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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg312901#msg312901
« Reply #1224 on: April 16, 2011, 12:50:15 pm »
- Adding an entropy nymph is a fine idea, but remember it won't stand much chance out on the field without Quintessence vs alot of gods. This is what makes AM itself more effective in some cases. Adding quintessences would indeed imbalance the deck. (starting hands with 2-3 quints, no creatures etc)

- Adding time nymphs seems like a worse idea to me. It has the same problem of not surviving without a quint, but it's also more expensive then an hourglass. You generally want to use your hourglasses as quickly as possible in a match to set up your defense and offense, after that you just use them as PC-magnets. Time Nymph would be to slow.

- The best nymph to add to CCYB in my opinion is the Air Nymph. You could replace the FFQ with one. It would make fractal less usefull but generally the damage caused by Air Nymphs and it's UG's is a nice addition.

Sadly I don't own an Air Nymph.... :p
I completely agree. Entropy nymph is expensive, it requires 1 more turn to play the AM and it's vulnerable to CC. Time nymph has similar problems - it's just an expensive hourglass. I also concur probably the best nymph for the deck would be Air - it provides sufficient damage, some bait for PC and some CC. You can also evade Mircales in a similar way to Fractal - just collect bombs until it's enough for the kill. If I had an air nymph I'd try it right away, heck, even put 2 nymphs and take out the FQ and Fractal. Unfortunately I don't have any *sigh*
Shouldn;t this thread have been separated already?... Or are we not doing that with non-forum games?
I don't really feel the thread needs separation. Being a rainbow deck, there is always room for tweaks, and with new versions of the game it is natural for the deck to be adapted. Perhaps a change in the title and a few mods to the OP, but not a new thread.

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg313806#msg313806
« Reply #1225 on: April 17, 2011, 03:36:06 pm »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 7ak 7dq 7dq 7gp 7k2 7ng 7q5 7q5 7q5 80h 80h 80h
maybe repeating, but still posting it as it is discussed.



fractal is replaced with another quint,
much easiler and earlier CC-protection.

jade shield can replace one permafrost shield as the firefly queen is gone.
it is much better against spells and other PC.

gave up sanctuary as it didn't help much in most cases.
and it drains my  :light for miracle.


i've got two air nymph but one air nymph would already consume many  :air

Offline TheForbiddenOracle

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg313811#msg313811
« Reply #1226 on: April 17, 2011, 03:42:57 pm »
Put the other permafrost back in there, 3 shields help so much you wouldn't believe it

Offline Camoninja

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg313812#msg313812
« Reply #1227 on: April 17, 2011, 03:43:26 pm »
Does anyone know which nymphs are best/worst in this deck or its variations?
It seems like the best would be :air :entropy :death
And if you have :entropy, then :darkness would come in handy too.
Then you could replace the fractal for more quints and add SoRs.

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg313814#msg313814
« Reply #1228 on: April 17, 2011, 03:50:24 pm »
Does anyone know which nymphs are best/worst in this deck or its variations?
It seems like the best would be :air :entropy :death
And if you have :entropy, then :darkness would come in handy too.
Then you could replace the fractal for more quints and add SoRs.
 :air is porbably the best as it provides damage as well as a bit of CC/Permanent protection.  :death can simply be replaced with aflatoxin, as it costs less and once it hits, it hits

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg313964#msg313964
« Reply #1229 on: April 17, 2011, 06:15:38 pm »
As promised, here are the stats after completing 500 games -


A whooping -0,06% change in normalized win rate since the last stats. Here's my mod in case you missed my previous post -
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 77i 7dq 7dq 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80iFGs in grey are, well, hard for this deck. Not impossible, but if you win against them consider it more luck then skill.
I recently figured out I can use an AM on the FFQ and the AI will ignore her. Not tested in depth because it rarely comes down to me having to do it, but it has won me a few games.
A few pointers for upstanding farmers:
Hard. Beatable if he doesn't go monkey crazy right from the start. Permafrost will stop his overdrive, use AM on the biggest creature if you can't handle it no more. Quint his creatures so he doesn't Accelerate them if possible. Beware Chimera - he uses it based on total ATK on the field and your HP, so he'll kill you even if you have most of his dragons frozen. Try to get your damage going asap.Medium. Has 4 PC cards. You only have to worry about a mutant with steal/destroy, or a very high damage creature. He will not mutate AMd creatures to some extent if they have a skill. Sometimes you can Quint a very high damage creature after you AM it, giving you all the healing you'll ever need. Consider Fractaling a Lycan if necessary.Hard. If you survive the Black Holes and initial rush, use AMs on Chargers. This way you will get the most from your shield, and will not lose your healing when he starts to use Grav Pulls later on. I decked several times against him - after taking field control I couldn't put out enough damage, and he used Armagios and Grav Pulls to tank. Play Sanctuary ASAP. Also, try to conserve your quanta, e.g. don't use a SN if you don't have the additional :light to play a Sanct, or he might Black Hole you next turn.Easy. Decay is your best friend. He has 4 steals, count them as they go. Steal order is Hourglass>Pulvy>Permafrost>Sanct/Shard>QT. Just be sure to keep your Sanctuary on your side of the field and you'll be OK. He only has 2 Dusks and 2 Lobos for damage. If things get out of hand and he gets a lot of dark quanta, bait his Drains with Fireflies. Enjoy high card drop rate.Easy. No PC, rewind and paradox for CC. Beware of early Chaos Powered Egg Dragons and mutants. Like Chaos Lord, use AM on semi-strong creatures with a skill to avoid mutation.Hard. Immaterial creatures and 12 Explosions, but no CC. You can only win if he gets a bad hand and you get a good one. Permafrost will greatly reduce his damage, try to PA it. Don't forget to evade his Miracle with a FractalHard. Butterfly Effect will ruin you. If you have a strong start and he's late with the BE you have a chance. PA your shield if possible. He has Purple Nymphs, so AM and fireflies are useless in the long run. PA your Permafrost or an Hourglass if you have the quanta to draw heavily. Fractal a Physalia if you see one early and have the quanta to get the poison going.Medium. Early Permafrost and Pulvy help a lot. Try to destroy his towers so he can't grow the spirits and use TU. He will grow the spirits in playing order, you can use AM on a spirit that won't grow for a while that way. Fractaling Crawlers is an option.Hard. 8 Explosions, 4 Firelances, 2 Firestorms. Try to keep your permafrost, tank his explosions with everything else. AM the Ruby Dragons. Fractaling his Phoenix if you have enough :fire can win you the game quickly, bait his Fire Storms with 3 Phoenix at first. PROTIP: The AI also stupidly fractals ash on your side of the field, use it to your advantage.Medium. No CC or PC. You'll win if you can play an early Permafrost. In the first few turns he'll get a Leaf Dragon, then spam 1-2 Jade Dragons. If you have an early AM, save it for the Jade Dragon. He also has 12 Feral Bonds, which can be a problem if your Pulvies are very deep in your deck. Consider fractaling a Giant Frog if you think you can rush him, otherwise save it for Destroyers.Medium. Permafrost will help a lot. AMd EEs will not be frozen and will interfere with your fireflies, but it's worth the healing. Fahrenheits will start to deal enormous damage, try to destroy them ASAP and never AM them.Medium. You need your AMs here and an early Pulvy. Destroy his Grav Towers, AM his Momentumed Creatures. Bait him to TU your FFQ or even your (ungrown) destroyer. If he TUs a bunch of momentumed creatures you're dead. Quint his Momentumed creatures if necessary.Hard. 4 Explosions, 2 Fire Storms and a lot of Momentum. Hope for the best here, it's mostly luck. FFQ is almost useless. You can Fractal his Graviton Firemasters for cheap damage. Use AM on Chargers, and save 1 for a grown Firemaster.Medium. Has 4 steals. Play your permanents without waiting for a PA. You need AM to win, ideally use it on a 12/8 vampired doll, but also on whatever keeps you alive. He can be nasty if he has early steals and gets damage fast, also if you're late with a Sanctuary you might get Nightmared. You can play an early FQ without quint, he might vampire her, but doesn't happen oftenHard. 12 Explosions, 12 Lances and more. He gets damage going very fast, and he deflags everything you put on your side. You need a lot of luck, early FQ+quint and AMs to win.Easy. 8 Bonewalls and 8 Eclipses. Use AM on 6/4 Vampires and then destroy the Eclipse to get -8/3. Don't destroy Graveyards unless he's going to rush you very early with skeletons. You want him to have his side locked with harmless skeletons. Beware decking to Bonewall, use Pulvy on in if nessecary. You can Fractal Recluses or Bloodsuckers if your Destroyers are deep in your deckHard. 8 Steals, 6 Cloaks, 4 Syphons. There are generally 2 approaches - 1) You are able to PA her QTs early (no dangerous nymphs). I advise you try to make her deck herself in that instance, e.g. let her steal all your Hourglasses. Hourglasses are top target for steal, so in the end you'll have some healing left by SoGs/Sancts and AM. Don't play the Pulvy, she'll steal it and beat your face in with it. 2) You can't PA her QTs early. You can try a later PA if she doesn't have any dangerous nymphs and play as 1), or you can use it on your Pulvy - you'll have to play her like any other FG, and you'll have to rush her and hope she doesn't smother you with steals and dangerous nymphs. PROTIP: if you decide to deck her, be sure she has enough space in her hand to draw more cards, e.g. give her Siphon Life fodder with Fireflies.Easy. You only have to worry about a Crusader targeting your Pulvy. To prevent this, you can use PA on it (safest), deny his light towers or QTs (risky), let him keep his Eternity so that the Crusaders target it (still risky, not sure how the AI chooses target). Or you can just destroy your own Pulvy if you feel the need. He's pretty fast on the draws and the shield will slow you down considerably. It's not advisable to try to deck him, as he will rewind AMed creatures and you'll lose your healing, making the last 5-6 turns very hard.Easy. He can rush with a blessed dragon or wyrm. I suggest using AM on blessed dragons, and using Quintessence on Wyrms to avoid them getting buffed (2x dive damage, but only 1x heal if AMed). You can beat him with a Fractal bomb to avoid his miracle (formula to use miracle is green hp<yellow hp+12), OR use it early if you can and steamroll him.Easy. He has some poison and miracle, but fewer Bone Walls than Incarnate and no Eclipse. Use AM on Dragons. Let him keep his boneyards and he will lock himself with skeletons that can't touch you. The AI will use Plague if you have 3 or more creatures on the field, try not to get your FFQ killed.Easiest FG for the deck. You can lose only if gets a very strong starting hand (a lot of towers) and you get a cluttered hand and have to discard. AM dragons or crawlers, destroy towers if he has few of them.Medium. He has 6 PA and 4 Pulvies. Don't destroy his shield so he wastes a PA on it. If he gets an early unprotected Pulvy, you have 4 options. 1) Play Pulvy+PA. 2) Play Pulvy+Hourglass, he will target the Hourglass first. 3) If he's low on grav quanta, play your Pulvy asap and hope he will not use Destroy. 4) Just deal with it if you have a lot of creatures on the field and can beat him quickly. Best target for AM is momentumed Shriekers and momentumed Dragons. He will burrow the shriekers and you will only heal for 6, but later in the game he won't target them with Grav Pull and you won't lose the heal. If you have a FFQ early, he will waste the Grav Pulls on the Flies and you can use AM on the dragons.Medium. He has 4 explosions and 2 Fire Shields. Counter his Unstable Gasses with Pulverizer, and his EEs with AM and Permafrost. Be careful that you don't lose your creatures to Fire Shield and that you don't get your Pulvy deflaged (use PA on it and have Hourglasses for bait). Like any FG with PC, bait him with QTs, then shards/sancts, then play shield, hourglass and pulvyEasy. He will toss AMed and Frozen creatures, so better not use AM until you have Pulvy out. Optionally fractal Scarabs to get EM.Easy. Destroy his Hourglasses and Aether towers. Use AM on fat creatures before he can twin them, especially Dejas that have't split so you get the double heal. Consider Quinting a very strong creature (>10 ATK) if you don't have AM so you don't get owned. Let him waste his Twins on your FFQ or even ungrown Destroyer if he has stronger creatures.Skip. He has a lot of PC, CC and miracles. Also, the lowest card drop rate of all FGs. Don't waste your time. If you decide to fight him, you'll need an early protected pulvy to counter the Hourglasses. Don't use flies and his hand will clutter with CC cards. Drop Fractal of whatever creature to evade miracleMedium. It's a race against poison. Never AM puffers, and hope your shield freezes them. If you're lucky, you'll be able to AM a dragon for extra healing, but usually you only get crawlers. Rush him in any way possible if he gets a lot of poison on you from the start.Medium. He builds up his damage slowly. If not for the EQs, he would be quite easy. Play your towers 1 by 1, don't play them at all if you have SNs to feed you - just wait for the PA. Both time and earth dragons cost 12 quanta - be prepared with an AM, especially when he hits 12 time (don't waste it on shriekers or golems the round before that). He has 8 rewinds that will simply prevent you from decking. Has only 2 Granite skins, but can possibly heal for +75 with each, so treat it like a miracleMedium. Like Scorpio, it's a race against poison. Permafrost shuts down the scorpions. Destroy Arsenics asap, use AM on Recluses and destroy Eclipse for 10 healing. Also, AM on adrenalined creature is fun, but don't use on scorpions. Losses against him are essencially due to no shield in hand or no quanta to play it

Offline TheForbiddenOracle

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg314046#msg314046
« Reply #1230 on: April 17, 2011, 08:11:10 pm »
Is Sanctuary really that well fit into the deck? Most of the time for me the -1 healing brings me down a lot

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg314052#msg314052
« Reply #1231 on: April 17, 2011, 08:19:30 pm »
Is Sanctuary really that well fit into the deck? Most of the time for me the -1 healing brings me down a lot
Sanctuary brings so much more to the field that the -1 is negligible. The reason I don't use 6 sancts and 0 shards is that it uses only :light
Think of it like this - from the basic deck of 6 SoGs, you take out 2 for Sanctuaries, that protect you against Black Holes, Devourers, Discords, Nighmaters and probably other nasty things. Of the remaining 4 SoGs, you substitute one for a 3rd AM. I used to find myself starving for an AM in the early game, now with 3 it's much more tolerable. It also kind of compensates for the Miracle (if you are still using one).

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg314054#msg314054
« Reply #1232 on: April 17, 2011, 08:22:40 pm »
Is Sanctuary really that well fit into the deck? Most of the time for me the -1 healing brings me down a lot
Imo the -1 heal doesn't make that much of a difference, and I like how sanc never takes awy your usefull quanta (I don't use miracle, since I replaced it with sanc).

I'm also loving the (lucky) initial hands where I play my sanc 2nd turn vs either Dark Matter or Decay (protect it from steals though!). It's a wonderfull addition imo.

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg314980#msg314980
« Reply #1233 on: April 18, 2011, 08:33:49 pm »
Jap, can you post what you're using? I was hoping to see more tested mods for comparison. That's what I love about a rainbow deck - there's always room for changes.

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg315482#msg315482
« Reply #1234 on: April 19, 2011, 04:25:17 pm »
Updated tips in my stat post. *procedes to play 1000 games*

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg315582#msg315582
« Reply #1235 on: April 19, 2011, 07:42:20 pm »
Updated tips in my stat post. *procedes to play 1000 games*
For Serket it's +10 healing

 

anything
blarg: