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Deedle

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Re: immortal everything! https://elementscommunity.org/forum/index.php?topic=3750.msg36813#msg36813
« Reply #12 on: March 11, 2010, 11:46:41 pm »
a couple of those wins were luck based also, Rainbow started really Slow.

casthegamer

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Re: immortal everything! https://elementscommunity.org/forum/index.php?topic=3750.msg37269#msg37269
« Reply #13 on: March 12, 2010, 07:13:17 pm »
i'm glad that this deck is inspiring some new designs. i like the idea of forest specters over lava destroyers. that pretty much been a permanent change to the deck i'm testing now. i'm not sure about eternity yet. usually if i include it, i also add a PA and FQ so i have a creature that can actually be bounced more than a few times. i haven't started getting any real consistent statistics so far, as i haven't settled on a build that feels right yet.

Deedle

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Re: immortal everything! https://elementscommunity.org/forum/index.php?topic=3750.msg37411#msg37411
« Reply #14 on: March 13, 2010, 12:20:06 am »
i'm glad that this deck is inspiring some new designs. i like the idea of forest specters over lava destroyers. that pretty much been a permanent change to the deck i'm testing now. i'm not sure about eternity yet. usually if i include it, i also add a PA and FQ so i have a creature that can actually be bounced more than a few times. i haven't started getting any real consistent statistics so far, as i haven't settled on a build that feels right yet.
I've been working with different ideas, this is kinda a mini version of my jumbo Rainbow, Im guessing I was really lucky in the 10 games I ran it last night because I haven't had any luck really with it since then. 

Offline yaladilae

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Re: immortal everything! https://elementscommunity.org/forum/index.php?topic=3750.msg38095#msg38095
« Reply #15 on: March 14, 2010, 01:00:38 pm »
my take on this

Take out 1 quint 1 octopus

put in 1 photon 1 eternity and 1 PA

there, never deck out, just dont play the photon until u can reverse it same turn


redpyro1

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Re: immortal everything! https://elementscommunity.org/forum/index.php?topic=3750.msg40153#msg40153
« Reply #16 on: March 18, 2010, 02:52:17 am »
take out some quintessances and add 2 anubis and make ur mark time will help for other needed cards instead of all them quintesesances

casthegamer

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Re: immortal everything! https://elementscommunity.org/forum/index.php?topic=3750.msg40690#msg40690
« Reply #17 on: March 19, 2010, 12:20:50 am »
take out some quintessances and add 2 anubis and make ur mark time will help for other needed cards instead of all them quintesesances
first, the deck needs to be entropy to support the supernovas. second, this would slow the deck down substantially. to survive you need to get a quinted otyugh out as soon as possible. if you wait to get to 8 :time before dropping otyugh, you'll already be dead.

on a side note, i think the deck in its current incarnation or builds close to it aren't really viable. when i say not viable, i mean 40-45% win ratios as opposed to the 60%+ puppy and ivalmian's decks are getting. i'm still using growth creatures (forest spectre) for damage instead of fallen druid as i like the consistency/predictability, but they're in a 40 card time mark rainbow with just three quints.

redpyro1

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Re: immortal everything! https://elementscommunity.org/forum/index.php?topic=3750.msg40804#msg40804
« Reply #18 on: March 19, 2010, 03:15:00 am »


i see wat ur saying makes sense but without feeding ur otyughs u basically lose. to me i dont like relying on otyughs to win battles but just personal preferences

FakeGodLVL7

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Re: immortal everything! https://elementscommunity.org/forum/index.php?topic=3750.msg44325#msg44325
« Reply #19 on: March 27, 2010, 02:15:46 pm »
What about the stats over 100 games?  :'(

 

blarg: