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Offline BonestormTopic starter

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg326921#msg326921
« Reply #12 on: May 04, 2011, 07:38:36 pm »
Six cards required to play your first creature: 1 pendulum, 2 Supernovas, 1 Nymph's tears, 1 SOR, and 1 quintessence (you see, you can't play the quint until you have 2 Supernovas!)..

...My guess is that the OP sees the quanta generated by Supernovas and wants to put it to good use, but I think it results in cards that don't match the philosophy of the deck...

..To be honest, it's never been clear to me why this deck bothers with shields at all....Same goes for steal - what is the real purpose of this?..

..It's interesting to me that every time someone posts about how they didn't get a 40% win rate from this deck, the OP claims that they had a bad luck run. At what point will the OP start to look inwards and consider that they've simply had a good luck run with this one?
I think firstly you can agree that the last comment you made there is bang out of order. I've spent days making sure I have exacting statistics from 400 games with three very similar builds. What was that even for if people like yourself will pass comment on it in that way? I don't wish to argue with anyone over the deck, i've posted it here for people to use and enjoy in the same way I have, and I'm confident that if you gave it some time and effort you would to.

I created the deck in the mind of using the deck vs as many FGs as plausible (I don't enjoy quitting). If I wanted the deck in a 'purer form' without utilising the PSN aspect to face more FGs, I'd probably find it altogether more effective to use something along these lines http://elementscommunity.org/forum/index.php/topic,20107.0.html (http://elementscommunity.org/forum/index.php/topic,20107.0.html). I hope you have the same fun testing your 'purer' version of the deck as I have done with mine.

I've replied to all comments posted and will continue to do so, I just feel that a response is polite - it's quite hard for me to see a comment like the one you've just made, when I've played over two hundred games with this exact deck only to have you say that it's all been a huge stroke of luck.
 
If you'd bothered to read the deck guide which I spent time and effort preparing you'd have found this:

'You will need an entropy pendulum to get started, one entropy pendulum in one turn will give you a return of two :entropy. This should be used to activate supernovas, activating two supernovas is enough to play Quintessence.'

Mirror Shield is of good beneficial use with 7 different false gods. Fog Shield is cheap and gives fair damage mitigation. Steal was added after using the second prelim test deck and finding the card fun to play with.

I have little more to say, but I will say this. I'm sorry that you don't feel that anyone else should enjoy the deck but I stand by everything I have said- the deck works as described, I've gained fair score and electrum using it and I've had fun in the process and those things are of the most importance to me when playing this game.

Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg326926#msg326926
« Reply #13 on: May 04, 2011, 07:44:17 pm »
If you read the post, he played 400 games with it? How can you claim Bonestorm was on a good luck run with statistics backing it up?

Offline gumbeh

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg332087#msg332087
« Reply #14 on: May 12, 2011, 08:30:35 am »
Any updates? I don't win much, but my victories are almost entirely EMs. I think that counts for something... I dunno. Might be a less less frustrating deck if it had an aspect that didn't depend on the 6 card combo. Maybe forget about Darkness entirely, focusing on Entropy/Water and use Ice Bolt for killing power and Dissipation Shield for better protection?

Here's a 20 game run I tried. Will have to use CCYB or a t50 grinder to get enough funds to try again.
  • Incarnate, EM. Mitosis'd enemy vampire, hilarity and an easy win ensued.
  • Elidnis, lost. Entropy pendulum too late. Made a nymph but was taking too much damage.
  • Morte, lost. Nymph's Tears too late.
  • Morte, lost. 2nd Supernova too late. Made a nymph but was taking too much damage.
- - - Here I got sick of not being able to set up the combo. I dropped Steal and Mitosis for a pendulum and an extra nymph's tear. I would probably add an add'l shard if I could instead of a tear. - - -
  • EPhoenix, lost. Got the combo started relatively early but got rushed by phoenixes. Pulling my 1 fog shield might have made the diff... maybe not.
  • Obliterator. lost. Needed a 2nd supernova in order to quint. Lost nymph to grav pull.
  • Divine Glory, lost, obviously.
  • Miracle, lost. Didn't draw nymph's tear, died to single morning glory & light dragon.
  • DG, lost again.
  • Dark Matter, lost. Needed 2nd Snove to use Quint. DM had no nymph but blocked me by having otyughs out.
  • Incarnate, won. Still easy even without Mitosis. Did not EM due to skellies being out and winning too fast this time.
  • Decay, lost. Despite pulling off quinted nymphs of both varieties, his Siphon Life nuked me to death in 2 or 3 hits.
  • Chaos Lord, lost. Did not draw a single quint, ever.
  • DG, lost again.
  • DG.
  • Serket, lost. I got wrecked blindingly fast.
  • EPhoenix, lost. Ephoenix's deck played 14 phoenixes in the time it took for my deck to snuffle around in the dirt and manage to locate its own butthole.
  • Destiny, EM. Took control of the situation early by ghetto-lobotomizing druids.
  • Elidnis, EM. Prioritizing destroying aether pillars over feral bonds was the right move.
  • Destiny, lost. Didn't draw SoR. Needed to. Badly.

Offline BonestormTopic starter

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg332280#msg332280
« Reply #15 on: May 12, 2011, 04:46:38 pm »
Seems a fairer run considering you pulled 9/20 fights vs very tough gods with the deck. (Eternal Phoenix, Decay, Dark Matter, Divine Glory, Serket)

I've tried messing with the balance for draw but I definately enjoy the deck in the OP most (I've also taken out the Mitosis for a Steam Machine - that was fun :) )

p.s. Don't check for oty's vs DM, he will use grav pull as CC anyway. Bad luck with Miracle, that sounded painful  :-X

Offline P-e-K

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg336937#msg336937
« Reply #16 on: May 19, 2011, 04:31:41 pm »
a more stable variant in my opinion, for your consideration:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77f 7h0 7h0 7h0 7h0 7k0 7q9 7qb 7t4 7t4 7t4 80h 80h 80h 80h 8pp


thanks for the great idea! :D

LifeHateLove

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg338324#msg338324
« Reply #17 on: May 22, 2011, 01:27:12 am »
Really like the deck, so far I have had no doubts that this deck is fun, I personally found it easy to use.   ;D

Offline umgrego2

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg343610#msg343610
« Reply #18 on: May 31, 2011, 01:08:51 am »
I'm sorry if I touched a nerve, Bonestorm. We all come from a particular viewpoint and, in retrospect, I did not explain mine properly.

I have likely not played nearly as many games as you have, and I come to the forums for advice. Given my newbness, you might guess that I'm not exactly rolling in cash. As such, it is very expensive for me to build a deck like this, even partly upped.

Prior to building this deck, I was running the 'turbo-speed' RoL FG farming deck. I funded that deck build purely by rushing top50 games with a life deck. Once I had some money (and was getting bored of playing the same deck over and over again) I looked for something else to build with my meager pile of cash. This was the one I chose.

It becomes very disappointing when you are in my shoes, spend most your money on building a deck, and lose the rest of your money trying to play the deck. When I started my post with "no dice on this deck", I should really have said "If building this deck will cost you most of your money, then it's probably worth it to hold off".

Like I said in my original post, I did have fun with this one when the combo worked. However, this deck can be infuriating for long stretches of games because the combo simply doesn't come in time. Looking at the other posts on this topic, I'm not the only one who feels this way.
And, if you've got limited cash, those long stretches will break your bank.

As for the closing paragraph in my original post, I will retract it. At the time that I posted, the original posting said that "stats coming soon". In the absence of stats, and given my experience with the deck, as well as the comments made by others, the 40% stat came across as dubious.

When I've built up my funds again (using the 'turbo-speed' deck) I will try this deck again.



Offline BonestormTopic starter

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg343640#msg343640
« Reply #19 on: May 31, 2011, 01:48:55 am »
@ PeK: It looks fairly good, Personally I'd remove the Precog & Sundial for another Nymphs tear and a Pulveriser if I wanted the most stable balance I could achieve. I'm just a fan of the way the deck works as is at the moment it's the most fun way I found to play it.

@ umgrego:I guess you missed the stats, it's no biggie. But yeah the stats were added over half a week before you posted, you can see the edit date on the post above yours.

I might even suggest using a deck like CCYB first to learn all the gods, that deck kinda plays itself and you will make minimal mistakes, decisions with this deck will sometimes be open to your own interpretation a lot and could cost a game, and if say the games are 2/5 lost to no combo then when you do get out you don't want to fail yourself. There are times when the game lasts very long and you end up losing, or the combo doesnt click 3 or 4 times in a row and that even annoyed me at times (i'm very patient). It's came to my attention that people are trying it half upped aswell which is a recipe for disaster this should really be upped, especially having the pends unupped will hurt a lot so i'll revise the OP a bit in mind.

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg344547#msg344547
« Reply #20 on: June 01, 2011, 08:27:23 pm »
This is a great deck for starting out fg farming if you happen to get the shards from top50

Here are my stats after i upped 29/30 of the deck (i didn't up the fog shield)


Uploaded with ImageShack.us (http://imageshack.us)

W=Win
E=EM
L=Loss
EM% of total wins (not games)
Now my stats might seem horrible with this deck, but keep in mind im the unluckiest guy in the world. To prove it i counted how many nymp tears i got vs incarnate in the first 5 games: 1 tear in ~70 cards drawn over 5 games. Realy, what are the odds of that? This is the main reason i got 0% win vs him while bonestorm has 60%.

So yeah, great deck for starting out fg farming.

Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg344665#msg344665
« Reply #21 on: June 01, 2011, 10:33:53 pm »
I have likely not played nearly as many games as you have, and I come to the forums for advice. Given my newbness, you might guess that I'm not exactly rolling in cash. As such, it is very expensive for me to build a deck like this, even partly upped.

Prior to building this deck, I was running the 'turbo-speed' RoL FG farming deck. I funded that deck build purely by rushing top50 games with a life deck. Once I had some money (and was getting bored of playing the same deck over and over again) I looked for something else to build with my meager pile of cash. This was the one I chose.

It becomes very disappointing when you are in my shoes, spend most your money on building a deck, and lose the rest of your money trying to play the deck.
Why not test it on the trainer first then?

Offline CCCombobreaker

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg345254#msg345254
« Reply #22 on: June 03, 2011, 03:08:58 am »
If you have a black or purple nymph, can they be substituted into the deck in place of a nymph's tears?  Or does that then place to high a quanta burden on the off colors and under-utilize the water production?
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Offline BonestormTopic starter

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Re: (1.27)[FG Deck] Dark Purple Rain - ~40% Non-Normalised Winrate https://elementscommunity.org/forum/index.php?topic=25226.msg345335#msg345335
« Reply #23 on: June 03, 2011, 08:54:30 am »
If you have a black or purple nymph, can they be substituted into the deck in place of a nymph's tears?  Or does that then place to high a quanta burden on the off colors and under-utilize the water production?
The deck definately couldn't cope with having to put out an :entropy nymph, and sometimes you're looking to just quint a :darkness nymph straight up (it's ability only costs 2 :darkness) and in those scenarios putting out the nymph is just too costly. Tears are generally faster to play, and you have the freedom to select which type of nymph you want with them if you have the towers available. You'd need a selection of both nymph cards and i'm reluctant to say how well it would or wouldn't work because I haven't tried this. :)

 

anything
blarg: