Electrum Start: 1279
Game 1: Chaos Lord WIN Unstoppable
Game 2: Divine Glory WIN Morning Glory x2
Game 3: Morte LOSS
Game 4: Ferox WIN Jade Dragon, Epinephrine
Game 5: Rainbow LOSS (Close game, wow)
Game 6: Elidnis WIN (He got me down to 1 on the last turn, can't get closer than that.)
Game 7: Scorpio LOSS
Game 8: Obliterator LOSS
Game 9: Scorpio LOSS
Game 10: Fire Queen LOSS (didn't get the right quantums)
Game 11: Incarnate LOSS (Decked out, stupid mistake, not sure if I would have won anyway)
Game 12: Fire Queen LOSS (too many pillars to start, no hourglass)
Game 13: Gemini LOSS
Game 14: Obliterator WIN
Game 15: Dark Matter LOSS
Game 16: Scorpio LOSS
Game 17: Hermes LOSS
Game 18: Gemini WIN
Game 19: Destiny LOSS
Game 20: Incarnate LOSS
Game 21: Seism LOSS
Game 22: Dark Matter LOSS
Game 23: Chaos Lord WIN Screenshot:
http://meowsquish.webs.com/junk/favoritegame.GIF Game 24: Elidnis WIN
Game 25: Destiny WIN
Electrum Finish 1715
9 Wins
16 Losses
Win Percentage: 36%
436 Electrum Gained
Unstoppable 1157 Electrum Value
Morning Glory 1301
Morning Glory 1301
Jade Dragon 1168
Epinephrine 1159
Total Profit: 6522 Electrum
This is probably the most effective build that I've tried so far. You'll notice the following differences from ScaredGirl's build:
1 Quantum Pillar has been replaced by 1 Supernova
Fallen Elf instead of Fallen Druid (I find myself using my druid on my enemies often, so I like the non-upgraded version)
Elite Queen (I won the upgraded version a long time ago, so I use it for beefy fire-flies)
1 Steal has been replaced with a second Quint (Actually, this is recommended by ScaredGirl, she just hasn't changed the image.)
The other Steal has been replaced by fractal.
I haven't run into any scenarios where the steal would have won me a game yet. I'm sure there will be a few times when I wish I had it, but so far I'm happy without it. The versatility of fractal is amazing. It has won me games many times. I've used it on enemy Ray of Light to get a quick army to heal me, I've used it on every one of the creatures I run, it just depends on the situation who I choose. Basically, any early creatures I receive quint, and the 3rd creature will get fractaled, however I don't fractal the queen often. I did it once in a match as a 'hail mary' pass but ended up loosing anyway a few turns later. If I get the queen late in the game, then I often fractal the fireflies if I have enough quanta to drop most of them. Skeletons are also nice, because I can always drop all of them in one turn.
This run was very productive, and this version is very close to ScaredGirl's design. If you can manage to build this deck, then after playing 100 or so false gods, you should end up with over 10000 electrum unless you are very unlucky.
Keep in mind that playing this deck requires a LOT of thinking. Most of my wins would have been losses if I had not correctly guessed what cards I would draw into and what my opponent would do. I don't play any card unless I would lose without it, or if I can make it invincible, but there have been a few games where I had to play the elf and oty in the same turn without quint. I knew that one of them would get hosed, but if just one of them survived, I would be able to mutate/eat a key creature in my enemies arsenal. Other games I have actually played 2 sundials in 1 turn because I knew that one would be destroyed. That is how this deck becomes effective. If you are having trouble winning at least 5 games out of 25, then you are most likely not making the right choices in key parts of the game. I have a few rules that I try to go by...
1) Play at least 1 hourglass before I ever play a sundial.
2) Never play boneyard first, save the quanta for bonewall, you'll need it.
3) The first 2 creatures you play should get Quint unless circumstances force you to play one without it.
4) When faced with the option of dimshield or sundial, use the sundials. Use dimshield only when you don't draw into a sundial.
5) The Oty with quint needs to eat every turn if possible, so don't play the second oty unless you have excess grav quanta or really need him in the battle.
6) Keep track of your green quanta, if you haven't played both bonds, then don't go crazy with fireflies, you'll need the green to drop the bonds later.
7) Don't be afraid to enchant artifact your pillars against some gods, specifically, Siesm. Also, I've had positive results when enchant artifact is played on an hourglass against FGs that run perm destruction, but you have to win before you run out of cards, or pray they don't destroy eternity.
Peace,
Jallen