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Ifailgood

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg143746#msg143746
« Reply #624 on: August 22, 2010, 03:43:34 am »
Since I have a Purple Nymph, should I put it in and take out an improved antimatter?
You could if you can protect it in time, but the one turn delay and extra cost to summon the nymph herself is a pain.

I want to make this deck with partially upgraded cards, would that work?

jc14

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg143759#msg143759
« Reply #625 on: August 22, 2010, 04:10:55 am »
I'm running it with about 70% upped cards, it works ok, but shards are essential, along with permafrost shield and supernovas. I only have 4 SoGs, so I'm pressed for healing.


Also, I added a Mindgate for deck-out and more interesting games.


edit: wait a minute....mindgate doesnt stop deckout :(

Zubon

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg143910#msg143910
« Reply #626 on: August 22, 2010, 10:14:33 am »
edit: wait a minute....mindgate doesnt stop deckout :(
But Eternity does, which you could also fit in.  Mindgate has been a mix for me: sometimes devastatingly awesome, sometimes completely useless.  It seems to be useless when I most need it and awesome when I already have the advantage.  I'm considering taking it back out.  It's horrible when Rainbow steals it (and everything else, because Rainbow seems to somehow start with a hand of 6 Quantum Towers, 4 Explosions, and 4 Steals  :P).

Ifailgood

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg144387#msg144387
« Reply #627 on: August 22, 2010, 09:57:10 pm »
I made this today wiht like over half upgraded and a steal instead of one more pulvy. It worked greatt and kicked ass.

kobisjeruk

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg144698#msg144698
« Reply #628 on: August 23, 2010, 08:06:47 am »
a lot of questions regarding certain card choices and such have been discussed to death in this thread and other threads pertaining to this particular deck
unfortunately going through 50+ pages of thread discussion can be quite a hassle

but still...people need to stop being so friggin lazy and follow this mantra: trials and errors, try it yourself and see if it helps

Quote
Since I have a Purple Nymph, should I put it in and take out an improved antimatter?
try it yourself and see if it helps

Quote
I want to make this deck with partially upgraded cards, would that work?
try it yourself

Quote
The improved heal seems useless (wouldn't another shard be better? Improved heals are always inferior to SoDs right?)
try it yourself

Quote
I like Aflatoxin but doesn't that defeat the point of a deck without CC?
try it yourself

Quote
I notice theres like 7 bizzilion variants of this deck... which is or which 1s are ''top dog'' here per-say?
try goddamnit try

epilogue: to become a good deckbuilder, you need to do a lot of testing yourself to see and experience why certain card choices work or doesnt work. it is a good idea asking ahead based on others experience using the deck but sometimes people will have differing opinions based on their own testing so do your own testing to see what works for you. stop being so lazy

miniwally

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg144842#msg144842
« Reply #629 on: August 23, 2010, 02:37:57 pm »
a lot of questions regarding certain card choices and such have been discussed to death in this thread and other threads pertaining to this particular deck
unfortunately going through 50+ pages of thread discussion can be quite a hassle

but still...people need to stop being so friggin lazy and follow this mantra: trials and errors, try it yourself and see if it helps

Quote
Since I have a Purple Nymph, should I put it in and take out an improved antimatter?
try it yourself and see if it helps

Quote
I want to make this deck with partially upgraded cards, would that work?
try it yourself

Quote
The improved heal seems useless (wouldn't another shard be better? Improved heals are always inferior to SoDs right?)
try it yourself

Quote
I like Aflatoxin but doesn't that defeat the point of a deck without CC?
try it yourself

Quote
I notice theres like 7 bizzilion variants of this deck... which is or which 1s are ''top dog'' here per-say?
try goddamnit try

epilogue: to become a good deckbuilder, you need to do a lot of testing yourself to see and experience why certain card choices work or doesnt work. it is a good idea asking ahead based on others experience using the deck but sometimes people will have differing opinions based on their own testing so do your own testing to see what works for you. stop being so lazy
Why did you come on a topic for an FG deck surely you should try to make one yourself....

The Emperor

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg144961#msg144961
« Reply #630 on: August 23, 2010, 06:39:32 pm »
Would someone post some statistics on this deck in v1.25 so I can compare with mine?

So far i've done only 24 games, I'll post some details if I hit 100. But as of yet it doesn't look like I'll get anywhere near 50% wins :-[ I'm still getting used to the deck though.


Zubon

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg145106#msg145106
« Reply #631 on: August 23, 2010, 10:50:41 pm »
Would someone post some statistics on this deck in v1.25 so I can compare with mine?

So far i've done only 24 games, I'll post some details if I hit 100. But as of yet it doesn't look like I'll get anywhere near 50% wins :-[ I'm still getting used to the deck though.
I have not been keeping stats, but I'm over 50% since 1.25 (using an altered version).  At the very least, I am making a steady electrum profit without selling any cards that I win; the frequent EMs with this deck help that.

MrBlonde

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg145372#msg145372
« Reply #632 on: August 24, 2010, 06:59:17 am »
Would someone post some statistics on this deck in v1.25 so I can compare with mine?

So far i've done only 24 games, I'll post some details if I hit 100. But as of yet it doesn't look like I'll get anywhere near 50% wins :-[ I'm still getting used to the deck though.
After starting out at around 65% over 60-70 or games or so i am currently at around 47% after 425 games. It's a good deck but i prefer using my timebow over it.

kobisjeruk

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg145404#msg145404
« Reply #633 on: August 24, 2010, 08:38:28 am »
epilogue: to become a good deckbuilder, you need to do a lot of testing yourself to see and experience why certain card choices work or doesnt work. it is a good idea asking ahead based on others experience using the deck but sometimes people will have differing opinions based on their own testing so do your own testing to see what works for you. stop being so lazy
Why did you come on a topic for an FG deck surely you should try to make one yourself....
maybe i did not worded it right (English is not my native language) or maybe you're the one who completely misunderstood my post
what i meant was, a lot of variation or card choices to CC? Why Bother.dec have been discussed in details within these 50+ pages and i'm just sick of seeing repetitive questions such as "does this work unupped?", "miracle or heal?", "which version is better?" etc
there isnt any ULTIMATE ccyb.dec because everyone will have some success with their own variant so the best thing to do (and also a good way to grow as a deckbuilder) is to TRY IT YOURSELF

Ifailgood

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg145595#msg145595
« Reply #634 on: August 24, 2010, 04:30:44 pm »
I see what you mean, but it's annoying to try to build it and have it not work because it only works upgraded.

The Emperor

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg145602#msg145602
« Reply #635 on: August 24, 2010, 04:46:16 pm »
Anyway, here are my results, just for your information.
44% win rate, corrected for all gods being just as likely.

God name W L EM C W%
Chaos Lord 2 2 1 0 50
Dark Matter 0 7 0 0 0
Decay 1 2 1 1 33
Destiny 1 2 0 1 33
Divine Glory 2 3 0 1 40
Dream Catcher 1 5 0 0 17
Elidnis 3 3 0 2 50
Eternal Phoenix 0 2 0 0 0
Ferox 5 1 2 3 83
Fire Queen 5 0 1 2 100
Gemini 0 2 0 0 0
Graviton 2 4 0 0 33
Hermes 0 2 0 0 0
Incarnate 3 0 1 2 100
Miracle 1 2 0 0 33
Morte 4 1 0 3 80
Neptune 3 0 2 1 100
Obliterator 1 5 0 1 17
Octane 1 1 0 0 50
Osiris 1 0 0 1 100
Paradox 4 4 0 1 50
Rainbow 0 2 0 0 0
Scorpio 3 3 1 1 50
Seism 1 3 1 0 25
TOTAL:   100 44 56 10 20 44
(C columns = cards won)
Not really 60% but still quite decent I think  :) Maybe I need a bit more practice as well.

[edit] This is the original deck, I'll try out some variations next [/edit]

 

anything
blarg: