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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: tttt on May 09, 2011, 12:45:08 pm

Title: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 09, 2011, 12:45:08 pm
The aim of this thread is to present the results of a test of a Contemporary CCYB mod (Original deck by Amilir (http://elementscommunity.org/forum/index.php/topic,9545.msg121897.html#msg121897)).
Statistics, farming guide and tips will be presented here in the aide of wanna-be FG farmers.

This is the mod I used for the test:

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 77i 7ba 7ba 7ba 7dq 7dq 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80i 8pj


Suggested build for farming FGs:
+1 Permafrost
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 77i 7ba 7ba 7ba 7dq 7dq 7gp 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80i 8pj


It differs from the original CCYB in the following way:
- 3 Shard of Gratitude
- 1 Miracle
+ 2 Sanctuary
+ 1 Protect Artifact
+ 1 Antimatter


~~~
This is the result of my 1000 game test:

(http://img706.imageshack.us/img706/9144/ccybslim1000.jpg)

I do not keep track of game lenght (seconds), TTW or EMs due to the restrictions of my playing time and random AFKing.

FG farming tips:

- keep the FG decks topic (http://elementscommunity.org/forum/index.php/topic,7919.0.html) opened while playing if you don't know what cards they have.
Hard. Beatable if he doesn't go monkey crazy right from the start. Permafrost will stop his overdrive, use AM on the biggest creature if you can't handle it no more, target something with momentum preferably. Quint his creatures so he doesn't Accelerate them if possible, make him accelerate the weaker Armagios. Beware Chimera - he uses it based on total ATK on the field and your HP, so he'll kill you even if you have most of his dragons frozen. He won't accelerate your FFQ, but he will waste the buff on the flies, so play it as early as possible.Medium. Has 4 PC cards. You only have to worry about a mutant with steal/destroy, or a very high damage creature. He will not mutate AMd creatures to some extent if they have a skill. Sometimes you can Quint a very high damage creature after you AM it, giving you all the healing you'll ever need. Consider Fractaling a Lycan if necessary.Hard. If you survive the Black Holes and initial rush, use AMs on Chargers. This way you will get the most from your shield, and will not lose your healing when he starts to use Grav Pulls later on. I decked several times against him - after taking field control I couldn't put out enough damage, and he used Armagios and Grav Pulls to tank. Play Sanctuary ASAP. Also, try to conserve your quanta, e.g. don't use a SN if you don't have the additional :light to play a Sanct, or he might Black Hole you next turn.Easy. Decay is your best friend. He has 4 steals, count them as they go. Steal order is Hourglass>Pulvy>Permafrost>Sanct/Shard>QT. Just be sure to keep your Sanctuary on your side of the field and you'll be OK. He only has 2 Dusks and 2 Lobos for damage. If things get out of hand and he gets a lot of dark quanta, bait his Drains with Fireflies. Enjoy high card drop rate.Easy. No PC, rewind and paradox for CC. Beware of early Chaos Powered Egg Dragons and mutants. Like Chaos Lord, use AM on semi-strong creatures with a skill to avoid mutation.Hard. Immaterial creatures and 12 Explosions, but no CC. You can only win if he gets a bad hand and you get a good one. Permafrost will greatly reduce his damage, try to PA it. Don't forget to evade his Miracle with a FractalHard. Butterfly Effect will ruin you. If you have a strong start and he's late with the BE you have a chance. PA your shield if possible. He has Purple Nymphs, so AM and fireflies are useless in the long run. PA your Permafrost or an Hourglass if you have the quanta to draw heavily. Fractal a Physalia if you see one early and have the quanta to get the poison going.Medium. Early Permafrost and Pulvy help a lot. Try to destroy his towers so he can't grow the spirits and use TU. He will grow the spirits in playing order, you can use AM on a spirit that won't grow for a while that way. Fractaling Crawlers is an option.Hard. 8 Explosions, 4 Firelances, 2 Firestorms. Try to keep your permafrost, tank his explosions with everything else. AM the Ruby Dragons. Fractaling his Phoenix if you have enough :fire can win you the game quickly, bait his Fire Storms with 3 Phoenix at first. PROTIP: The AI also stupidly fractals ash on your side of the field, use it to your advantage.Medium. No CC or PC. You'll win if you can play an early Permafrost. In the first few turns he'll get a Leaf Dragon, then spam 1-2 Jade Dragons. If you have an early AM, save it for the Jade Dragon. He also has 12 Feral Bonds, which can be a problem if your Pulvies are very deep in your deck. Consider fractaling a Giant Frog if you think you can rush him, otherwise save it for Destroyers.Medium. Permafrost will help a lot. AMd EEs will not be frozen and will interfere with your fireflies, but it's worth the healing. Fahrenheits will start to deal enormous damage, try to destroy them ASAP and never AM them.Medium. You need your AMs here and an early Pulvy. Destroy his Grav Towers, AM his Momentumed Creatures. Bait him to TU your FFQ or even your (ungrown) destroyer. If he TUs a bunch of momentumed creatures you're dead. Quint his Momentumed creatures if necessary.Hard. 4 Explosions, 2 Fire Storms and a lot of Momentum. Hope for the best here, it's mostly luck. FFQ is almost useless. You can Fractal his Graviton Firemasters for cheap damage. Use AM on Chargers, and save 1 for a grown Firemaster.Medium. Has 4 steals. Play your permanents without waiting for a PA. You need AM to win, ideally use it on a 12/8 vampired doll, but also on whatever keeps you alive. He can be nasty if he has early steals and gets damage fast, also if you're late with a Sanctuary you might get Nightmared. You can play an early FQ without quint, he might vampire her, but doesn't happen oftenHard. 12 Explosions, 12 Lances and more. He gets damage going very fast, and he deflags everything you put on your side. You need a lot of luck, early FQ+quint and AMs to win.Easy. 8 Bonewalls and 8 Eclipses. Use AM on 6/4 Vampires and then destroy the Eclipse to get -8/3. Don't destroy Graveyards unless he's going to rush you very early with skeletons. You want him to have his side locked with harmless skeletons. Beware decking to Bonewall, use Pulvy on in if nessecary. You can Fractal Bloodsuckers if your Destroyers are deep in your deckHard. 8 Steals, 6 Cloaks, 4 Syphons. There are generally 2 approaches - 1) You are able to PA her QTs early (no dangerous nymphs). I advise you try to make her deck herself in that instance, e.g. let her steal all your Hourglasses. Hourglasses are top target for steal, so in the end you'll have some healing left by SoGs/Sancts and AM. Don't play the Pulvy, she'll steal it and beat your face in with it. 2) You can't PA her QTs early. You can try a later PA if she doesn't have any dangerous nymphs and play as 1), or you can use it on your Pulvy - you'll have to play her like any other FG, and you'll have to rush her and hope she doesn't smother you with steals and dangerous nymphs. PROTIP: if you decide to deck her, be sure she has enough space in her hand to draw more cards, e.g. give her Siphon Life fodder with Fireflies.Easy. You only have to worry about a Crusader targeting your Pulvy. To prevent this, you can use PA on it (safest), deny his light towers or QTs (risky), let him keep his Eternity so that the Crusaders target it (still risky, not sure how the AI chooses target). Or you can just destroy your own Pulvy if you feel the need. He's pretty fast on the draws and the shield will slow you down considerably. It's not advisable to try to deck him, as he will rewind AMed creatures and you'll lose your healing, making the last 5-6 turns very hard.Easy. He can rush with a blessed dragon or wyrm. I suggest using AM on blessed dragons, and using Quintessence on Wyrms to avoid them getting buffed (2x dive damage, but only 1x heal if AMed). You can beat him with a Fractal bomb to avoid his miracle (formula to use miracle is green hp<yellow hp+12), OR use it early if you can and steamroll him.Easy. He has some poison and miracle, but fewer Bone Walls than Incarnate and no Eclipse. Use AM on Dragons. Let him keep his boneyards and he will lock himself with skeletons that can't touch you. The AI will use Plague if you have 3 or more creatures on the field, try not to get your FFQ killed.Easiest FG for the deck. You can lose only if gets a very strong starting hand (a lot of towers) and you get a cluttered hand and have to discard. AM dragons or crawlers, destroy towers if he has few of them.Medium. He has 6 PA and 4 Pulvies. Don't destroy his shield so he wastes a PA on it. If he gets an early unprotected Pulvy, you have 4 options. 1) Play Pulvy+PA. 2) Play Pulvy+Hourglass, he will target the Hourglass first. 3) If he's low on grav quanta, play your Pulvy asap and hope he will not use Destroy. 4) Just deal with it if you have a lot of creatures on the field and can beat him quickly. Best target for AM is momentumed Shriekers and momentumed Dragons. He will burrow the shriekers and you will only heal for 6, but later in the game he won't target them with Grav Pull and you won't lose the heal. If you have a FFQ early, he will waste the Grav Pulls on the Flies and you can use AM on the dragons.Medium. He has 4 explosions and 2 Fire Shields. Counter his Unstable Gasses with Pulverizer, and his EEs with AM and Permafrost. Be careful that you don't lose your creatures to Fire Shield and that you don't get your Pulvy deflaged (use PA on it and have Hourglasses for bait). Like any FG with PC, bait him with QTs, then shards/sancts, then play shield, hourglass and pulvyEasy. He will toss AMed and Frozen creatures, so better not use AM until you have Pulvy out. Optionally fractal Scarabs to get EM.Easy. Destroy his Hourglasses and Aether towers. Use AM on fat creatures before he can twin them, especially Dejas that have't split so you get the double heal. Consider Quinting a very strong creature (>10 ATK) if you don't have AM so you don't get owned. Let him waste his Twins on your FFQ or even ungrown Destroyer if he has stronger creatures.Skip. He has a lot of PC, CC and miracles. Also, the lowest card drop rate of all FGs. Don't waste your time. If you decide to fight him, you'll need an early protected pulvy to counter the Hourglasses. Don't use flies and his hand will clutter with CC cards. Drop Fractal of whatever creature to evade miracleMedium. It's a race against poison. Never AM puffers, and hope your shield freezes them. If you're lucky, you'll be able to AM a dragon for extra healing, but usually you only get crawlers. Rush him in any way possible if he gets a lot of poison on you from the start.Medium. He builds up his damage slowly. If not for the EQs, he would be quite easy. Play your towers 1 by 1, don't play them at all if you have SNs to feed you - just wait for the PA. Both time and earth dragons cost 12 quanta - be prepared with an AM, especially when he hits 12 time (don't waste it on shriekers or golems the round before that). He has 8 rewinds that will simply prevent you from decking. Has only 2 Granite skins, but can possibly heal for +75 with each, so treat it like a miracleMedium. Like Scorpio, it's a race against poison. Permafrost shuts down the scorpions. Destroy Arsenics asap, use AM on Recluses and destroy Eclipse for 10 healing. Also, AM on adrenalined creature is fun, but don't use on scorpions. Losses against him are essencially due to no shield in hand or no quanta to play it
~~~
Optimized farming tips (increase electrum gain per time played):

   - skip immediately (4 FGs): Dream Catcher, Graviton, Hermes, Rainbow. The combination of high difficulty and low card drop rates makes these FGs unfavorable farming targets. Possible exception is Graviton, with decent card drop rate, but you can't say from the beginning if you're going to win, so I recommend a skip.

   - test a couple of turns before skipping (4 FGs): Dark Matter, Divine Glory, Eternal Phoenix, Jezebel. Favorable events - you play an early Sanctuary against Dark Matter; Divine Glory doesn't play a Fire Tower; Eternal Phoenix - you can EM a ruby dragon early, play permafrost+PA early or fractal his phoenix early; Jezebel - PA her QTs and she doesn't have dangerous nymphs on the field.

   - questionable, but worth playing (3 FGs): Akebono - high card drop rate, you can achieve decent win rate once you understand the AI. Chaos Lord - low card drop rate, but hes medium difficulty makes it an acceptable time investment I guess. Scorpio - medium card drop rate, medium difficulty due to poison build-up - usually you win quickly if you win at all, so worth a try.
~~~
Cards that may be valuable addition to the deck:
- a third shield. The deck could use one. There are many to choose from, the most prominent being Jade, Permafrost (yes, a 3rd one) and Dusk, all with pros and cons. You can also try Diamond and Skull.
- a 2nd PA. PA is useful is some match-ups, and totally useless in others. I generally find that 1 is enough to give you a boost in winning % without interfering with the non PC FGs.
- a Purify. Useful against Serket and Scorpio, or it just provides 2 healing. I can't seem to draw it when I need, though, and Serket benefits more frow an earlier shield.
- sundials. Six of them. Remind me of the old days, even if they're kinda crappy now and interfere with AM and Perma.
- nymphs. If you have any, go nuts.

~~~
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: MeetJSquared on May 09, 2011, 05:31:39 pm
I'll be waiting for this.  Been trying CCYB w/various mods.  My most recent being a 40 card version.  -1 SoG, -1 Miracle, +1 Tower, +2 Sanctuary, +2 PA, +1 Improved Steal, +1 Rain of Fire.

I struggle with being able to cut cards out and based on your results, I will try your version out later tonight when I get a chance.  I know that, the less cards, the more efficient it will be.  I find it interesting you only use 3 SoG; I know there are 2 Sanctuary, but the 3 :light sometimes make it tougher to get out early.  But I guess the extra Antimatter helps that?

I am especially anxious for a guide on the tougher FG's such as Hermes, DG, Graviton, etc.  And for some reason I always have a semi-tough time vs. Seism.  Maybe a 50% win rate vs. him at best.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on May 09, 2011, 08:17:54 pm
So do we post our mods as well?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: MeetJSquared on May 09, 2011, 11:38:59 pm
Oh I forgot... has anyone tried a version with Silence?  I know that although it only has a cost of 2 :aether, endgame Fractal depletes all  :aether.Through my grinding yesterday, it felt like I had a few disappointing losses where I was 1 turn away from winning, but the FG would play like 3-4 cards and finish me off first.  It feels it could be a lifesaver card and I'm going to try it with my version later (-1 Steal, +1 Silence) and see how it goes. 
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 10, 2011, 11:19:03 am
I'll be waiting for this.  Been trying CCYB w/various mods.  My most recent being a 40 card version.  -1 SoG, -1 Miracle, +1 Tower, +2 Sanctuary, +2 PA, +1 Improved Steal, +1 Rain of Fire.

I struggle with being able to cut cards out and based on your results, I will try your version out later tonight when I get a chance.  I know that, the less cards, the more efficient it will be.  I find it interesting you only use 3 SoG; I know there are 2 Sanctuary, but the 3 :light sometimes make it tougher to get out early.  But I guess the extra Antimatter helps that?

I am especially anxious for a guide on the tougher FG's such as Hermes, DG, Graviton, etc.  And for some reason I always have a semi-tough time vs. Seism.  Maybe a 50% win rate vs. him at best.
40 cards is a lot, you won't get early SNs, and you probably need more hourglasses.
3 SoGs and 2 Sancts seem enough to me. I have problems with poison, but I don't think more SoGs will deal with the issue. Prolly swap a SoG for a purify for some extra chance against Scorpio, Serket and Morte xD
The *tough* FGs - skip 'em. I played them to get some stats, I don't intend to waste more time on them. Seism - save your QTs until you can PA them. Rely on SNs, play a QT only if your hand is full or you are going to die and need the quanta for something. I put up some tips, you should check them out.

So do we post our mods as well?
mods+stats=win

Oh I forgot... has anyone tried a version with Silence?  I know that although it only has a cost of 2 :aether, endgame Fractal depletes all  :aether.Through my grinding yesterday, it felt like I had a few disappointing losses where I was 1 turn away from winning, but the FG would play like 3-4 cards and finish me off first.  It feels it could be a lifesaver card and I'm going to try it with my version later (-1 Steal, +1 Silence) and see how it goes. 
Silence is near useless, there are better cards for the deck. So is steal, btw XD
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: silux on May 11, 2011, 05:11:22 pm
I found 3 antimatter are really life saving against most fake gods.
Steam machine isn't more effective in growing damage?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Jangoo on May 11, 2011, 05:22:53 pm

I found 3 antimatter are really life saving against most fake gods.
Steam machine isn't more effective in growing damage?
Yeah ... I'd love to use a steam-machine too.
The problem is that it conflicts with Permas high cost of  :water ...
By the time you got the extra 4  :water gathered a destroyer would have already
made up for all the damage a steamer could possibly reach, left aside the destroyer
starts with 7dmg the steamer doesn't even have.

Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: MeetJSquared on May 11, 2011, 05:54:39 pm
I found 3 antimatter are really life saving against most fake gods.
Steam machine isn't more effective in growing damage?
Also, Destroyers are needed for a finishing blow with Fractal.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: silux on May 11, 2011, 06:01:55 pm
Smart!
How about entropy nymphes?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: MeetJSquared on May 11, 2011, 06:33:14 pm
Smart!
How about entropy nymphes?
I think they cost too much to play.  Also, they are susceptible to CC and you wouldn't want to waste a Quintessence on one of them.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 11, 2011, 07:01:01 pm
Steam Machine - tested, not working. It has 0 starting damage and requires constant investing of :fire, which may not be a problem considering you have a FFQ, but more often then not it is. It also breaks Fractal. It also conflicts with :water, as I often find myself in dire need of it to play the Permafrost (even not risking to play a SoG).

Nymphs - I would guess no nymph could *fit* in the deck as is. The best nymph would be :air I would guess, though it conflicts with FFQ. :entropy nymphs is very expensive: 9 :entropy, you risk CC, 4 :entropy to use the skill. That's a total of 13 quanta for 1 use of AM, and 17 for 2 uses. Spell card costs only 6, do the math. You also need it fairly quickly most of the times (miracle, ferox, akebono, etc). :darkness and  :death are unused elements in the deck. Unfortunately those nymphs are meh XD.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Newbiecake on May 11, 2011, 07:03:32 pm
Very similar to my mod. :) I'll be trying this mod for sure after I finish my new statistics for I've GotP Time.

Thank you for this mod and statistics. It's about time CCYB get an update. ;)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 11, 2011, 07:04:37 pm
Very similar to my mod. :) I'll be trying this mod for sure after I finish my new statistics for I've GotP Time.

Thank you for this mod and statistics. It's about time CCYB get an update. ;)
Have you posted mod/stats? If not - pwease do :3
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Newbiecake on May 11, 2011, 11:43:00 pm
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 77i 7ai 7ak 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h
The Nymph variation. I haven't collected statistics for CCYB ever.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on May 12, 2011, 12:28:18 am
Current Variant:

Code: [Select]
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Past Variants:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ai 7ak 7dq 7dq 7gp 7gp 7k6 7k6 7q5 7q5 7q5 80h 80h 80i

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ai 7ak 7dq 7dq 7gp 7gp 7k6 7q5 7q5 7q5 80h 80h 80i
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 71c 74a 77f 77f 7ai 7ak 7dq 7dq 7gp 7gp 7k6 7q5 7q5 7q5 7t9 80h 80h 80j
(Before Sanctuary)
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 71c 74a 77f 77f 7ak 7dq 7dq 7gp 7gp 7q5 7q5 80h 80h 80j
Hmmm... I have more but unfortunately I lost the deck codes it seems, and I can't really remember them
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Newbiecake on May 12, 2011, 01:03:50 am
Current Variant:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ai 7ak 7dq 7dq 7gp 7gp 7k6 7q5 7q5 7q5 80h 80h 80i
Past Variants:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 71c 74a 77f 77f 7ai 7ak 7dq 7dq 7gp 7gp 7k6 7q5 7q5 7q5 7t9 80h 80h 80j
(Before Sanctuary)
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 71c 74a 77f 77f 7ak 7dq 7dq 7gp 7gp 7q5 7q5 80h 80h 80j
Hmmm... I have more but unfortunately I lost the deck codes it seems, and I can't really remember them
For your current varient, I think you're missing your Queen? Where are you getting your  :fire to Fractal?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on May 12, 2011, 01:06:55 am
I don't fractal with the queen anymore, the Fireflies just constantly get in the way too much... Fractal is mainly for bonewalls, and helps replace mindgate if it's at the bottom, because it has little difference, and might actually be better because I have the quanta to play it
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 12, 2011, 09:03:28 am
Current Variant:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ai 7ak 7dq 7dq 7gp 7gp 7k6 7q5 7q5 7q5 80h 80h 80i
I think 1 sanctuary is too little, it's a game winner against Decay and Dark Matter.
Improved heal good for poison and EMs I guess? It's one of the better cards for the deck.
Jade Shield - this would be overall the best 3rd shield in the deck. I am also trying out Dusk as it uses available quanta, for Jade seems stronger.
Deck seems solid, if a bit too fat for my taste XD Don't you have any stats?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on May 12, 2011, 10:02:23 am
This is what I've currently built and am enjoying playing:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 77f 77f 77i 7ap 7dq 7dq 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80h
EDIT: Thanks to winning an Air Nymph literally as I finished writing this post, finally allowing me to get rid of the FFQ (which just annoys me xD), I made the following modifications: -1 FFQ, -1 Mitosis, +1 Air Nymph, +1 Improved Dusk

True I no longer have any simple antimatter spells, but when I do get the nymph out, I also normally have it + shard of rediness + quint which is simply a game winner in most situations. For example, I beat Scorpio when I was on a poison count of 42 and still got an EM!

Old
The mitosis is the other reason for making SoR  more viable and not for a single specific use; if you get really lucky and get all the right cards to use it on a lava destroyer you'll probably win very easily: spam already high attack creature that can then grow. And if you don't get that lucky, you can always spam extra fireflies.

I tried working on a mitosis lava destroyer with readiness and quintessence deck but the number of cards involved makes it tricky and doesn't leave much room for anything else. Incredibly powerful if you pull it off though.

In another deck I tried, I slaughtered Miracle when I TU'd one of his light dragons and then spammed it whilst hiding behind my phase shields: I'm still convinced a Mitosis+SoR combo has good potential for an anti-FG strategy.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 12, 2011, 06:04:28 pm
block of text
Congrats on the :air nymph! And :entropy? Oh boy! Take some stats pls and post!
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on May 12, 2011, 07:25:29 pm
Current Variant:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ai 7ak 7dq 7dq 7gp 7gp 7k6 7q5 7q5 7q5 80h 80h 80i
I think 1 sanctuary is too little, it's a game winner against Decay and Dark Matter.
Improved heal good for poison and EMs I guess? It's one of the better cards for the deck.
Jade Shield - this would be overall the best 3rd shield in the deck. I am also trying out Dusk as it uses available quanta, for Jade seems stronger.
Deck seems solid, if a bit too fat for my taste XD Don't you have any stats?
I only tried it yesturday... and if you thought that was fat look below for my past decks (the one right belw). 40 cards ftw lawl. Also PA doesn't really seem necessary, though at times I would KILL for one (Seism and Lionheart to be exact, though protected permafrost has saved me sometimes)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: MeetJSquared on May 12, 2011, 10:22:23 pm
I keep going back and forth with a 35-36 card build.  Sometimes I think I need only 1 PA, then I end up going against Jezebel and Seism and decide I need another.  All I know is the 3rd Antimatter helps a lot in most cases.

Today, I'm going to try some variants with Unstoppable, Alfatoxin, and Jade Shield.  I'm not sure off the top of my head which FGs they'll help the most against or if they're necessary against those FGs.

@Noobiecakes: I'm going to see how I like these variations, but can I have some input of how you felt with those variations containing Unstoppable/Alfatoxin/Jade Shield?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Newbiecake on May 12, 2011, 10:44:18 pm
I keep going back and forth with a 35-36 card build.  Sometimes I think I need only 1 PA, then I end up going against Jezebel and Seism and decide I need another.  All I know is the 3rd Antimatter helps a lot in most cases.

Today, I'm going to try some variants with Unstoppable, Alfatoxin, and Jade Shield.  I'm not sure off the top of my head which FGs they'll help the most against or if they're necessary against those FGs.

@Noobiecakes: I'm going to see how I like these variations, but can I have some input of how you felt with those variations containing Unstoppable/Alfatoxin/Jade Shield?
-Unstoppable is unnecessary. You don't have to worry about shield effects because your Pulverizer is going to do its job pretty well in most cases. (with the exception of Jade and Mirror Shield).
-Aflatoxin is again a nice touch, but it is not a key component of CCYB and rarely saves you against gods like Dark Matter, Graviton, or swarm gods (Osiris, FFQ) anyways. A PA'ed Permafrost will do.
-Jade Shield is a shutdown for Decay, Hecate, and Octane (they have Steals and Decay has Siphon Life), but with a PA, a PA Permafrost will do you better against gods with Explosion; those gods usually have high damage creatures so Jade Shield won't make much of a different, while the freeze effect of Permafrost is HUGE. If you decide to play with PA, which I recommend (good for PA'ing Jessie's QTs and your own QTs against Seism), then take out Jade Shield, because your FFQ is using lots of  :life quanta already.
HOWEVER, if you're using the Nymph variation, then it is your choice if you want to keep Jade Shield or not; you have no  :life usage at all if you go with the Air Nymph instead of FFQ. Also take out Fractal, obviously.


Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on May 12, 2011, 11:22:41 pm
I disagree, unstoppable is mainly to get through bonewall because otherwise it is EXTREMELY tough to get damage through them
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: MeetJSquared on May 12, 2011, 11:25:47 pm
Thanks for the quick response!  I didn't realize TheForbiddenOracle made the original post with the variants, but regardless, your input is appreciated.  Looks like I'm going to stick with the variation I'm currently using.  I will try a Nymph version if I get lucky enough.  I only have  :entropy and  :darkness atm...
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: siriosirio on May 17, 2011, 07:40:55 pm
very nice tread, i have to UP some cards and i go to test it
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: omegareaper7 on May 17, 2011, 08:12:08 pm
I disagree, unstoppable is mainly to get through bonewall because otherwise it is EXTREMELY tough to get damage through them
If available, air nymph, enough said.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on May 18, 2011, 10:00:46 am
Yea Air Nymph is epicly useful... Only problem is gods that use reflective shields. I decked out versus miracle as I couldnt get enough damage from my Lava destroyers in between all the miracles. You have to use the pulvy to destroy his light pillars and then get lucky on what turns he has 12 light quanta stored up.

I still wanna get mitosis in the deck somehow... mitosis Elite Chargers are EPIC.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 18, 2011, 01:22:21 pm
I still wanna get mitosis in the deck somehow... mitosis Elite Chargers are EPIC.
Mitosis+SoR
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on May 19, 2011, 07:46:57 am
Problem is it then the deck starts gettingn bigger and bigger

I use SoR with entropy nymph, air nymph, and mitosis so realistically need 3 of them which takes up a bit of space in combinationm with the cratures and all the other stuff required just for staying alive...

This is what I'm going with atm which seems pretty decent.
Code: [Select]
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Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 19, 2011, 08:52:32 am
Problem is it then the deck starts gettingn bigger and bigger

I use SoR with entropy nymph, air nymph, and mitosis so realistically need 3 of them which takes up a bit of space in combinationm with the cratures and all the other stuff required just for staying alive...

This is what I'm going with atm which seems pretty decent.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7ap 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h
Why 3 SoRs but only 2 nymphs? Is the 3rd SoR for mitosing Destroyers? I think 2 SoRs is more then enough anyway. Also, drop the grav shield and perhaps the PA if you are getting a lot of bad hands.

I'm currently using +Permafrost to OP deck, works great.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Colossus on May 20, 2011, 02:14:39 am
I'm using a very very small mod to your original version, tttt.

Now that you know what I'm using.

I have a Purple Nymph, and I see others using them in their decks. Can anyone show stats with a Purple Nymph, versus the 2-3 antimatter version?

I don't want the Air Nymph used though, as I don't have one and it'd change the numbers.

I can't figure out if I should use my Nymph, or just use the antimatters is my question?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Bonestorm on May 20, 2011, 02:01:35 pm
Strange to see no Jade Shield in the OP deck tttt, I know you've spewed out a ton of CCYB mods on the original CCYB thread so you've obviously tried more than the 7 or 8 mods I have, I was just wondering when/how you concluded Jade Shield wasn't a significant enough addition ???

~What I've settled at (I don't quit or look to quit any games using this.) Regardless of whether some remove it as preference or quanta balance, I'd just like to point out that I've always found Miracle as fine with 2 Sanc.

Code: [Select]
5p0 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ak 7dq 7dq 7gp 7gp 7k2 7k6 7k6 7q5 7q5 7q5 80h 80h 80i
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 20, 2011, 02:57:55 pm
^ I have Jade listed in the optional cards, but I play with 3 Permafrosts instead of 2 Permafs+ Jade XD. Miracle is playable with the Sancts, but overall I don't like. If I'm losing the game due to damage despite my healing, Miracle is unlikely to change the course of the battle.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: silux on May 20, 2011, 10:28:41 pm
3 antimatter are more worthy than a entropy nymph;
more reliable and cheap to play.
Sometimes I use entropy nymph just to 'quint' other weaker creatures and then revert the attack when I need damage.
The AI will unlikely target a firefly queen with -3 attack

At least 1 PA is essential; win condition against decay(sanctuary), seism, jezebel and it helps with other FGs.
Firefly queen synergises pretty well with steam machine.
Jade shield is a win against Octane and Decay :P
Phase shield helps early survival and ending masteries!
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on May 21, 2011, 07:04:15 am
Problem is it then the deck starts gettingn bigger and bigger

I use SoR with entropy nymph, air nymph, and mitosis so realistically need 3 of them which takes up a bit of space in combinationm with the cratures and all the other stuff required just for staying alive...

This is what I'm going with atm which seems pretty decent.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7ap 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h
Why 3 SoRs but only 2 nymphs? Is the 3rd SoR for mitosing Destroyers? I think 2 SoRs is more then enough anyway. Also, drop the grav shield and perhaps the PA if you are getting a lot of bad hands.

I'm currently using +Permafrost to OP deck, works great.
Yea I dropped the mitosis and 3rd SoR - it was just soemtimes annoying to be beaten on deckout by miracle when I had a clear advantage. Another addition I toyed with was eternity+flyingweapon+SoR; get that and a mitosis creature out and you can never deck out!

As others have said, the PA is also important - I tried running without it a few times and found it was really a nice card to have sometimes and good for peace of mind.

As for the grav shield, no way am I dropping it. It has saved me too many times to count. If I block their higher damage creatures, so only the smaller ones can attack and my SoG and Sanctuaries takes care of it until my Purple Nymph appears and owns everything. Osiris most often can't damage you at all if you have a grav shield and destroy his trebuchets, and the new god with anubi, crusaders and hourglasses cannot get through the shield at all if he (inevitably) endows his crusaders.

Seriously, I even toyed with dropping another permafrost for another grav shield... Whilst jade shield is good for octane and decay, they're also not particularly hard to beat without it so I didn't think it's worth it.

I have a Purple Nymph, and I see others using them in their decks. Can anyone show stats with a Purple Nymph, versus the 2-3 antimatter version?
I don't want the Air Nymph used though, as I don't have one and it'd change the numbers.
I can't figure out if I should use my Nymph, or just use the antimatters is my question?
I often wondered about that too. The thing is, I'm only using SoR and Entropy Nymph now because the shard can also be used on my air nymph. I tried a combination with just one shard and one entropy nymph but that made the shard tied with one specific card which wasn't particularly economical. Now that it has more than one use, I think it's more of a viable choice.
The main thing I like about the entropy nymph is if you managed to get it out SoR and quint, you nearly always win the game: it was awesome beating Scorpio with a poison count of 42 and still getting an EM ;)
Summary: Only use Nymph+SoR if you have another creature you can use another SoR on too; perhaps mitosis?

This is what I'm using now:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Electrum on May 26, 2011, 04:09:30 pm
I was thinking about doing +1 PA, +3 Liquid Shadow, +1 Aflatoxin.

This would use up some otherwise unused quanta, help with some of the Gods with PC, and give a better chance at gods like Jez where you need a PA early.  The liquid shadow would work for extra damage with AM and be great against gravity FGs with their high health.  Alfatoxin just helps muddy their field.

What do you guys think?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on May 26, 2011, 07:08:30 pm
I was thinking about doing +1 PA, +3 Liquid Shadow, +1 Aflatoxin.

This would use up some otherwise unused quanta, help with some of the Gods with PC, and give a better chance at gods like Jez where you need a PA early.  The liquid shadow would work for extra damage with AM and be great against gravity FGs with their high health.  Alfatoxin just helps muddy their field.

What do you guys think?
Aflatoxin is used in a wide variety of CCYBs, PA is debatable, LS is interesting but 3 should definitely be trimmed down to 1, at most 2 because you already have trouble brining out antimatter and that's with the :entropy mark
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Bhlewos on May 26, 2011, 07:25:23 pm
Love this deck, much more effective than the old one. I've got all the cards and am working towards a +1 Jade Shield variant.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: MeetJSquared on May 26, 2011, 07:42:29 pm
This is what I'm using now:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h
I really want to use this version, but I don't have  :air Nymph and the Oracle has been stingy with me the last month.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Electrum on May 26, 2011, 08:41:15 pm
Aflatoxin is used in a wide variety of CCYBs, PA is debatable, LS is interesting but 3 should definitely be trimmed down to 1, at most 2 because you already have trouble brining out antimatter and that's with the :entropy mark
I would say 2.  8 Darkness quanta isn't too bad, especially since you don't use it elsewhere.  Since you wouldn't want to use it unless you have AM, though, it doesn't make sense to have 3, I suppose. 
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: MeetJSquared on May 26, 2011, 10:02:46 pm
Aflatoxin is used in a wide variety of CCYBs, PA is debatable, LS is interesting but 3 should definitely be trimmed down to 1, at most 2 because you already have trouble brining out antimatter and that's with the :entropy mark
If you're running 3 IA, then 2 LS is good.  If only 2 IA, then probably just 1.

And for some reason, I can't get myself to run just 1 PA.

Will try out Alfatoxin in my deck today.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on May 26, 2011, 11:11:50 pm
New variant:

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Debating whether I should add another antimatter or not, thoughts?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on May 27, 2011, 05:59:11 am
This is what I'm using now:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h
I really want to use this version, but I don't have  :air Nymph and the Oracle has been stingy with me the last month.
Hehe, most recently the oracle has been a great help to me - a nice change after months of bugger all...

I got another entropy nymph and put that in as well - if you can get one of them out early, you normally win so doubling the odds seems a good bet.

I also eventually worked out a decent way to get my Dark nymph in there for some triple nymph action. ;)

Adding a mind gate for fun also sometiems pays off :P

New Mod - definitely my favourite and most consistent so far.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 6ug 749 77f 77f 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 7to 80h 80h 80hEdit: Whoah, nice! I just decked out Rainbow :D

(http://img.hobowars.com/fn_photos/l_381556_DeckoutRainbow.JPG)
And sorry about the crappy picture quality!

It was a ridiculously close game - I was on 3hp at one time... In case you're wondering how I kept the ice shield, I basically played it only when I absolutely had to for fear of it being stolen or destroyed. If he'd stolen it and frozen my entropy nymph at all...
 
Edit 2: Haha, been playing this on and off during the day and just beat Akebono too. Got fairly lucky with my cards, but who said the grav shield wasn't worth it? Blocked all his attacks, antimatter nymph, then liquid shadow as lobotomizer. ;)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on May 28, 2011, 08:06:28 am
good topic !

btw miracle plays pegase no wyrms
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on May 28, 2011, 08:30:47 am
Otherwise when you say we can add nymph whats one are you talking ? Maybe -1 AM +1 Purple nymph ?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on May 28, 2011, 11:36:13 pm
another thing ! decay has 2 ECLIPSE for damage no dusk ;)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 29, 2011, 08:10:43 am
another thing ! decay has 2 ECLIPSE for damage no dusk ;)
FG farming tips:

- keep the FG decks topic (http://elementscommunity.org/forum/index.php/topic,7919.0.html) opened while playing if you don't know what cards they have.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on May 29, 2011, 08:46:25 am
I know he has also dusk but Dusk doesn't do damage does it ?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on May 29, 2011, 11:57:34 am
Hmmm, I've heard adding a Dusk Shield in also helps... has anyone considered it?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on May 29, 2011, 12:54:14 pm
Hmmm, I've heard adding a Dusk Shield in also helps... has anyone considered it?
Yep, I've played a lot of games with 2 Permafrosts + 1 Dusk, but overall I prefer 3 Permafrosts.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Higurashi on May 31, 2011, 05:16:10 pm
I like this version, and the guide is adequate. I spot a lot of mistakes, but they're mostly spelling and grammar. I have to note, however, that Incarnate doesn't have any Recluses for you to Fractal.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on June 01, 2011, 10:15:05 am
I like this version, and the guide is adequate. I spot a lot of mistakes, but they're mostly spelling and grammar. I have to note, however, that Incarnate doesn't have any Recluses for you to Fractal.
I  like this version, and the guide is extraordinarily ingeniuos and profoundly enlightening. I spot a lot of Fractaled Recluses on your feis.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Bhlewos on June 01, 2011, 10:42:50 pm
Been using the 3 Permafrost variant, and I don't know if it's just a bad luck streak but lately my win rate has dropped. Often I find myself with one or 2 Permafrosts against an FG with low attack creatures and I'm always a few water quanta short. I'm going to switch to the +1 Dusk variant and see if that helps...or maybe a Fog.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: siriosirio on June 03, 2011, 05:08:57 pm
compliment tttt this deck works great and very very nice topic, hard work and most time spend but theoutcome is great
+ RP  ;)
ps: thanks for this variant of CCWB
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Bhlewos on June 06, 2011, 09:26:39 pm
After losing two frustrating games to Scorpio, I switched to a Purify variant. As luck would have it Scorpio turned out to be my next opponent; I barely managed to outrush him, finally beating my last False God. =]

Of course the AI also didn't draw any Physalias till the last turn...
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Colossus on June 07, 2011, 01:28:39 am
I have a Purple Nymph, and I see others using them in their decks. Can anyone show stats with a Purple Nymph, versus the 2-3 antimatter version?
I don't want the Air Nymph used though, as I don't have one and it'd change the numbers.
I can't figure out if I should use my Nymph, or just use the antimatters is my question?
I often wondered about that too. The thing is, I'm only using SoR and Entropy Nymph now because the shard can also be used on my air nymph. I tried a combination with just one shard and one entropy nymph but that made the shard tied with one specific card which wasn't particularly economical. Now that it has more than one use, I think it's more of a viable choice.
The main thing I like about the entropy nymph is if you managed to get it out SoR and quint, you nearly always win the game: it was awesome beating Scorpio with a poison count of 42 and still getting an EM ;)
Summary: Only use Nymph+SoR if you have another creature you can use another SoR on too; perhaps mitosis?

This is what I'm using now:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 749 77f 77f 77i 7dq 7dq 7gp 7gp 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80h
Sorry that I didn't reply to this sooner, I tried once and had connection issues.

Anyways, thank you for your answer! I run a slight modded version of yours actually. Queen filling in for Air Nymph, and I have two Purple Nymphs and took another card out. But thanks for the idea!
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on June 07, 2011, 08:25:46 am
Sorry that I didn't reply to this sooner, I tried once and had connection issues.

Anyways, thank you for your answer! I run a slight modded version of yours actually. Queen filling in for Air Nymph, and I have two Purple Nymphs and took another card out. But thanks for the idea!


Haha, no problem. As luck would have it, i too found another entropy nymph recently and added that in too.

The changes I've made to the version you posted: -1 Lava Destroyer, -1 Protect artifact, +1 entropy nymph, +1 dark nymph (Yea I went nymph crazy now that i seem to finally have a use for them at all xD)

Given i now have a good chance  of getting an entropy nymph earlier on, the dark nymph helps speed things up damage wise and tricks gods such as miracle which don't allow for damage their own creatures cause before playing miracles. He also works as a useful lobotomise. ;)

What other card did you get rid of btw? I really didn't want to have to get rid of the protect artifact but it seemed a lot more circumstantial than the rest...
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Colossus on June 07, 2011, 11:59:23 am
Haha, no problem. As luck would have it, i too found another entropy nymph recently and added that in too.

The changes I've made to the version you posted: -1 Lava Destroyer, -1 Protect artifact, +1 entropy nymph, +1 dark nymph (Yea I went nymph crazy now that i seem to finally have a use for them at all xD)

Given i now have a good chance  of getting an entropy nymph earlier on, the dark nymph helps speed things up damage wise and tricks gods such as miracle which don't allow for damage their own creatures cause before playing miracles. He also works as a useful lobotomise. ;)

What other card did you get rid of btw? I really didn't want to have to get rid of the protect artifact but it seemed a lot more circumstantial than the rest...
I got rid of the PA also. So far the only god I wished I really really had it for quickly enough was Seism and that's a luck based thing anyways. Yeah DG and others would be a little easier with a PA, but I didn't think it was a game clincher in the games I played without it so far.

I wish I had the Dark Nymph on my main account and not one of my alts. I would so add her in like you did. The Air Nymph is sadly still elusive to me after all of this time.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: gourgou on June 09, 2011, 11:59:50 am
I really love this version,tried it and is better than any other i tried so far.I have added a PA and a Green Nymph,which saved my butt
many times so far, i use adrenaline either on antimattered creatures for extra healing or on fireflies for extra damage depending the situation.
I am thinking to change her for fire nymph for extra CC.What do you guys think?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on June 09, 2011, 01:12:52 pm
Fire nymph does indeed sound good for CC, however won't it already conflict with Lava Destroyers? That'd be my main worry.

I imagine your green nymph is probably more useful for antimatter heal spam and firefly attacks.

I suppose you could replace (at least one) lava destroyer with Life growing creatures to free up the space for your fire nymph.

The more I think about it, the more I want a fire nymph!

Give it a try!
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Jenkar on June 11, 2011, 04:51:28 am
Some info - Lionheart loves endowing pulvies. I never saw him endow eternity if i had an unprotected pulvie out.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on June 12, 2011, 06:15:15 am
Not always - he's been fairly hit and miss with me in that regard.

You either need to enchant the pulvy or just wait until his field is full before playing it.

He's also another of the reasons I have a gravity shield as after endowing, none of his creatures get any attacks through; he's like Osiris before Catapults. He can still pump out a few Scarabs if he has the space but that means his max damage is 15+weapon before they too get pwnt by the grav shield.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Bhlewos on June 13, 2011, 10:17:55 pm
Just wondering what people think of about the Nymph CCYB vs. the CCYB in the original post. Because a Nymph with a repeatable costless ability might sound good on paper, but I'm imagining three cards required for the combo (Nymph, SoR, Quint), and sometimes the one turn you need to wait before you use the ability can slow you down critically. Which is "better" (more consistent wins)? The one with Nymphs or the one with Spells?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Higurashi on June 13, 2011, 10:30:14 pm
In my experience, one played AM is often enough to win with CCYB due to usually fast offense. In other words, you're better off using Nymphs in a slower deck than CCYB. If you do wanna give CCYB more stall, you still need several copies of the Nymphs (Purple, to be specific), in order to draw it fast enough consistently. SoR isn't worth the card space, even if it speeds up the Nymph usage. It's smarter to aim for either speed or stall, not in between, and especially not lose card advantage in either case.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on June 14, 2011, 08:40:40 am
On the other hand, I have played a good few games where if I didn't have spammable antimatter, I most likely would have lost.

It is true, there are games where a cheaper spell rather than a nymph would have tipped the balance, but it is equally true that once it's out, you're practically guaranteed to win and normally with an EM too. The entropy nymph also improves your chance versus a couple of other gods where the spells might be easily counteracted.

Long story short, I think 'consistent wins' are about the same: CCYB beats fewer gods faster, whilst nymphs make a few more easier but also make the early game a little harder. To be honest, I'm use nymphs now because it makes the grind a bit more interesting! :P
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: frisbee1989 on June 14, 2011, 10:34:45 pm
Thanks for the mod and the guide. I love the version in the OP. One thing you can add to the guide for Lionheart, if you have a slow start and are going the deckout route, you can quint the creatures you antimatter that way he can't rewind them, making the last 5 rounds easier to handle. Same thing for jezebelle if she manages to get an entropy nymph before you can PA her towers.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on June 15, 2011, 04:24:29 pm
I agree but just a precision it's the last 3 rounds which are hard cuz FG draw 2 cards each turns
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Opsinis on June 17, 2011, 06:25:16 am
I read the first couple posts in this thread, but I haven't the time to read the entire thing, so if this has been said, sorry.

It was said that another shield could be used. I thought the Skull Shield would be terrific. In this deck, death quantum isn't used, although those who use aflatoxin do use death. The buckler would also help with CC (I know it is CCYB, but permafrost isn't counted, and I don't want to plunge into a huge discussion on what is and isn't CC)--or, I reduction of damage, which could be considered "healing."

That's just my thought.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on June 17, 2011, 08:54:24 am
Opsinis - skull buckler is kinda crappy. If you want a cheap shield you should use Fog. The proc rate of the bucklers is too little.
frisbee1989 & ralouf1 - I meant that the last *5* cards of the fight were tough, which is not 5 rounds with the FGs draw rate :] If you're going for the deckout, Quintining the AMed creatures is reasonable.
On the nymph thing - if you want overall consistency, you want 2 copies of the card in the deck. Which means 2 nymphs (entropy ones). So you get a dead card there. I like the 3 AM variant, I have  an entropy nymph but I don't think I'll ever use it.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Higurashi on June 17, 2011, 09:00:39 am
Skull Shield is a decent option in a timebow with lots of healing and hard CC (Oty reduces damage taken, Firestorm lowers HP to increase its success), but CCYB is too aggressive in my experience.

Afla is decent though, but my experience is that it mostly raises winrate against easy FG's at the expense of making it less reliable overall (due to being fatter). I.e. not quite worth it.

I've also tried Dusk and Fog with little success. The reason for this is that if you get set up with AM's and Perma, you will likely win most matches. If you don't, Fog or Dusk isn't going to give you enough time to get there due to how the FG's damage ramps up over time.

As for the name of CCYB, it basically just comments on the lack of hard CC. AM is one of the top CC cards, after all x)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Malao on June 17, 2011, 10:37:33 am
Hey tttt why is darkness not included in the deck?? and also whats the minimum for me to have upped to use this deck effectively against FGs
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: tttt on June 17, 2011, 02:00:11 pm
Hey tttt why is darkness not included in the deck?? and also whats the minimum for me to have upped to use this deck effectively against FGs
If a card is not in the deck, it's not there because it doesn't offer an improvement.
The more upgraded cards, the better, but basically you have to up all the cards, or at least a significant amount. If you don't have the cards, try some unuped decks for FG farming.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: wavedash on June 17, 2011, 03:00:07 pm
Improved Steal was / is used by some people, but it's pretty situational, easily becomes a dead card, and you have a god damn Pulverizer anyways. Liquid Shadow is also in the same boat, used either on an enemies's Antimattered creature, creature with a powerful ability (Gravity Nymphs, for example, but you're not winning against that God anyways), or a huge Lava Destroyer for EMs.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: omegareaper7 on June 17, 2011, 03:07:03 pm
Steal CAN be handy against certain gods. IE graviton, obliterator in case of early, unprotected pulvy. Its especially handy in case you don't get an early pulverizer.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Antervis on June 17, 2011, 05:25:41 pm
You make this deck much more effective adding two momentum cards
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on June 18, 2011, 06:27:03 am
On the nymph thing - if you want overall consistency, you want 2 copies of the card in the deck. Which means 2 nymphs (entropy ones). So you get a dead card there. I like the 3 AM variant, I have  an entropy nymph but I don't think I'll ever use it.
1 dead card is worth it if the first one pretty much guarantees you victory imo. ;)

In fact I'd even think I'd rather have 2 entropy nymphs than 2 Permafrosts...

Also, why is everyone talking about Fog/Dusk/Skull shield? Gravity shield has saved me more times that I care to think and makes Akebono, Osiris, and Lionheart amongst others, a piece of cake. You block all those early pesky dragons/abyss crawlers/archangels etc whilst your shards outheal the smaller creatures. Ok, it might conflict with pulverizer, but it's only a mere 3 grav quanta...
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: wavedash on June 18, 2011, 06:58:40 am
I'm thinking about dropping my Jade Shield for a Gravity, actually. Anyone else feeling underwhelmed by the Jade Shield lately?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: pikachufan2164 on June 18, 2011, 08:01:03 am
I'm thinking about dropping my Jade Shield for a Gravity, actually. Anyone else feeling underwhelmed by the Jade Shield lately?
I play a variant with Aflatoxin, so I like the safety of having a third shield to set up the lockdown faster. Jade also helps a bit against annoying PC FGs like Eternal Phoenix and Dream Catcher, since their creatures are small enough that Jade blocks a whole bunch of damage.

Gravity Shield will cause complications with Antimatter, if I recall correctly. It will block Antimattered creatures if their HP is at least 6.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Jenkar on June 18, 2011, 08:03:37 am
Question :  :death nymph?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: pikachufan2164 on June 18, 2011, 08:26:44 am
Question :  :death nymph?
Aflatoxin is easier to achieve a lockdown with (it doesn't require the extra :death quanta to bring out and activate, is not susceptible to CC, and you rarely need to use it more than once. If you wanted actual hard CC, then Oty is an option. It will put some strain of :gravity quanta, though.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on June 18, 2011, 09:33:43 am
This deck is perfect as he is I think
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: wavedash on June 18, 2011, 03:16:54 pm
I play a variant with Aflatoxin, so I like the safety of having a third shield to set up the lockdown faster. Jade also helps a bit against annoying PC FGs like Eternal Phoenix and Dream Catcher, since their creatures are small enough that Jade blocks a whole bunch of damage.

Gravity Shield will cause complications with Antimatter, if I recall correctly. It will block Antimattered creatures if their HP is at least 6.
Very good points, I'd forgotten about Antimatter. Pain in the ass in my Graviton-specific variant.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Terrilocks on June 19, 2011, 05:28:19 am
I play a variant with Aflatoxin, so I like the safety of having a third shield to set up the lockdown faster. Jade also helps a bit against annoying PC FGs like Eternal Phoenix and Dream Catcher, since their creatures are small enough that Jade blocks a whole bunch of damage.

Gravity Shield will cause complications with Antimatter, if I recall correctly. It will block Antimattered creatures if their HP is at least 6.
Very good points, I'd forgotten about Antimatter. Pain in the ass in my Graviton-specific variant.
That's where my entropy nymphs come in :P

Keep the grav shield up until you can overwhelm them with antimatter then replace it with permafrost. I use it mainly as a temporary early-game saving device but it almost entirely blocks the damage of a few gods; particulary useful versus elidnis and her immortal growing creatures amongst the others I have mentioned. I suppose if you're only using spells though, that might cause some problems.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Picheleiro on June 25, 2011, 12:49:49 pm
Would be lovely a link to this thread next to CCYB classic deck in False God Decks Upgraded.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Jocko on July 03, 2011, 06:50:12 pm
Great post, really well done guide, and its truly effective. Good work
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Rember on July 10, 2011, 09:09:03 am
Oh hey, this is almost on page 2... have some stats.

  deck     CCYB   
  players     Rember   
  version    1.272 
  win-rate     60.5%   
  $ track ?    enabled 
  win-rate (n)     57.72%   
  games    200 
  Score/h     716   
  win-loss-(EM)     121-79-(36)   
  Score/h (n)    669   
  time (h:m:s)     12:31:09   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html)    4436   
  min/game     03:45   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html)    4265   
      Statmastaâ„¢4000                                                                *assumed card-spin/win: 35%      

"
  score/h  FGei(c)   Statmastaâ„¢4000    wins losses skips EM/Wins
   967
   -6
   216
   1152
   1100
   -185
   -1296
   1301
   263
   866
   1229
   881
   -934
   1265   
   -176
   1118
   -586
   518
   988
   844
   1222
   311
   988
   1070
   917
   146
   -53
   583
   658
   6492
   1605
   2102
   5240
   5519
   1513
   -1296
   6490
   3563
   5227
   6384
   5584
   -934
   6290   
   1593
   5637
   -586
   3227
   5758
   4377
   5848
   3383
   5990
   5093
   4650
   2251
   2152
   4535
   5470
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   6
   2
   2
   8
   9 
   1
   
   4
   4
   7
   7
   5
   
   3
   2
   7
   
   5
   8
   6
   6
   2
   4
   8
   4
   1
   1
   2
   7
    2
    6
    3
   
    2 
    4
    6
   
    7
    2
   
    2
    3
    1
    8
    1
    6
    3
    1
    2
   
    3
    2
    1
    1
    2
    3
    2
    6
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     
     
     6
     5
     
     
     2
     
     
     2
     
     
     2
     
     3
     
     1
     
     3
     3
     
     1
     6
     2
     
     
     
     
"      
      
I'm basically using what's posted here, but without the PA.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80iI managed a find an  :air nymph not too long ago, I guess I'll add that in somehow and see how that works.  8)

      
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: siriosirio on July 26, 2011, 12:10:29 pm
sobstitue the 3 SoG with 3 sanctuary?
it's only -3Hp for turn and sanctuary are not rare card and against decay and dark mater an early sanctuary are a gold card or not?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: HorooIchigo on July 27, 2011, 01:32:21 pm
Against rush decks, like ferox and serket, I feel like having SoG in first turn is way better than sanctuary that sometimes you can't play until turn 3 or 4. It's true that sanc makes darkmatter a fair fg and wins alone against decay (specialy if you PA it), but it also costs 3 light instead of playing QT and playing SoG on turn 1. Sometimes you can't use SN until turn 2, so you can save about 10+ hp by playing SoG over sanc. Also, early SoG can sometimes use dark and death quanta produced by QTs, which you don't use for the rest of the deck. Also, having 5 sanctuaries really stresses light quanta, which you don't have a ton early.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: siriosirio on July 27, 2011, 03:47:18 pm
right.
but in oracle prediction you have decay or DM cange the SoG in sanct is a good strategy  ;)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: wespebbles50 on July 30, 2011, 04:15:12 am
I don't know if this is a mod already made but i've found from 3 perm frost mod tak one out and add a miracle it might have 1 or 2% better win rate
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Toxx on August 09, 2011, 12:31:46 pm
Looks pretty good I'll try it out...
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TStar on August 27, 2011, 02:41:33 pm
I've been using the FG Farming Speed build version and it's working great.  The only mods I made were to swap a Blue Nymph in the for the FFQ and adding 1 Purify.  I've found that just that single Purify dramatically increase my win rate against Scorpio especially.  It's also has helped me survive through bad draws against Morte and Serket.
by TStar
Hover over cards for details, click for permalink
Deck import code : [Select]
5p0 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 77i 7dq 7dq 7gp 7gp 7gp 7gq 7k6 7k6 7q5 7q5 7q5 80h 80h 80i 8pj
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Xenocidius on August 27, 2011, 03:17:24 pm
by Xenocidius
Hover over cards for details, click for permalink
Deck import code : [Select]
5p0 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 77i 7dq 7dq 7gp 7gp 7gp 7gq 7k6 7k6 7q5 7q5 7q5 80h 80h 80i 8pj

Fractal seems somewhat pointless without FFQ.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: pikachufan2164 on August 27, 2011, 03:25:34 pm
Fractal seems somewhat pointless without FFQ.
You can still Fractal your Destroyers normally against Miracle-using FGs. Also, you don't have to use it on your own creatures; it's sometimes a good idea to Fractal the FG's low-cost creatures early on in the game: Scarabs against Osiris, Physalias against Scorpio, Pests against Decay, etc.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Xenocidius on August 27, 2011, 03:53:25 pm
Fractal seems somewhat pointless without FFQ.
You can still Fractal your Destroyers normally against Miracle-using FGs. Also, you don't have to use it on your own creatures; it's sometimes a good idea to Fractal the FG's low-cost creatures early on in the game: Scarabs against Osiris, Physalias against Scorpio, Pests against Decay, etc.
You do need :fire to ignite Unstable Gases as well (and UG, incidentally, is used against Miracle gods as a replacement for Fractal). NEVER use Fractal on Osiris's Scarabs - he'll just eat them all. As for Decay, Fractalling Pests is fun but lets him free his hand of Siphon Lifes.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Higurashi on August 27, 2011, 04:07:29 pm
Quanta is never an issue late-game unless you're playing denial FG's. Scarabs are a valid target if Osiris is too slow, and Pests are a popular way to own Decay; quite feasible.

Paradox and Miracle also have reflective shields. Fractal is -never- pointless, as high damage spikes can -always- be used to gain the upper hand, and most FG's have good targets (depending on your quanta).
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Xenocidius on August 27, 2011, 11:19:49 pm
Quanta is never an issue late-game unless you're playing denial FG's. Scarabs are a valid target if Osiris is too slow, and Pests are a popular way to own Decay; quite feasible.

Paradox and Miracle also have reflective shields. Fractal is -never- pointless, as high damage spikes can -always- be used to gain the upper hand, and most FG's have good targets (depending on your quanta).
How are Scarabs a valid target? Unless you manage to somehow get 9 :aether and a lot of :time before he brings out his Scarabs, as well as having a mostly empty hand, he'll either eat them immediately or produce Scarabs faster than you can eat them, and ultimately eat yours. Plus, you need the :time for Hourglasses and :gravity for Pulverizer.

Anyway, I just find a third Quintessence more useful than a Fractal when using Air Nymph.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Higurashi on August 27, 2011, 11:34:24 pm
You obviously only do it if you don't need HG's, and the other condition, which I mentioned, is that Osiris is slow. In other words, if he plays one or two Pharaohs and no Eternity, you can easily eat the Scarabs that come out, and then the Pharaohs. Sometimes you get to deny him of quanta with Pulvy as well, which will slow-roll his cards, and AM's can kill his Pharaohs off since he Catapults them.

This is all pretty obvious, and under the label of "sometimes" as pika formulated it. These moments of course add up when you measure FG by FG and have a certain impact on winrate. Not as much as the ridiculous burst of damage you get for one card, or the increased ability to counter Miracle/slower healing/CC, of course, but still worth mentioning.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: wavedash on August 28, 2011, 04:33:44 am
I'd rather have Mindgate than Fractal. But even after switching, I cut that out and just use the two Quints.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: hainkarga on August 28, 2011, 12:49:35 pm
- nymphs. If you have any, go nuts.
~~~
I listened to this advice and have been testing various nymphs for several hours since i had a bunch of those. Tried earth nymph which is really good for CC but racing with lava golem for earth quanta (and i guess octopus is just better). I hesitated to remove golems since my other damage resource was blue nymph that could have troubles against reflecting shield FGs. Tried adding 2, then 1 gravity nymphs but they are rather slow and racing with pulvy. Death nymph is rather dull, light / life nymphs doesn't suit the deck, golden nymphs sounded good and i had 2 of those but i didn't bother since its cost & effect are expensive for CCYB, fire nymph could be nice to boost my golems but then again they are quinted, it could be situationally good to kill enemy creatures. I would use entropy nymph if i had one for sure.

So i used:
- Aether nymph to support all other creatures and she has a fair amount of AP. Also protects antimattered enemy creatures if the FG is able to get rid of them.
- Black nymph to use as a cool combo damage source with AM and she is awesome for removing undesired abilities from enemy creatures. Can also use on your own golem after growing it fairly if you take a lot of damage (ferox ie).
- Air nymph as a cannon. And her unstable gases act as a protection for your other permanents against PC FGs.
- I think entropy nymph would be useful but i don't have any. Could just remove some AMs from the deck and put a nymph instead. Creates a havoc with black nymph.
- Fire nymph is also fair enough to kill enemy creatures and to boost golems.


by hainkarga
Hover over cards for details, click for permalink
Deck import code : [Select]
5p0 5v8 62c 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77i 7dq 7dq 7gp 7gp 7gq 7k6 7k6 7q5 7q5 80h 80h 8pj
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TStar on August 30, 2011, 06:17:46 pm
Fractal seems somewhat pointless without FFQ.
Fractal is the single most important card in the deck simply because of how many different ways it can be used.
1) Fractal allows you to set up your final turn perfectly for easy EM's.  That's because your weapon damage occurs after any first-row Perm healing.
2) Fractal is great to use on critters in elements you don't have much use for, namely :light :darkness :death :life etc.  I've pulled off several 8 turn wins against Ferox using an early Fractal on a Frog for example.
3) Fractal lets you get useful CC type critters to use against FGs, like Oty Ulitharid Maxwell's

Just a quick example of how I like to use my Fractal against each FG:
Akebono:  Usually never get around to using it, but if I can I use it as soon as possible on a Destroyer to get damage out faster.  Often times it takes too long to get 11 :air needed to get out the nymph + UG so I don't even bother planning for it.
Chaos Lord:  If I can't get a Pulvy out protected I like to Fractal the Werewolves.  They do wonders at helping to tear down Diss Field and as a fun bonus the AI loves to use Improve on 6|6 Werewolves often giving me some very useful critters.
Dark Matter:  If the AI plays out a nymph I'll save a Quint and Fractal an Oty to devour his field with.  It's quite fun.
Destiny:  Who cares, you don't even need to Fractal to win this one.  Occasionally I'll Fractal a Maxwell's if there are some good targets for me to go after.
Divine Glory:  Fractal a Destroyer, assuming I live long enough to even worry about it.
Dream Catcher:  Ideally I like to Fractal the Physalia but with all the BH's and QS's and the BE spam on pillars I generally find myself using it on Micro Aboms since that's all I have quanta to play out.
Elidnis:  Save a Quint, Fractal an Ulitharid.  Piece of cake.
Eternal Phoenix:  Fractal on his MPs to draw out CC and give me a repeatable source of damage.
Ferox:  Fractal on the Frogs is very effective.  Late game using it on the Dragons is fun too.
Fire Queen:  Pretty much use it on anything you want.
Gemini:  UG is great here so I usually don't bother using it except to set up for the EM.
Graviton:  Does it really matter?  HP too high for Otys and Firemasters gets RoF'd and eaten.  Generally just use it for a final burst.
Hecate:  PA your Permafrost and then Fractal the Voodoo Dolls with the Eclipse out.  Makes for lots of fun and free damage when you pop UGs
Hermes:  Can you Fractal PA Dim Shields?  No?  Good luck surviving long enough for it to matter then.
Incarnate:  Fractal Vampires is fun for tearing down Bone Walls. Same with Elite Skeletons.
Jezebel:  Destroyers usually.  Depends alot on what she has on the field.
Lionheart:  Usually Fractal for a final burst simply because unless you can deny :aether grabbing Scarabs or Pharaohs is pointless.
Miracle:  Fractal a Pegasus and then wait and use their Dive for a huge final burst.
Morte:  Fractal a Condor then pop all your UGs and finish him off with 8 20+ attack condors for the OTK.
Neptune:  Generally I find hitting the Abyss Crawlers to be the best choice.
Obliterator:  Fractal for the final EM burst on whatever.
Octane:  Doesn't matter much once you PA a Pulvy isn't pretty much an autowin.
Osiris:  Hit a Scarab early if you can, otherwise save it up for the final push.
Paradox:  Usually save it for late game Destroyer Fractal
Rainbow:  Auto-quit.  Really is no Fractal use I've found that's helpful against the mass PC spamming.
Scorpio:  Save a Quint and Fractal an Ulitharid.  Coupled with the Purify in the deck and the Permafrost you can effectively lock down his ability to rack up fast poison.
Seism:  Depends on your quanta.  I like to hit Steel Golems if I can but I've used it on Gemfinders before just to keep the :earth rolling in for Destroyer growth.
Serket:  It's fun to Fractal his Deathstalkers and troll him back.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Jocko on September 04, 2011, 03:58:46 am
Fractaling early scarabs against pharaoh is incredibly fun. Oty's are good too, but since they are expensive, and most of the times you only need one or two, i don't do that much.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Gocubbies1212 on September 05, 2011, 07:36:06 pm
I would consider +1 Jade Shield and -1 SoG (if you draw the Jade shield, you have almost 100% chance to beat octane
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: siriosirio on September 05, 2011, 07:48:27 pm
I would consider +1 Jade Shield and -1 SoG (if you draw the Jade shield, you have almost 100% chance to beat octane
you kann allways modify the deck at the best after oracle prediction  ;)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: James Abrams on September 09, 2011, 10:42:54 pm
So I noticed in the guide it says (referring to Hecate) "He can be nasty". Hecate is a female.  :P
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Gocubbies1212 on October 07, 2011, 08:41:07 pm
any updates to the current version due to the update?  there's tons less healing now...
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: TheForbiddenOracle on October 07, 2011, 08:48:06 pm
any updates to the current version due to the update?  there's tons less healing now...
IMO SoGs are no longer viable as healing, 5 Sancs should be able to work even without a :light mark (though obviously not as effective as before).
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Rember on October 08, 2011, 02:38:30 am
That'd be pushing the light quanta tbh. I'd go with 3-4 sancs and 1-2 SoGs (or different cards entirely).
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: silux on October 08, 2011, 03:14:11 pm
upped vampire heals 4 and also damages, but it's too brittle.
Shard of serendipity will be a great card for this kinf of deck, but now CCYB needs a rework.
AI now is better than 1.24 version and many gods seems to behave just as anti-CCYB!
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Veliq on October 12, 2011, 05:36:54 am
I've been trying out variations, but haven't really found a solution.  I did dump one SoG and added in an Improved Heal.  It's 7turns worth of healing in one shot, using mana I always have, and it does help with the EMs a bit.  Not quite enough to make up for the losses, but, until something better comes along...

I don't have a black nymph, but have been using the blue nymph variant.  Tried the entropy nymph, found that three Improved Antimatters are more efficient (18 :entropy vs 21 :entropy).  Besides, it's much easier to save 6 :entropy at once, and I rarely need more then three uses anyway.  If I had the shadow nymph, that would change, for the combo...

I have run into trouble being carded against the couple of FGs with reflective shields
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: kirchj33 on October 13, 2011, 09:20:01 pm
Here's what I've been using, works better than other stuff I've seen so far, but there are definitely other decks that are better farming options available now:

by kirchj33
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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 77i 77i 7dq 7dq 7gp 7gp 7gp 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7ng 7q5 7q5 7q5 80h 80h 80i 8pq
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: onetwentysix on October 14, 2011, 09:51:22 pm
I've tried entropy and dark nymphs, but they don't really work well at all.  Nymphs are too fragile to use without a quint, and they're so expensive for a rainbow deck, even with supernovas.  If you can survive to get 14  :entropy and a quint on the nymph, you were probably going to win to begin with; otherwise, you'd have likely drawn an antimatter or two much sooner and been benefiting from it already (three chances at an antimatter, vs. 1 chance to get a nymph and 2/3 chances to get a quint).  Nevermind that the 14  :entropy won't come from supernovas; you need it all from your mark and towers.  Likewise, you run into problems adding a dark nymph; you need to add more cards to the deck, and the dark nymph doesn't have an analogous card you can swap it for.  You also need to add a quint; one for the destroyer, one for the entropy nymph, and one for the dark nymph. 

Nymphs are also a problem if you draw them off the bat; you're sitting with a card in your hand that you might not be able to play for 10 turns, which is a huge pain if you're in a low quanta situation from a bad starting hand.  Drawing two permafrost shields, a nymph, and fractal is not a lot of fun.

The only nymph that I can think of that really works well with this deck is an air nymph, which just replaces the FFQ and is great for creature control, permanent protection, and EM timing.  The 20 damage from the unstable gases and the 6 attack is a nice bonus, too.  A death nymph might also work in place of an aflatoxin; it costs 3 more to pull off, 4 more to do it twice, and its HP is high enough to potentially survive a round of CC without a quint.  I'd rather use an aflatoxin, or not use either, though.

Anyone else have success integrating nymphs to CCYB?  I've got a bunch of them that I'd love to use, but I can't really seem to fit any in, other than the air nymph.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: black rat on January 06, 2012, 06:51:42 pm
hey guys,
i found this one, and because i already have a couple of this cards upgraded (maybe 50%), i think about trying this deck. but bevor i start upgrading this deck... is it still usefull?
i just have 2 sogs, so i would play 2 sans and perhaps a bond? apart from this, does this deck still have a decent winrate?
or is there a better rainbow-deck? one with similar cards?
i would hate to start upgrading from the beginning ;)

Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Chapuz on January 06, 2012, 07:07:02 pm
hey guys,
i found this one, and because i already have a couple of this cards upgraded (maybe 50%), i think about trying this deck. but bevor i start upgrading this deck... is it still usefull?
i just have 2 sogs, so i would play 2 sans and perhaps a bond? apart from this, does this deck still have a decent winrate?
or is there a better rainbow-deck? one with similar cards?
i would hate to start upgrading from the beginning ;)
It is still usefull and has an acceptable win rate, but I recommend you reading the Fake God Efficiency Study (http://elementscommunity.org/forum/index.php/topic,25609.0.html) first.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: black rat on January 07, 2012, 11:57:30 am
thank you :)
looks very helpful!
i will try to build the small one in next weeks :)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: DigitalHero07 on June 24, 2012, 03:06:03 am
Hover over cards for details, click for permalink
Deck import code : [Select]
592 5fa 5lm 5lm 5lm 5lm 5lm 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 7dq 7gp 7gp 7gp 7n3 7q5 7q5 7q5 80i 8pj

It's the deck I am using and it works very very very well :P

I've tried entropy and dark nymphs, but they don't really work well at all.  Nymphs are too fragile to use without a quint, and they're so expensive for a rainbow deck, even with supernovas.  If you can survive to get 14  :entropy and a quint on the nymph, you were probably going to win to begin with; otherwise, you'd have likely drawn an antimatter or two much sooner and been benefiting from it already (three chances at an antimatter, vs. 1 chance to get a nymph and 2/3 chances to get a quint).  Nevermind that the 14  :entropy won't come from supernovas; you need it all from your mark and towers.  Likewise, you run into problems adding a dark nymph; you need to add more cards to the deck, and the dark nymph doesn't have an analogous card you can swap it for.  You also need to add a quint; one for the destroyer, one for the entropy nymph, and one for the dark nymph. 

Nymphs are also a problem if you draw them off the bat; you're sitting with a card in your hand that you might not be able to play for 10 turns, which is a huge pain if you're in a low quanta situation from a bad starting hand.  Drawing two permafrost shields, a nymph, and fractal is not a lot of fun.

The only nymph that I can think of that really works well with this deck is an air nymph, which just replaces the FFQ and is great for creature control, permanent protection, and EM timing.  The 20 damage from the unstable gases and the 6 attack is a nice bonus, too.  A death nymph might also work in place of an aflatoxin; it costs 3 more to pull off, 4 more to do it twice, and its HP is high enough to potentially survive a round of CC without a quint.  I'd rather use an aflatoxin, or not use either, though.

Anyone else have success integrating nymphs to CCYB?  I've got a bunch of them that I'd love to use, but I can't really seem to fit any in, other than the air nymph.
I've never tested the deck with a blue nymph because I don'y have one D:
A grey nymph must be a great choice, and the green and the black nymphs would be added too, but the green nymph would be useless...
Do you think that the deck is better with a FFQ, a Blue Nymph, a Grey Nymph or a Black Nymph?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Chapuz on June 24, 2012, 03:14:06 am
Hover over cards for details, click for permalink
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592 5fa 5lm 5lm 5lm 5lm 5lm 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 7dq 7gp 7gp 7gp 7n3 7q5 7q5 7q5 80i 8pj

It's the deck I am using and it works very very very well :P

I've tried entropy and dark nymphs, but they don't really work well at all.  Nymphs are too fragile to use without a quint, and they're so expensive for a rainbow deck, even with supernovas.  If you can survive to get 14  :entropy and a quint on the nymph, you were probably going to win to begin with; otherwise, you'd have likely drawn an antimatter or two much sooner and been benefiting from it already (three chances at an antimatter, vs. 1 chance to get a nymph and 2/3 chances to get a quint).  Nevermind that the 14  :entropy won't come from supernovas; you need it all from your mark and towers.  Likewise, you run into problems adding a dark nymph; you need to add more cards to the deck, and the dark nymph doesn't have an analogous card you can swap it for.  You also need to add a quint; one for the destroyer, one for the entropy nymph, and one for the dark nymph. 

Nymphs are also a problem if you draw them off the bat; you're sitting with a card in your hand that you might not be able to play for 10 turns, which is a huge pain if you're in a low quanta situation from a bad starting hand.  Drawing two permafrost shields, a nymph, and fractal is not a lot of fun.

The only nymph that I can think of that really works well with this deck is an air nymph, which just replaces the FFQ and is great for creature control, permanent protection, and EM timing.  The 20 damage from the unstable gases and the 6 attack is a nice bonus, too.  A death nymph might also work in place of an aflatoxin; it costs 3 more to pull off, 4 more to do it twice, and its HP is high enough to potentially survive a round of CC without a quint.  I'd rather use an aflatoxin, or not use either, though.

Anyone else have success integrating nymphs to CCYB?  I've got a bunch of them that I'd love to use, but I can't really seem to fit any in, other than the air nymph.
I've never tested the deck with a blue nymph because I don'y have one D:
A grey nymph must be a great choice, and the green and the black nymphs would be added too, but the green nymph would be useless...
Do you think that the deck is better with a FFQ, a Blue Nymph, a Grey Nymph or a Black Nymph?

This is too outdated. Now Osiris has Catapults, some FGs have FoFos and I don't know when other changes on FGs have been implemented since the CCYB era. You need at least 2 PAs to make it work better.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on June 25, 2012, 07:17:48 am
Since the FG now kill their AM'd creature the deck will not work anymore. Or not as good as it used to be at least.
Plus SN nerf really hurts the deck, this deck was very good due to turn 2/3 ice shield + HG + Quinted golem.

Not mentionning that SoFo is now OP.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Annele on June 25, 2012, 07:33:28 am
Since the FG now kill their AM'd creature the deck will not work anymore. Or not as good as it used to be at least.
Plus SN nerf really hurts the deck, this deck was very good due to turn 2/3 ice shield + HG + Quinted golem.

Not mentionning that SoFo is now OP.

Is now OP? Since when was is not?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on June 25, 2012, 07:35:11 am
It was not when it didn't existed
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Annele on June 25, 2012, 07:36:16 am
It was not when it didn't existed

Lol. Anyways, I though antimatter was CC?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ralouf on June 25, 2012, 07:58:04 am
Antimatter is kind of CC yeah ofc but it's not hard CC because it doesn't kill the creature.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Annele on June 25, 2012, 08:20:51 am
Antimatter is kind of CC yeah ofc but it's not hard CC because it doesn't kill the creature.

The AI does it for you!
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: Chapuz on June 25, 2012, 12:15:58 pm
Antimatter is kind of CC yeah ofc but it's not hard CC because it doesn't kill the creature.
The AI does it for you!
You can't use it for your own benefit anyways. Every FG has tones of creatures, except Divine Glory. 2 killed creatures isn´t significant unless they are 21 att dragons from Miracle.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: eaglgenes101 on June 27, 2012, 04:18:31 pm
Antimatter is kind of CC yeah ofc but it's not hard CC because it doesn't kill the creature.
The AI does it for you!
You can't use it for your own benefit anyways. Every FG has tones of creatures, except Divine Glory. 2 killed creatures isn´t significant unless they are 21 att dragons from Miracle.
You don't think putting a "KILL THIS" on, say, one of obby's momentum'd basalt dragons isn't clever? (Or you could replace the antimatters with shockwaves or gravity forces.)
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: eaglgenes101 on August 17, 2012, 04:46:29 pm
Mah CCYB mod:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7gp 7k6 7k6 7k6 7k6 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80i 8pj

After a few games, my sense is 50% winrate and 14 TTW, not bad for a deck whose time is supposedly passed, and not bad for a deck with only 2 rares.

After I get my head around it, I'll do a standard 200-game test and see if it's still worthy of recognition.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: DigitalHero07 on August 19, 2012, 03:06:09 am
Why do you think this mod is the best one for tests?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: eaglgenes101 on August 19, 2012, 03:53:06 am
Why do you think this mod is the best one for tests?
Let's test a few, then we'll draw conclusions.
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: eaglgenes101 on August 26, 2012, 05:35:12 am
Started recording stats:

https://docs.google.com/spreadsheet/ccc?key=0AtbEnuymW9W4dDM1RDM0Wm9SZEZJVDdmeTVZTlRrcVE
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: eaglgenes101 on September 26, 2012, 04:15:32 am
It's clear that 200 games of a 40% win, 16 TTW CCYB mod is going to be boring. Can someone start where I left off with my CCYB mod and complete those 200 games please?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: DigitalHero07 on October 29, 2012, 12:08:11 am
Which conclusions did you draw from these 85 games? Any suggested modification?
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: DigitalHero07 on October 30, 2012, 01:45:35 am
My mod :D

Hover over cards for details, click for permalink
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592 592 5p0 621 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u7 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7gp 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7q5 7q5 8ps
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: kimham8a on October 30, 2012, 02:21:19 am
My mod :D

Hover over cards for details, click for permalink
Deck import code : [Select]
592 592 5p0 621 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u7 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7gp 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7q5 7q5 8ps

Why not fully up it? No  :electrum? Also I don't have blue nymph.  :'(
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: DigitalHero07 on October 31, 2012, 01:16:48 am
Thanks for answering ;D
Yep, no :electrum T-T I got Blue Nymph yesterday (YAAAY!) and I was thinking about this deck, so... But if you replace she with a queen and replace the quintessence with a fractal it works. But imo the nymph version is better. I would like to read your opinion about my version. I really liked it, in my point of view it's better than the original one, but I want more opinions :D
Full Upgraded:

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u7 6u7 6u7 77f 77f 77i 77i 7dq 7dq 7gp 7gp 7gp 7k6 7k6 7k6 7k6 7k6 7ng 7q5 7q5 7q5 7q5 7q5 80h 80h 80h 8ps
Title: Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide
Post by: ddevans96 on December 22, 2023, 09:12:20 pm
Formatting in OP has broken - edited for readability:

FG farming tips:

- keep the FG decks topic (http://elementscommunity.org/forum/index.php/topic,7919.0.html) opened while playing if you don't know what cards they have.

Akebono: Hard. Beatable if he doesn't go monkey crazy right from the start. Permafrost will stop his overdrive, use AM on the biggest creature if you can't handle it no more, target something with momentum preferably. Quint his creatures so he doesn't Accelerate them if possible, make him accelerate the weaker Armagios. Beware Chimera - he uses it based on total ATK on the field and your HP, so he'll kill you even if you have most of his dragons frozen. He won't accelerate your FFQ, but he will waste the buff on the flies, so play it as early as possible.

Chaos Lord: Medium. Has 4 PC cards. You only have to worry about a mutant with steal/destroy, or a very high damage creature. He will not mutate AMd creatures to some extent if they have a skill. Sometimes you can Quint a very high damage creature after you AM it, giving you all the healing you'll ever need. Consider Fractaling a Lycan if necessary.

Dark Matter: Hard. If you survive the Black Holes and initial rush, use AMs on Chargers. This way you will get the most from your shield, and will not lose your healing when he starts to use Grav Pulls later on. I decked several times against him - after taking field control I couldn't put out enough damage, and he used Armagios and Grav Pulls to tank. Play Sanctuary ASAP. Also, try to conserve your quanta, e.g. don't use a SN if you don't have the additional :light to play a Sanct, or he might Black Hole you next turn.

Decay: Easy. Decay is your best friend. He has 4 steals, count them as they go. Steal order is Hourglass>Pulvy>Permafrost>Sanct/Shard>QT. Just be sure to keep your Sanctuary on your side of the field and you'll be OK. He only has 2 Dusks and 2 Lobos for damage. If things get out of hand and he gets a lot of dark quanta, bait his Drains with Fireflies. Enjoy high card drop rate.

Destiny: Easy. No PC, rewind and paradox for CC. Beware of early Chaos Powered Egg Dragons and mutants. Like Chaos Lord, use AM on semi-strong creatures with a skill to avoid mutation.

Divine Glory: Hard. Immaterial creatures and 12 Explosions, but no CC. You can only win if he gets a bad hand and you get a good one. Permafrost will greatly reduce his damage, try to PA it. Don't forget to evade his Miracle with a Fractal

Dream Catcher: Hard. Butterfly Effect will ruin you. If you have a strong start and he's late with the BE you have a chance. PA your shield if possible. He has Purple Nymphs, so AM and fireflies are useless in the long run. PA your Permafrost or an Hourglass if you have the quanta to draw heavily. Fractal a Physalia if you see one early and have the quanta to get the poison going.

Elidnis: Medium. Early Permafrost and Pulvy help a lot. Try to destroy his towers so he can't grow the spirits and use TU. He will grow the spirits in playing order, you can use AM on a spirit that won't grow for a while that way. Fractaling Crawlers is an option.

Eternal Phoenix: Hard. 8 Explosions, 4 Firelances, 2 Firestorms. Try to keep your permafrost, tank his explosions with everything else. AM the Ruby Dragons. Fractaling his Phoenix if you have enough :fire can win you the game quickly, bait his Fire Storms with 3 Phoenix at first. PROTIP: The AI also stupidly fractals ash on your side of the field, use it to your advantage.

Ferox: Medium. No CC or PC. You'll win if you can play an early Permafrost. In the first few turns he'll get a Leaf Dragon, then spam 1-2 Jade Dragons. If you have an early AM, save it for the Jade Dragon. He also has 12 Feral Bonds, which can be a problem if your Pulvies are very deep in your deck. Consider fractaling a Giant Frog if you think you can rush him, otherwise save it for Destroyers.

Fire Queen: Medium. Permafrost will help a lot. AMd EEs will not be frozen and will interfere with your fireflies, but it's worth the healing. Fahrenheits will start to deal enormous damage, try to destroy them ASAP and never AM them.

Gemini: Medium. You need your AMs here and an early Pulvy. Destroy his Grav Towers, AM his Momentumed Creatures. Bait him to TU your FFQ or even your (ungrown) destroyer. If he TUs a bunch of momentumed creatures you're dead. Quint his Momentumed creatures if necessary.

Graviton: Hard. 4 Explosions, 2 Fire Storms and a lot of Momentum. Hope for the best here, it's mostly luck. FFQ is almost useless. You can Fractal his Graviton Firemasters for cheap damage. Use AM on Chargers, and save 1 for a grown Firemaster.

Hecate: Medium. Has 4 steals. Play your permanents without waiting for a PA. You need AM to win, ideally use it on a 12/8 vampired doll, but also on whatever keeps you alive. He can be nasty if he has early steals and gets damage fast, also if you're late with a Sanctuary you might get Nightmared. You can play an early FQ without quint, he might vampire her, but doesn't happen often

Hermes: Hard. 12 Explosions, 12 Lances and more. He gets damage going very fast, and he deflags everything you put on your side. You need a lot of luck, early FQ+quint and AMs to win.

Incarnate: Easy. 8 Bonewalls and 8 Eclipses. Use AM on 6/4 Vampires and then destroy the Eclipse to get -8/3. Don't destroy Graveyards unless he's going to rush you very early with skeletons. You want him to have his side locked with harmless skeletons. Beware decking to Bonewall, use Pulvy on in if nessecary. You can Fractal Bloodsuckers if your Destroyers are deep in your deck

Jezebel: Hard. 8 Steals, 6 Cloaks, 4 Syphons. There are generally 2 approaches - 1) You are able to PA her QTs early (no dangerous nymphs). I advise you try to make her deck herself in that instance, e.g. let her steal all your Hourglasses. Hourglasses are top target for steal, so in the end you'll have some healing left by SoGs/Sancts and AM. Don't play the Pulvy, she'll steal it and beat your face in with it. 2) You can't PA her QTs early. You can try a later PA if she doesn't have any dangerous nymphs and play as 1), or you can use it on your Pulvy - you'll have to play her like any other FG, and you'll have to rush her and hope she doesn't smother you with steals and dangerous nymphs. PROTIP: if you decide to deck her, be sure she has enough space in her hand to draw more cards, e.g. give her Siphon Life fodder with Fireflies.

Lionheart: Easy. You only have to worry about a Crusader targeting your Pulvy. To prevent this, you can use PA on it (safest), deny his light towers or QTs (risky), let him keep his Eternity so that the Crusaders target it (still risky, not sure how the AI chooses target). Or you can just destroy your own Pulvy if you feel the need. He's pretty fast on the draws and the shield will slow you down considerably. It's not advisable to try to deck him, as he will rewind AMed creatures and you'll lose your healing, making the last 5-6 turns very hard.

Miracle: Easy. He can rush with a blessed dragon or wyrm. I suggest using AM on blessed dragons, and using Quintessence on Wyrms to avoid them getting buffed (2x dive damage, but only 1x heal if AMed). You can beat him with a Fractal bomb to avoid his miracle (formula to use miracle is green hp<yellow hp+12), OR use it early if you can and steamroll him.

Morte: Easy. He has some poison and miracle, but fewer Bone Walls than Incarnate and no Eclipse. Use AM on Dragons. Let him keep his boneyards and he will lock himself with skeletons that can't touch you. The AI will use Plague if you have 3 or more creatures on the field, try not to get your FFQ killed.

Neptune: Easiest FG for the deck. You can lose only if gets a very strong starting hand (a lot of towers) and you get a cluttered hand and have to discard. AM dragons or crawlers, destroy towers if he has few of them.

Obliterator: Medium. He has 6 PA and 4 Pulvies. Don't destroy his shield so he wastes a PA on it. If he gets an early unprotected Pulvy, you have 4 options. 1) Play Pulvy+PA. 2) Play Pulvy+Hourglass, he will target the Hourglass first. 3) If he's low on grav quanta, play your Pulvy asap and hope he will not use Destroy. 4) Just deal with it if you have a lot of creatures on the field and can beat him quickly. Best target for AM is momentumed Shriekers and momentumed Dragons. He will burrow the shriekers and you will only heal for 6, but later in the game he won't target them with Grav Pull and you won't lose the heal. If you have a FFQ early, he will waste the Grav Pulls on the Flies and you can use AM on the dragons.

Octane: Medium. He has 4 explosions and 2 Fire Shields. Counter his Unstable Gasses with Pulverizer, and his EEs with AM and Permafrost. Be careful that you don't lose your creatures to Fire Shield and that you don't get your Pulvy deflaged (use PA on it and have Hourglasses for bait). Like any FG with PC, bait him with QTs, then shards/sancts, then play shield, hourglass and pulvy

Osiris: Easy. He will toss AMed and Frozen creatures, so better not use AM until you have Pulvy out. Optionally fractal Scarabs to get EM.

Paradox: Easy. Destroy his Hourglasses and Aether towers. Use AM on fat creatures before he can twin them, especially Dejas that have't split so you get the double heal. Consider Quinting a very strong creature (>10 ATK) if you don't have AM so you don't get owned. Let him waste his Twins on your FFQ or even ungrown Destroyer if he has stronger creatures.

Rainbow: Skip. He has a lot of PC, CC and miracles. Also, the lowest card drop rate of all FGs. Don't waste your time. If you decide to fight him, you'll need an early protected pulvy to counter the Hourglasses. Don't use flies and his hand will clutter with CC cards. Drop Fractal of whatever creature to evade miracle

Scorpio: Medium. It's a race against poison. Never AM puffers, and hope your shield freezes them. If you're lucky, you'll be able to AM a dragon for extra healing, but usually you only get crawlers. Rush him in any way possible if he gets a lot of poison on you from the start.

Seism: Medium. He builds up his damage slowly. If not for the EQs, he would be quite easy. Play your towers 1 by 1, don't play them at all if you have SNs to feed you - just wait for the PA. Both time and earth dragons cost 12 quanta - be prepared with an AM, especially when he hits 12 time (don't waste it on shriekers or golems the round before that). He has 8 rewinds that will simply prevent you from decking. Has only 2 Granite skins, but can possibly heal for +75 with each, so treat it like a miracle

Serket: Medium. Like Scorpio, it's a race against poison. Permafrost shuts down the scorpions. Destroy Arsenics asap, use AM on Recluses and destroy Eclipse for 10 healing. Also, AM on adrenalined creature is fun, but don't use on scorpions. Losses against him are essencially due to no shield in hand or no quanta to play it

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Optimized farming tips (increase electrum gain per time played):

   - skip immediately (4 FGs): Dream Catcher, Graviton, Hermes, Rainbow. The combination of high difficulty and low card drop rates makes these FGs unfavorable farming targets. Possible exception is Graviton, with decent card drop rate, but you can't say from the beginning if you're going to win, so I recommend a skip.

   - test a couple of turns before skipping (4 FGs): Dark Matter, Divine Glory, Eternal Phoenix, Jezebel. Favorable events:
Dark Matter: you play an early Sanctuary
Divine Glory doesn't play a Fire Tower
Eternal Phoenix - you can EM a ruby dragon early, play permafrost+PA early or fractal his phoenix early
Jezebel - PA her QTs and she doesn't have dangerous nymphs on the field.

   - questionable, but worth playing (3 FGs):
Akebono - high card drop rate, you can achieve decent win rate once you understand the AI.
Chaos Lord - low card drop rate, but hes medium difficulty makes it an acceptable time investment I guess.
Scorpio - medium card drop rate, medium difficulty due to poison build-up - usually you win quickly if you win at all, so worth a try.
blarg: TStar,Xenocidius,hainkarga,kirchj33