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Offline ralouf

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg514858#msg514858
« Reply #120 on: June 25, 2012, 07:35:11 am »
It was not when it didn't existed
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Offline Annele

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg514860#msg514860
« Reply #121 on: June 25, 2012, 07:36:16 am »
It was not when it didn't existed

Lol. Anyways, I though antimatter was CC?
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Offline ralouf

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg514865#msg514865
« Reply #122 on: June 25, 2012, 07:58:04 am »
Antimatter is kind of CC yeah ofc but it's not hard CC because it doesn't kill the creature.
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Offline Annele

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg514867#msg514867
« Reply #123 on: June 25, 2012, 08:20:51 am »
Antimatter is kind of CC yeah ofc but it's not hard CC because it doesn't kill the creature.

The AI does it for you!
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Offline Chapuz

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg514904#msg514904
« Reply #124 on: June 25, 2012, 12:15:58 pm »
Antimatter is kind of CC yeah ofc but it's not hard CC because it doesn't kill the creature.
The AI does it for you!
You can't use it for your own benefit anyways. Every FG has tones of creatures, except Divine Glory. 2 killed creatures isn´t significant unless they are 21 att dragons from Miracle.
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Offline eaglgenes101

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg515757#msg515757
« Reply #125 on: June 27, 2012, 04:18:31 pm »
Antimatter is kind of CC yeah ofc but it's not hard CC because it doesn't kill the creature.
The AI does it for you!
You can't use it for your own benefit anyways. Every FG has tones of creatures, except Divine Glory. 2 killed creatures isn´t significant unless they are 21 att dragons from Miracle.
You don't think putting a "KILL THIS" on, say, one of obby's momentum'd basalt dragons isn't clever? (Or you could replace the antimatters with shockwaves or gravity forces.)
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg534202#msg534202
« Reply #126 on: August 17, 2012, 04:46:29 pm »
Mah CCYB mod:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7gp 7k6 7k6 7k6 7k6 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80i 8pj

After a few games, my sense is 50% winrate and 14 TTW, not bad for a deck whose time is supposedly passed, and not bad for a deck with only 2 rares.

After I get my head around it, I'll do a standard 200-game test and see if it's still worthy of recognition.
« Last Edit: August 17, 2012, 04:51:15 pm by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline DigitalHero07

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg534702#msg534702
« Reply #127 on: August 19, 2012, 03:06:09 am »
Why do you think this mod is the best one for tests?
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Offline eaglgenes101

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg534712#msg534712
« Reply #128 on: August 19, 2012, 03:53:06 am »
Why do you think this mod is the best one for tests?
Let's test a few, then we'll draw conclusions.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg536687#msg536687
« Reply #129 on: August 26, 2012, 05:35:12 am »
« Last Edit: August 27, 2012, 02:13:40 am by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg1002809#msg1002809
« Reply #130 on: September 26, 2012, 04:15:32 am »
It's clear that 200 games of a 40% win, 16 TTW CCYB mod is going to be boring. Can someone start where I left off with my CCYB mod and complete those 200 games please?
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline DigitalHero07

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Re: (1.272) Evaluation of Contemporary CCYB - statistics and farming guide https://elementscommunity.org/forum/index.php?topic=25878.msg1011371#msg1011371
« Reply #131 on: October 29, 2012, 12:08:11 am »
Which conclusions did you draw from these 85 games? Any suggested modification?
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We're just ordinary people driven to revenge in the name of justice. But if revenge is called justice, then that justice breeds yet more revenge, and becomes a chain of hatred.
Sacrifice and hate are born out of love, and we are able to know pain.

 

anything
blarg: