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tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg321018#msg321018
« Reply #1248 on: April 27, 2011, 06:52:48 am »
I wonder if this deck still works for FG farming 1.27. Just rejoined elements and wonder if I should ditch my RoL/Hope for this.
If you have the cards try this mod - http://elementscommunity.org/forum/index.php/topic,9545.msg335975.html#msg335975
RoL/Hope is playable if you like the style, just doesn't win as much.

thehairykiwi

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg321764#msg321764
« Reply #1249 on: April 28, 2011, 07:19:45 am »
You gotta love Aflatoxion  :D





Offline daccoo

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg330592#msg330592
« Reply #1250 on: May 10, 2011, 03:22:47 pm »
Great deck m8. I finally collected 90% of cards ,add few of mine choice and it workes better then my RoL/Hope deck.

I added:
1. 1 Electrocutor instead of 1 Pulverizer
2. 3 Sanctuary instead of 3 SoD
3. 2 Impruved Steal
4. 1 Protect Artifact

That makes total of 37 cards.
I will try option with 2 Pulverizers when i get 1 more, but this one gives me about 60 % wins vs FG-s.
Score with RoL/Hope was about 45 % in win rate so im my heart goes to this one.

Cheers and best wishes  8)


tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg331650#msg331650
« Reply #1251 on: May 11, 2011, 07:11:13 pm »
I added:
1. 1 Electrocutor instead of 1 Pulverizer
2. 3 Sanctuary instead of 3 SoD
3. 2 Impruved Steal
4. 1 Protect Artifact
1. Pulverizer is overall better then Elec, and you need 2 to ensure you draw one fairly early. Do use 2 pulvies when you get them.
2. Good thing. Sancts will save you but against Decay and Dark Matter. You should probably drop Miracle due to the quanta conflict and to reduce deck size.
3. Steal is not very useful, get a 2nd pulvy and remove the steals.
4. PA is good addition to the deck. You can try with 2 PAs if you're running a fat deck, helps a lot against some FGs.


Offline omegareaper7

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg331706#msg331706
« Reply #1252 on: May 11, 2011, 08:12:14 pm »
I added:
1. 1 Electrocutor instead of 1 Pulverizer
2. 3 Sanctuary instead of 3 SoD
3. 2 Impruved Steal
4. 1 Protect Artifact
1. Pulverizer is overall better then Elec, and you need 2 to ensure you draw one fairly early. Do use 2 pulvies when you get them.
2. Good thing. Sancts will save you but against Decay and Dark Matter. You should probably drop Miracle due to the quanta conflict and to reduce deck size.
3. Steal is not very useful, get a 2nd pulvy and remove the steals.
4. PA is good addition to the deck. You can try with 2 PAs if you're running a fat deck, helps a lot against some FGs.
I agree for the most part, but jade shield > sanctuary for decay. And steal is exceedingly useful sometimes. Like when obliterator gets an early pulvy, or you don't draw yours.
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Offline TheForbiddenOracle

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg331708#msg331708
« Reply #1253 on: May 11, 2011, 08:18:05 pm »
I added:
1. 1 Electrocutor instead of 1 Pulverizer
2. 3 Sanctuary instead of 3 SoD
3. 2 Impruved Steal
4. 1 Protect Artifact
1. Pulverizer is overall better then Elec, and you need 2 to ensure you draw one fairly early. Do use 2 pulvies when you get them.
2. Good thing. Sancts will save you but against Decay and Dark Matter. You should probably drop Miracle due to the quanta conflict and to reduce deck size.
3. Steal is not very useful, get a 2nd pulvy and remove the steals.
4. PA is good addition to the deck. You can try with 2 PAs if you're running a fat deck, helps a lot against some FGs.
I agree for the most part, but jade shield > sanctuary for decay. And steal is exceedingly useful sometimes. Like when obliterator gets an early pulvy, or you don't draw yours.
Or you steal an hourglass and you don't have one already, plus it can really cripple Rainbow. No real reason to steal bonds though :-\

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg336548#msg336548
« Reply #1254 on: May 19, 2011, 12:02:43 am »
Great guide.

I didn't want to read through 105 pages to see if someone else had asked this already (would be a bit of a read), so I do have this one question: Why do you not use Enchant Artifact? I'm transitioning from the unupped version of this deck to the full-fledged version, and currently have 20 upped cards.

Offline MeetJSquared

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg336589#msg336589
« Reply #1255 on: May 19, 2011, 01:15:04 am »
Great guide.

I didn't want to read through 105 pages to see if someone else had asked this already (would be a bit of a read), so I do have this one question: Why do you not use Enchant Artifact? I'm transitioning from the unupped version of this deck to the full-fledged version, and currently have 20 upped cards.
Protect Artifact (PA) is the upped version of Enchant Artifact.

PaulWog

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg336595#msg336595
« Reply #1256 on: May 19, 2011, 01:23:44 am »
Great guide.

I didn't want to read through 105 pages to see if someone else had asked this already (would be a bit of a read), so I do have this one question: Why do you not use Enchant Artifact? I'm transitioning from the unupped version of this deck to the full-fledged version, and currently have 20 upped cards.
Protect Artifact (PA) is the upped version of Enchant Artifact.
I'm just referring to the card itself. Upped or unupped, not much of a difference.

I think what you didn't notice about my question is that there is a lack of this card; it is neither in its upped nor non-upped version in the deck. However the "beginner" version of this deck sports the card, and I've found it to be really useful. So I'm wondering why it hasn't earned a place in the deck, and what the importance of not including it is.

Offline omegareaper7

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg336650#msg336650
« Reply #1257 on: May 19, 2011, 02:38:07 am »
Great guide.

I didn't want to read through 105 pages to see if someone else had asked this already (would be a bit of a read), so I do have this one question: Why do you not use Enchant Artifact? I'm transitioning from the unupped version of this deck to the full-fledged version, and currently have 20 upped cards.
Protect Artifact (PA) is the upped version of Enchant Artifact.
I'm just referring to the card itself. Upped or unupped, not much of a difference.

I think what you didn't notice about my question is that there is a lack of this card; it is neither in its upped nor non-upped version in the deck. However the "beginner" version of this deck sports the card, and I've found it to be really useful. So I'm wondering why it hasn't earned a place in the deck, and what the importance of not including it is.
It hasn't earned its place because most of the time you don't need it.
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg336697#msg336697
« Reply #1258 on: May 19, 2011, 05:15:46 am »
Great guide.

I didn't want to read through 105 pages to see if someone else had asked this already (would be a bit of a read), so I do have this one question: Why do you not use Enchant Artifact? I'm transitioning from the unupped version of this deck to the full-fledged version, and currently have 20 upped cards.
Protect Artifact (PA) is the upped version of Enchant Artifact.
I'm just referring to the card itself. Upped or unupped, not much of a difference.

I think what you didn't notice about my question is that there is a lack of this card; it is neither in its upped nor non-upped version in the deck. However the "beginner" version of this deck sports the card, and I've found it to be really useful. So I'm wondering why it hasn't earned a place in the deck, and what the importance of not including it is.
It hasn't earned its place because most of the time you don't need it.
Straight-forward enough of an answer. Thanks :)

I guess once I finish upping everything in the deck, I'll try for myself to really see the difference. I trust your judgment on this one though, so this deck is what I'm aiming for first. 20 upped cards and counting :D

(was annoying earlier today my internet cut out just as I rolled 3x upped cards in a row from a fg... so lost out on 3600 gold :( :( :( ) lol

Offline MeetJSquared

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg336752#msg336752
« Reply #1259 on: May 19, 2011, 10:33:09 am »
Sorry, guess I read it too quickly.  Anyway, from my experiences, PA is needed.  I've been going with a modded version with 36, 37, or 40 cards and most versions I use have 2 PA.  I feel like it's saved me more than it hurts me.  Since most FGs have some type of PC, having an untouchable Pulvy/Perma could make all the difference.  I see it sorta like Quint.  I know CC is much more prevalent than PC, but when your survival depends on having a Pulvy/Perma on the field, I feel it's necessary.

 

blarg: