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tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg281874#msg281874
« Reply #1128 on: March 02, 2011, 08:21:32 pm »
I've been using the deck in the OP with minor changes and it's giving me solid victories vs most of the FGs. I think Dark Matter is the only one I have yet to beat even 1 time, but it's a matter of luck (got 1 turn to victory once). Props to the author of the deck.

I'm playing it with 2 dials instead of a shard and the miracle. I've tried combos with PAs, purify, aflatoxin and a few other cards (no nymphs), but I like the dials. My previous deck had 6 dials, can't drop them like that :)

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg282422#msg282422
« Reply #1129 on: March 03, 2011, 02:34:28 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 71k 74o 77f 77i 77s 7ak 7dq 7dq 7gp 7gp 7k2 7ng 7q5 7q5 7q5 80h 80h 80s 8pj


purely for fun,
this deck is not for winning.

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg282868#msg282868
« Reply #1130 on: March 04, 2011, 04:30:23 am »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6ug 71k 77f 77f 7ai 7ak 7dq 7dq 7dq 7gp 7gp 7q5 7q5 7q5 7t9 80h 80h 80h 80h 80i
My current version, will most likely switch Cloak for Steal next patch and take a SoG or something out for Sanctuary. Hate on the Nymphs all you want, CC is fun. I also want to incorporate PA and an Air card, but I want to keep the deck at 40.
I like the Nymph additions, but do seven towers still work for a 40-card deck?

tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283076#msg283076
« Reply #1131 on: March 04, 2011, 02:54:52 pm »
Miracle and a shard seem the most reasonable to exchange for other cards. At 36 cards the draws are reasonable, at 40 cards it's also playable (e.g. throw in another quint and destroyer). My favorite mods so far are:

- with 2 dials instead of the miracle and a shard - they give a lot of safety vs creature heavy opponents, and can provide EMs.

- with 2 sanctuaries (image below) - I was thinking how to make the deck more durable vs the hardest enemies - those with perma control and the Black Hole. Sanctuaries give an edge over Decay and Black hole, and also give some fodder vs perma destoyers. I usually waste a few towers, shards and sancts and then safely play pulvy and shield. Sancts also seem to be a safer healer before you can play your Permafrost, because with shards you risk a -1 to water.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80i(Entropy mark, ?=sanctuaries)

Hodari

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283084#msg283084
« Reply #1132 on: March 04, 2011, 03:00:41 pm »
I'm currently trying out this:

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71k 77f 77f 7ai 7dq 7dq 7gp 7gp 7k2 7k6 7k6 7k6 7k6 7ng 7q5 7q5 7q8 80h 80h 80j 8pj


Sanctuary is definitely nice in here but the one bad thing about them is that they make it much harder to play Miracle when you need to.

tttt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283098#msg283098
« Reply #1133 on: March 04, 2011, 03:20:19 pm »
Sanctuary is definitely nice in here but the one bad thing about them is that they make it much harder to play Miracle when you need to.
That's why you drop Miracle:) An early sanct is better and cheaper.

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283130#msg283130
« Reply #1134 on: March 04, 2011, 04:07:43 pm »
considering how many Sanctuary should I add,
and which card to replace.

adding two would be quite balanced,
but to prevent early lost of quanta,
three would be more secure.
or more than four to completely replace SoG?

when upgraded it takes three quantum like SoG does.
While it protects the quanta pool,
it can only be used with light quanta,
and it heals hp 4 only.

Offline Jappert

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283133#msg283133
« Reply #1135 on: March 04, 2011, 04:14:13 pm »
The decks you two are creating are nothing like CCYB anymore.

If you want to create a FG-deck with mindgates, sanctuary, heal and nymphs just create a new topic with 1.27 statistics imo. The deck has been changed so much the stats and properties aren't anywhere close to how the original deck was.

Just my opinion.

Offline PlayerOa

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283272#msg283272
« Reply #1136 on: March 04, 2011, 08:17:00 pm »
The decks you two are creating are nothing like CCYB anymore.

If you want to create a FG-deck with mindgates, sanctuary, heal and nymphs just create a new topic with 1.27 statistics imo. The deck has been changed so much the stats and properties aren't anywhere close to how the original deck was.

Just my opinion.
You have right.
I was confused with those builds in this topic :P
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline TheForbiddenOracle

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283310#msg283310
« Reply #1137 on: March 04, 2011, 08:58:49 pm »
Miracle and a shard seem the most reasonable to exchange for other cards. At 36 cards the draws are reasonable, at 40 cards it's also playable (e.g. throw in another quint and destroyer). My favorite mods so far are:

- with 2 dials instead of the miracle and a shard - they give a lot of safety vs creature heavy opponents, and can provide EMs.

- with 2 sanctuaries (image below) - I was thinking how to make the deck more durable vs the hardest enemies - those with perma control and the Black Hole. Sanctuaries give an edge over Decay and Black hole, and also give some fodder vs perma destoyers. I usually waste a few towers, shards and sancts and then safely play pulvy and shield. Sancts also seem to be a safer healer before you can play your Permafrost, because with shards you risk a -1 to water.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80i(Aether mark, ?=sanctuaries)
Aether mark? Why?

wavedash

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283331#msg283331
« Reply #1138 on: March 04, 2011, 09:33:42 pm »
>Implying I still use Miracle in my CCWB

darkfrogger

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg283386#msg283386
« Reply #1139 on: March 04, 2011, 10:41:11 pm »
>Implying Miracle isn't a useful card.

 

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