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Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122528#msg122528
« Reply #252 on: July 24, 2010, 12:10:59 am »
+2 Aflatoxin
-1 FFQ
+1 Fractal (optional)
+1 SoG (optional)

Egarran

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122543#msg122543
« Reply #253 on: July 24, 2010, 12:21:55 am »
Also, on the Miracle/Bond/EM debate - has anyone tried using Heal instead? Seems to me like it could do the trick a lot easier, but I haven't tried it. For me it's only about winning cards.

wavedash

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122564#msg122564
« Reply #254 on: July 24, 2010, 12:48:04 am »
I was under the impression that the Elite Queen is there for primarily for its Fire Quanta generation, not damage.

sSethia

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122569#msg122569
« Reply #255 on: July 24, 2010, 12:53:26 am »
I was under the impression that the Elite Queen is there for primarily for its Fire Quanta generation, not damage.
It's there for both actually.

Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122577#msg122577
« Reply #256 on: July 24, 2010, 01:05:13 am »
I don't like using it at all.

CB!

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122675#msg122675
« Reply #257 on: July 24, 2010, 03:55:28 am »
I don't like using it at all.
Me either, actually.  By the time you're ready to spam lava destroyers, you usually have enough  :fire quanta, and you can fractal something cheap from the enemy to take down bonewalls.  So, it's really not necessary...

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122678#msg122678
« Reply #258 on: July 24, 2010, 03:56:12 am »
Also, on the Miracle/Bond/EM debate - has anyone tried using Heal instead? Seems to me like it could do the trick a lot easier, but I haven't tried it. For me it's only about winning cards.
Hm that might actually be a decent idea. It could add EM's, but the hard thing would be making a spot for it in the deck. I can generally get an opponents damage per turn under 20 though by the end through a shield and anti matters, so that might work at least as well as miracle/bond.

Seph454

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122750#msg122750
« Reply #259 on: July 24, 2010, 07:50:11 am »
After extensive testing with both version I personally like FFQ in the deck.  Too often I was decking out due to having both my destroyers clump on the bottom of my deck.  Also had problems with bonewall and bonds if I didnt draw a pulvy.  FFQ really raises the damage potential and if anything just ensures the likely hood of drawing a damage source early enough to win

On another note im going to experiment with replacing the miracle with another Anit-matter.  AM has by far been the MVP of the deck for me, its always useful early against alot of gods and if you draw it late it wont matter since the game will already be locked up.  Also because of the mark it is far easier to cast than frost or miracle.

More and more testing and its just not looking good.  I will say the AM is a far improvement but the deck is still so reliant on drawing everything it needs.  I've had to have decked out at least 20 times so far because I cant draw a pulvy in time to destroy some bonds.  Now I'm gonna switch the AM for a third frost as I've realized I havent won a single game were I didnt draw a frost.

Offline Svenningen

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122779#msg122779
« Reply #260 on: July 24, 2010, 09:49:31 am »
great deck Amilir, +karma!

Egarran

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122790#msg122790
« Reply #261 on: July 24, 2010, 10:46:23 am »
+2 Aflatoxin
-1 FFQ
+1 Fractal (optional)
+1 SoG (optional)
Thanks, but actually I wasn't looking to improve this deck beyond my 32 card version. I just meant, what am I going to do now that I have the ultimate FG killer (imo) and the money just rolls in?

Either way, if I took out FFQ I would want another damage source instead.

Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122806#msg122806
« Reply #262 on: July 24, 2010, 12:16:40 pm »
+2 Aflatoxin
-1 FFQ
+1 Fractal (optional)
+1 SoG (optional)
Thanks, but actually I wasn't looking to improve this deck beyond my 32 card version. I just meant, what am I going to do now that I have the ultimate FG killer (imo) and the money just rolls in?

Either way, if I took out FFQ I would want another damage source instead.
PvP make a team before time runs out and head to Team PvP under PvP events.  Then join the BL

Offline Svenningen

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg123018#msg123018
« Reply #263 on: July 24, 2010, 06:08:29 pm »
So whats hot now? Im considering the aflatoxin and/or bond?

-sog -ffq +those two?

 

blarg: