good start. Maybe make space for the 6th cremation too, to maximise your chances of a turn 1 Golem?
My turn 1 golem chances are pretty high.

As for thinning to 30 card deck...  Any ideas? I really can't find a way to do it.  The best I could do was a 31 barebone deck without giving up too much.  All the sideboard cards are just meant to be added but the deck itself should never exceed 34-35 cards.


Irkalia

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg31404#msg31404
« Reply #5 on: March 02, 2010, 11:08:02 am »
From the 30card deck you posted, I'd remove the photon - you'll still have more ball lightnings than cremations whilst removing the extra card will up the chances of drawing your golem/cremation/ball lightning opener.

Offline plastiqe

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg33731#msg33731
« Reply #6 on: March 06, 2010, 04:49:43 am »
I used my own creation of an un-upped version of this deck for the AI3 Farming Challenge (http://elementscommunity.org/forum/index.php/topic,1874.msg37724#msg37724).  Same basic idea as acelink's deck here.  Personally I prefer Earth Mark because it helps feed Golems and allows me to run 1 Graboid.

I can say that this is one of the fastest decks types you can play in all of Elements.  The only other one that I've seen that comes close is kizsol's FASTEST Deck ever (http://elementscommunity.org/forum/index.php/topic,1060.0.html).

Couple comments for the first deck posted by acelink:

Why have 2 unupgraded Lava Golems?  (unless of course you just haven't gotten around to upgrading them yet)

You've only got 11 cards that can be played for no cost and then only 5 Cremation.  I'm curious if you ever run into quanta problems.  Wouldn't it be better to maximize your chance of playing cards on the first turn with 6x Nova and 6x Cremation especially when you've got Ball Lightning which only lasts for 1 turn as opposed to Photons which can hang around for a turn or two until you pick up a Cremation.

With Werewolves and Steal both using Darkness, did you ever try Explosion for perm control?

Also, another sideboard card to consider is Mind Flayer, can be used to shut down Otyugh.

Overall this is a fantastic decktype, very very fast and very fun to play.  The chance of winning in 3 turns (or 4 turns with an unupgraded version) is pretty awesome too.

acelink

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg34173#msg34173
« Reply #7 on: March 06, 2010, 09:11:58 pm »
Couple comments for the first deck posted by acelink:

Why have 2 unupgraded Lava Golems?  (unless of course you just haven't gotten around to upgrading them yet)

You've only got 11 cards that can be played for no cost and then only 5 Cremation.  I'm curious if you ever run into quanta problems.  Wouldn't it be better to maximize your chance of playing cards on the first turn with 6x Nova and 6x Cremation especially when you've got Ball Lightning which only lasts for 1 turn as opposed to Photons which can hang around for a turn or two until you pick up a Cremation.

With Werewolves and Steal both using Darkness, did you ever try Explosion for perm control?

Also, another sideboard card to consider is Mind Flayer, can be used to shut down Otyugh.

Overall this is a fantastic decktype, very very fast and very fun to play.  The chance of winning in 3 turns (or 4 turns with an unupgraded version) is pretty awesome too.
Upgraded golems are there if you get 0 cremates... or if turn 1 you have both a golem and a destroyer with cremates 9 fire mana.  If I do go 6 cremates, I'll upgrade the remaining golems.

I've been thinking about switching to 6 nova (maybe 6 cremation).  Lately I've been on a bad fluke of not drawing anything for the life of me.  When I was creating this deck I always appeared to have surplus mana... I still do when I play cpus, just when I start to Duel everything goes wrong... Call it Murphie's Law, but when I start to duel people I either end up with 4/5 cremates or 5/5 golems or better yet 4/6 lightning balls + 3/3 thunderbolt in my hand. 

If I were still using Lycanthropes I would not even touch steal.  Werewolfs only take 1 black mana so it is not AS bad.  I see steal as "clutch" and "Explosion" as helpful.  Taking someones Hourglass/Shield/ :earth Pillar  is extremely helpful since this deck does not use time, have a shield or generate nearly enough  :earth quanta.  It really depends on the deck you are playing... If they are playing sundials, def go with explosion.  (In the end, I ended up picking steal because it helps a lot more vs mono-aether decks... they seem to be common in regular pvp. I pvp a lot...)

Problem with Mindflayer is that it too can be devoured by Otyugh and take the mana for Lightningbolts.  Lightningbolts seem to deal with Oty's effectively if not protected... Even if they happen to eat one of my creatures and become a 1/6, 1 lightning bolt makes them useless... 1/1 with devour, wheee.


I've seen various differences in peoples pillarless decks.  Some go for buffing their golems, others go for more rainbow (entropy mark + supernovas) and some are mono red.  I think this is one of the more balanced pillarless decks... Golem buffers generally have nothing but golems to offer and rely on chaos power to give the golem some hp, rainbow has too much variance/free mana/choices and mono red is not ideal (to me).

Golem buffers = put in freeze over lightning (or both)
Rainbow pillarless = idk... shards would help
Pure red = should be fine... lightnings take care of any red creature.  Steal for ferinhight (i can't spell).

Offline pervepic

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg35479#msg35479
« Reply #8 on: March 09, 2010, 07:40:02 am »
Hi!
Interesting ideas You have here. I used to annoy people with this one:    (http://www.screenshotdumpster.com/view/m7Gbd51315/New_Bitmap_Image)

Mark is :earth and everything that comes to the way of Destroyers must be exploded  :-X Rays of Light are for playing out at the beginning of the battle and Ball are good in the end, if there is a possibility to make additional damage with them and sacrifice Brimstones. This is not quite pillarless though...
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Offline Exarp

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg35503#msg35503
« Reply #9 on: March 09, 2010, 11:32:46 am »
I'm currently using the unupgraded version of this deck, with some modifications.
I switched the horned frogs with forest spirits, and kinda don't get why they're not in it by default (though horned frogs makes more sence to me in the upgraded version). I also replaced a golem and a spark with two deflags.
I just kept drawing too many sparks and photons when I didn't want them, or had more golems than I could use in my opening hand, and I really missed the permanency control in the original deck. I often found myself thinking: "I wish I had a deflag right now, so I can deliver the killing blow", or "if only I could take out that eternity".

(http://www.screenshotdumpster.com/view/m7Gbd51329/Adaptive_Rush)

For me, this works pretty well in PvP and T50, though not flawlessly, but it's the fastest and most consistant unupgraded deck I've played T50 against.
I'm currently working on getting the upgraded version.
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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg37095#msg37095
« Reply #10 on: March 12, 2010, 10:39:11 am »
As mentioned, I'll post my build of a pillarless. Just imagine that last lycanthrope and lightning are upgraded.

So long and thanks for all the fish!

acelink

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Re: Acelink's Adaptable Rush (Pillarless) https://elementscommunity.org/forum/index.php?topic=3497.msg50658#msg50658
« Reply #11 on: April 09, 2010, 06:20:06 am »
updated for 1.21...

 

anything
blarg: