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Offline lokiburn4

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg226364#msg226364
« Reply #12 on: December 17, 2010, 06:24:00 am »
I enjoy this deck, thanks! CCYB is great, but you spoke true when you said the golem pair can do the trick. I did also trade out the LS for a Heal. easy EM.

thanks!

Offline pikachufan2164Topic starter

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg226491#msg226491
« Reply #13 on: December 17, 2010, 11:53:45 am »
Finally finished individual FG strategies on the OP. Possible card addition/removal ideas to come!

The problem was that a one-time use Lobotomizer isn't that great. You can't get it out really fast without a couple Supernovas. If you Lobotomize a Lava Destroyer, great, now Hermes plays fifty more Destroyers and you're done. Lobotomize a Pest? Well, it's still draining your quanta. Lobotomize a 8 / 8 Elite Deja Vu? Well, now it's healing Paradox for 8 turns, and he plays another three Deja Vus the next turn. A one-time use Lobotomizer isn't that great when the Gods have so many creatures. I haven't tried it, but maybe Steal could be useful. Easy mode against Graviton if you Steal a Gravity Shield and Protect Artifact it.
Well reasoned. I'll probably drop Liquid Shadow for something else once I get stats up to an even 300 matches.

Here's a quick thought experiment on what each FG has that's worth Stealing:

Chaos Lord: Dissipation Field (only so they can't have it if you can't destroy it), Discord (only so they can't have it if you can't destroy it)
Dark Matter: Nothing
Decay: Dusk Shield (only so they can't have it if you can't destroy it), Lobotomizer (only so they can't have it if you can't destroy it)
Destiny: Hourglass (decent), Eternity (meh, due to your lack of creatures)
Divine Glory: Light Towers (only to prevent Miracle spam), Fire Towers (only to prevent Explosion spam)
Dream Catcher: Discord (only so they can't have it if you can't destroy it)
Elidnis: Jade Staff (only so they can't have it if you can't destroy it), Feral Bond (only so they can't have it if you can't destroy it)
Eternal Phoenix: Nothing
Ferox: Jade Staff (only so they can't have it if you can't destroy it), Feral Bond (only so they can't have it if you can't destroy it)
Fire Queen: Feral Bond (only so they can't have it if you can't destroy it), weapons (only so they can't have it if you can't destroy it)
Gemini: Phase Shield (only so they can't have it if you can't destroy it), Electrocutor (only so they can't have it if you can't destroy it)
Graviton: Gravity Shield (useful), Titan (only so they can't have it if you can't destroy it)
Hermes: Fire Shield (only so they can't have it if you can't destroy it), Fahrenheit (only so they can't have it if you can't destroy it)
Incarnate: Graveyard (only so they can't have it if you can't destroy it)
Miracle: Light Towers (only to prevent Miracle spam), Jade Staff (only so they can't have it if you can't destroy it), Solar Shield (only so they can't have it if you can't destroy it)
Morte: Graveyard (only so they can't have it if you can't destroy it), Arsenic (only so they can't have it if you can't destroy it)
Neptune: Permafrost (useful), weapons (only so they can't have it if you can't destroy it)
Obliterator: Diamond Shield (only so they can't have it if you can't destroy it), Pulverizer (useful)
Octane: Fire Shield (only so they can't have it if you can't destroy it), Unstable Gas (rather meh), weapons (only so they can't have it if you can't destroy it)
Osiris: Turtle Shield (not terrible, but not particularly good either), Eternity (meh, due to your lack of creatures)
Paradox: Hourglass (decent)
Rainbow: Hourglass (decent)
Scorpio: Permafrost (useful), weapons (only so they can't have it if you can't destroy it)
Seism: Pulverizer (useful), Diamond Shield (only so they can't have it if you can't destroy it)In most cases, Steal is only good early on if you don't have the weapon/shield slot filled, or just to make sure that they can't use the permanent that you stole. Stealing a Gravity Shield from Graviton makes the match-up easier, but you still have to watch out for surprise Momentum attacks D:

First of all, I use the exact, just   -Liquid and  +Miracle. Also, I think 3 shields is more than enough. So maybe -Permafrost.
Actually, I think that three shields still might not be enough. I'm toying with the idea of adding a Fog Shield to use as an early defensive measure, since it only costs 1 :air, which I'm not using now that FFQ is out of the picture and I've yet to spin an Air Nymph from the Oracle.

I enjoy this deck, thanks! CCYB is great, but you spoke true when you said the golem pair can do the trick. I did also trade out the LS for a Heal. easy EM.

thanks!
Nice to know that you liked the deck :)
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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg226669#msg226669
« Reply #14 on: December 17, 2010, 06:11:02 pm »
Fog Shield is a great card, but I don't know if it'd fit well in this deck. Early-game shield is great, but it's pretty much useless late-game. Also, a general rule I've heard is 2 Hourglasses in a deck with less than 35 cards, and 3 or more Hourglasses in a deck more than 35.

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg226808#msg226808
« Reply #15 on: December 17, 2010, 09:52:05 pm »
I'm also against the idea of having a fog shield. Improved fog is a lifesaver in timebows since quanta flow is really unstable early, but not so much in ccyb variants where you can get expensive shields up quickly with snovas.

Offline TheForbiddenOracle

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg226962#msg226962
« Reply #16 on: December 18, 2010, 01:32:47 am »
Hmmm perhaps put a light card mainly because there is no purpose for it here.

Offline icecoldbro

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg226982#msg226982
« Reply #17 on: December 18, 2010, 01:49:34 am »
fun deck, will love to try it once i have electrum for it

Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg227006#msg227006
« Reply #18 on: December 18, 2010, 02:14:51 am »
perhaps a crusader once it comes out?
it might be worth it sometimes to quint one, and give it pulvy's effect
or u can use it on enemy weapons

Offline pikachufan2164Topic starter

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg227195#msg227195
« Reply #19 on: December 18, 2010, 08:26:16 am »
Fog Shield is a great card, but I don't know if it'd fit well in this deck. Early-game shield is great, but it's pretty much useless late-game. Also, a general rule I've heard is 2 Hourglasses in a deck with less than 35 cards, and 3 or more Hourglasses in a deck more than 35.
I'm also against the idea of having a fog shield. Improved fog is a lifesaver in timebows since quanta flow is really unstable early, but not so much in ccyb variants where you can get expensive shields up quickly with snovas.
I'm considering -LS +Fog later on, because sometimes, either the quanta (waiting for Supernovas / Towers get destroyed) or the shields just don't come out early enough to survive against rushes.

As for v1.26 updates, I would consider adding a copy of Silence as an anti-Miracle measure. Not too sure about whether I should add more Towers and Hourglasses to make a 40 card deck, or take something else out yet again to remain at 35 cards.
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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg227243#msg227243
« Reply #20 on: December 18, 2010, 11:07:08 am »
u should also add in a cloak, it protects ur creatures and permanents for 2 turns, very helpful

Offline lokiburn4

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg227269#msg227269
« Reply #21 on: December 18, 2010, 12:33:35 pm »
I like the idea of silence, but I don't think it would work out for an anti-miracle measure, since she uses it while there is still a sliver of green, typically. I suppose you could mindgate and hold a creature or 2, that what I do now, but I'm not sure it's worth the slot.

Now Shroud on the other hand could be very cool if lets say you wanted to play your pulvy to get rid of something and you know the FG is going to nuke it... or your towers from seisem...and so forth

Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg227282#msg227282
« Reply #22 on: December 18, 2010, 12:55:40 pm »
actually, it could work against miracles, since they don't use it if there is as much green as orange, so yeah... it could help, or just get rid of the mindgate and LS, and put in 2 silences, two turns is generally enough

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Re: [v1.25] The Neutralizer (FG-Rainbow) https://elementscommunity.org/forum/index.php?topic=17625.msg227517#msg227517
« Reply #23 on: December 18, 2010, 07:12:11 pm »
I like the idea of silence, but I don't think it would work out for an anti-miracle measure, since she uses it while there is still a sliver of green, typically. I suppose you could mindgate and hold a creature or 2, that what I do now, but I'm not sure it's worth the slot.
hurr durr use Silence when there is a sliver of green

 

anything
blarg: