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Offline WushuTopic starter

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Re: Wushu's ever-evolving 30 Card Anti-FG Rainbow https://elementscommunity.org/forum/index.php?topic=6175.msg71177#msg71177
« Reply #12 on: May 19, 2010, 03:10:56 pm »
In my opinion, you should take out the antimatter and put in a pest for butterfly effect. Also, you may want to swap the gravity tower with a time tower, it seems that with a 30 card deck, you may be very short on time quanta. You could possibly add in a steal, those help a whole bunch against FGs.

I haven't seen many thirty card rainbow that are this effective against Fgs in a while. Good Job!
Thanks for the advice-- I've tried those additions before and here was what I came up with...

-antimatter:  because I am entropy marked, I know that on average in 4 rounds, I can get two benefits-- additional healing and the effective removal of 1 FG creature.
+pest: because I added the Gravity Tower, I usually have the option to butterfly the 2nd Otyugh or the 1st Skeleton.  In my strategy for this deck, I go after permanent control after I have established creature control.
+steal: I like steal, but having only 1 steal in this small deck doesn't seem to affect the outcome as much as just playing my strategy straightforward.  That is to say, for this deck, I try to keep from reacting too much and instead, force the action as much as possible on my terms.

Most of these thoughts relate to my playstyle.  I have tried and seen where the suggested cards do work, but over a 100 or 1000 games, I am not sure which variant would prove to be better.

Offline WushuTopic starter

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Re: Wushu's ever-evolving 30 Card Anti-FG Rainbow https://elementscommunity.org/forum/index.php?topic=6175.msg71180#msg71180
« Reply #13 on: May 19, 2010, 03:15:58 pm »
Instead of waiting for a skelly to use butterfly on, why not put something in to use butterflly on, this way against eldnis etc will run better
I initially tried a variant based off your "Butterfly Angel" and did include a 4th creature to use butterfly on; however, to keep it down to 30 cards and increase the likelihood of pulling an Otyugh first, I stuck to 3 total creatures with 2 of them being Otyughs.  I usually butterfly the 2nd Otyugh (or 1st skeleton).  I generally look to establish creature control first, and then permanent control to "pave the way" to victory.

finkel

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Re: Wushu's ever-evolving 30 Card Anti-FG Rainbow https://elementscommunity.org/forum/index.php?topic=6175.msg71560#msg71560
« Reply #14 on: May 20, 2010, 03:46:57 am »
I can only apparently win with this deck against very few gods.
Ones I don't think I've ever won against, after many attempts:
Graviton - can't eat any of his creatures. He rushes, killing me within a few turns, so in the two games I managed to get a quintessed otyugh out, RoF his creatures, and start eating them, he still beat me the next turn.
Divine glory - my only chance is a protected permafrost. Got one on the third turn once, but didn't freeze enough.
Rainbow - WAAAAY too much control.
Incarnate - once he gets up a few graveyards, there's nothing really I can do. For every creature I kill he gains 2 or 3.
Seism - rushes slower than graviton, but kills my pillars so I can't get anything out (i play one at a time, but still, I'm dead before I have a chance)
Dark matter - black holes me until I die. I never even get to start a turn with 2 entropy, though once I had three supernovas, an otyugh, a RoF, a quintessence, and a bone wall all lined up and ready to go. Literally the perfect combo, and I couldn't play it...GRRR...

I've beaten ones like octane, but only on rare occasion. Decay often beats me with his quanta denial, and if he gets a nightfall up before I get my otyugh, it's either RoF or game over.

 

blarg: