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tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283443#msg283443
« Reply #1140 on: March 04, 2011, 11:52:54 pm »
Quote
Aether mark? Why?
Due to sleepiness  ;) Now fixed

Heavyweight

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg286183#msg286183
« Reply #1141 on: March 08, 2011, 03:17:12 pm »
This deck is fun!  I decked out Lionheart this morning (forgot to take a screenie).  The AI draws until it has about 4-6 cards left and then starts to rewind to prevent deckout, but it doesn't stop quinting its creatures so it had no rewind fodder to target after making its army immaterial... :o

I am using the deck from the first page, but strongly considering adding a PA in.  I didn't play my Pulverizer at all for fear of having it endowed.  For gods with explosion, you really need to protect that Permafrost.

bruce 1337

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg286261#msg286261
« Reply #1142 on: March 08, 2011, 05:32:28 pm »
i think that permafrost wont save u from gods with explosions ;)

Offline Jappert

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg286267#msg286267
« Reply #1143 on: March 08, 2011, 05:51:11 pm »
i think that permafrost wont save u from gods with explosions ;)
Permafrost is godly vs Eternal Phoenix (basically shuts her down when protected + Am'ed Dragons) and a good card (when protected) vs Divine Glory, Hermes and Rainbow.
Especially those last three gods are very difficult with CCYB, but a protected permafrost can certainly save you :D

tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg286840#msg286840
« Reply #1144 on: March 09, 2011, 09:10:41 am »
Permafrost is godly vs Eternal Phoenix (basically shuts her down when protected + Am'ed Dragons) and a good card (when protected) vs Divine Glory, Hermes and Rainbow.
Especially those last three gods are very difficult with CCYB, but a protected permafrost can certainly save you :D
I concur. Permafrost+PA is overwhelming. The problem is to be able to play both cards at the first half of the match, usually I find myself tanking the explosions with other permanents and then safely playing a shield, even then it is protected by the AI prioritizing other targets. I have never had good luck with drawing a timely PA, and usually don't use it unless Oracle gives me a blaster FG.

Kjaska

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg287023#msg287023
« Reply #1145 on: March 09, 2011, 07:06:05 pm »
Very nice deck, props to the creator! I play it with 2 PAs, 2 Sanctuaries, 1 Aflatoxin, minus 3 SoGs and the FFQ

Offline Bonestorm

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg288140#msg288140
« Reply #1146 on: March 11, 2011, 11:23:21 am »
Hey guys/girls , I'm new around here, nice to get on the forums and make a few posts  8)

Amilir, thank you.

What can I say?  I LOVE this deck, it's so much fun. I've been playing elements for the best part of 10 days now and i'm a total addict :P Using the pure unadulterated original CCYB, i've downed 27/29 different FGs (can provide kill pics for anyone that would like them!!! ;D)

I thought some almost if not impossible, but i've really came into my own today, and it's sad only to see that Jezebel and Rainbow took the axe. Dark Matter with this deck (big grats to anyone that has achieved this with the original deck) really does seem a step too far (one amazing time he was <60hp and snatched back to deck me out :'( ), but alas i'm going to keep on trying (atleast for the next couple of weeks) to get 29/29 with the original CCYB (i've been so close with Dream Catcher today that I don't want to talk about it  ???!!)

i think that permafrost wont save u from gods with explosions ;)
Permafrost has saved my ass (unprotected) more times than I ever could have imagined! It really is all about timing your hourglasses/pulvys/permafrosts (also early shards) to draw the least damaging explosions out possible.

Offline siriosirio

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg288214#msg288214
« Reply #1147 on: March 11, 2011, 03:10:29 pm »
waht the best CC?YB version against FG 1.27?

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg288325#msg288325
« Reply #1148 on: March 11, 2011, 08:03:18 pm »
waht the best CC?YB version against FG 1.27?
no such thing as "best"
but the neutralizer version is good
though I prefer my nymphomania version, which is more fun (not sure on win rate)

Offline tyranim

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg291654#msg291654
« Reply #1149 on: March 16, 2011, 09:33:23 am »
i was thinking about putting sanctuary into the deck, but i didnt know which card to remove. im STILL working out the kinks in my plan. im thinking taking out my mindgate and putting in sanc but that would hinder my offence/defence. (mindgate is great for both). any suggestions as to which card to swap out? im currently using the 3 golem deck. here is deck
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7dq 7gp 7gp 7k6 7q5 7q5 80h 80hthis is with the mindgate swapped. p.s. the last card doesnt exist, the forum is screwing with my deck
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline YawnChainHow

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg291657#msg291657
« Reply #1150 on: March 16, 2011, 09:44:22 am »
That last "card" would be the mark code, actually.

I don't see anything wrong with dropping a SoG for Sanctuary. Both heal, and almost for the same amount too.

tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg291685#msg291685
« Reply #1151 on: March 16, 2011, 10:38:43 am »
From original CCYB -2 SoGs +2 Sancts is very reasonable.
How is Mindgate and Aflatoxin working out for you, unit748596? I'm currently running the original version +2 Sancts +2 PAs, -2 SoGs - Miracle and I'm pretty happy with the card drop rates.
Do you find Mindgate to be adequate replacement for the Fractal bomb?

 

anything
blarg: