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Kazeshini

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg67539#msg67539
« Reply #348 on: May 12, 2010, 01:56:00 pm »
There are 2 cards I really fear though, the Fireshield and the Carapace Shield,
I try to steal them as much as I can but this isnt always possible, and with a
quintessence on your creature you can't put it back in your deck to heal/remove
poinsons from it. Any tips vs those cards?
Unstoppable is one option, use it to most important creature. In my 30/40 card deck is usually 1 or 2 unstoppables to resolve problems with bonewall/fireshield/turtle shield/permafrost.
Thats a really cool card, hadn't seen it before.
Also things like bonewall/frostshield/anyothershield don't bother me so much,
they just postpone the opponents death.
For me the only thing which seems to put a stop to this decks domination in endgame is
those 2 shields taking out your Oty/Queen/druid regardless if they have quintessence.

Robotocracy

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg74741#msg74741
« Reply #349 on: May 25, 2010, 08:11:43 pm »
I've been using this deck, and although I've won against FGs with it multiple times, recently I'm on a constant losing streak.  It seems like by the time I have enough quanta to do anything, I'm already dead.  Am I doing something wrong?

Scaredgirl

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg74760#msg74760
« Reply #350 on: May 25, 2010, 08:38:58 pm »
I've been using this deck, and although I've won against FGs with it multiple times, recently I'm on a constant losing streak.  It seems like by the time I have enough quanta to do anything, I'm already dead.  Am I doing something wrong?
Looks like the Gods are not favorable to you.

Usually in a situation like this I recommend the person to sacrifice a goat during full moon,  but if that is not possible, we need to think of something else.

Maybe you were just really unlucky and if you keep playing your luck will change?

Offline tinkady

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg77094#msg77094
« Reply #351 on: May 29, 2010, 08:38:26 am »
this deck is working great, just want some advice from scaredgirl/some other pro

im using the standard deck (first page minus steal plus quint) except that I took out enchant artifact and added a supernova, a miracle and an arctic octupus. these last two seem good because the deck doesnt use much quanta and no water quanta...thinking of selling the octopus tho because its good but not fantastic and i could use the cash. the miracle helps sometimes (esp. vs scorpio) but more often than not it just helps me get elemental mastery...how important is mastery in determining rewards? if its not much i think i'll take the miracle out. suggestions?

enchant artifact is useful against some, but those are already really hard in the first place and even with it i have a low percentage...i usually just skip the hard gods (seism, graviton, dark matter, obliterator, divine glory, dream catcher, any others that im forgetting)

right now i have upgraded hourglasses, otys, queen, druid, supernova, and three towers. im gonna get one more tower upgraded for now but then i dont know what to do...another supernova? or should i skip supernovas alltogether in this deck? suggestions?

also, as i start getting most of the deck done farther in the future, should i add/get rid of any cards to the upgraded deck? permafrost? another rain of fire? another quint? more supernovas? transition wholly to a supernova-based entropy rainbow? suggestions?

thanks for any advicee

erixe

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg77295#msg77295
« Reply #352 on: May 29, 2010, 03:14:19 pm »
Ive used this deck now and lost every single match to lvl 3 ai because of bad draws.Too many pillars no creatures. Too many creatures and other cards no pillars....

Offline tinkady

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg77968#msg77968
« Reply #353 on: May 30, 2010, 07:37:24 am »
can somebody experienced answer my questions puleeese? :P
also i just won one of each shard...should i upgrade a shard of gratitude and put it in the deck? if i do that should i keep both feral bonds?

Ayabi

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg79713#msg79713
« Reply #354 on: June 01, 2010, 07:26:44 pm »
Hi there. :)

I'm new to this game, been playing for a few days using the shrieker rush deck to grind myself to a Rainbow deck.
It took a little while (still learning) but I finally got there. I upgraded my four Hourglasses, and I'm still trying to do my Otyugh.
The problem is, since I've switched to this deck, I've won 2 times and lost around 30 times. Now I understand I'm a new player, and it takes some time to get used to the deck...but I've read all threads regarding rainbow decks and FG grinding, and losing 28 times in a row made me wonder If there was something I didn't get. The way i'm playing is : Get out pillars as fast as possible, get the HG's out as soon as I can, use dimensional shield to get more time and the sundials as soon as I hit 50 HP. Use Otyugh for creature control with quintescence when I get him out, and Rain of Fire to kill "mobs" of creatures.
Still, I get my ass handed to me every single time...Rain of Fire never kills anything for me (against Osiris or Fire Queen), mostly against Osiris because of the HIGH def his scarabs get. Even when I get lucky draws, I'm getting killed. I tried to farm lvl 5 and 3's with it and still I get a smaller Win ratio than with Shrieker Rush. Any help please?  ???

Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg79773#msg79773
« Reply #355 on: June 01, 2010, 08:13:30 pm »
Osiris will require copious luck with this deck.  Fire Queen shouldn't be that hard, but you need to time Bone Wall and Rain of Fire together for maximum effect.  Those Otyughs will make a much, MUCH bigger difference when upgraded.

Expect a fair amount of losses against FGs.  They're designed so that no one deck can take them all.  I used this deck for a while, and here's a run-down of my experience with each FG:

Chaos Lord - He mutates his own stuff, meaning you have to rely on a lot of luck.  Not too hard sometimes.
Dark Matter - Black Holes will shut you down fast and keep you there until dead.
Decay - Pray he gets a slow draw.  One Rain of Fire can't kill Pests, and he keeps Fractaling, so it'll require a full field with Bonds or an early boosted Bone Wall and he gets Eclipse late.  Even then, super-Siphons can still get you.
Destiny - Fate Eggs once again mean luck, though you can play Permanents without fear.  Not too hard.
Divine Glory - Very tough.  You need a great draw and a lot of stalling until you have your field set up.
Dream Catcher - Butterfly Effect usually comes early and kills all your Hourglasses and shields.  Very difficult.
Elidnis - Very doable, unless he quints a few spirits early.  Even then, Bone Wall could hold them off down the road.
Eternal Phoenix - Notoriously difficult, and maybe impossible with this deck.
Ferox - One of the easiest, play all your permanents and creatures without fear, and wait to use Rain of Fire until he's got a good number of small stuff out.
Fire Queen - You need a good start.  At least she doesn't Explode things.
Gemini - Can only lobotomize creatures, if she doesn't have a weapon out you don't need to quint your Oty.  Neat trick - a single gravity tower is a great target for Steal, it shuts down half the deck.
Graviton - I've not yet succeeded, very tough fight.
Hermes - He comes at you hard and fast, and even Bone Wall won't stop his Fire Lance from finishing you.
Incarnate - Not much of a threat if you play smart.  Steal his Graveyards as soon as you can.
Miracle - He can't destroy anything you play.  If you can survive his Dragons long enough to set up, you're golden.
Morte - Possible but far from easy.  If he gets Arsenic out you need to block or steal it fast, and hope you can get enough healing set up to counter the poison.
Neptune - Usually a breeze, the main threat is his dragons.  Permafrost Shield can also stall your Oty and let him whittle at your Bone Wall, but I've only had trouble a couple times.
Obliterator - I've never beaten him, and it would be very rare with this deck.
Octane - Gee, a reflective shield would be such a help here.  I guess it might be possible, you would need to play only pillars to draw out his explosions before laying down any hourglasses.  He has 4, I think.
Osiris - Nearly impossible to stem the tide of Scarabs once it gets going.  I almost made it once, a Permafrost Shield would really, really help.
Paradox - The worst he can do to you is copy your creatures.  If you get set up reasonably quickly, this impostor isn't hard at all.
Rainbow - Extremely unpredictable and dangerous, and can do almost anything.  I did manage to kill him once, but it was very close, right down to the wire.
Scorpio - Poisons you even faster than Morte, and is harder to shut down.  An amazing draw would be necessary to pump healing fast enough.
Seism - Your pillars die right away, crippling you beyond repair.  This guy really requires a pillarless deck.

Your most reliable kills will be Chaos Lord, Destiny, Elidnis, Ferox, Fire Queen, Incarnate, Miracle, Neptune, and Paradox.  Hope that helps!

Ayabi

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg79780#msg79780
« Reply #356 on: June 01, 2010, 08:21:33 pm »
It does help a lot indeed ! Thanks for taking the time to answer !! :)

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg80289#msg80289
« Reply #357 on: June 02, 2010, 11:31:21 am »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 55r 55r 58v 592 5c1 5c6 5c6 5f8 5oj 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 621
I'm using this variant. Is this good enough?

(I don't have any eternity)
There are things worse than eating tuna directly from the tin

Scaredgirl

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg80292#msg80292
« Reply #358 on: June 02, 2010, 11:40:54 am »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 55r 55r 58v 592 5c1 5c6 5c6 5f8 5oj 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 621
I'm using this variant. Is this good enough?

(I don't have any eternity)
If you don't have an Eternity, I recommend you take about 52-54 cards. Otherwise you will deck out way too often. Also stop drawing multiple cards as soon as you can.

Cronos988

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg80436#msg80436
« Reply #359 on: June 02, 2010, 07:01:08 pm »
Just had my greatest battle with this deck. Almost managed to defeat obliterator.

I have added a Pulverizer, a dim Shield and took out a Feral bond (only have one :( ) and a hourglas. Managed to pulverize all of obliterators pulverizers and got him to a stall. But I had to use Miracle before I managed to get an oytugh high enough to eat dragons (mutated them till they were edible). After that I wasnt able to get enough creatures up to migitate the damage of that one burrowed shrieker with momentum. When I had 6 (which means that I could barely survive the shrieker), he played another shrieker and immediately casted unstoppable on it, which killed me. Would have taken me only 2 more turns to win.

Still, it was close. Other than that I have only managed to kill Ferox. It is really a matter of luck to get this deck going fast enough to kill. Most of the battles (against FGs) end before I can play 3 cards due to lack of Quantums.

 

blarg: