OK, so after 100 games with the Dragoon mod, (Fire Queen was the only false god I never saw) I'm 52/48. Stats here. (
http://tinyurl.com/3837ct4)
I'll write up some strategies for this specific build.
Obliterator (5/1) - If you can get a pulverizer out before he does, you're usually in the clear. Try to wait for a dragon to use antimatter as he'll burrow the shriekers. Also, he has a bunch of creature control cards. So, you can use that against him by only playing quinted lava destroyers. If he does get a protected pulverizer out you'll need the PA for your shield, or save your hourglasses to play with your shields.
Incarnate (5/1) - If you have a shield it's almost impossible to lose this one. Antimatter vampires and he'll hurt himself. You can fractal anything you need here, really. Vamps for healing, blood suckers for creature control, skeletons to take down bonewalls. Also, if he plays a ton of graveyards you can fill up his board with skeletons.
Destiny (3/1) - This one depends on what kind of creatures he hatches. Use antimatter on big creatures with a skill, or you can quint big creatures without a skill. Otherwise he'll usually mutate them.
Eldinis (6/0) - Really hard to lose here. Destroy his towers and you can usually lock his hand up. His creatures can lobotomize, so keep that in mind when playing your own creatures.
Ferox (1/0) - Only played him once, but it was an easy win. A shield and a couple of SoG will keep you safe.
Osiris (3/1) - Not drawing a shield is about the only way to lose here. And that was the reason for my loss. Don't even bother playing the firefly queen. Your quints are best used on the lava destroyers. If you can fractal scarabs early enough, you can win that way, too.
Neptune (5/1) - My only loss here came because both of my quints were in the bottom 3 cards. He had 2 life left, so it was still really close. If I would have spammed a turn earlier, perhaps I would have won. But he's too slow for this deck.
Fire Queen (0/0) - Even though I didn't face this one, I'm assuming it'll be easy with all the healing and the permafrost shield. Draw out the fire lances with a quinted queen and the rest should be easy.
Octane (4/2) - You're going to need a pulverizer fairly early or his gasses will most likely overwhelm you. He only has 4 explosions, so keep count. You can usually keep your pulverizer safe with hourglass and playing a few SoG early.
Paradox (2/2) - With 2 losses this god is still in the easy category. A shield and a few SoG should keep you safe, unless your shield decides to quit freezing. Antimatter big creatures, or blessed deja vus before they've split. He'll still split them even with a negative attack.
Miracle (0/1) - This loss happened because all 3 of the creatures were in the bottom 4 cards, and I decked out. But from other people's comments and stats this should be an easy win. Nothing out of the ordinary. Antimatter dragons (blessed ones preferably) and spam lava destroyers to prevent him from playing a miracle. Although I think this deck can out damage his miracles.
I'll update for the rest of the fasle gods later...
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