Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.
1. I mean, what is the exact time to play sundials?
2. Is damage less important than not having light quanta to draw a card?
3. Should I always play oty with quint protection?
4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3?
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass
Or it's optimal to make some changes? Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal?
I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)