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sinez

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg46883#msg46883
« Reply #192 on: April 01, 2010, 08:55:25 pm »
thanx for the great idea, im now working on just BUILDING this deck (still short one steal) but i alwase enjoy testing new decks, i might just spend spring break testin decks for ppl, not shure, i could though (if u pm me, ill see what i can do, and if i find a way to effectivly test decks, ill start responding to said pms with results, if its rly good i miight ask if i could just post it so people can see ur uber strategy, but right now im working on just beng able to test it, gtg find the full capibilities of the trainere) anyway right now im still waiting for info on the idea of making a full list of the decks of half bloods and false gods, not there yet though. again, THNX!

Offline monkeytc

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg47300#msg47300
« Reply #193 on: April 02, 2010, 05:50:49 pm »
i have been using this for the last few weeks. first unupgraded, then almost fully. i tossed in a few fractals and a pulverizer upped and so far so good. thanks again!

Offline Rastafla

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg47423#msg47423
« Reply #194 on: April 02, 2010, 09:17:48 pm »
The only reason this deck works is that "you" as a player is very versatile and can adapt to most situations.

This deck also requires an understanding of how each of the False Gods behave and what stuff they have. I still go to the old wiki alot to check out what cards the enemy has, most often to just look at the numbers of control cards the enemy have and count from memory how many he have used.

I started using this deck when the suggested number of cards were 53+ had to trim it down to 40-45 to make it work "well". This was after sundial nerf. I started to play in late February.

This deck can win with mutants/fireflies/skeletons/enemy deck out/enemy discard/single superfed oty/any combination of those etc etc. After a while you get a feel for which stuff works better against which FG.

Training vs Half bloods i dont recommend at all, it will soften you up and just make real FGs feel harder than they are.

My win% were 63 before electrum/eternity nerf and after its still above 60 (61-62%). Rainbow/Hermes are the only ones that got significantly harder because of the mass explosions/steals. DG and Dark Matter are basically the same, it relies on them having bad hands and you getting the right cardorder.

I claim that his deck mostly upped have 99.99% win against Ferox/Destiny/Paradox*, 95% Miracle/FireQueen/Incarnate/Gemini* around 75-60% against ChaosLord/Morte/Elidnis/Scorpio
In game name & Chat nick; Rastafla | Retired Tournament Organizer
Current status: Sways forwards and creeping people out.
"Rasta's greatest weakness as a player is moot because this War will not take place in April." - kevkev60614

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg47428#msg47428
« Reply #195 on: April 02, 2010, 09:30:54 pm »
You really need to update this deck to include Fractal.  Personally, I took out 1 hourglass and added in 1 Fractal.  I've also done some other small changes as well, I think I run 2 Quintessence.  Fractal is a game winner most of the time for me, either I fractal my fallen eld/druid, or one of the enemies small creatures so I can play them all that same turn.  It makes the deck much more effective as far as I can tell.

Urthor

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg47517#msg47517
« Reply #196 on: April 03, 2010, 01:18:32 am »
My suggestion is that you add another two dimension shields to three.  This decks start up is its real breaking point and getting enough towers and hourglasses on the field takes a lot of time.  In almost all my games I get to the point where I need eternity and the shields are needed to survive until bonewall gets going

Sastrugi

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg47595#msg47595
« Reply #197 on: April 03, 2010, 03:43:50 am »
My suggestion is that you add another two dimension shields to three.  This decks start up is its real breaking point and getting enough towers and hourglasses on the field takes a lot of time.  In almost all my games I get to the point where I need eternity and the shields are needed to survive until bonewall gets going
Actually, my experience has been the opposite. A few Sundials are usually all I need to stall with until I can get a quinted Oty out and have Bonewall and/or Firestorm in my hand and ready to go. I have needed Dimensional Shield to deal with the occasional bad starting hand, but if one can't save me it's because I'm too far behind for anything to help.

It could be because I have a few extra cards upgraded (Firestorm, Bonewall, 2 Quints) but I suspect your timing is off somehow. Dimensional Shields are expensive and adding more of them would make it harder to get the cards you really need.

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg47622#msg47622
« Reply #198 on: April 03, 2010, 05:07:04 am »
I run a little different build and I just tested it out in a 90 minute False God grind: Here is how it played out.

My Deck:
16 Quantum Pillars
1 Fallen Elf
1 Boneyard
1 BoneWall
1 Enchant Artifact
1 Rain of Fire
1 Golden Hourglass (gonna upgrade it now)
1 Eternity
6 Sundials
1 Steal
1 Dimensional Shield
2 Quintessence
1 Fractal
2 Elite Otyugh
2 Feral Bond
1 Elite Queen
1 Electrum Hourglass   

I'm going to work on the build a bit now and try again, but here is how I did in a 25 game run.

1051 starting electrum
Game  1: Disrius WIN
Game  2: Destiny WIN Electrum Hourglass, Supernova
Game  3: Fire Queen *WIN
Game  4: Scorpio LOSS (Very fast death)
Game  5: Incarnate WIN
Game  6: Morte LOSS (Close game)
Game  7: Divine Glory Loss (Eternity was last card in deck, would have won)
Game  8: Morte *WIN Improved Plague
Game  9: Morte LOSS (Close game)
Game 10: Gemini LOSS (Only 3 Pillars all game)
Game 11: Morte LOSS (He was pissed about that loss... destroyed me.)
Game 12: Ferox LOSS (Didn't get quanta for dimensional shield 2 turns in a row)
Game 13: Dark Matter LOSS (Gravity Nymph zapped my quanta)
Game 14: Chaos Lord LOSS (destroyed sundials and shield)
Game 15: Obliterator LOSS (pulveriser destroyed sundials and shields)
Game 16: Gemini LOSS (no sundails or shields drawn)
Game 17: Rainbow LOSS (destroyed/stole everything)
Game 18: Octane LOSS (started with 1 pillar he destroyed)
Game 19: Elidnis LOSS (Eternity was last card in deck... again... would have won)
Game 20: Morte LOSS (Close game)
Game 21: Octane LOSS (Complete destruction)
Game 22: Hermes LOSS (Complete destruction)
Game 23: Divine Glory LOSS (not enough quanta for dimensional shield)
Game 24: Gemini WIN (Close, had to fractal his antlion) Unstoppable
Game 25: Dark Matter LOSS (Gravity Nymph again)
*Win at full life.
Ending Electrum 962

962 - 1051 = 89 Electrum lost

Electrum Hourglass- 1160 value
Supernova-1158 value
Improved Plague-1158 value
Unstoppable-1157 value

6 Wins
19 Losses

Net gain = 4633 Electrum in 90 minutes

As you can see, I managed a 24% win ratio and still came out up 4633 electrum.  So yes, this deck can't win all the time, and a few upgrades will help it quite a lot and it may need some retooling a bit.  I hope this helps give you an idea of how well you can expect your version of the deck to do.

Peace,
Jallen

Alphyn

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg48337#msg48337
« Reply #199 on: April 04, 2010, 04:36:36 pm »
I should say, replacing a hourglass with a fractal and a steal with a quint works. I lose only when i draw few towers in the beginning.

A drawback is that you have to free your hand before using fractal, which means sometimes using 4 sundials in 1 turn, but it is usually worth it, especially late in the game when you have a lot of quanta.

Fractal + Quint in action:
   
_ _ _ Lots of FFQ _ _ _ _ _ _ No FFQ at all ))

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg48561#msg48561
« Reply #200 on: April 05, 2010, 02:23:57 am »
Quantum Pillar x15
Fallen Elf
Boneyard
Bone Wall
Enchant Artifact
Rain of Fire
Eternity
Sundial x6
Dimensional Shield
Fractal x2
Supernova
Elite Otyugh
Graviton Firemaster
Feral Bond x2
Eagle's Eye
Electrum Hourglass x3
Mark of Time
You'll notice that I replaced the Firefly queen with a sniper rifle.  Since I only run one otyugh, I needed more creature control, and with the fractals, the queen isn't necessary.  Quint always goes on the Otyugh unless it's an emergency, one Fractal hits the Fire Master and the other hits the Fallen Elf, unless the enemy has better creature options in play already.  It is very heavy on aether, but I haven't found that to be a problem much yet, since quint is the only one I ever need to play early.  I'm thinking about trying to incorporate Aflatoxin into the build, but it is too cost prohibitive because of the high cost of the bonewall...  If they were both upgraded, then it might be a good fit, but I'm not sure.  A second boneyard might be just as effective...  The loss of the Firefly queen means I have to mutate other mutants or the elves themselves when I run out of skellies, but a second boneyard might fix that, with otyugh eating mutants that become 2 skellies that become 2 mutants...

I wish I could find a spot for my shards, but in order to do so I would have to run more than 40 cards, and I haven't been able to find a good mix that works well for a larger deck size.

I would also like to find a way for Anubis to work in this deck, but I can't spare that much time quanta to run him instead of the quint.

Anyway, here is how this deck performed:

start 250 electrum
Game 1: Scorpio LOSS
Game 2: Rainbow LOSS
Game 3: Miracle LOSS
Game 4: Destiny LOSS
Game 5: Octane LOSS
Game 6: Rainbow WIN (decked him out, he stole all my hourglasses)
Game 7: Gemini LOSS
Game 8: Chaos Lord LOSS
Game 9: Chaos Lord WIN Chaos Power
Game 10: Graviton LOSS
Game 11: Fire Queen WIN
Game 12: Rainbow LOSS
Game 13: Paradox WIN Ray of Light
Game 14: Graviton LOSS
Game 15: Rainbow LOSS
Game 16: Destiny LOSS
Game 17: Divine Glory LOSS
Game 18: Ferox WIN
Game 19: Elidnis WIN
Game 20: Rainbow LOSS
Game 21: Chaos Lord WIN
Game 22: Seism LOSS
Game 23: Fire Queen WIN
Game 24: Obliterator LOSS
Game 25: Fire Queen WIN
Finish with 879 electrum

9 Won
16 Lost

Electrum Won: 629
Chaos Power: 1157 value
Ray of Light: 1156 value
Total Profit: 2942 electrum

Win Percentage: %36

I'm not exactly sure what I can do to improve upon this right now.  I'm not even sure which cards to upgrade...  I have the most trouble with Obliterator, Rainbow, Seism, Octane, and Hermes.  Fire Queen is by far the easiest to beat, she's pretty much a card farm at this point unless I get unlucky.  My single win against Rainbow was a fluke, I got the perfect card order and was able to survive until he decked out, he stole all my hourglasses and was drawing cards like crazy, but he couldn't deal with 9 Fire Masters and 8 Fallen Elves,  I would have out-damaged him if he hadn't drawn out anyway, but it was a very close battle, because he was dealing more damage than I could heal each turn after eventually bashing through my bonewall.

At any rate, Scaredgirl's rainbow deck is effective and highly customizable. 

Peace,
Jallen

Urthor

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg48620#msg48620
« Reply #201 on: April 05, 2010, 04:00:17 am »
My suggestion is that you add another two dimension shields to three.  This decks start up is its real breaking point and getting enough towers and hourglasses on the field takes a lot of time.  In almost all my games I get to the point where I need eternity and the shields are needed to survive until bonewall gets going
Actually, my experience has been the opposite. A few Sundials are usually all I need to stall with until I can get a quinted Oty out and have Bonewall and/or Firestorm in my hand and ready to go. I have needed Dimensional Shield to deal with the occasional bad starting hand, but if one can't save me it's because I'm too far behind for anything to help.

It could be because I have a few extra cards upgraded (Firestorm, Bonewall, 2 Quints) but I suspect your timing is off somehow. Dimensional Shields are expensive and adding more of them would make it harder to get the cards you really need.
hmm thanks for the feedback, it might just be I try against gods that are too hard a lot of the time than needing the shields but I'll try removing them

Hobnob5000

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg48893#msg48893
« Reply #202 on: April 05, 2010, 05:51:33 pm »
I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?

Patrick

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg48905#msg48905
« Reply #203 on: April 05, 2010, 06:06:56 pm »
if i have to can i switch the fallen druid 4 a green nymph?

 

blarg: