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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113897#msg113897
« Reply #72 on: July 13, 2010, 11:07:44 pm »
Yup no miracle :(

finkel

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113904#msg113904
« Reply #73 on: July 13, 2010, 11:14:49 pm »
Thanks for the god-by-god breakdown. It looks worse than with RoL-Hope O.o
Mostly because I have 3 electrocuters in my deck. Sometimes you can't pull off the fractal-hope or get the electrocuter early enough, but if you can't, then you lose quickly. With this deck I have the feeling that any sort of benefit in winning rate will be offset by losing later in games (wasted time).

A lot of the difficult gods under your guide are easy or fairly easy with RoL-Hope, and I don't think that the ones that are easier with this deck compared to RoL-Hope make it worth it.

Ya'll keep debating the deck, I'll accumulate electrum (I've won 1 card out of 20 wins in the last hour, btw. friggin' lady luck...) and cross that bridge when I have enough electrum to do all the upgrades.

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113911#msg113911
« Reply #74 on: July 13, 2010, 11:19:20 pm »
Looks like some pretty good strats. A few additional tips/changes I'd suggest:
Decay: Its worth mentioning that you can antimatter your FFQ so you have 2 quints for your destroyers rather than using one on an FFQ, since its nearly useless against him anyways.
Dream catcher:
As the deck is, yes he is nearly impossible.  However the variant with PA has a good chance if they can get just 1 permafrost shield up with PA, because it will reduce his damage to almost nothing.
Gemini:
Against Gemini I always try to play at least one destroyer (with fractal or whatever) without quint and without growing, because he will use his TU's on that generally over his own 8/3 momentum'd spiders for some reason, and he cant grow them, so not nearly as threatening since they can be frozen.
Graviton:
What you said is mostly true, however I think you overrate his difficulty somewhat. He only has 4 explosions, so it is generally quite possible to draw them out enough to have a permafrost shield survive, and if you can survive long enough for him to grow a big graviton you can anti matter it which will be a big swing, though he can still increase its ap by 2 every turn. I've beaten him twice though so he is beatable.
Incarnate:
I just wanted to share one tip I've found against him. I never destroy his graveyards, and as soon as I have a fractal and a fairly empty hand I fractal his bloodsuckers, and use their abilities to kill all bloodsuckers/vampires on his side other than ones I've AM'd. His side will quickly fill with skeletons, and then you can easily win with EM, which is unusual with this deck :P. Also the fractal helps destroying his bone wall (though you will build it slightly through killing his creatures, but not enough to be an issue).
Obliterator:
Again think difficulty was quite exaggerated. As with your old deck, its basically just a pulv race. If you get yours first, and he doesnt play one with PA immediately, its a pretty easy win. Yes he has momentums, but he generally plays them on shriekers and burrows them so they only do 5 damage per turn, which is easily healable. If he uses them on a dragon, just anti matter (you want to anti matter his dragons anyways).
Rainbow:
Just wanted to add that the key to beating rainbow is just a very early pulv to destroy his hourglasses. If you can get one up, and it isnt immediately destroyed, you can generally win pretty easily as his deck is very scattered and relies on being able to draw many cards per turn.

Edit:
And yeah Finkel, I'm not sure if this deck is better than RoL/hope or not, but it is very different which makes it at least fun to change it up a bit :P. I wouldnt spend a ton of money to switch if you dont have many of the cards though unless you just have tons of money laying around. I only had to upgrade 1 card to switch so not much of an investment for me :P.

Offline GG

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114031#msg114031
« Reply #75 on: July 14, 2010, 03:00:49 am »
one thing i love about this deck is that it doesn't contain oty, therefore i can spam pulvy to bomb stuff :D
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

bojengles77

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114093#msg114093
« Reply #76 on: July 14, 2010, 05:21:00 am »
Ferox - Loss
Destiny - Win
Morte - Loss
Chaos Lord - Win (16|2 Crimson dragon ~5th turn. Antimatter FTW)
Miracle - Loss (Deckout)

An eternity could easily replace a pulvy.
I had all the cards for this deck so i threw it together and won against Chaos lord, Ferox, and Seism, not the hardest gods, but the deck seemed to run smoothly. I've played various rainbows over time and I'm stuck on rolhope for now (just because a loss is less frustrating since i know if its coming). Kudos on the deck, its definitely a break from traditional rainbows, but I think eternity and PA are nice additions. Using antimatter on FFQ as a quint is a brilliant idea, and taking away the whole otyugh/GY/druid mutant factory makes for smoother draws. I'm definitely going to play some more games with it, it's always fun to switch around decks while spending boring hours farming.

WakSkylicker

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114140#msg114140
« Reply #77 on: July 14, 2010, 07:17:54 am »
Shard of Divinity? maybe? but you should be able to get more SoG pretty quick, and most decks have them, not just farm decks...
Not really, i've been farming for quite some time, still no SoG. But I'll try it with SoDs first and see how it works out

WakSkylicker

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114156#msg114156
« Reply #78 on: July 14, 2010, 08:06:24 am »
With sufficient time and an early fractal, u can actually kill Osiris wif his own Scarabs!  :P

EDIT: going wolftal on CL works too, you just gotta love the versatility of fractal

BadBoyK

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114175#msg114175
« Reply #79 on: July 14, 2010, 09:27:11 am »
I tried this deck with -1 hourglass and +2 PU at 32 att the golems with PU are fun to have.


NIce deck :)

burne

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114230#msg114230
« Reply #80 on: July 14, 2010, 12:10:00 pm »
i enjoy that nice deck trying it for several games.

I also replace miracle by PA but don't found it too usefull. The second pulve is a must.

I found that EM is not only possible but pretty frequent. I often use fractal for the last blow on an FG critter in order to deliver the last hit with the pulve. It take me sometimes 30 seconds to figure how to do it but it worth it.
Without any records, I would say 50% of my victory are EM.

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114252#msg114252
« Reply #81 on: July 14, 2010, 01:02:14 pm »
I also replace miracle by PA but don't found it too usefull. The second pulve is a must.

What is PA?

guy_fawkes

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114254#msg114254
« Reply #82 on: July 14, 2010, 01:03:45 pm »
i suppose it's Protect Artifact :)

burne

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114256#msg114256
« Reply #83 on: July 14, 2010, 01:09:22 pm »

 

blarg: