Comparing with Limitless Speed, I see you still need a 8-card combo to make the 200 TTK. It's a bit more fragile, but it's considerably cheaper. And it needs less combo cards against no CC FGs.
Well done!
I suggest:
1- pack only a peggie, not the Wyrm, so you need less quanta from a single element. You will get the peggie in the last turn 1/20 times on average, pack 2 peggies if you feel unlucky.
2- Pack a Silence AND a Cloak, discarding in early-middle game the one you won't need. You will need Silence against mass CC FGs and Cloak against Octane and another FG with Maxwell Demons and such (in-play CC)
3- No Wings. FGs have loads of airborne creatures.
4- with less air consumed, replace the air pends for time ones and quantum pillars
5- As many people suggested for Limitless Speed, Sanctuaries and Purifies increase the win rate without hurting the speed much
My version:
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