*Author

bojengles77

  • Guest
Bojengles' Upped Rainbow FG Killer https://elementscommunity.org/forum/index.php?topic=5312.msg53557#msg53557
« on: April 15, 2010, 07:06:31 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77f 77i 7am 7ba 7ba 7ba 7ba 7ba 7ba 7do 7do 7gp 7gv 7n3 7q5 7q5 7q8 7t9 7t9 80d 80h 80h 80h 8pj

 :entropy :entropy :entropy :entropy :entropy :entropy

The basic idea here - stall with permafrost / shards and play firestorm or two combined with a quinted otyugh and a bone wall at the right time. Right now my win % is at 60% with an e/m ratio of between 60% -70% (feral bond is there to increase e/m rate)

If you can get this deck set up within about 8 turns or so, it can have explosive offensive and defensive abilities. Usually you can do a few things in the early turns. you'll generally get a combination of about 3-5 combined towers / supernovas in the first 2 turns, by which time you can play them all and have a substantial early quanta base. At this point, you may be able to throw up an early shield, or steal a shield, or possibly get a few shards in the early draw to cancel out early damage. Generally you can let your hp run down to within a turn of dying, then play a phase shield or put out some fire storms with a bone shield to get your defense settled for the rest of the game.

In terms of creatures, a quintessenced otyugh is the first thing you want to get out in most situations. This combined with fire storm and bone wall will help you defensively and killing creatures early with otyugh means you can take out bigger creatures like dragons later. Next choice for quint will probably either be a fallen druid if you can get out a graveyard. I know many people have a boneyard instead of graveyard in similar decks, but i rarely find myself in a situation where i need to have both graveyard and bone wall out in close turns and i don't have the extra 2 quanta. The extra 1 dmg per creature can really add up when you are fire storming 1+ creatures. They will also get past some shields that unupped skeletons won't. Third quint usually will go to either FFQ or to another otyugh depending on the situation. you won't always need 3, but i've found that its very nice in some situations to have 3 and it helps get them earlier in the game with consistency. (sometimes i'll quintessence a ulitharid early, though, for example on fire Queen to stop her from using Queen ability or with morte to stop creatures with plague/infection which makes quintessence on other creatures less important)

For Damage, the fallen druid will upgrade your skeletons, or fireflies if you can't get your graveyard out. This can build up damage very quickly if you have a quinted otyugh creating skeletons and a fallen druid giving ou upgraded creatures every turn.

Since this isn't a very large deck, though its not a 30 card one for sure, i put in 2 hourglasses. i experimented with 3 hourglasses but found i often didn't have the quanta to play them all and i didn't need to draw 4 cards per turn because i really didn't have the time quanta to sustain that and expect to have my eternity keep me alive at the end of the game. I could probably play this deck without any hourglasses, so i've found 2 to be quite sufficient.

protect artifact is usually meant to be played with eternity at the end, and you should stop drawing extra cards with about 10 cards left in your deck to make sure you have enough quanta at the end to not deck out. Also, pulverizer can be used with protect artifact if the god has a very permanent reliant deck like graveyards with incarnate.

Hopefully you guys can give me some good feedback for it, and i'll take everything to mind. I've played about 100 games with this and gods that i've had serious trouble with are rainbow, seism, graviton, dark matter, divine glory, and eternal phoenix but all the rest are extremely beatable.

 :) :) :) :) :) :) :) :) :)
« Last Edit: January 08, 2013, 03:00:10 am by willng3 »

acelink

  • Guest
Re: Bojengles' Upped Rainbow FG Killer https://elementscommunity.org/forum/index.php?topic=5312.msg53561#msg53561
« Reply #1 on: April 15, 2010, 07:27:36 am »
I wouldn't call it "unique" --its basically a fatter version of Puppys deck.

+2 Pillars
+2 SoG
+1 PA
+1 Bond
+1 Mind Flayer
+1 Steal
+1 Phase Shield
+1 Quint

 To me it looks like SG's deck, replace Sundials with SoGs and Supernovas over pillars.

Laxaria

  • Guest
Re: Bojengles' Upped Rainbow FG Killer https://elementscommunity.org/forum/index.php?topic=5312.msg53566#msg53566
« Reply #2 on: April 15, 2010, 08:42:21 am »
2 hourglasses? Isn't that a little too little for a 44 card deck?

unionruler

  • Guest
Re: Bojengles' Upped Rainbow FG Killer https://elementscommunity.org/forum/index.php?topic=5312.msg53611#msg53611
« Reply #3 on: April 15, 2010, 12:32:11 pm »
2 hourglasses? Isn't that a little too little for a 44 card deck?
That was my first thought when I saw this. Also inclined to say that I think 9 towers in 44 is also very low. Or at least for conventional deckbuilding ratios.

ufcfan

  • Guest
Re: Bojengles' Upped Rainbow FG Killer https://elementscommunity.org/forum/index.php?topic=5312.msg53630#msg53630
« Reply #4 on: April 15, 2010, 01:26:54 pm »
My suggestion would be to add an hourglass or 2 to increase the chances of getting one in your opening hand.  You do not have to play all of them if you are worried about your time electrum for eternity, but having an hourglass out right away will significantly increase the power of your deck.

bojengles77

  • Guest
Re: Bojengles' Upped Rainbow FG Killer https://elementscommunity.org/forum/index.php?topic=5312.msg53990#msg53990
« Reply #5 on: April 16, 2010, 01:35:20 am »
2 hourglasses? Isn't that a little too little for a 44 card deck?
That was my first thought when I saw this. Also inclined to say that I think 9 towers in 44 is also very low. Or at least for conventional deckbuilding ratios.
supernovas make up for the towers, i rarely have a quanta problem but i can see why you guys would want to see more hourglasses. I dunno i have 2 more ugraded ones laying around and i've put them in before but i'm just not sure that it makes a diffference, i'll experiment with that thanks

 

blarg: