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askuriel

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg44919#msg44919
« Reply #180 on: March 28, 2010, 11:02:45 pm »
I've played 100 games using exactly the same cards in the OP, except that I started with 13 upgraded cards:
3x Quantum Tower,
1x Fallen Druid,
2x Elite Otyugh,
1x Feral Bond,
1x Elite Queen,
4x Electrum Hourglass,
1x Improved Steal,
and picked up more upgrades along the way (mainly Quantum Towers)

I actually started Half-Blood/FG grinding with a totally unupgraded version of this deck two days ago, but didn't track statistics then.

I've won 45% of my games with the following breakdown

GamesWinLose%
Incarnate550100
Destiny550100
Paradox220100
Gemini110100
Miracle54180
Fire Queen96367
Elidnis85363
Chaos Lord106460
Ferox42250
Morte21150
Seism94544
Scorpio72529
Hermes51420
Rainbow101910
Obliterator2020
Octane3030
Graviton3030
Dark Matter3030
Divine Glory7070

Alphyn

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg45042#msg45042
« Reply #181 on: March 29, 2010, 09:31:32 am »
Any Ideas on adjusting the deck to make it work better after 1.21 patch?

Offline BluePriest

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg45059#msg45059
« Reply #182 on: March 29, 2010, 12:34:14 pm »
the deck sill works fine after the patch. The minor nerfs to some cards arent enoug to make a difference. You just need 1 more quanta in certain situations, not enough to drastically effect this deck.
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jtsarnak

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg45082#msg45082
« Reply #183 on: March 29, 2010, 01:31:11 pm »
I've built this deck and like some others posting on this thread, have had very little success with it.  I have the 4 upgraded hourglasses, nothing else.  I understand Oty's are next, but I was hoping to get a couple wins to facilitate their upping.  Sadly I have yet to win.

I will give the deck the benefit of the doubt and assume I don't really understand how to play it yet.  However, with a single qunit, I'm not sure how this deck can win against any FG with creature control.

If I'm not mistaken, the importance of Fire Queen is that she produces enough critters to actually do the damage necessary to win.  And the importance of Oty is that he is your critter control.

Assuming you draw the quint before you die outright (which seems to be a big assumption), you get to protect one.  To me, this either means you get run over because your Oty died or you get run over because you can't win quick enough when you FQ dies.

Fire Queen snipers the crap out of me, Obliterator used gravity pulls on everything, the Entropy God used mutations on them so they were no longer useful.

I know the nymph deck (the other option I was considering) is very biased towards certain gods, but I'm finding this deck is as well.  I have no doubt upgraded rainbow is the most consistent, but at this point most FGs seem auto-losses with only hourglasses upgraded.

I really need some advice before I throw this thing in the garbage and start all over again (or quit outright at this point).

Krzysiek K.

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg45095#msg45095
« Reply #184 on: March 29, 2010, 02:24:30 pm »
Quote
However, with a single qunit, I'm not sure how this deck can win against any FG with creature control.
As it was said several times in this thread: take out one Steal, add one Quintessence. You can usually get away with single Steal and when you stumble upon a situation where you need more than one, even two won't suffice (Graveyard/Feral Bond/annoying shields spam). On the other hand, you usually can use Quint the turn you can cast it.

From my (very little) experience: first Quint goes on Oty (main early creature control), second goes on Fallen Elf/Druid (main damage dealer). If you have Elf/Druid on table constantly providing some nasty abilities on your side, you can safely bring out Firefly Queen and second Oty (if it wasn't used up in early emergency), because AI will usually focus on other creatures.

Quote
but at this point most FGs seem auto-losses with only hourglasses upgraded
Don't expect extreme success with unupgraded version of this deck. Actually, the fun starts after you have upgraded key 7 cards (Hourglasses, Otys and Druid), so you can get your cards up fast enough, Otys are actually able to eat something annoying and Druid provides useful creatures on a more consistent rate.

Offline BluePriest

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg45111#msg45111
« Reply #185 on: March 29, 2010, 03:10:14 pm »
PYeah, the firefly Queen especially is easier once you get the Oty upped. Heres the strategy you need. Be sure you wait til about 50 health before playing sundials. Dont play your bonewall until necessary. The Firestorm is your best friend. Once FFQ has about 4 Queens out, she will be making tons of fireflys. But use sundials to stop them from damaging you until she gets either a near full board, or you cant stop them anymore. After that, what you need to do is play your bone yard, then Rain fo fire them, and you have a near instant win as your boneyard will get about 60  bones stacked on it. Steal her eagles eye if possible, and use it to kill her queeens as well. You will have much better success once the oty is upgraded because a fingle fire storm will allow you to  eat them, which is a big difference.
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Krzysiek K.

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg45136#msg45136
« Reply #186 on: March 29, 2010, 04:05:14 pm »
Quote
After that, what you need to do is play your bone yard, then Rain fo fire them, and you have a near instant win as your boneyard will get about 60  bones stacked on it. Steal her eagles eye if possible, and use it to kill her queeens as well.
I guess you meant Bone Wall (although having Boneyard at the moment of massive firefly destruction is also very desired).

2 Sexy

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg45423#msg45423
« Reply #187 on: March 30, 2010, 06:40:30 am »
I'm using the deck with upgraded ot, druid, and hourglasses, plus an extra supernova and quintessance.

It wins about 2 out of 7 times, which is not too bad. Would it help if a lot if I upgrade the rest of the cards?

massentropy

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg45487#msg45487
« Reply #188 on: March 30, 2010, 12:22:25 pm »
i'd like to reiterate what a few others have said. i just started this game a couple days ago and decided to go from fire to this deck so i can try the FG. i farmed it and tried completely non upgraded. although it was tough i've been able to kill and have that fund my upgrades. so it *IS* possible. the deck plays VERY defensively before you get stuff upgraded though.  i've had several hour long fights, especially against miracle.

the keys are basically what a few others have said, dont play your defense cards (sundial and dimentional shield) until you absolutely have to.  just sit back until you get the key cards in your hand.  set up a card draw generator to help you find them. for instance, if the FG has any creature control at all (most do) don't play your Otyugh until you can hit it with a Quin at the same time. don't play your eternity until you have an enchant to go with it. if you lose them you are pretty much done for. save RoF for once you set up your boneyard and MAYBE even your shield if it looks like you can create a stasis after you cast it. if you play your bone shield too early you may not be able to protect yourself later.

using this strategy i've been able to hold my own against most of them.  so far i've got 2x Otyugh and 3x hourglasses upgraded and i've got the easy ones (ferox, miracle, incarnate, fire queen) on farm status. just dont let the losses get to you. you WILL lose a lot and there will also be a huge learning curve for this kind of deck. there are a lot of possible combos in it and it takes awhile to learn the synergy how it all meshes together.

Alphyn

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg46068#msg46068
« Reply #189 on: March 31, 2010, 12:53:14 pm »
Just defeated my first FG with elemental mastery! 4 HG, FFQ and 1 oty upped. Thanks to Scaredgirl and everybody who shared tactical advice!

ahniwa

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg46250#msg46250
« Reply #190 on: March 31, 2010, 08:07:32 pm »
Finished like these are why I love this deck. I'm playing a slightly modded version (threw in a Phoenix for fun and to draw enemy fire). Wish it was faster, but it gets results!

(http://www.screenshotdumpster.com/view/m7Gbd56342/ElementsScreen)

Note I hadn't even decked out yet, or had to play my Eternity!

Offline coinich

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg46754#msg46754
« Reply #191 on: April 01, 2010, 06:14:03 pm »
How much does this deck cost to assemble, assuming you already have the upgraded cards?

 

anything
blarg: