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Offline Bonestorm

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg316152#msg316152
« Reply #1236 on: April 20, 2011, 12:46:33 pm »
Does anyone know which nymphs are best/worst in this deck or its variations?
It seems like the best would be :air :entropy :death
And if you have :entropy, then :darkness would come in handy too.
Then you could replace the fractal for more quints and add SoRs.
 :air is porbably the best as it provides damage as well as a bit of CC/Permanent protection.  :death can simply be replaced with aflatoxin, as it costs less and once it hits, it hits
I agree with this, using aflatoxin quickly is more effective and having to wait for a quint to get the nymph out can be against your best interests. Once the nymph is set up you have nice CC on tap i guess - but 9/10 early afla and the defensive side of the deck will handle it.

Also,  :air might well be the most fun nymph to add too ;D





tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg316157#msg316157
« Reply #1237 on: April 20, 2011, 01:07:40 pm »
Updated tips in my stat post. *procedes to play 1000 games*
For Serket it's +10 healing
Fixed
Also, *wants air nymph ;_;*

Xylo

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg317346#msg317346
« Reply #1238 on: April 22, 2011, 12:54:11 am »
This is my version of this already legendary deck. Nothing really new or genius about it  ;D. It works wonders for me hope you like it. Too lazy to do a regular stats sheet though.
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Offline Tiko

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg317547#msg317547
« Reply #1239 on: April 22, 2011, 08:02:40 am »
Tiko's Y-U-NO-B:

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I thought I should post here the spinoff I play most of the time, instead of making a topic for it: Here the Steams are the main source of damage, and fireflies for keeping them well fed. Most of the time a single Steam is more than enough to beat down 200HP single-handedly. Dusk can dodge a ridiculous amount of damage, and a single Grey Nymph to clear out the opposing forces.

Note, that I don't really play FGs (I use it for Half-Bloods), except for the predictions, but if the only strategies I find are bolter decks, I give this a try instead, and most often than not, win them (with necessary modifications of course). If any would like to try it against FGs, it's your call; I don't really know what win rate it would have, but it's fun.
Big thanks to CCYB (Amilir), for the base idea for this deck.
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Drakow

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg317549#msg317549
« Reply #1240 on: April 22, 2011, 08:07:03 am »
+ 2 sundial  +1 Air Nymph +1 PU  +1 Sanctuary
- Miracle 

Deck is large but win rate + 15%  and games are shorter    >:D

even with out any modifications there is the Great Deck   8) 

Offline bucky1andonly

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg317566#msg317566
« Reply #1241 on: April 22, 2011, 10:09:50 am »
ccyb is slow anyway, not many of the modded decks are much faster. 
plus, most have creature control as does the original deck, but each deck is actually NOT ccyb at all considering how many cards are different from the original

tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg317617#msg317617
« Reply #1242 on: April 22, 2011, 02:00:03 pm »
I saw the deck replies and at first I was like this:  ;D
But then I saw noone keeps stats, so I was like this:  >:D

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg320773#msg320773
« Reply #1243 on: April 27, 2011, 12:12:51 am »
ccyb is slow anyway, not many of the modded decks are much faster. 
plus, most have creature control as does the original deck, but each deck is actually NOT ccyb at all considering how many cards are different from the original
CCYB is a lot faster than a lot of other decks I can mention, the only major one I can think of off the top of my head is Shak'ars Revenge, and the win rate for that leaves a lot to be desired.

There's not too much difference between CCYB and the mods, they usually just add an afla, take away the miracle,couple of sancs for shards, something like that.
And it isn't CCYB at all, you are correct, it's a CCYB mod.


nhan1st

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg320806#msg320806
« Reply #1244 on: April 27, 2011, 12:49:48 am »
I wonder if this deck still works for FG farming 1.27. Just rejoined elements and wonder if I should ditch my RoL/Hope for this.

Offline UTAlan

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg320819#msg320819
« Reply #1245 on: April 27, 2011, 12:59:59 am »
I wonder if this deck still works for FG farming 1.27. Just rejoined elements and wonder if I should ditch my RoL/Hope for this.
1.27 version (http://elementscommunity.org/forum/index.php/topic,23978.0/topicseen.html)

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg320899#msg320899
« Reply #1246 on: April 27, 2011, 02:28:08 am »
I wonder if this deck still works for FG farming 1.27. Just rejoined elements and wonder if I should ditch my RoL/Hope for this.
You should definitely ditch RoL/Hope for this. Wins against more gods than Hope deck, and anyway the upped SNs, shards, and towers have a lot more re-use value than RoLs.

If you have enough money to immediately up the towers/SNs and shards, go for it with the rest of the cards unused. Otherwise, use the 1.27 unupped version UTAlan posted and follow the instructions for upgrading.

Metahater

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg320961#msg320961
« Reply #1247 on: April 27, 2011, 04:05:26 am »
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This is my own take on CCYB, which is clearly just a hybridization of the original, and the unupped version he built. It just seems to be working better for me, even though I know the original deck does pretty well on its own as well. I just like having more cards, since with the original version, the deck has decked itself out, though it was rare. I'm sure most of you will think the OP is much better than this, but if you're up for a bit of a change of pace, and want to try soemthing new to play around with CCYB, give his a shot.

Thanks to the original author of the deck, though. Very effective.

 

anything
blarg: