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Tuntor

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg235959#msg235959
« Reply #1032 on: December 30, 2010, 05:09:14 am »
Interesting.

Some thoughts:

A second Pulvy is a must, since it helps in the Pulvy race against Obliterator by increasing the chances that you draw one before he does, and also against FGs that use Bonds and Bone Walls, since it's rather difficult for the Destroyers alone to get past them. My current variation is experimenting with Steal, and it's a nice utility card and utilizes unused :darkness quanta.
I'm certain I agree with you on this. I need to spin one yet. Sadly, I had several a few months ago and sold them thinking I'd never use them. Ah, youth.

Quote
If you're using Miracle and Heal for EM purposes, then you most likely won't need Miracle, as your Shards have enough HP regen to keep you within range of an EM via Heal. I'm still sort of skeptical about using Miracle for early game survival, as I'm still not really convinced that you can get the 12 :light quickly enough.
Early game, IM is useless. Not happening at all. HOWEVER, in late game it's saved my bacon. The light quanta builds as fast as any other and has no other outlet. That said, it really is only for style points with the EM and my win rate wouldn't go down much without it. Same for the heal. But, I hit them both so often in late game, I can't say for certain they are style only...I just suspect it.

Quote
You need the Hourglasses -- at least 2 for a deck of 35 or fewer cards, in fact. They're important for the early draw power and permanent control bait that they provide (the AI will Explode/Steal your Hourglasses before Pulvy, Permafrost, and Shards).
As bait, sure...but the extra draw power is USUALLY not needed. Even when I get it out (and there used to be two in here), I rarely used them more than once ore twice. This runs pretty tight without. I HAVE run it without successfully...but put it back in once more...however with the new Sundial rules, and my certainty I never needed it more than twice, a couple of them might replace it and give me stall power. And interesting thought.

Quote
To avoid decking out, stop drawing once you're set up and have a shield and a few Shards in play, and a damage source. If you're going up against Bone Wall FGs like Morte and Incarnate, you might have a little more trouble -- I've decked out against them before -- but you should be fine since you have an Air Nymph to generate Gases and bypass shields. You can use Air Nymph to bypass the FG's Miracles by waiting until you have enough Gases to win before they Miracle, and then Igniting them all for a large burst of damage.
Absolutely correct. I do stop, and those are the ones I deck out against...and yes, this beats miracle in one turn...assuming I have enough time to gin up the gasses...so at least I'm decking out in the right places.

Quote
I would like to experiment with Air Nymph, but unfortunately I haven't spun one from the Oracle yet. :(
Ah yes, you do need one!

Thanks for the feedback!!!

Tunt!

Offline RavingRabbid

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  • RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg236048#msg236048
« Reply #1033 on: December 30, 2010, 11:00:09 am »
The best version is the one in the opening topic,

-1 Hourglass, -1 Miracle
+1 Jade Shield, +1 Aflatoxin.


Wins pretty fast and pretty often.
There are things worse than eating tuna directly from the tin

Tea is good

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg236348#msg236348
« Reply #1034 on: December 30, 2010, 06:42:19 pm »
for anyone who actually uses the fractal, for dream catcher, fracal physalias, they pwn him.

Zerker

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg236519#msg236519
« Reply #1035 on: December 30, 2010, 09:37:38 pm »
I test an unupgraded Version only with Supernova and Sog upgraded and I took out Miracle for Aflatoxin and i throw in an heal for EM but took nothing out  after 50 games i have this :

                                 Wins              Losses               Games                  EM`s
Rainbow                      0                     2                          2                         0
Seism                          1                     1                          2                         1
Fire Queen                  1                     1                          2                         0
Dark Matter                 0                     1                          1                         0
Obliterator                  1                      3                         4                         1
Octane                        2                      1                         3                         1
Dream Catcher            1                      1                         2                         0
Hermes                        0                      2                         2                         0   
Elidnis                          2                      1                         3                         2
Miracle                         1                      1                         2                         0   
Morte                           1                      1                         2                         1
Paradox                       1                      2                         3                         0
Neptune                       2                     1                          3                         1 
Eternal Phoenix            0                     2                          2                         0
Chaos Lord                   2                     2                          4                         1
Divine Glory                   0                     3                          3                         0
Gemini                           1                     0                          1                         0
Decay                            0                     2                          2                         0               
Graviton                        0                     2                          2                         0   
Incarnate                      0                     2                          2                         0
Ferox                            0                     2                          2                          0
Osiris                            0                     1                          1                           0

So this Deck had a 32% win Rate and the EM rate is 50 %

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg236566#msg236566
« Reply #1036 on: December 30, 2010, 10:12:34 pm »
unupped version, the upped version in my testings is about 52%

Tuntor

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg237436#msg237436
« Reply #1037 on: December 31, 2010, 08:54:15 pm »
For a mostly unupped version, that's pretty darn good. Well done!

Offline bucky1andonly

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg238107#msg238107
« Reply #1038 on: January 01, 2011, 07:23:14 pm »
deck needs a new name, because obviously there is cc in the deck, plus, maybe ppl should come up with a new deck instead of just making small modifications to this one, ccyb is over rated

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg238118#msg238118
« Reply #1039 on: January 01, 2011, 07:36:44 pm »
deck needs a new name, because obviously there is cc in the deck, plus, maybe ppl should come up with a new deck instead of just making small modifications to this one, ccyb is over rated
have u been checking the rainbow decks section?

Tuntor

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg238874#msg238874
« Reply #1040 on: January 02, 2011, 07:05:34 pm »
No kidding. Lots of new stuff out there right now. And why is it looked down on for new players to use working decks? In chess we ALWAYS build on previous games, why reinvent the wheel every time? Same here. There's a lot to learn, the only way to learn to make a unique deck without spending a LOT of time redoing work is to start with something that works then adapt to fit style. Eventually, a devoted player will make their own.

As to CCYB being overrated? Not hardly. Is it the best deck EVAH? No, probably not, but there's been a lot of development into this deck for a pretty durn good reason.

3RIFECI

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg240398#msg240398
« Reply #1041 on: January 04, 2011, 05:35:24 pm »
Not the greatest of feats, but I just beat Rainbow twice using this version of CCYB (I still have to finish upping my cards):

I'm 2/2 on Rainbow now with this deck :)

Code: [Select]
4vn 4vn 52s 5fa 5fa 5i9 5up 621 621 622 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 7ak 7gp 7n3 7q5 7q5
The wins:



grindpower

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg243438#msg243438
« Reply #1042 on: January 08, 2011, 09:29:06 pm »
You... Have... Ruined... Top 50...
 >:D :'( >:D :'( :-X >:D :'( >:D :'( :-X >:( >:( >:( >:( :-\ :-\ :-\ :-\ :o :o :o :o ??? ??? ??? ???

Offline TheForbiddenOracle

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg243443#msg243443
« Reply #1043 on: January 08, 2011, 09:35:43 pm »
You... Have... Ruined... Top 50...
 >:D :'( >:D :'( :-X >:D :'( >:D :'( :-X >:( >:( >:( >:( :-\ :-\ :-\ :-\ :o :o :o :o ??? ??? ??? ???
?

 

anything
blarg: