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jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg52571#msg52571
« Reply #264 on: April 13, 2010, 07:56:15 am »
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?
How do you usually lose?
And sorry for double posting, but I never seem to draw either my FFQ, Otyugh or Fallen Elf and when I do, quintessence is never in the same hand.
The deck should run at least 2 quints, not 1, Scaredgirl just hasn't updated the pic to include that change. 

Winning with this deck takes a little strategy, you can't just throw down whatever you happen to be able to cast.

Step 1: When you start the match, check the wiki entry for the false god that you are up against.  If they have creature control, don't drop your first creature without a quint.  If they have perm control, try to hold onto your perms until later in the game, and don't drop eternity without enchant artifact the same turn.  Against seism, drop only 1 pillar at a time and hope you draw enchant artifact to drop on your pillar stack.
Step 2: WAIT.  Don't drop anything unless you can make it invicible or you absolutely have to have it.  Let the fg beat you down to 40 or less life before you start a sundial lock.
Step 3: Use dim shield first if you can, try to have a quint oty out when you drop bonewall/rain of fire, then sundial lock while the oty eats.  this will build up the bone wall even more. 
Step 4: quinted fallen elf should be mutating skeletons or fireflies every turn
Step 5: use your mutated skellies/flies to destroy your opponent while hiding behind your bone wall and healing with the empathetic bonds.  Stop drawing cards with about 5 left so that you have the time quanta to enternity bounce skellies if you have to.
Step 6: Win

You'll win about 30% of your games with the deck unupgraded, as you upgrade more stuff, the win percentage will rise to above 50%.  Once you master the deck and know the different strategy for each fg your win percentage will climb to about 60%.  With the new updates and new false gods, I think about 65% is the best this deck can do even when it's fully upgraded, but thats a nice win ratio and will get you fat stacks of cash.

Peace,
Jallen

Edit: P.S.: You need 2 Rain of Fires in your deck against Osiris, Decay, and Eternal Phoenix.  You can beat them without the extra, but an extra Rof is very effective against them, and it also helps in other situations.  After you have upgraded much of the deck, adding in an extra Rof and a permafrost shield are two of the best ways to improve upon the UPGRADED version of this deck.  There is very little that can be done to improve upon the non-upgraded version.  Other cards that can help this deck would be miracle, antimatter, and possibly replacing 2 or 3 pillars with supernovas.  Again, these are just suggestions for possible improvements once you have upgraded the deck, they are not likely to help the non-upgraded version.

Obscured

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg52696#msg52696
« Reply #265 on: April 13, 2010, 03:31:29 pm »
So, I'm slowly starting to get used to playing this deck and my win% is starting to climb as a direct result. Now I'm faced with the intriguing prospect of what to upgrade first as I go along.

I play the original version posted by Scaredgirl, only with one steal replaced by a Quintessence. Over the course of playing thus far I've managed to win 1 Feral Bond, an Elite Queen and an upgraded Quint which I've simply added to the deck in place of one of their unupgraded counterparts. To this I've so far spent coin to upgrade three Quantum Pillars to Towers. Figuring they'd be useful to, not only in this deck but in many future ones.

Is upgrading pillars at this time a good idea? Or would I be better off upgrading crucial cards in the deck that lowers their casting value, making it easier to get them out when you really need them? I'm thinking of cards like Rain of Fire, Bone Wall, my second Empatic Bond, Quints and Dimensional Shield and so on. I suppose what it comes down to is if it's better to ensure a better overall Quanta production, or more targeted reductions in cost on certain crucial cards.

I've looked for it but I haven't found a suggested order in which to upgrade cards as you go along, beyond the initial 7 suggested before trying the deck at all.

Edit
For reference, this is the deck I'm using as of right now.

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5f8 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 6qq 6qq 6qq 6u6 74b 74b 7am 7n3 7q5 7q5 7q5 7q5 80h

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg52740#msg52740
« Reply #266 on: April 13, 2010, 05:32:04 pm »
If you have already upgraded all 4 hourglasses, then yes, pillars are a great investment.  You'll notice a marked increase in your win percentage with as few as 4 pillars upgraded, and having all of them upgraded does wonders.  However, the Oty's need to be upgraded as soon as possible as well, because the non-upgraded ones can eat a creature with 2 hp, while the upgraded one can eat a creature with 4 hp, therefor they are twice as powerful upgraded.  A possible route would be to upgrade a pillar every other upgrade.  And as you said, pillars are certain to be useful in any rainbow deck.

My suggested order:

4 Hourglasses
2 Otys
1 Fallen Elf
4 Pillars
2 Supernovas
4 Pillars
2 Quint
4 Pillars
Bone Wall
Dim Shield
remaining pillars
(Add-on cards such as Permafrost Shield, Improved Antimatter, Miracle, Nymphs, etc...)

I don't recommend upgrading the Bonds or the Elite Queen on your own, because you will probably win them from the easy FGs.

This is just my own recommendation, other upgrade orders might work better, but this seems like the best order.

Retribution

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg52952#msg52952
« Reply #267 on: April 14, 2010, 12:27:13 am »
Problem is I can't seem to draw my pillars, I'm constantly having to throw out my sundials to stop from discarding.

sSethia

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg52976#msg52976
« Reply #268 on: April 14, 2010, 01:14:31 am »
Problem is I can't seem to draw my pillars, I'm constantly having to throw out my sundials to stop from discarding.
Add one or two more pillars in then. Maybe you're just having very bad luck though.

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg52977#msg52977
« Reply #269 on: April 14, 2010, 01:15:54 am »
That happens sometimes, it is important to know that against some gods there are cards that you will not need.  Here is a quick reference.

Discard Enchant Artifact when playing against: Dark Matter, Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Paradox, Scorpio,

Discard Quintessenece when playing against: Divine Glory, Ferox, Miracle, Paradox

Discard Rain of Fire when playing against: Divine Glory

I hope this helps.

Jallen


Retribution

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg53459#msg53459
« Reply #270 on: April 15, 2010, 12:56:26 am »
That happens sometimes, it is important to know that against some gods there are cards that you will not need.  Here is a quick reference.

Discard Enchant Artifact when playing against: Dark Matter, Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Paradox, Scorpio,

Discard Quintessenece when playing against: Divine Glory, Ferox, Miracle, Paradox

Discard Rain of Fire when playing against: Divine Glory

I hope this helps.

Jallen
I can only keep this in reference if oracle tells me who I'm going to face.

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg53546#msg53546
« Reply #271 on: April 15, 2010, 06:02:17 am »
No, I mean, if you find that you have to discard early in the game because you haven't drawn pillars.  I don't mean remove them from the deck build before-hand.

Retribution

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg53930#msg53930
« Reply #272 on: April 15, 2010, 11:33:20 pm »
No, I mean, if you find that you have to discard early in the game because you haven't drawn pillars.  I don't mean remove them from the deck build before-hand.
But if the oracle tells us what's next, can we substitute a card for it?

Offline Bloodshadow

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg54036#msg54036
« Reply #273 on: April 16, 2010, 03:05:01 am »
No, I mean, if you find that you have to discard early in the game because you haven't drawn pillars.  I don't mean remove them from the deck build before-hand.
But if the oracle tells us what's next, can we substitute a card for it?
Of course you can. For example, if it tells you about Miracle, then take out the creature and permanent control protection cards. It might help to study the decks of the FGs a bit; you can find them on the Wiki. Study them, and know their strategies, strengths and weaknesses; that way you can customize your deck when forewarned by the Oracle.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

jallenw

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg54072#msg54072
« Reply #274 on: April 16, 2010, 04:06:11 am »
My brother is using a mostly non-upgraded version of this deck and has been having trouble.  He told me that his win ratio is around 5% or less. So I decided to do a 25 game run with the completely non-upgraded version of this deck.

This is the deck that I used:



And here are my results:

Time started: 10:15 PM
Electrum Start: 1715
Game 01: Elidnis LOSS
Game 02: Obliterator LOSS
Game 03: Miracle LOSS
Game 04: Divine Glory LOSS
Game 05: Octane LOSS
Game 06: Hermes LOSS
Game 07: Hermes LOSS
Game 08: Incarnate LOSS
Game 09: Obliterator WIN
Game 10: Dream Catcher LOSS
Game 11: Fire Queen WIN Feral Bond
Game 12: Seism LOSS
Game 13: Divine Glory LOSS
Game 14: Obliterator LOSS
Game 15: Paradox WIN Elite Deja Vu x2
Game 16: Graviton LOSS
Game 17: Obliterator LOSS
Game 18: Eternal Phoenix wIN
Game 19: Miracle WIN
Game 20: Eternal Phoenix LOSS
Game 21: Elidnis LOSS (Eternity last card)
Game 22: Paradox WIN
Game 23: Scorpio LOSS
Game 24: Eternal Phoenix LOSS
Game 25: Incarnate (Eternity Last Card)
Electrum Finish: 1829
Time Finished: 11:50 PM

Wins: 6
Losses: 19
Win Ratio: 24%

Electrum Gained: 114
Feral Bond - 1161
Elite Deja Vu - 1157
Elite Deja vu - 1157
Total Profit: 3589
Time Spent: 1 Hour, 35 Minutes
Electrum Per Hour: 2,266

So there you go, bro.  Since you have a couple upgraded cards, you should be able to do better than that on average.  This was actually a bad run, because I got screwed with eternity as my last card twice.  It actually will only happen on average 1 out of 40 games, not 2 out of 25, so the win ration should actually average higher than 24%.

Peace,
Jallen

Offline Marvaddin

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg54109#msg54109
« Reply #275 on: April 16, 2010, 06:26:29 am »
Im using a variation of this deck.

Code: [Select]
52n 52r 592 5c6 5c6 5ia 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 621 621 622 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 74b 74b 77c 7do 7q5 7q5 7q5 7q5
After like 100 games, i probably won like 35-40. Pretty good, but I would like to increase it. The problem is, there are FG that seem simply impossible. For now:

Almost a win: Destiny, Ferox, Fire Queen, Incarnate, Miracle, Neptune, Paradox and Osiris (thanks to the Diamond Shield, I put it in fact to make easier to get some Pharaohs, and already got 2, yay!)

Have a chance: Chaos Lord, Decay, Elidnis, Morte, Scorpio (much better after I put that Purify in deck)

Encountered a few times, not really convinced about the results: Gemini, Graviton

Nearly impossible: Dark Matter (although I got an unexpected win),  Divine Glory, Dream Catcher, Eternal Phoenix, Hermes, Obliterator (also got a win against him), Octane, Rainbow, Seism

Strange element in the deck is the Fractal. I usually use it on Druid, instead of Quintessence. Many Druids = better chances to get a destroy mutant. Also have used in cheap creatures, like skeleton, to increase number of creatures and heal by bonds, Otyughs (seldom), and mutant nymphs, so I could get some useful normal nymphs, like entropy one and air one.

So what should I do to increase victory rate? Im usually in trouble when my hourglass is destroyed, so should I add 2 more EA? Add another fire storm? FFQ? I have air and fire nymphs, should I use? Pulverizer or Lobotomizer could help? And soo should add flying weapons? What are your suggestions?

Thanks.

Edit: adding deck image.

 

blarg: