My revised version:
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6ug 77f 77f 7dq 7dq 7gp 7gp 7ng 7ng 7q5 7q5 7q5 80h 80h 80h 80i
I upped the damage potential by adding a 2nd Air Nymph and putting Fractal back in. I feel it plays quicker, but I haven't taken the time to record 100 games yet.
3 nymphs is gonna need 2 SoR imo. I've thought about putting my second air nymph in (its unupped currently), but it seems the deck would be way too air-heavy. Generally putting 2 same color nymphs into a rainbow isn't a good idea. Plus the advantage of having 2 air nymphs isn't all that big when compared to 1 air nymph, seeing as one nymph kills in 8 turns with 0 backup, more realistically it will kill in 3-6 turns, while the second would only take off 1-2 turns.
Actually, I don't usually try and get all 3 nymphs out -- usually I get 1 Lava, 1 Air, 1 Purple, and then Fractal the FGs creatures. On the rare occasion I get two Air Nymphs out, one of them has the SOR, the other is supplemental which usually leads to a quick easily won match for me. However, I mostly have the 2nd Air Nymph in so that I increase the chance of getting 1 Air Nymph out earlier, rather than later.