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Offline TheForbiddenOracle

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg227721#msg227721
« Reply #24 on: December 18, 2010, 11:25:13 pm »
I like the idea of silence, but I don't think it would work out for an anti-miracle measure, since she uses it while there is still a sliver of green, typically. I suppose you could mindgate and hold a creature or 2, that what I do now, but I'm not sure it's worth the slot.
hurr durr use Silence when there is a sliver of green
What?

Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg231172#msg231172
« Reply #25 on: December 23, 2010, 01:40:51 am »
ok, I have put up 2 videos of this deck owning decay and divine glory


Offline pikachufan2164Topic starter

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg234327#msg234327
« Reply #26 on: December 27, 2010, 09:01:43 pm »
I like the idea of silence, but I don't think it would work out for an anti-miracle measure, since she uses it while there is still a sliver of green, typically. I suppose you could mindgate and hold a creature or 2, that what I do now, but I'm not sure it's worth the slot.
hurr durr use Silence when there is a sliver of green
What?
Silence them when you know they'll use Miracle the next turn, then throw out every creature that you've managed to Mindgate from them.

ok, I have put up 2 videos of this deck owning decay and divine glory

Interesting.

Purify isn't really worth adding to the deck, since Antimatters and SoGs provide enough healing to keep you afloat against poison-wielding FGs, provided that you survive the early game. Permafrost freezehax and Mindgated Congeals handily take care of Scorpio and Elidnis' Puffer Fish. Against all other FGs, +2 HP regen doesn't make much of a difference when you've got 5 SoGs and 2 Antimatters for the same purpose.

Do note that if you go over 35 cards, you WILL need to add a third Hourglass to ensure that you can draw the cards you need when you need them.
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Re: [Testing for v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg235948#msg235948
« Reply #27 on: December 30, 2010, 04:40:34 am »
Now I'm embarrassed. I just wrote up my CCYB variant only to see it is mighty close to this and would fit better in this discussion. So no one has the slough through the 87+ pages of CCYB, I repost it here where it belongs:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 7ai 7dq 7dq 7gp 7gp 7k2 7ng 7q5 7t9 80h 80h 80j
Tunt!

Offline pikachufan2164Topic starter

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Re: [Testing for v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg235956#msg235956
« Reply #28 on: December 30, 2010, 04:57:17 am »
Don't worry about it too much -- many people have posted their own CCYB variants that are similar to this deck (also a CCYB variant that has changed a decent amount) in that thread.

I'll just copypasta my response from the other thread here then ;)

I just realized i hadn't posted my version yet...which is based on a couple of ideas from earlier that I feel have combined nicely to be an almost (!?!) original flavor of CCYB;

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 7ai 7dq 7dq 7gp 7gp 7k2 7ng 7q5 7t9 80h 80h 80j
Main differences:

One Pulvy / One Steal: ok, I admit this happened because I only had the one Pulvy. However, as I always have extra darkness, this has proven to be a great choice. It's useful against everyone...there's always SOMETHING to steal. Additionally, as I'm not running any PAs (see below), I can steal back my Pulvy or shield as needed.

Miracle and Heal: Both here and both late game...often together. My preference has been to use them for EM more often than not, but they are usable for standard survival of course.

No Firefly Queen / No Fractal: it just didn't happen enough that I spammed golems. Instead, I found myself quinting and pumping. So, I nuked my spam option and increased my draw rate...my win rate went up.

One Air Nymph: This is an obvious one. Without the FQ my Air quanta needed a place to go. As Gas gets around shields and the six damage she does is good too, this is a great card.

Three Creatures / Two Quints: Ok, this is an odd one, but I found I almost never used Air Nymph AND two golems...it's either majorly pumped golems or a lot of gas and one golem for good measure. This has allowed be to keep card count tight.

One Mindgate / One Electrum Hourglass: Of the two, I may still drop the hourglass. At only 34 cards, I really don't need it, and suspect I have decked myself more than once because I had it. The Mindgate, however, is insanely useful for a couple of reasons, one, as a Rainbow deck I can play anything I draw which makes most gates useful...if only for the intelligence value...and two, most folks (and FGs) don't defend as well against their own decks.

Things I might change: Swap the Hourglass for a Jade Shield and swap the Steal for a second Pulvy (if i ever get one)...though more and more I like having that steal in there, so it might stay.

I await your judgments.

Tunt!
Interesting.

Some thoughts:

A second Pulvy is a must, since it helps in the Pulvy race against Obliterator by increasing the chances that you draw one before he does, and also against FGs that use Bonds and Bone Walls, since it's rather difficult for the Destroyers alone to get past them. My current variation is experimenting with Steal, and it's a nice utility card and utilizes unused :darkness quanta.

If you're using Miracle and Heal for EM purposes, then you most likely won't need Miracle, as your Shards have enough HP regen to keep you within range of an EM via Heal. I'm still sort of skeptical about using Miracle for early game survival, as I'm still not really convinced that you can get the 12 :light quickly enough.

You need the Hourglasses -- at least 2 for a deck of 35 or fewer cards, in fact. They're important for the early draw power and permanent control bait that they provide (the AI will Explode/Steal your Hourglasses before Pulvy, Permafrost, and Shards).

To avoid decking out, stop drawing once you're set up and have a shield and a few Shards in play, and a damage source. If you're going up against Bone Wall FGs like Morte and Incarnate, you might have a little more trouble -- I've decked out against them before -- but you should be fine since you have an Air Nymph to generate Gases and bypass shields. You can use Air Nymph to bypass the FG's Miracles by waiting until you have enough Gases to win before they Miracle, and then Igniting them all for a large burst of damage.

I would like to experiment with Air Nymph, but unfortunately I haven't spun one from the Oracle yet. :(
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Re: [Testing for v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg235963#msg235963
« Reply #29 on: December 30, 2010, 05:22:37 am »
Excellent, I shall do the same as this is the more appropriate place for this conversation. Thank you.

Quote from: pikachufan2164
Interesting.

Some thoughts:

A second Pulvy is a must, since it helps in the Pulvy race against Obliterator by increasing the chances that you draw one before he does, and also against FGs that use Bonds and Bone Walls, since it's rather difficult for the Destroyers alone to get past them. My current variation is experimenting with Steal, and it's a nice utility card and utilizes unused :darkness quanta.
I'm certain I agree with you on this. I need to spin one yet. Sadly, I had several a few months ago and sold them thinking I'd never use them. Ah, youth.

Quote
If you're using Miracle and Heal for EM purposes, then you most likely won't need Miracle, as your Shards have enough HP regen to keep you within range of an EM via Heal. I'm still sort of skeptical about using Miracle for early game survival, as I'm still not really convinced that you can get the 12 :light quickly enough.
Early game, IM is useless. Not happening at all. HOWEVER, in late game it's saved my bacon. The light quanta builds as fast as any other and has no other outlet. That said, it really is only for style points with the EM and my win rate wouldn't go down much without it. Same for the heal. But, I hit them both so often in late game, I can't say for certain they are style only...I just suspect it.

Quote
You need the Hourglasses -- at least 2 for a deck of 35 or fewer cards, in fact. They're important for the early draw power and permanent control bait that they provide (the AI will Explode/Steal your Hourglasses before Pulvy, Permafrost, and Shards).
As bait, sure...but the extra draw power is USUALLY not needed. Even when I get it out (and there used to be two in here), I rarely used them more than once ore twice. This runs pretty tight without. I HAVE run it without successfully...but put it back in once more...however with the new Sundial rules, and my certainty I never needed it more than twice, a couple of them might replace it and give me stall power. And interesting thought.

Quote
To avoid decking out, stop drawing once you're set up and have a shield and a few Shards in play, and a damage source. If you're going up against Bone Wall FGs like Morte and Incarnate, you might have a little more trouble -- I've decked out against them before -- but you should be fine since you have an Air Nymph to generate Gases and bypass shields. You can use Air Nymph to bypass the FG's Miracles by waiting until you have enough Gases to win before they Miracle, and then Igniting them all for a large burst of damage.
Absolutely correct. I do stop, and those are the ones I deck out against...and yes, this beats miracle in one turn...assuming I have enough time to gin up the gasses...so at least I'm decking out in the right places.

