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Feor

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50289#msg50289
« Reply #228 on: April 08, 2010, 05:07:29 pm »
I must be doing something wrong because I have trouble beating lvl 3s, let alone FGs...Hell, sometimes I even lose to lvl 2s. I really don't understand how you're supposed to play this deck. Like, I have no idea whatsoever. I run out of quanta all the time (Usually I can't play any card until the third or fourth turn, even if I get 4 pillars in the beginning), and I don't understand either how you're supposed to hurt the enemy. I also run out of cards very quickly, and since Eternity requires 3 quanta to reuse a creature and I'm short on quanta it doesn't really help me.
Any advice is appreciated. I know the questions are "noob" questions but I'm new to this game (started yesterday evening), and perhaps I'm just not very bright.
Thank you.

Edit : Alright played a little more, looks like I was just very unlucky. It's now lvl 5s that I have trouble against...Still nowhere near beating a false god :(
Edit 2: Apparently I just needed to get the hang of the deck, farming lvl 5s now, soon gonna try fgs.

zebala

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50434#msg50434
« Reply #229 on: April 08, 2010, 10:56:00 pm »
I just love the situations you can create with this deck, especially with graveyard+bonewall+rain of fire when the enemy has lots of creatures out. Mutations also keep the games interesting, if you can get fallen elf/druid out. I've been beating probably one third of the games I've played with almost the minimum upgrades. However, if you don't get enough pillars in the beginning and don't get wrong cards you're screwed. Quint is often missing, maybe I should add another one as some have pointed out..

Although this deck works very well it is very slow to get going, and after that the games take SO LONG! Especially against Miracle I honestly took out over 1000 hp. Also when me and the god both had like five feral bonds the game just kept going.

This can be frustrating if you lose a game after 30 min of playing or even if you win you can end up with 20 or so coins and no cards. Even so, I've made a lot more money than grinding lvl 3. Upgraded cards really speed it up. I'm starting to get hang of this deck but I often take very long to think the next moves. That's probably going to fix itself as I gain more experience.

Overall thanks again ScaredGirl for this incredible deck!

P.S I was pleasantly surprised that a fellow finn is moderating this forum :)

HorooIchigo

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50438#msg50438
« Reply #230 on: April 08, 2010, 11:11:19 pm »
Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.

1. I mean, what is the exact time to play sundials?
2. Is damage less important than not having light quanta to draw a card?
3. Should I always play oty with quint protection?
4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3?
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass

Or it's optimal to make some changes?  Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal?

I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50576#msg50576
« Reply #231 on: April 09, 2010, 02:45:28 am »
Alright, some of my fellow noobs have asked about HOW this deck is supposed to operate.  Here you go.

I am using this deck:



Notice that only the 4 hourglasses are upgraded.

And here is an animated tutorial on how it works.  Click the link and enjoy, its only about a 1 minute animation.

http://meowsquish.webs.com/junk/Scaredgirlgameanimation.gif

So there you go.  Even with no upgrades except the hourglasses, I pwned Elidnis.  He's one of the easier FGs.  For the harder ones, you'll need more upgrades, but Elidnis, Firefly Queen, and some others should fall to this strategy.

Peace,
Jallen

Offline Bloodshadow

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50600#msg50600
« Reply #232 on: April 09, 2010, 03:50:32 am »
Right now, for this deck, I've got 4 Hourglasses, 2 Otyughs, and 1 Fallen Druid upped. What should I upgrade next?

I know that I have to start upgrading the pillars sooner or later, but it seemed to be such a tedious job to upgrade 15 pillars. Right now, I'm putting in a Permafrost Shield in the trainer (according to PuppyChow's deck) and see if it works.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50602#msg50602
« Reply #233 on: April 09, 2010, 03:51:39 am »
Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.

1. I mean, what is the exact time to play sundials? if your opponent doesnt have any weapons, then when the next attack will kill you. If they do have weapons then so that you cna survive the weapon attack long enough to play all your sundials. Usually about 30 HP is the general time.
2. Is damage less important than not having light quanta to draw a card?Refer to my first post. As long as you wait long enough to play your sundials, you should have the quanta. If you dont have it, then you will have to play it anyways if you wait til you are about to die.
3. Should I always play oty with quint protection?Know your Gods.Taken from PuppyChows Deck
Chaos Lord: Control: Some steals, congeals, and improved mutations. Maxwell Demons aren't very dangerous.
Dark Matter: Control: Black Holes, Gravity Pull, Otyughs
Destiny: Control: Rewinds/Eternity
Divine Glory: Control: Lots of explosions.
Elidnis: Control: Congeal, Ulitharid
Ferox: Control: None
Firefly Queen: Control: Fire Lances, Eagle Eyes
Gemini: Control: Electrocutor
Graviton: Control: Gravity Pull, Explosions, Otyughs, Rain of Fire (only two)
Hermes: Control: Explosions, Fire Lances, Fire Storms
Incarnate: Control: Bloodsuckers, Retrovirii (Neither are very good creature control)
Miracle: Control: None
Morte: Control: Retrovirii, Plagues
Obliterator: Control: Gravity Pull and Pulverizor
Paradox: Control: None
Rainbow: Control: Congeal, Gravity Pull, Lightning, Eagle Eye, Explosions, Steals
Scorpio: Control: Congeal, Ulitharid, Arctic Octopi
Seism: Control: Rewind, Quicksand

If they can destroy it, then you may want to wait. Some Gods cant destroy it though.
.

4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3? 15 pillars is good. Otherwise you will have too many pillars, and not enough creatures. And yes, slowrolling as you put it, is good against seism.
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?you are right here. I would recommend adding a quint and removing a steal
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?only if that creature would kill you if you didnt play it sundial.
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?If you need healing, Id say a bond. If low on light quanta, and have sundials that could use a boost, then 1, and only 1 firefly, but generally I like mutating 1 of mine, or the opponents if my oty cant eat it. ITs usually a toss up between bond/mutate, I guess bond would normally be better though
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?Wait for the bone wall to be gone, then steal it. Permafrost is better, and if you had both in your hand I would reccomend perma, but since you already have the bonewall, itll block 11 full attacks.
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)Eh, it happens sometimes, but more pillars throws off the card balance
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass

Or it's optimal to make some changes?  Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal? makes a sorta big difference, mainly with the feral bond and steal though.

I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)I think it does fine against lvl 5s. IF you cant beat a lvl 5 with this deck, then you arent ready for the fgs. I would definitly practice on them until you feel more comfortable with the deck
Hope that helps.
This sig was interrupted by Joe Biden

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50610#msg50610
« Reply #234 on: April 09, 2010, 04:19:24 am »
My recommended Upgrade Order:

4 Hourglasses and 2 Otys (Any order you prefer is probably fine, but I recommend 2 HGs, 2 Otys, and 2HGs)

Fallen Elf (Optional: Some versions of this deck use the nonupgraded version for better utility against enemy creatures.  It's a toss up which is better.)

2 Supernovas, replace 2 pillars down to 13 (Optional, you could stick to 15 pillars if you want, but I liked what supernova did for my build)

4 to 8 Pillars (You will notice a marked difference with as few as 4 upgraded, it really helps speed up the deck)

(Edit: Fallen Elf moved up on the list.)

Rain of Fire and Bone Wall and Dim Shield (cheaper helps get it out when you need it)

Remaining Pillars

Quintessence

Steal

Boneyard (If you want bigger skellies, but the nonupgraded version costs less to put out, so it's up to you which you prefer.)

You will win upgraded Bonds from Elidnis and Elite Queen from Fire Queen, so don't bother upgrading those yourself.

Probably not a good idea to upgrade the sundials. 

No need to upgrade enchant artifact.

Eternity (Upgraded version isn't all that better than the regular version.)

I am not claiming that this is the best order to upgrade, I'm just saying that this seems to me to be the upgrade order that has given me the best results.

Peace,
Jallen


Offline Bloodshadow

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50613#msg50613
« Reply #235 on: April 09, 2010, 04:24:34 am »
I have to disagree on the Fallen Elf part. Personally, I did 4 Hourglasses, then 1 Otyugh, then the Druid, then another Otyugh. The upgraded Druid is amazing, with 100% chance to produce uber mutants. Very often he produces very big creatures, and very often he produces creatures with extremely useful abilities. In some games, I couldn't have won without the Druid, because of its mutants with Destroy or Steal. IMO, the Druid should be one of the top priorities in the upgrading list.

Supernova? Is a single Supernova good? I'll have to experiment more in the trainer to see.

And to answer my own question, buying an Ice Shield, upgrade it, and put it into this deck is NOT a good idea. Too expensive, and doesn't make big enough of a difference to be worth it. In a relatively big deck, you won't draw the Permafrost Shield very often, so it's not very useful; but in smaller decks with Supernovae, it's more effective.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50619#msg50619
« Reply #236 on: April 09, 2010, 04:46:10 am »
As I said, some people like the elf upgraded but some people prefer the unupgraded one because you can use it on your enemies more effectively.  He is a nice beatstick upgraded though and I prefer him that way.  You are probably correct, he probably needs to be moved before the pillars.

wassd13

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50663#msg50663
« Reply #237 on: April 09, 2010, 06:33:26 am »
you know this deck might not work so well on false gods but it works well oon half bloods

zebala

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50668#msg50668
« Reply #238 on: April 09, 2010, 07:07:44 am »
One question about this deck. Should you keep spamming haste until you have 1 card left and then just spam eternity to put a skeleton back, or stop drawing more cards at some point? The former seems to be good to getting all the cards you need, although running out of time quantum and decking out could be a problem if you don't stack it up a bit before. With 15 pillars in the pile it shouldn't be a problem, though, unless you have to use a lot of sundials and get unlucky with quantum towers.

Offline Bloodshadow

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg50670#msg50670
« Reply #239 on: April 09, 2010, 07:14:14 am »
Usually, when I survived long enough to have about 10 or less cards in my deck, I'd pretty much have already dominated the battle. At that point, usually I won't need to draw more cards anymore.

But yes, you can draw cards until you have 1 card left. Then you initiate the Eternity loop and keep yourself alive.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

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