Ok I got a few questions, to start I'll post what I'm currently using.
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7gp 7gp 7q5 7q5 80h 80h 80i
1. I happen to have a death nymph, should I switch it for the afla or just leave it as is? (nymph = 8 quanta cost, 2 for ability, 0|4)
2. What do people think of adding a precog? I used to have 3 of them in the deck and liked it, but I haven't seen any in any recent posts.
3. Has anyone else tested CB!'s idea of having 3 destroyers, and if so what's your opinion?
4. Same question for adding 1 mind flayer, it seems like it would help a lot and 2 water wont compete too much with perma.
Thanks for any answers and advice on improving my version
1. I have a Death Nymph too, and I've tried it. Unless you get it early, it's pretty useless. I run the deck with two Aflatoxins because I want to fill up the opponent's bored without him playing too many creatures. So, no I would just use regular Aflatoxin.
2. A precog? I'm not exactly sure but in this deck, they would be used for looking at your opponents hand. I don't think it would be useful though, because usually you want to quint two destroyers anyway. A precog doesn't speed up a deck if it has over 30 cards.
3. I haven't tested CB!'s idea, but I'm starting to lean toward it because some of the time, both of my destroyers are in the bottom of the deck, causing me to deckout.
4. I'm not sure how a Mind Flayer would help. Upgraded it has 4 health, so it's very vulnerable to gods with creature control. It doesn't do much damage, and there aren't many creature abilities that hurt this deck.