the addition of the light nymph is interesting. can you fuel using it and be able to miracle?
do you throw out creatures early to soak CC until one sticks, or hold until you get quint/armor?
have you considered replacing both the fire storms with another oty and quint?
hows early quantum generation, looks really really tight.
why the feral bond AND miracle AND nymph AND shards?
would another pulvy replace the two steals?
do you use anubis without quint?
which shield would you play first if you drew all 3?
what is the standard reason for loss against "easier" FGs?
if you are 1/6 against seism and 0/9 dream catcher, why not remove one or two of the protect artifacts to increase wins against everyone else? i might understand if you were 40%+ maybe...
how in the heck did you win 2/7 against divine glory? that guy is almost impossible against rainbow. what cards made the most difference in that matchup for wins/losses?
thats all for now, always interested and looking for timebow inspiration