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Offline bucky1andonly

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129526#msg129526
« Reply #492 on: August 02, 2010, 02:36:44 am »
should be called minimal cc, who needs it

Offline ddevans96

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129531#msg129531
« Reply #493 on: August 02, 2010, 02:54:36 am »
btw, shields are cc, especially permafrost shield, and there are 2 in the original version of this deck, + the 2 anti matters.  so the person that thought of the name, im my opinion, is an idiot.  :P
That is hilarious, you know why, because the person who thought of the name also thought if one of the Most effective FG farming decks to date. And you are calling them stupid what i find hilarious is your lack of being able to realize that the creator is far from stupid.

Okay, I went to build this deck in my main account, when I realized I only have 3 SoGs (they hide from me >.>). I really can't find anything good to replace those with, except maybe heal, so what should I do? I also have money for 11 upgrades at the moment, what would be top priority?
Probably farm for them, t50 a nice golem or speedbow should cleave through t50 like butter. And there are a LOT of farms so you are bound to get a few.
Yeah, I've been grinding top 50 with Vreely's Fire Rush, but that Shard always eludes me. I have plenty of the others, but that one doesn't seem to like me :(

I'll try some more. In the mean time, I'll attempt with heals :)
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129534#msg129534
« Reply #494 on: August 02, 2010, 03:03:33 am »
I always find it surprising that people with way more posts/score/electrum have less rares than me. but I suppose it all has to do with chance and i did grind t50 for several days not too long ago.

Anyway, I really like this deck, sometime this week, Ill try to personalize it a bit more to myself. Who knows, I might find the next great addition (unlikely, everything probably already been tried.)

BIG thanks to puppychow and miniwally for their strategy and what to antimatter guides. They've helped me a lot and Im getting close to where i dont even have to look at them anymore.

rotface

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129553#msg129553
« Reply #495 on: August 02, 2010, 04:19:05 am »
if i was to sell  30 card rol hope would it be worth it in long run  is this that much better than  rol hope

jplar523

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129633#msg129633
« Reply #496 on: August 02, 2010, 08:08:46 am »
if your rol/hope is fully upgraded(well except hopes maybe) keep grindin with it, then you can buy this deck if you want. Sellin any fg-killer to get another oner with half of the upgrades is a bad decision for most of the time

sSethia

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129860#msg129860
« Reply #497 on: August 02, 2010, 07:21:06 pm »
I'm starting to see why CB! chooses to use that 3rd Lava Destroyer. I just had an intense game against the easiest False God on the list.

(http://imageplay.net/)

I managed to scrape an EM.

should be called minimal cc, who needs it
The current name is fine as is.

genraenera

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129900#msg129900
« Reply #498 on: August 02, 2010, 08:29:35 pm »
Ok I got a few questions, to start I'll post what I'm currently using.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7gp 7gp 7q5 7q5 80h 80h 80i
1.  I happen to have a death nymph, should I switch it for the afla or just leave it as is? (nymph = 8 quanta cost, 2 for ability, 0|4)
2.  What do people think of adding a precog?  I used to have 3 of them in the deck and liked it,  but I haven't seen any in any recent posts.
3.  Has anyone else tested CB!'s idea of having 3 destroyers, and if so what's your opinion?
4.  Same question for adding 1 mind flayer, it seems like it would help a lot and 2 water wont compete too much with perma.

Thanks for any answers and advice on improving my version  :)

rotface

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129904#msg129904
« Reply #499 on: August 02, 2010, 08:31:43 pm »
im about 25k ish  in money from completing this deck i cant wait

sSethia

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129944#msg129944
« Reply #500 on: August 02, 2010, 09:49:05 pm »
Ok I got a few questions, to start I'll post what I'm currently using.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7gp 7gp 7q5 7q5 80h 80h 80i
1.  I happen to have a death nymph, should I switch it for the afla or just leave it as is? (nymph = 8 quanta cost, 2 for ability, 0|4)
2.  What do people think of adding a precog?  I used to have 3 of them in the deck and liked it,  but I haven't seen any in any recent posts.
3.  Has anyone else tested CB!'s idea of having 3 destroyers, and if so what's your opinion?
4.  Same question for adding 1 mind flayer, it seems like it would help a lot and 2 water wont compete too much with perma.

Thanks for any answers and advice on improving my version  :)
1. I have a Death Nymph too, and I've tried it. Unless you get it early, it's pretty useless. I run the deck with two Aflatoxins because I want to fill up the opponent's bored without him playing too many creatures. So, no I would just use regular Aflatoxin.

2. A precog? I'm not exactly sure but in this deck, they would be used for looking at your opponents hand. I don't think it would be useful though, because usually you want to quint two destroyers anyway. A precog doesn't speed up a deck if it has over 30 cards.

3. I haven't tested CB!'s idea, but I'm starting to lean toward it because some of the time, both of my destroyers are in the bottom of the deck, causing me to deckout.

4. I'm not sure how a Mind Flayer would help. Upgraded it has 4 health, so it's very vulnerable to gods with creature control. It doesn't do much damage, and there aren't many creature abilities that hurt this deck.

Offline ddevans96

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129956#msg129956
« Reply #501 on: August 02, 2010, 10:37:46 pm »
Alright, here's the deck I'm using now. I don't have money to upgrade any other cards, but I'm working on it by grinding half-bloods, because I don't think the few upgrades I have are enough to take on Gods.

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vn 4vn 52s 58v 58v 592 5c2 5c2 5fa 5fa 5i9 5i9 5li 5rl 5rl 5uu 621 621 622 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3
I'm trying to get all the cards upgraded, and when I have most of them, I'll switch from Half-bloods to False Gods.
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MYF

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129985#msg129985
« Reply #502 on: August 02, 2010, 11:51:41 pm »
The nice thing is that when you Oracle certain FGs you can just switch in a few other cards to increase your chances of victory. With Miracle I like to put in an eternity just in case, while with some of the other FGs Seism, Obliterator) I throw in 1-2 Protect Artifact cards. Its a very versatile deck. 

andy80528052

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129991#msg129991
« Reply #503 on: August 03, 2010, 12:20:46 am »
here is the deck i am running right now...
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6ug 71c 77f 77f 7ai 7ak 7dq 7dq 7dq 7gp 7gp 7q5 7q5 80h 80h 80i i was wondering if i should take out somehting to add a protect artifact is this a good or bad idea?

 

blarg: