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xuru

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122204#msg122204
« Reply #240 on: July 23, 2010, 07:16:39 pm »
personaly i has never used miracle yet and it has never been useful in this deck, since there are 6 sogs
and yes i would rather draw next perma then a dead card called miracle ;f

what is more, that dragon version is really bad. after same games a was always feeling luck of healing. also there are no hourglasses so gods like octane are going to destroy your pulv/perma/sogs instead of it. You need a lot of luck to draw that PA in time.
For me this version is not worthy to try

Offline Dragoon1140

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122208#msg122208
« Reply #241 on: July 23, 2010, 07:20:31 pm »
personaly i has never used miracle yet and it has never been useful in this deck, since there are 6 sogs
and yes i would rather draw next perma then a dead card called miracle ;f

what is more, that dragon version is really bad. after same games a was always feeling luck of healing. also there are no hourglasses so gods like octane are going to destroy your pulv/perma/sogs instead of it. You need a lot of luck to draw that PA in time.
For me this version is not worthy to try
With a god like Octane, all that is needed is a PA'd Pulvy.  At that point, you can stall enough to get out Antimatter to heal you.  By that point, you should have dealt enough damage for the win.
Else known as "JonTheBon"

I also make videos and stuff.

kobisjeruk

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122224#msg122224
« Reply #242 on: July 23, 2010, 07:30:10 pm »
from the original version, i've tweaked and twisted the deck

starting with: -1 Untouchable -1 Miracle, +1 Protect Artifact +1 Pulverizer
(as advised by Amilir, though i took out Miracle as i feel the deck could survive without it)

and then after numerous testing: -1 Elite Queen, +1 Aflatoxin
(because i feel like FFQ is underperforming in this deck w/o the usual Oty/Druid/Boneyard to take full advantage of the 'flies)

and some more: -1 SoG, +1 Miracle
(6 SoG is great, but wont help you when you're at low hp facing poisonous FGs i.e. Morte/Scorpio or FGs with semi-fast rush, the Miracle is pretty much a topdeck but significantly better in this situation)

until i came to this latest tweak: -1 SoG, +1 FFQ
(4 is the least i'm comfortable with in this particular deck mostly because the minute amount of CC but can still handle fast rush, as long as you get perma/miracle in time. FFQ is back in because i'm annoyed at getting decked out to FGs with Bonewall or Feral Bonds. it is still the weakest link imo)

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122230#msg122230
« Reply #243 on: July 23, 2010, 07:34:37 pm »
Which gods deck you out? I've gotten close on the bone wall gods but never decked out because of it. One thing that helps is to try to fill their side asap so they cant put out any more virus's, which add to bone wall and hurt your creatures. Against morte he generally doesnt play that many bone walls so its not to big of deal. Incarnate does play more, but if you can fractal bloodsuckers and use pulvs to remove one bone at a time from the wall, its still generally winnable. One thing that helps if you are in control of how many creatures you put out, is to try to set it up so your creatures/weapon will take the bone wall to 1. Then next turn, you can use the pulv to destroy that last charge and get a full turn of damage from it. This is especially useful if you dont get a fractal until late and thus have to take down walls with 1/2 destroyers.

kobisjeruk

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122239#msg122239
« Reply #244 on: July 23, 2010, 07:43:27 pm »
Incarnate has 8 while Morte has 6 but he has 2 Miracle which is equally annoying
i used to deckout a lot but i have since figure out the trick
FFQ is more of a bait to fill out their side because i notice FGs tend keep Retroviruses on board after the first few turns instead of blowing them up the next turn until certain condition is met

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122243#msg122243
« Reply #245 on: July 23, 2010, 07:46:06 pm »
I've never seen them hold a virus for more than 2 turns, but yeah. I know what you mean about morte, but I've been mostly pretty lucky so hasnt been an issue for me.

Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122249#msg122249
« Reply #246 on: July 23, 2010, 07:50:14 pm »
They always kill a virus before two turns are over

josh223123

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122430#msg122430
« Reply #247 on: July 23, 2010, 10:36:39 pm »
didnt know, if you antimatter an already antimatter'd monster it nulls it...

josh223123

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122437#msg122437
« Reply #248 on: July 23, 2010, 10:39:24 pm »
do you think its possible to work in a steam machine too this deck?

Offline jumpoffduck

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122446#msg122446
« Reply #249 on: July 23, 2010, 10:47:47 pm »
didnt know, if you antimatter an already antimatter'd monster it nulls it...
what exactly were you expecting it to do? o.o two negatives = positive

sSethia

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122460#msg122460
« Reply #250 on: July 23, 2010, 11:03:30 pm »
do you think its possible to work in a steam machine too this deck?
Too slow too expensive. The water quanta is needed for the Permafrost Shield. Steam Machine's also start at 0 damage. So it takes a few turns of growing before they are able to compete with and eventually overtake a Lava Destroyer.

Egarran

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg122517#msg122517
« Reply #251 on: July 24, 2010, 12:05:56 am »
Hi Elements forum. Thanks for this deck. I trimmed it down and it wins very consistently:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7n3 7q5 7q5 80h 80h 80i
The FFQ could possibly go. Destroyers are always first quint priority and then she usually just sits in the hand. This also hurts fractal a bit. But when she works, she works. I don't think I have ever needed a Miracle, and PA very rarely. Only thing that worries me now, is where do I go from here?

 

blarg: