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Offline Chapuz

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg383894#msg383894
« Reply #48 on: August 23, 2011, 04:46:31 pm »
How about adding a BE in case you don't have 2 pulvys? 2nd mindflyer can be "butterfly effected"
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Rember

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg384054#msg384054
« Reply #49 on: August 23, 2011, 11:58:25 pm »
While BE would be better than no PC at all there really is no replacement for the 2 Pulvies.

atomiton

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg388037#msg388037
« Reply #50 on: September 02, 2011, 07:10:20 am »
without miracle, sanctuary makes all the difference in this deck

Offline Chapuz

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg390974#msg390974
« Reply #51 on: September 08, 2011, 11:40:18 pm »
when in transition to CCYB, -5 towers +6 Snovas makes all the difference! you can start chaining shields without getting outrushed (what can happen often if you don't get many pilars in the few turns with the original deck)
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XesForEyes

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg410406#msg410406
« Reply #52 on: October 15, 2011, 05:38:08 pm »
im not sure if i should upgrade mindflayer or not... hmm

XesForEyes

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg410410#msg410410
« Reply #53 on: October 15, 2011, 05:44:25 pm »
Also, swapping the quanta towers with supernovas really did help, made games that are usually 350 seconds long into 280 secondish

Offline furballdn

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg410732#msg410732
« Reply #54 on: October 16, 2011, 02:43:25 am »
im not sure if i should upgrade mindflayer or not... hmm
Don't do it. Upped mind flayer costs more and the tiny boost in attack in health is not worth the extra cost.

nolf

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg447550#msg447550
« Reply #55 on: January 10, 2012, 08:54:40 am »
I thought I'd share some of my experiences with Flay 'Em with you. First off, adding a purify, even unupped, is a great idea. A third, maybe even half the wins turn into EMs and the extra cash is always welcome. Secondly, use a skip guide, the FG Efficiency Study recommends skipping 15/29 gods. Thirdly, decide carefully what to fractal and when. And fourthly, know what to target with your pulvy.

Here is a last turn win against Osiris. Against this FG getting one or both mind flayers out in time can shut him down completely, but once he starts spamming scarabs there's little you can do, unquinted creatures will be eaten immediately. My gamble to quint one mind flayer - both golems or rather destroyers were deep in my deck anyway - didn't work (with turtle shield while you haven't played a pulvy yet that's bound to happen), the one golem/destroyer couldn't be grown large enough in time. And my other destroyer was my last card but I knew I'd win because I could play and fractal him him and had enough fire quanta to bring out five more and kill Osiris in one turn.

Also a last turn victory against Miracle. Miracle can be next to impossible because he has so many of his name-giving cards and so much light that he gathers the necessary 12 light quanta easily. So focus your pulverizer on those light towers, even if he still has ten of them with ten turns to go. In this case, he last miracled with three light towers (plus his light mark x3), so he had 6 light quanta with two turns to go, I destroyed one more tower and thus on his next turn he only had 11 light quanta and couldn't play a miracle, allowing me to win on the last turn.

And just one more tip, Lionheart. This might go for all decks that simply chain dim shields. The more quints, Anubises and hourglasses he has, the better. You can remain totally passive, never play a creature or your weapon and just wait for him to deck out. Once he's quinted his whole board he cannot rewind creatures nor eat them with his scarabs and he'll usually keep on drawing cards until it's too late.
 

Offline Pineapple

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg447574#msg447574
« Reply #56 on: January 10, 2012, 11:41:12 am »
Also a last turn victory against Miracle. Miracle can be next to impossible because he has so many of his name-giving cards and so much light that he gathers the necessary 12 light quanta easily. So focus your pulverizer on those light towers, even if he still has ten of them with ten turns to go. In this case, he last miracled with three light towers (plus his light mark x3), so he had 6 light quanta with two turns to go, I destroyed one more tower and thus on his next turn he only had 11 light quanta and couldn't play a miracle, allowing me to win on the last turn.
Actually, Miracle can be quite easy, due to his lack of permanent control. Like all gods with the "miracle" card, you save your fractal so that you can skip the window where the "miracle" can be used. For example, if you do around 20 damage per turn and Miracle is at 80 health, you wait until he is at 60 hp so that you can fractal 5-6 destroyers for the win.

nolf

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg447674#msg447674
« Reply #57 on: January 10, 2012, 07:42:46 pm »
Of course, Miracle can be quite easy. The above situation is extreme, but it can happen, today I had a similar situation vs Divine Glory. Don't give up despite fearing more miracles in hand if your damage output is high (3 turn kill) and you see the chance to get him down to three towers on a turn he miracles, he'll have 6 quanta afterwards, destroy one more pillar and dish out damage, he'll only reach 11 light quanta, cannot miracle and you win on the next turn. I'm just saying, use your pulvy whenever you can on his light towers, nothing else to target anyway and it might provide you with a late win.


alexmf2

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg451646#msg451646
« Reply #58 on: January 22, 2012, 10:35:10 pm »
I have a few questions,

Does this work in 1.30 (or whatever the current thing is) even though it says 1.26? And also, could someone post a Strategy/Skip guide? Also, what should you do if you only have 1 Pulverizer?

Offline furballdn

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Re: (1.26) Flay 'Em! https://elementscommunity.org/forum/index.php?topic=20228.msg451671#msg451671
« Reply #59 on: January 22, 2012, 11:55:12 pm »
I have a few questions,

Does this work in 1.30 (or whatever the current thing is) even though it says 1.26? And also, could someone post a Strategy/Skip guide? Also, what should you do if you only have 1 Pulverizer?
I assume flay em works pretty well even in 1.29. Not sure about a skip guide. As for only having 1 pulvy, eh...You could add a steal, BE, or deflag for PC replacement.

 

anything
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