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Obscured

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg48914#msg48914
« Reply #204 on: April 05, 2010, 06:29:43 pm »
I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?
I just got enough the deck together and enough coin to afford experimenting with it against False Gods and was experiencing something similar. Losing my first 10 games or so against against: Paradox once, Rainbow twice, Seism three times, Ferox twice, Elidnis twice. A good few losses I just didn't even get set up due to lack of quanta.

I mostly chalk this up to a combo of inexperience with the odd really poor draw. At any rate I just got my first win, against Divine Glory. So I'm rather happy. I think what did it in the end was getting one mutant with steal and one with destroy to completely drain his quanta preventing him to save himself with Improved Miracles. Sometimes you need that little bit of luck. Heh...

Hobnob5000

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg48952#msg48952
« Reply #205 on: April 05, 2010, 08:24:31 pm »
I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?
I just got enough the deck together and enough coin to afford experimenting with it against False Gods and was experiencing something similar. Losing my first 10 games or so against against: Paradox once, Rainbow twice, Seism three times, Ferox twice, Elidnis twice. A good few losses I just didn't even get set up due to lack of quanta.

I mostly chalk this up to a combo of inexperience with the odd really poor draw. At any rate I just got my first win, against Divine Glory. So I'm rather happy. I think what did it in the end was getting one mutant with steal and one with destroy to completely drain his quanta preventing him to save himself with Improved Miracles. Sometimes you need that little bit of luck. Heh...
Divine glory? Nice work.

I think the main problem with me is that I often get only two pillars or sometimes less in my starting hand. This means I have some major quantum issues. I once had a game where 6th turn in, and still no pillars had turned up.

I managed to beat Morte with it just now, so I'm pretty happy. didn't win a card though... :(

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49083#msg49083
« Reply #206 on: April 06, 2010, 01:31:40 am »


Electrum Start 1347
Game 1: Rainbow LOSS
Game 2: Scorpio LOSS
Game 3: Fire Queen WIN
Game 4: Miracle LOSS
Game 5: Chaos Lord LOSS
Game 6: Scorpio LOSS
Game 7: Destiny WIN
Game 8: Incarnate WIN
Game 9: Chaos Lord LOSS
Game 10: Chaos Lord WIN
Game 11: Elidnis LOSS
Game 12: Destiny LOSS
Game 13: Chaos Lord LOSS
Game 14: Graviton LOSS
Game 15: Fire Queen LOSS
Game 16: Hermes LOSS
Game 17: Seism LOSS
Game 18: Fire Queen WIN
Game 19: Miracle LOSS
Game 20: Hermes LOSS
Game 21: Rainbow LOSS
Game 22: Morte LOSS
Game 23: Dark Matter LOSS
Game 24: Hermes LOSS
Game 25: Rainbow LOSS
Electrum End 1279

5 Wins
20 losses
20% Win Ratio
Net Electrum Loss of 68.

Bad luck with spins made this run unprofitable.  This was probably the unluckiest run so far, many game I lost simply because of luck, but I think that this build is less effective overall than the previous versions that I have tried.   I'm going to switch back to 2 Oty's and make a few other changes and try again.

Peace,
Jallen

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49129#msg49129
« Reply #207 on: April 06, 2010, 04:00:06 am »
Yeah, for unupped decks FG farming is heavily luck-dependent. It's simply depressing to face Graviton who drops an Elite Otyugh in the second turn.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49144#msg49144
« Reply #208 on: April 06, 2010, 05:22:58 am »


Electrum Start: 1279
Game 1: Chaos Lord WIN Unstoppable
Game 2: Divine Glory WIN Morning Glory x2
Game 3: Morte LOSS
Game 4: Ferox WIN Jade Dragon, Epinephrine
Game 5: Rainbow LOSS (Close game, wow)
Game 6: Elidnis WIN (He got me down to 1 on the last turn, can't get closer than that.)
Game 7: Scorpio LOSS
Game 8: Obliterator LOSS
Game 9: Scorpio LOSS
Game 10: Fire Queen LOSS (didn't get the right quantums)
Game 11: Incarnate LOSS (Decked out, stupid mistake, not sure if I would have won anyway)
Game 12: Fire Queen LOSS (too many pillars to start, no hourglass)
Game 13: Gemini LOSS
Game 14: Obliterator WIN
Game 15: Dark Matter LOSS
Game 16: Scorpio LOSS
Game 17: Hermes LOSS
Game 18: Gemini WIN
Game 19: Destiny LOSS
Game 20: Incarnate LOSS
Game 21: Seism LOSS
Game 22: Dark Matter LOSS
Game 23: Chaos Lord WIN Screenshot: http://meowsquish.webs.com/junk/favoritegame.GIF
Game 24: Elidnis WIN
Game 25: Destiny WIN
Electrum Finish 1715

9 Wins
16 Losses
Win Percentage: 36%
436 Electrum Gained
Unstoppable 1157 Electrum Value
Morning Glory 1301
Morning Glory 1301
Jade Dragon 1168
Epinephrine 1159
Total Profit: 6522 Electrum

This is probably the most effective build that I've tried so far.  You'll notice the following differences from ScaredGirl's build:

1 Quantum Pillar has been replaced by 1 Supernova
Fallen Elf instead of Fallen Druid (I find myself using my druid on my enemies often, so I like the non-upgraded version)
Elite Queen (I won the upgraded version a long time ago, so I use it for beefy fire-flies)
1 Steal has been replaced with a second Quint (Actually, this is recommended by ScaredGirl, she just hasn't changed the image.)
The other Steal has been replaced by fractal.

I haven't run into any scenarios where the steal would have won me a game yet.  I'm sure there will be a few times when I wish I had it, but so far I'm happy without it.  The versatility of fractal is amazing.  It has won me games many times.  I've used it on enemy Ray of Light to get a quick army to heal me, I've used it on every one of the creatures I run, it just depends on the situation who I choose.  Basically, any early creatures I receive quint, and the 3rd creature will get fractaled, however I don't fractal the queen often.  I did it once in a match as a 'hail mary' pass but ended up loosing anyway a few turns later.  If I get the queen late in the game, then I often fractal the fireflies if I have enough quanta to drop most of them.  Skeletons are also nice, because I can always drop all of them in one turn.

This run was very productive, and this version is very close to ScaredGirl's design.  If you can manage to build this deck, then after playing 100 or so false gods, you should end up with over 10000 electrum unless you are very unlucky.

Keep in mind that playing this deck requires a LOT of thinking.  Most of my wins would have been losses if I had not correctly guessed what cards I would draw into and what my opponent would do.  I don't play any card unless I would lose without it, or if I can make it invincible, but there have been a few games where I had to play the elf and oty in the same turn without quint.  I knew that one of them would get hosed, but if just one of them survived, I would be able to mutate/eat a key creature in my enemies arsenal.  Other games I have actually played 2 sundials in 1 turn because I knew that one would be destroyed.  That is how this deck becomes effective.  If you are having trouble winning at least 5 games out of 25, then you are most likely not making the right choices in key parts of the game.  I have a few rules that I try to go by...

1) Play at least 1 hourglass before I ever play a sundial.
2) Never play boneyard first, save the quanta for bonewall, you'll need it.
3) The first 2 creatures you play should get Quint unless circumstances force you to play one without it.
4) When faced with the option of dimshield or sundial, use the sundials.  Use dimshield only when you don't draw into a sundial.
5) The Oty with quint needs to eat every turn if possible, so don't play the second oty unless you have excess grav quanta or really need him in the battle.
6) Keep track of your green quanta, if you haven't played both bonds, then don't go crazy with fireflies, you'll need the green to drop the bonds later.
7) Don't be afraid to enchant artifact your pillars against some gods, specifically, Siesm.  Also, I've had positive results when enchant artifact is played on an hourglass against FGs that run perm destruction, but you have to win before you run out of cards, or pray they don't destroy eternity.


Peace,
Jallen


jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49189#msg49189
« Reply #209 on: April 06, 2010, 09:37:28 am »
This will be my final post like this in this thread.  I believe that I have fully documented the proof that this deck(Edit: By This deck, I mean Scaredgirl's general deck design, not any of the decks with my own personal modifications) is a GREAT deck for newbies to use to earn funds for upgrading cards.  I, as a newbie, took this deck with zero upgraded cards and farmed FGs, upgrading cards as I was able.  All I did was listen to the advice on this thread and it worked.



Electrum Start: 355
Game 1: Octane LOSS
Game 2: Paradox WIN
Game 3: Gemini LOSS
Game 4: Fire Queen WIN
Game 5: Obliterator LOSS
Game 6: Chaos Lord WIN Ray of Light
Game 7: Paradox LOSS
Game 8: Ferox WIN
Game 9: Dark Matter LOSS (gravity nymph early, ragequit)
Game 10: Gemini WIN Phase Shield
(Note: Phase Shield was added to replace non-upgraded version after this)
Game 11: Morte WIN
Game 12: Fire Queen LOSS :(
Game 13: Ferox LOSS
Game 14: Rainbow LOSS
Game 15: Elidnis LOSS (6 Imortal 10 power guys, he out-damaged my healing.)
Game 16: Fire Queen WIN (PWNED)
Game 17: Miracle LOSS (1 pillar to start)
Game 18: Fire Queen WIN (PWNED 11 cards left in deck, 4 sundials unused in hand) Elite Queen
Game 19: Rainbow LOSS (Rage quit turn 3, bad starting hand)
Game 20: Divine Glory LOSS
Game 21: Paradox WIN
Game 22: Fire Queen WIN Fire Lance
Game 23: Octane LOSS
Game 24: Miracle WIN
Game 25: Fire Queen WIN Elite Queen, Fire Lance
Ending Electrum 1267

12 Wins
13 Losses
Win Ratio 48%
Electrum won: 912
Ray of Light 1156
Phase Shield 1161
Elite Queen 1163
Fire Lance 1157
Elite Queen 1163
Fire Lance 1157
Total Electrum Earned: 7869

As you can see, the win ratio increased significantly with only 4 pillars upgraded to towers.  I was unsure of how the 3 extra random quantum would help, but many people said that upgrading the pillars was a good idea, so I did, and I am glad that I did. 

I will leave you with this advice when playing this deck type: check the wiki entry about the false god that you are against.  Several of them have no creature control, several of them have no permanent control, and a few have neither.  If that is the case, then you can safely drop your creatures/perms without worrying about quint/enchant artifact.  I stomped some that I had been having trouble against in the past, because I was stupidly holding my creatures waiting for quint when I didn't have to.  Lesson learned.

Thank you SO much ScaredGirl for giving us noobs a deck that gives us a chance to become UBER!  I am in your debt and I really and truely appreciate it. 

Let's all give ScaredGirl a round of applause,
Jallen

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49204#msg49204
« Reply #210 on: April 06, 2010, 12:05:41 pm »
+Karma, Good Posts jallenw
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loudog

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49224#msg49224
« Reply #211 on: April 06, 2010, 01:43:48 pm »
This will be my final post like this in this thread.  I believe that I have fully documented the proof that this deck is a GREAT deck for newbies to use to earn funds for upgrading cards.  I, as a newbie, took this deck with zero upgraded cards and farmed FGs, upgrading cards as I was able.  All I did was listen to the advice on this thread and it worked.

Hey jallenw thanks for showing us some new variations but I just want to stress to everyone that your documentation has only proved that your scarred girl variation is as good if not a little worse than the original with as many cards as you have upgraded.

I noticed in your post a lot of losses against incarnate, morte, paradox, a few against fire queen, miracle, and no extra wins vs gods that the original scarred girl had trouble with.

