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Offline RavingRabbid

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  • RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg203886#msg203886
« Reply #912 on: November 18, 2010, 06:13:54 pm »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ai 7ak 7dq 7dq 7dq 7gp 7gp 7q5 7q5 80h 80hSolves aether quanta issues, and solves Seism.
There are things worse than eating tuna directly from the tin

Offline Blues

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg203995#msg203995
« Reply #913 on: November 18, 2010, 09:22:58 pm »
I only managed to upgrade 3 Shard of Gratitude so far.
I have 17 Quantum Towers, 6 Supernovas, 1 upgraded Pulverizer, 3 upgraded Quintessence, 1 Jade Shield, 1 Permafrost Shield, 6 Electrum Hourglasses.
I do not have Lava Destroyers, no upgraded Protect Artifact, no Improved Antimatter, no Improved Heal, no upgaded Aflotoxin.
Would this deck work within these limitations?
Perhaps change 1 Pulverizer to 1 Eternity & add 1 Photon to avoid deck-out?

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg204081#msg204081
« Reply #914 on: November 18, 2010, 11:01:04 pm »
Interesting stats. Most are right around where I'd expect. I am a bit surprised you had so much trouble with Graviton though. I'd probably rank him right around obliterator in difficulty. Most of the time, it just comes down to whether he draws oty's early or not for me. If he does, he waste's his momentum's on them and I am able to control his firemasters with my permafrost shield. If he gets too many firemasters momentum'd though, he's very hard. He seems to always prioritize oty's over firemasters for momentum though so I always hope for him to draw as many as possible. Also he only has 4 explosions so its generally possible to keep a permafrost up.

Edit: Just noticed the deck you're using doesnt have liquid shadow. I'm sure he's still possible, but it is definitely very useful to be able to AM a 13+ damage momentum's firemaster with ls on it, to have 13 healing and damage to him per turn for 7 turns :P.

Mahon

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg204288#msg204288
« Reply #915 on: November 19, 2010, 03:16:06 am »
Yeah I agree Graviton should be a better match up than my data shows.

Actually I never really considered liquid shadow in that capacity. I am curious what match up does it help significantly besides Graviton, and are there any where it is for the most part dead? This is assuming I don't care much about EM, as I understand its potential benefit there.

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg204305#msg204305
« Reply #916 on: November 19, 2010, 03:53:23 am »
I've used it as a pure lobo type card in several matches, namely vs early physalia against scorpio or dream catchers first butterfly effect creature. It works well with anti matter against hermes and elidnis (if he doesnt quint his spectre before it gets big enough to use it). I generally dont use it much with elidnis though since I can generally win anyways and I'd rather save it for the em. Less commonly, it can be used if you're lucky and get it and aflatoxin against eternal phoenix early in order to be able to aflatoxin a phoenix (it wont turn into a cell unless its also lobo'd). Oh one other use I just thought of, is if you are playing chaos lord/destiny and they have 1 annoying fallen druid and you really need to aM a big creature, you can use it to stop them from mutating after you AM.

Modifty: Just to add, to use it purely as non-em without the chimera, it can be used on really any high att creature after you am for the damage/heal. Great targets that come to mind are light/stone dragons from their respective FGs, massive dragons from gemini, and any other dragons/creatures can be used but you need to be careful with it bc it will kill them eventually, removing the healing.

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg204457#msg204457
« Reply #917 on: November 19, 2010, 10:37:01 am »
Lol I just got a perfect example of AM + LS winning a game :P. I just played destiny and didnt draw a single quint until I had 4 cards left. He also had a pharaoh early (from a fate egg turned into mummy rewinded into pharaoh) so I couldnt make him rewind too many creatures since he would just eat them. I played an AM and LS on a scarab which had 6 attack, and also did get a couple rewinded due to him having just 6 gravity quantum, but I was still exactly 6 damage short my last turn. Fortunately, he still had the am/ls scarab on his side, giving me the 6 damage needed for win and EM :D. Here's the screenshot taken on his turn:
(http://imageplay.net/)

Mahon

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg206366#msg206366
« Reply #918 on: November 21, 2010, 10:09:21 pm »
Wow I added a liquid shadow just to test it out in a few matches, and wow!

Against Hermes I slapped it on a nice -19|11 destroyer and ended up winning with 2 health left!!!!
Against Miracle I slapped it on a nice -15|15 dragon and smoked her as she only got a chance to use 1 miracle (granted I also blew up all her light towers)
Against Scorpio I slapped it on a Physalia and it died 2 turns later so 1 less poison a turn...not great but not useless.
Against Divine Glory I had a 9|5 unquinted destroyer out and it gave me enough healing to squeak out the win.
Against Eternal Phoenix I put it on a frozen dragon. It died before it healed him, and most importantly, it died!

You sir have made me a believer!

Offline lava golem

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg210808#msg210808
« Reply #919 on: November 27, 2010, 02:31:07 pm »
My version:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 7ai 7dq 7dq 7gp 7gp 7k2 7n6 7q5 7q5 80h 80h 80j
God, I hate bone walls using this deck against morte and incarnate...
lava golems are the best creatures in the game cause I said so

Offline thatnewguy

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  • thatnewguy is a Blue Crawler starting to think about his first run.thatnewguy is a Blue Crawler starting to think about his first run.thatnewguy is a Blue Crawler starting to think about his first run.
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg210848#msg210848
« Reply #920 on: November 27, 2010, 03:08:46 pm »
i use this variant:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 74b 77f 77f 77i 7dq 7dq 7gp 7gp 7k2 7q5 7q5 80h 80h 80h 80i 8pj

The oty really helps on some gods like gemini, graviton and even dark matter sometimes. Then again incarnate and morte are a pain.
« Last Edit: June 11, 2012, 02:43:12 am by Kuroaitou »
Whenever you feel alone and nobody is there, you can't feel more alive.

Dieing is easy, living is hard.

Zubon

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg212221#msg212221
« Reply #921 on: November 29, 2010, 02:50:51 am »
God, I hate bone walls using this deck against morte and incarnate...
If you have a Purple Nymph, Incarnate suicides behind his Bone Walls as you reverse his vampires.  Nymphs are slower than Improved Antimatter, but you get a lot of distance from them.  If you can also fit in a Shard of Readiness, that locks down most targets (for an expensive three-card combo, yes).

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg212273#msg212273
« Reply #922 on: November 29, 2010, 03:52:38 am »
Even just with the 2 imp AM's in the deck, you can do a lot of damage to incarnate with his vamps. This is especially true if you AM them with eclipse up, then destroy it. That way they heal you for 8 damage and hurt him for 8 damage every turn :P.

timtwins

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg212333#msg212333
« Reply #923 on: November 29, 2010, 06:10:48 am »
I remember being so happy when i figured out how to get that extra damage from antimatter and then destroying it :)

 

blarg: