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Offline JayRTTopic starter

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2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464596#msg464596
« on: February 26, 2012, 10:32:46 am »
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Deck import code : [Select]
6ts 6ts 6ts 6tu 6u3 6u3 6u3 6u3 6u3 6u3 718 718 747 747 779 779 7ae 7ae 7ds 7ds 7gl 7gl 7jv 7jv 7q1 7q1 7t7 7tb 80k 80k 8pj



Any thoughts are welcome  :P.
PS: With the possible implementation of singularity in to the game, this deck is given the slight boost over higher costing speedbows.

Offline Mathematistic

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464613#msg464613
« Reply #1 on: February 26, 2012, 01:18:57 pm »
Where are the epinephrines?

That aside, you probably will have too much quanta left. You need some 4-cost midrangers (like phase recluse, abyss crawler).
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline JayRTTopic starter

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464624#msg464624
« Reply #2 on: February 26, 2012, 01:47:07 pm »
Where are the epinephrines?

That aside, you probably will have too much quanta left. You need some 4-cost midrangers (like phase recluse, abyss crawler).
The whole point of this deck is to consistently run of 1 or 2 SNova and its quanta should be perfectly right for your hand unless you start with 0 or 3+ SNova (which is not always likely), besides it makes a difference from your average speedbow.

Offline Chapuz

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464628#msg464628
« Reply #3 on: February 26, 2012, 01:53:25 pm »
Where are the epinephrines?

That aside, you probably will have too much quanta left. You need some 4-cost midrangers (like phase recluse, abyss crawler).
The whole point of this deck is to consistently run of 1 or 2 SNova and its quanta should be perfectly right for your hand unless you start with 0 or 3+ SNova (which is not always likely), besides it makes a difference from your average speedbow.
The fact is that you are going to draw 3+ supernovas, so there are gonna be some waste cards. 2 epis and 3 hourglasses instead of the quantum towers won't hurt it.
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Offline JayRTTopic starter

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464631#msg464631
« Reply #4 on: February 26, 2012, 02:08:52 pm »
Where are the epinephrines?

That aside, you probably will have too much quanta left. You need some 4-cost midrangers (like phase recluse, abyss crawler).
The whole point of this deck is to consistently run of 1 or 2 SNova and its quanta should be perfectly right for your hand unless you start with 0 or 3+ SNova (which is not always likely), besides it makes a difference from your average speedbow.
The fact is that you are going to draw 3+ supernovas, so there are gonna be some waste cards. 2 epis and 3 hourglasses instead of the quantum towers won't hurt it.
Yes, there is always a possibility of drawing 3+ Snova but not a very big one. Changing towers for epis is always an option, though imo it will reduce consistency. Hourglasses is not an option as precogs would be better as this deck intends to win in just a few turns.

Offline Chapuz

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464634#msg464634
« Reply #5 on: February 26, 2012, 02:19:08 pm »
Where are the epinephrines?

That aside, you probably will have too much quanta left. You need some 4-cost midrangers (like phase recluse, abyss crawler).
The whole point of this deck is to consistently run of 1 or 2 SNova and its quanta should be perfectly right for your hand unless you start with 0 or 3+ SNova (which is not always likely), besides it makes a difference from your average speedbow.
The fact is that you are going to draw 3+ supernovas, so there are gonna be some waste cards. 2 epis and 3PRECOGS instead of the quantum towers won't hurt it.
Yes, there is always a possibility of drawing 3+ Snova but not a very big one. Changing towers for epis is always an option, though imo it will reduce consistency. Hourglasses is not an option as precogs would be better as this deck intends to win in just a few turns.
CORRECTED, I meant precogs! xD
Not the towers, the frogs. I meant to change the frogs for epis and the towers for precogs
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Offline JayRTTopic starter

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464639#msg464639
« Reply #6 on: February 26, 2012, 02:33:47 pm »
Where are the epinephrines?

That aside, you probably will have too much quanta left. You need some 4-cost midrangers (like phase recluse, abyss crawler).
The whole point of this deck is to consistently run of 1 or 2 SNova and its quanta should be perfectly right for your hand unless you start with 0 or 3+ SNova (which is not always likely), besides it makes a difference from your average speedbow.
The fact is that you are going to draw 3+ supernovas, so there are gonna be some waste cards. 2 epis and 3PRECOGS instead of the quantum towers won't hurt it.
Yes, there is always a possibility of drawing 3+ Snova but not a very big one. Changing towers for epis is always an option, though imo it will reduce consistency. Hourglasses is not an option as precogs would be better as this deck intends to win in just a few turns.
CORRECTED, I meant precogs! xD
Not the towers, the frogs. I meant to change the frogs for epis and the towers for precogs
I suppose those suggestions could work, its just a matter of opinion ;).

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464643#msg464643
« Reply #7 on: February 26, 2012, 02:43:57 pm »
I like it. While almost all other supernovas rely on getting a few supernovas (usually 3) to play all the cards, this 1 only relies on getting 2, and all of the creatures can be used with just 1 so you know the instant you get the quanta for supernova, you can play monsters. It increases the initial speed of the deck by a good amount without requiring lucky draws for that 3 turn win to bring down the ttw for when it performs average.
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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464645#msg464645
« Reply #8 on: February 26, 2012, 02:47:24 pm »
I like it. While almost all other supernovas rely on getting a few supernovas (usually 3) to play all the cards, this 1 only relies on getting 2, and all of the creatures can be used with just 1 so you know the instant you get the quanta for supernova, you can play monsters. It increases the initial speed of the deck by a good amount without requiring lucky draws for that 3 turn win to bring down the ttw for when it performs average.
So much this.
Also what about a CP instead of that micro abom, on usual RNG, it performs better.
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Offline JayRTTopic starter

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464647#msg464647
« Reply #9 on: February 26, 2012, 02:59:22 pm »
Also what about a CP instead of that micro abom, on usual RNG, it performs better.
Good idea, that should be taken into consideration.

Offline Mathematistic

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464654#msg464654
« Reply #10 on: February 26, 2012, 03:33:38 pm »
I like it. While almost all other supernovas rely on getting a few supernovas (usually 3) to play all the cards, this 1 only relies on getting 2, and all of the creatures can be used with just 1 so you know the instant you get the quanta for supernova, you can play monsters. It increases the initial speed of the deck by a good amount without requiring lucky draws for that 3 turn win to bring down the ttw for when it performs average.
Which agrees with 4-quanta midrangers...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: 2 Cost, 1 SNova [elder] https://elementscommunity.org/forum/index.php?topic=37018.msg464717#msg464717
« Reply #11 on: February 26, 2012, 08:04:28 pm »
I like it. While almost all other supernovas rely on getting a few supernovas (usually 3) to play all the cards, this 1 only relies on getting 2, and all of the creatures can be used with just 1 so you know the instant you get the quanta for supernova, you can play monsters. It increases the initial speed of the deck by a good amount without requiring lucky draws for that 3 turn win to bring down the ttw for when it performs average.
Which agrees with 4-quanta midrangers...
... no.
12 elements
6 SN
3 Towers
That means 21 cards.
Where are the other 9 cards you need?
This deck relies on being able to play ANY 1 ELEMENT with just 1 supernova out. Meanwhile, it also has control and survivability (the buffs, dagger and bloodsucker).

It relies on more consistency of being able to play creatures immidiately, which you cant guarentee when you have 4 cost creatures. Its a DIFFERENT STYLE.
Why is that such a difficult concept for people?
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