Quote
I would like to experiment with Air Nymph, but unfortunately I haven't spun one from the Oracle yet. :(
Ah yes, you do need one!

Thanks for the feedback!!!

Tunt!

Offline TheForbiddenOracle

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Re: [Testing for v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg236115#msg236115
« Reply #30 on: December 30, 2010, 01:19:49 pm »
Excellent, I shall do the same as this is the more appropriate place for this conversation. Thank you.

Quote from: pikachufan2164
Interesting.

Some thoughts:

A second Pulvy is a must, since it helps in the Pulvy race against Obliterator by increasing the chances that you draw one before he does, and also against FGs that use Bonds and Bone Walls, since it's rather difficult for the Destroyers alone to get past them. My current variation is experimenting with Steal, and it's a nice utility card and utilizes unused :darkness quanta.
I'm certain I agree with you on this. I need to spin one yet. Sadly, I had several a few months ago and sold them thinking I'd never use them. Ah, youth.

Quote
If you're using Miracle and Heal for EM purposes, then you most likely won't need Miracle, as your Shards have enough HP regen to keep you within range of an EM via Heal. I'm still sort of skeptical about using Miracle for early game survival, as I'm still not really convinced that you can get the 12 :light quickly enough.
Early game, IM is useless. Not happening at all. HOWEVER, in late game it's saved my bacon. The light quanta builds as fast as any other and has no other outlet. That said, it really is only for style points with the EM and my win rate wouldn't go down much without it. Same for the heal. But, I hit them both so often in late game, I can't say for certain they are style only...I just suspect it.

Quote
You need the Hourglasses -- at least 2 for a deck of 35 or fewer cards, in fact. They're important for the early draw power and permanent control bait that they provide (the AI will Explode/Steal your Hourglasses before Pulvy, Permafrost, and Shards).
As bait, sure...but the extra draw power is USUALLY not needed. Even when I get it out (and there used to be two in here), I rarely used them more than once ore twice. This runs pretty tight without. I HAVE run it without successfully...but put it back in once more...however with the new Sundial rules, and my certainty I never needed it more than twice, a couple of them might replace it and give me stall power. And interesting thought.

Quote
To avoid decking out, stop drawing once you're set up and have a shield and a few Shards in play, and a damage source. If you're going up against Bone Wall FGs like Morte and Incarnate, you might have a little more trouble -- I've decked out against them before -- but you should be fine since you have an Air Nymph to generate Gases and bypass shields. You can use Air Nymph to bypass the FG's Miracles by waiting until you have enough Gases to win before they Miracle, and then Igniting them all for a large burst of damage.
Absolutely correct. I do stop, and those are the ones I deck out against...and yes, this beats miracle in one turn...assuming I have enough time to gin up the gasses...so at least I'm decking out in the right places.

Quote
I would like to experiment with Air Nymph, but unfortunately I haven't spun one from the Oracle yet. :(
Ah yes, you do need one!

Thanks for the feedback!!!

Tunt!

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Re: [Testing for v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg237437#msg237437
« Reply #31 on: December 31, 2010, 08:55:09 pm »
Sadly I learned that a little late. sigh. Well, youth is fleeting.

Offline pikachufan2164Topic starter

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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg238399#msg238399
« Reply #32 on: January 02, 2011, 02:54:23 am »
Updated with preliminary stats for v1.26, along with a few subtle changes to the FG breakdown.

Archived the v1.25 information at the bottom of the post.
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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg238406#msg238406
« Reply #33 on: January 02, 2011, 03:14:21 am »
at the bottom of your post, u said something about possible screen shots
I can do some more videos if you like

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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg238422#msg238422
« Reply #34 on: January 02, 2011, 03:52:58 am »
at the bottom of your post, u said something about possible screen shots
I can do some more videos if you like
I do have a fairly large collection of winning screenshots saved on my hard drive right now, but I've been a bit lazy about uploading them :P

Making more videos is completely up to you. It doesn't really matter to me.
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Offline pikachufan2164Topic starter

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Re: [v1.26] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg238423#msg238423
« Reply #35 on: January 02, 2011, 04:00:38 am »
Commandeering this post for epic screenshots, since I don't want to increase loading times for the first page.


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anything
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