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josh223123

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg145803#msg145803
« Reply #636 on: August 24, 2010, 10:21:41 pm »
whats the best variant of this deck now a days?

frlaa

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg146262#msg146262
« Reply #637 on: August 25, 2010, 03:25:57 pm »
This is simply amzing. I made this deck with 20 upgraded cards and it works incredibly great. MUCH better than false/hope.
'Nuff said

MYF

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg146378#msg146378
« Reply #638 on: August 25, 2010, 06:54:02 pm »
Anyway, here are my results, just for your information.
44% win rate, corrected for all gods being just as likely.

Not really 60% but still quite decent I think  :) Maybe I need a bit more practice as well.

[edit] This is the original deck, I'll try out some variations next [/edit]
Thank you for the information! I won against Dark Matter just once and just barely. Once he gets out a Nymph its unlikely you can generate Quanta. Same with Rainbow, he just got a really bad draw.

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg147778#msg147778
« Reply #639 on: August 28, 2010, 03:20:16 am »
Surprinsingly, this amazing (and undoubtly popular) deck works more than halfway decent semi-upped. SoG's and Supernova are definately required upgraded. Wow, this is a breath of fresh air after using only modified SG's. (I splunged 7.5k electrum and 2 Sundials on 5 SoG's and 2 SN's) First win: Elidnis with EM! (Antimattered Forest Spectres, fractalled Forest Spectres on my part, timed to kill for the pulvy) Should have taken a screenshot, :(.

Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg148547#msg148547
« Reply #640 on: August 29, 2010, 06:15:27 pm »
Anyway, here are my results, just for your information.
44% win rate, corrected for all gods being just as likely.

Not really 60% but still quite decent I think  :) Maybe I need a bit more practice as well.

[edit] This is the original deck, I'll try out some variations next [/edit]
Thank you for the information! I won against Dark Matter just once and just barely. Once he gets out a Nymph its unlikely you can generate Quanta. Same with Rainbow, he just got a really bad draw.
I owned Dark Matter once I got out a Jade Shield.  I don't know why but Nymphs wont use Dark Matter once its out.  It has no effect I tested it out on trainer when I noticed.  My record against Dark Matter is still 4-14 though

Offline tyranim

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg148624#msg148624
« Reply #641 on: August 29, 2010, 07:55:00 pm »
just killed obliterator with ease. hold on, ill put a screany
(http://imageplay.net/view/m7Gbd83218/Untitled)
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg148636#msg148636
« Reply #642 on: August 29, 2010, 08:08:26 pm »
Yeah obliterators generally pretty easy as long as he doesnt get an early/PA'd pulverizer.

Offline tyranim

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg148639#msg148639
« Reply #643 on: August 29, 2010, 08:09:39 pm »
Yeah obliterators generally pretty easy as long as he doesnt get an early/PA'd pulverizer.
he had an early pulvy, i just pulvied it before he could get an EA
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg148643#msg148643
« Reply #644 on: August 29, 2010, 08:13:01 pm »
Yeah if he doesnt have pa on it you can just play an hourglass and pulverizer in the same turn so he cant kill it, then destroy his. I just meant if he gets one way before you or if he gets one partway through with PA it can be troublesome. If he doesnt though he's pretty easy because your anti matters are very effective against the dragons and his shriekers dont do that much damage.

Offline Newbiecake

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg148832#msg148832
« Reply #645 on: August 30, 2010, 01:38:07 am »
Wow. This is just...stupendous. I did make some adjustments to the deck, since I got lucky at the Oricle and won a purple nymph. I was thinking that the nymth toke only 2 more quantas to summon than an antimatter, so I replaced both of them with the nymph, one more quintessence, and a SoR. Also, I added a protect artifact for Seism, the rest are the same.

(http://imageplay.net/view/m7Gbd83281/New_Picture)

Will this improve or worsen the deck?
Tasted the world, seen more than enough.

Offline tinkady

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg148846#msg148846
« Reply #646 on: August 30, 2010, 02:08:16 am »
Wow. This is just...stupendous. I did make some adjustments to the deck, since I got lucky at the Oricle and won a purple nymph. I was thinking that the nymth toke only 2 more quantas to summon than an antimatter, so I replaced both of them with the nymph, one more quintessence, and a SoR. Also, I added a protect artifact for Seism, the rest are the same.

(http://imageplay.net/view/m7Gbd83281/New_Picture)

Will this improve or worsen the deck?
my guess is that it'll be worse because 1 you'll draw the nymph less frequently than two animatters, even less frequently if you also have to wait for an SoR and a quint and 2 it'll take longer to get your antimatters on the field, and after 2 it doesnt matter a ton...the main purpose of the antimatters is stalling, not to anti the whole field.  Maybe one nymph and one antimatter?

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg148858#msg148858
« Reply #647 on: August 30, 2010, 02:42:35 am »
Okay, I use a semi-upped version of the following variant:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6ug 71c 77f 77f 7ai 7dq 7dq 7dq 7gp 7gp 7k0 7n3 7q5 7q5 80h 80h 80h
I know it's a little bulky. I'm still fine-tuning it a tad. While I'm open to suggestions, I may not actually change my deck, as this is what I am most comfortable with playing/like playing with the most. (Of course, if there's a really good suggestion, I'll probably take it) I'm feeling Fractal isn't helping me as much as it should (and messes up my hand and Aether quanta pool). Against a CC-loaded FG, I can put a few quinted Destroyers and/or a Purple Nymph. Against a minimal-to-no CC FG, EQ can do the job. (4 damage per turn is nothing to scoff at) I could put a Black Nymph, since I already own 2, and make a mini AM+LS deck, but that could eat up a Quint.

 

anything
blarg: