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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg214670#msg214670
« Reply #936 on: December 02, 2010, 12:50:26 am »
Of course, as kobisjeruk said, the deck will not work without the supernovas and SoGs.

After that, I'm not sure how much missing an upgrade hurts, so my judgement may be a bit off. But this is what I think the upgrade priority would be, just from playing with the fully upped deck:

Hourglasses: card draw is important, and as you are entropy marked, you need every last time quanta to draw cards and survive early in the game.

Pulverizer: similar to hourglasses; permanent control is vital for most gods and gravity quanta is of high value.

Permafrost: that one extra damage blocked for each creature is significant and will often determine whether you survive.

Antimatter: the earlier you can play it, the less damage you take, and not having to wait two extra turns for the quanta really helps.

Lava Destroyer: if you don't get enough damage, you risk decking out, and two damage is more than it seems. It isn't really just two damage, but two damage for every turn the lava destroyer attacks. Especially important when you fractal destroyers.

Elite Queen: again with the damage; that 1 extra damage is 1 extra damage every turn a firefly attacks for every firefly. Also important when fractaling destroyers. FFQ might even be higher priority than destroyers.

Quintessence: this deck is somewhat aether-heavy, but more importantly, every turn you wait for quanta to cast quint is a turn you aren't using a creature.

Towers: three extra quanta is great I guess. A fast start really depends on the supernovas though, so these aren't as important.

Fractal: one less quanta cost can't hurt. Most of the time you'd have enough anyway though, and you wouldn't save one quanta because it drains it all.

Miracle: the deck really works fine without this. Due to its high cost, you often either aren't able to play it in time or have everything under control already. It can occasionally pull you through a tough spot, but it's uncommon enough that miracle shouldn't be prioritized over any other card. While at least having it in the deck is debatable for the upped version, the unupped's higher cost makes it almost useless. And if it's for EM, it's better to draw another card that immediately helps survival, which you might be struggling more with due to not having a fully upped deck, than to hold a dead card that doesn't even guarantee EM anyway.

Offline TheForbiddenOracle

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg216655#msg216655
« Reply #937 on: December 04, 2010, 08:40:59 pm »
How can you even afford to get this deck?

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg216719#msg216719
« Reply #938 on: December 04, 2010, 09:56:22 pm »
How can you even afford to get this deck?
Grind AI3/Top 50 until you get enough electrum to upgrade 6 Photons for the RoL/Hope deck, then farm FGs until you get enough upgraded cards to sell for electrum to upgrade this deck.
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg216765#msg216765
« Reply #939 on: December 04, 2010, 11:40:05 pm »
How can you even afford to get this deck?
I used SG's 40-card FG rainbow. Rol/Hope works too. You just need 6 upped cards. Only play the FG's you can beat at least half of the time, skip the others. You will win a rare roughly every 3 games or more and you can sell those.
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg218534#msg218534
« Reply #940 on: December 07, 2010, 01:33:05 am »
Um, is there anything I can use to replace shard of gratitude? I have only one shard (divinity)

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg218542#msg218542
« Reply #941 on: December 07, 2010, 01:45:04 am »
If you haven't upgraded this deck yet, I would make a T50 farming rush deck, upgraded, to win some SoGs (4 is enough but 6 really helps).
If you have the deck already made, I don't really know what to use. The deck already has an improved miracle, feral bond would need more creatures, stone skin and siphon life won't work in rainbow...maybe the SoD and 2-4 improved heals?
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg218553#msg218553
« Reply #942 on: December 07, 2010, 02:01:08 am »
Well I pretty much have all the cards from Rol/Hope deck... Whats a good T50 farming deck?

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg218608#msg218608
« Reply #943 on: December 07, 2010, 03:23:03 am »
Well I pretty much have all the cards from Rol/Hope deck... Whats a good T50 farming deck?
Take your pick. (http://elementscommunity.org/forum/index.php/board,179.0.html)

If you already have a complete RoL/Hope, then it might be better to keep playing against FGs until you have enough electrum (from selling the upped cards that you win) to upgrade the cards for this deck. If you don't have enough SoGs, then play Top 50 until you get them.
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg218774#msg218774
« Reply #944 on: December 07, 2010, 11:17:24 am »
personally, my guide for upgrade path after shards and supernovas is:
electrum hourglass: yeah, time quanta, beyond important
permafrost: the extra dmg block is almost vital
antimatter: 2 turns is a lot...
pulvy: reason this isn't higher in the priority list is because this uses 3 gravity quantas every 2 turns or so, you don't need to use it every turn
quintessence: the creatures are worth a lot more if they can be played earlier
elite queen: your main source of fire quanta, and her dmg output increases by 4 every turn with upgrade, unlike the 2 without
QT: speed = power, earlier start can help a lot
lava destroyers: at this point, there isn't a lot to be upgraded, this is better than upped fractal
fractal: the extra eather quanta won't matter, by the time you get enough fire quanta to play fractaled destroyers, this card will be easily affordable

Offline xn0ize

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg219435#msg219435
« Reply #945 on: December 08, 2010, 11:27:43 am »
can any one post THE BEST variation of this deck?
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg219458#msg219458
« Reply #946 on: December 08, 2010, 12:58:39 pm »
No, we literally can't. There is no THE BEST variation; every deck will have its own strengths and weaknesses depending on the player who is using it and the opponent it is facing.

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg219519#msg219519
« Reply #947 on: December 08, 2010, 03:11:27 pm »
can any one post THE BEST variation of this deck?
The 'best' version of this deck is the one that you're most comfortable using.  I never found myself using the FFQ, so I took her out and put in an Oty.  It's all about what works best for you.
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