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sSethia

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg61391#msg61391
« Reply #324 on: April 30, 2010, 10:52:23 pm »
Is that the way to go or should I sell my shrieker deck, rebuild Scaredgirl's deck, and just grind the painstakingly long AI3 and AI5 games to slowly upgrade the deck to improve my win percentage against the gods?
So you want to get rich huh?

Build a T50 Immolation deck and grind Top50. That'll really get you rich with all the rare farms out there.

After you get enough money to build SG NON-UPGRADED False God Rainbow, play a few AI5 games and just to get used to using the deck. Then, try FG's again. Also, when you switch from T50 to FGs, don't sell your cards so you can go back to T50 whenever you are low on electrum.

Retribution

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg61431#msg61431
« Reply #325 on: April 30, 2010, 11:50:02 pm »
Is it best to run 3 hourglasses with 2 steals or 4 hourglasses with 1 steal?
I find steals to be very useful permanents can be one of the most annoying cards.
I know mutations can have steal or destroy, but there's only chance you'll get those.

Also, what about against gods like hermes and divine glory who'll destroy your permanents the moment you set them?

michael168

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg61517#msg61517
« Reply #326 on: May 01, 2010, 03:39:19 am »
do i have to use an eternity? or is it possible to make the deck bigger and use a different weapon?

Offline BluePriest

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg61764#msg61764
« Reply #327 on: May 01, 2010, 04:18:17 pm »
Is it best to run 3 hourglasses with 2 steals or 4 hourglasses with 1 steal?
I find steals to be very useful permanents can be one of the most annoying cards.
I know mutations can have steal or destroy, but there's only chance you'll get those.

Also, what about against gods like hermes and divine glory who'll destroy your permanents the moment you set them?
Some gods I consider an auto-quit regardless of the deck. Even upped decks I usually just quit automatically on most of the ones you mentioned unless I get an amazing starting hand.

do i have to use an eternity? or is it possible to make the deck bigger and use a different weapon?
It wont work otherwise. Making the deck bigger will give you more bad draws. Its optomized so that you will be able to take advantage of the hourglasses, if you dont have an eternity, then just farm t50 until you get one.
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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg62202#msg62202
« Reply #328 on: May 02, 2010, 02:22:10 pm »
Ok, so I've been playing a bit with this deck and I won one AI5, water element. I have upgraded two additional towers to make it tiny easier but it seems I don't win in most of the battles. Is there any card I should add or different strategy?

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg62394#msg62394
« Reply #329 on: May 02, 2010, 07:48:55 pm »
Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.

1. I mean, what is the exact time to play sundials? if your opponent doesnt have any weapons, then when the next attack will kill you. If they do have weapons then so that you cna survive the weapon attack long enough to play all your sundials. Usually about 30 HP is the general time.
2. Is damage less important than not having light quanta to draw a card?Refer to my first post. As long as you wait long enough to play your sundials, you should have the quanta. If you dont have it, then you will have to play it anyways if you wait til you are about to die.
3. Should I always play oty with quint protection?Know your Gods.Taken from PuppyChows Deck
Chaos Lord: Control: Some steals, congeals, and improved mutations. Maxwell Demons aren't very dangerous.
Dark Matter: Control: Black Holes, Gravity Pull, Otyughs
Destiny: Control: Rewinds/Eternity
Divine Glory: Control: Lots of explosions.
Elidnis: Control: Congeal, Ulitharid
Ferox: Control: None
Firefly Queen: Control: Fire Lances, Eagle Eyes
Gemini: Control: Electrocutor
Graviton: Control: Gravity Pull, Explosions, Otyughs, Rain of Fire (only two)
Hermes: Control: Explosions, Fire Lances, Fire Storms
Incarnate: Control: Bloodsuckers, Retrovirii (Neither are very good creature control)
Miracle: Control: None
Morte: Control: Retrovirii, Plagues
Obliterator: Control: Gravity Pull and Pulverizor
Paradox: Control: None
Rainbow: Control: Congeal, Gravity Pull, Lightning, Eagle Eye, Explosions, Steals
Scorpio: Control: Congeal, Ulitharid, Arctic Octopi
Seism: Control: Rewind, Quicksand

If they can destroy it, then you may want to wait. Some Gods cant destroy it though.
.

4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3? 15 pillars is good. Otherwise you will have too many pillars, and not enough creatures. And yes, slowrolling as you put it, is good against seism.
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?you are right here. I would recommend adding a quint and removing a steal
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?only if that creature would kill you if you didnt play it sundial.
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?If you need healing, Id say a bond. If low on light quanta, and have sundials that could use a boost, then 1, and only 1 firefly, but generally I like mutating 1 of mine, or the opponents if my oty cant eat it. ITs usually a toss up between bond/mutate, I guess bond would normally be better though
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?Wait for the bone wall to be gone, then steal it. Permafrost is better, and if you had both in your hand I would reccomend perma, but since you already have the bonewall, itll block 11 full attacks.
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)Eh, it happens sometimes, but more pillars throws off the card balance
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass

Or it's optimal to make some changes?  Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal? makes a sorta big difference, mainly with the feral bond and steal though.

I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)I think it does fine against lvl 5s. IF you cant beat a lvl 5 with this deck, then you arent ready for the fgs. I would definitly practice on them until you feel more comfortable with the deck
Hope that helps.
The bold is the strategy section and answers to the question of the person I quoted
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Shinigami679

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg63317#msg63317
« Reply #330 on: May 04, 2010, 03:16:42 pm »
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.

While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
is it okay if we put a couple of shards in?

Offline BluePriest

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg63333#msg63333
« Reply #331 on: May 04, 2010, 03:31:41 pm »
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.

While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
is it okay if we put a couple of shards in?
Yes. It is ok.
 they ARENT in because the point of this deck as to make an effective FG killer with the fewest amount of upgrades possible, which is why they arent shown.
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o0Dinasty0o

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg63429#msg63429
« Reply #332 on: May 04, 2010, 06:01:11 pm »
I just tried the deck in the first page of this thread ... I used the trainer.. Very good deck :D Gratz! :)

Retribution

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg63656#msg63656
« Reply #333 on: May 05, 2010, 02:32:17 am »
Shards are less useful than empathic bonds in his deck.

Offline BluePriest

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg63657#msg63657
« Reply #334 on: May 05, 2010, 02:37:01 am »
But they are still useful, especially if you cant get  :life from the towers
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ninjak80

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg63863#msg63863
« Reply #335 on: May 05, 2010, 02:41:50 pm »
Just wanted to chime in that this deck has been fun thus far!  It's nice to be able to whomp on some FG's.  Thanks for the great deck idea ScaredGirl!

My win rate seems to be close to 25% of the time with upgrades to key 7, bonewall, steal, one feral bond, and nine towers.  Does that sound about right...?

I've begun to upgrade the pillars to towers, and am contemplating adding a shard for my next upgrade. 

On a side note, I just had the worst draw I've ever gotten before... first 15 cards had no towers or pillars.  Eternal Phoenix cleaned me out pretty easily, with my only resistance being two sundials.   :(  Guess it's the way the cookie crumbles sometimes!

Thanks for the great deck build!

 

anything
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