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Offline thatnewguy

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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg248743#msg248743
« Reply #48 on: January 16, 2011, 02:11:45 am »
Well, this is a thread for the CCYB variant..... So decks will defenitly look like CCYB.
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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg250922#msg250922
« Reply #49 on: January 18, 2011, 08:39:58 am »
yeah, those decks really are alike, if not more or less the same.

anyway, finished 100 games:

100/42/58/9
played/won/lost/EM

Win %: 42.00

total cards won from spins: 19
EM%: 21.43
TTW: 17.90
total gold from spins: 1186  :electrum
Av. per game, including won cards: 220.86  :electrum

Offline TheForbiddenOracle

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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg259315#msg259315
« Reply #50 on: January 29, 2011, 04:46:47 am »
If you were unaffective with CCYB this is probably the deck you want to use... but if you were effective with CCYB it is best if you just continue to use that deck.

Offline pikachufan2164Topic starter

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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg271814#msg271814
« Reply #51 on: February 16, 2011, 09:56:09 am »
Updated the OP with more stats, and 4 more winning screenshots: Fire Queen, Hermes, Paradox, and Scorpio.

This is what I use now. I use more creatures, because against some gods, I just did not manage to output enough damage before I deck out.
I just threw in an eternity to solve that problem.

First use the eternity on one of the opponents creatures with low/none quanta cost, then use your mind gate to retrieve it. Now it's in your hand and you can play and rewind it on every turn.

Especially useful on gods that have bone wall that will stall you forever if your only damage comes from a lonely lava destroyer. It will fail on FG's with strong perm. control, since they will destroy the eternity/gate before you say cheese. But those gods are hard with this deck anyway.

So here's what I'm using.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ak 7dq 7dq 7gp 7gp 7q5 7q5 7q8 7t9 80h 80h 80j
Eternity will really put a strain on your :time quanta, which is already being used by Hourglasses. Fractal generally works better than Eternity+Mindgate if you need more creatures for Bone Wall matchups like Incarnate and Morte.

yeah, those decks really are alike, if not more or less the same.

anyway, finished 100 games:

100/42/58/9
played/won/lost/EM

Win %: 42.00

total cards won from spins: 19
EM%: 21.43
TTW: 17.90
total gold from spins: 1186  :electrum
Av. per game, including won cards: 220.86  :electrum
If you find yourself not EMing frequently enough (or are too lazy to count damage and plan for an EM with last-hit Pulvy), try adding an Improved Heal.
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Offline EvaRia

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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg271854#msg271854
« Reply #52 on: February 16, 2011, 01:45:42 pm »
I would take out the steal for 2 cloaks.

6 turns of protection is quite a lot, especially because the AI as of now doesn't actually target Cloaks with any PC ever.

Offline pikachufan2164Topic starter

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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg271886#msg271886
« Reply #53 on: February 16, 2011, 03:24:52 pm »
I would take out the steal for 2 cloaks.

6 turns of protection is quite a lot, especially because the AI as of now doesn't actually target Cloaks with any PC ever.
That's an interesting idea for the next patch (when Cloak's duration goes up to 3 turns), since the bit of testing I did in trainer (custom deck AI is wonderfully wonderful) showed that the AI won't "waste" permanent control on Cloak and that it will probably start throwing mass-creature control when you have three unquinted creatures out.

It is possible to rush out Destroyers faster if you have a Cloak in hand, but you'd then be taking a gamble on being able to find a Quint and/or the quanta to play it in time.

I would still try to keep the deck at 35 cards, though. Any more than that, and it will necessitate the use of a third Hourglass.

Bottom line: If you choose to use Cloak in v1.27, go -1 PA, -1 Steal, +2 Cloak.
I'm doing science, and I'm still alive.

Level 2 Magic Judge.

 

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