A lot of people like myself have been working with scarred girls for months now and the most common problem I see with new people is they don't really understand how to play the scarred girl.  I recommend reading her strategy posts several times and even having them up while you play vs the gods as well as the wiki page like you recommended.

Of course variations like this that suit your play style better are always fun but adding a fractal just makes you rely way too much on aether and this deck already relies on aether with quintessence and phase shield.  I would say your variation actually hurts the steadiness of this deck a little.

I'm not trying to be rude I just wanted to post that this deck has been proved to already have a 50ish % winning ratio so making a deck that started with a 30% winning ration and then went up to barely 50% is not an improvement but you need to stick with whatever your play style can win with.

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49280#msg49280
« Reply #212 on: April 06, 2010, 05:06:28 pm »
Ummm... I think you missed the point...

I wasn't posting a variation.

I started out with a completely un-upgraded version with no changes.  It even had 2 steals.

Originally, I was just keeping the stats myself in a .txt file for every 25 games I played.  I did that only because it made it less painful when I lost several in a row, because I could always go back and look at how many games I had won and what cards I had gained. 

Then after reading all the replies here, especially the ones which claimed this deck was not a good build, I decided to share my experience.

In the end, I proved one thing:

A noob (myself) can get well over 10k electrum worth of cards in 100 games with Scaredgirl's deck design even though we lack the skill to play the deck 100% correctly every time, and even if we change a few cards for our own amusement.

I am still learning how to play this deck effectively, but while doing so I have been able to upgrade a large number of cards.  Another bonus is that this deck is very fun to play, and a noobie can add ANY card they want into it just for fun without hurting their chances to win too much.

I enjoy ccgs, played mtg back in the day, still got all my cards boxed up somewhere, but I have never been all that good at them.  My saving grace is that I don't mind losing.  I enjoy playing and collecting, but I lack the ability to design decks on my own for the most part.  I like random and fun cards, like fate egg, mutations, and nymph tears on q pillars.  I don't care if I win, so long as lots of crazy stuff goes down, but unlike mtg, I can't just buy fun cards.  In elements, I have to win in order to get cards, so, since I lack the talent to do so on my own, I found someone who knew what they were doing and copied them.

There was no skill required by me, and I take no credit for my newfound Uberness.    As I said in the previous post, Scaredgirl deserves a round of applause for designing this deck and making it available to us talentless noobs.  I am sure that this thread has changed the minds of many new players who would have otherwise grown tired of farming AI3 for 15 electrum at a time.

YAY ScaredGirl!
Jallen

Ender241

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49649#msg49649
« Reply #213 on: April 07, 2010, 08:44:35 am »
So how powerful is SG's deck? At the moment i'm upgrading a few cards to get it then i will be done and can play it.

Hobnob5000

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49676#msg49676
« Reply #214 on: April 07, 2010, 11:20:03 am »
So how powerful is SG's deck? At the moment i'm upgrading a few cards to get it then i will be done and can play it.
ScaredGirl's deck is VERY effective, assuming you get more than 2 pillars in your starting hand. If you don't, you are forced to discard useful cards, or play sundials early, whilst also suffering from quantum issues.
I would DEFINITELY pay for the upgrades, you will need them, especially the hourglasses and Otyughs. The Druid helps speed up slow games, but is non essential. I still recommend it however.

I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.


Ender241

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg49709#msg49709
« Reply #215 on: April 07, 2010, 02:13:36 pm »
So how powerful is SG's deck? At the moment i'm upgrading a few cards to get it then i will be done and can play it.
ScaredGirl's deck is VERY effective, assuming you get more than 2 pillars in your starting hand. If you don't, you are forced to discard useful cards, or play sundials early, whilst also suffering from quantum issues.
I would DEFINITELY pay for the upgrades, you will need them, especially the hourglasses and Otyughs. The Druid helps speed up slow games, but is non essential. I still recommend it however.

I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.
Yeah, i'm getting them but i am getting REALLY BAD luck in the Ai5......seriously....i havent won a game for ages in it.

 

anything
blarg: