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genraenera

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg178222#msg178222
« Reply #828 on: October 17, 2010, 11:56:32 am »
After looking at Wushu's variation with air and entropy nymphs, I've been testing my air nymph in this deck:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ak 7dq 7dq 7gp 7gp 7ng 7q5 7q5 7q5 80h 80h 80h
All in all, its working quit well.  The SoR DOES pull its weight in this deck.  Save it for the nymph if possible, if not its fine for a destroyer.  Its so awesome to get the air nymph + SoD + quint combo out there  :P

Edit, whoops said SoD instead of SoR  :-[

Nadrin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg178968#msg178968
« Reply #829 on: October 18, 2010, 11:10:38 am »
That's an SoR, not an SoD xP

toriii13

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179217#msg179217
« Reply #830 on: October 18, 2010, 07:27:25 pm »
Hmm how would this deck be if I added my purple nymph in? :P

Offline Gocubbies1212

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179251#msg179251
« Reply #831 on: October 18, 2010, 08:28:35 pm »
After looking at Wushu's variation with air and entropy nymphs, I've been testing my air nymph in this deck:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ak 7dq 7dq 7gp 7gp 7ng 7q5 7q5 7q5 80h 80h 80h
All in all, its working quit well.  The SoR DOES pull its weight in this deck.  Save it for the nymph if possible, if not its fine for a destroyer.  Its so awesome to get the air nymph + SoD + quint combo out there  :P

Edit, whoops said SoD instead of SoR  :-[
i like this version as well.  i just play it with a heal also for those extra EM's

Edit: i removed the heal after getting a purple nymph :D
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

genraenera

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179257#msg179257
« Reply #832 on: October 18, 2010, 08:32:00 pm »
Hmm how would this deck be if I added my purple nymph in? :P
If you also have an air nymph, put both in and use the deck I posted a few posts back.  Sadly I don't have a purple nymph, otherwise I would switch it for one of the antimatters. 

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179274#msg179274
« Reply #833 on: October 18, 2010, 08:49:35 pm »
Hmm how would this deck be if I added my purple nymph in? :P
If you also have an air nymph, put both in and use the deck I posted a few posts back.  Sadly I don't have a purple nymph, otherwise I would switch it for one of the antimatters. 
Yeah, 3 Quints + SoR + Purple and Air Nymphs seem like a great combo. (I used to think it was a little unreliable, but now that I think of it, it should work decently) I just need a dam Air Nymph.

genraenera

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179282#msg179282
« Reply #834 on: October 18, 2010, 08:57:04 pm »
The sick thing about the air nymph combo is you don't need to be anywhere near as afraid of decking out.  Even if you get down to 7 cards or so when you finally get the nymph + SoR + quint ready, you get 26 damage per turn every turn of the game from that point on, plus your destroyers and pulv damage.  The smaller the number of cards left, the more likely you are to throw down the combo and tear your foe up (for freeee)  :P

On a side note, I'm on a 7 game win streak (with scorpio + octane wins too) with the above deck, with 0 cards from the spins :-\

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179285#msg179285
« Reply #835 on: October 18, 2010, 08:59:25 pm »
The sick thing about the air nymph combo is you don't need to be anywhere near as afraid of decking out.  Even if you get down to 7 cards or so when you finally get the nymph + SoR + quint ready, you get 26 damage per turn every turn of the game from that point on, plus your destroyers and pulv damage.  The smaller the number of cards left, the more likely you are to throw down the combo and tear your foe up (for freeee)  :P

On a side note, I'm on a 7 game win streak (with scorpio + octane wins too) with the above deck, with 0 cards from the spins :-\
Miracle can counter Air Nymph, sadly. The one FG this deck might deck-out against has a damn Mirror Shield.

genraenera

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179290#msg179290
« Reply #836 on: October 18, 2010, 09:05:10 pm »
Yeah thats annoying, against miracle you just have to bomb him the second each gas is ready and hope you outrush his shield.

Has anyone looked into improved plague for CCYB?  2 :death to kill of every enemy creature seems pretty tempting, and it has synergy with the air nymph if you have one.  Aflatoxin is pretty damn good, but often it takes too long to draw or afford to play it, and its too late to actually make a major difference.  I dunno, I guess it could be something to look into.

Offline Wushu

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179294#msg179294
« Reply #837 on: October 18, 2010, 09:07:55 pm »
The sick thing about the air nymph combo is you don't need to be anywhere near as afraid of decking out.  Even if you get down to 7 cards or so when you finally get the nymph + SoR + quint ready, you get 26 damage per turn every turn of the game from that point on, plus your destroyers and pulv damage.  The smaller the number of cards left, the more likely you are to throw down the combo and tear your foe up (for freeee)  :P

On a side note, I'm on a 7 game win streak (with scorpio + octane wins too) with the above deck, with 0 cards from the spins :-\
Miracle can counter Air Nymph, sadly. The one FG this deck might deck-out against has a damn Mirror Shield.
I use both Purple+Air Nymphs in my CCYB variant and my tactic against Miracle is to go with 2 Lavas + 1 Purple Nymph, and use the Pulvy to only destroy Light Towers.  I usually generate enough damage that Miracle has to use up some miracles early on, and without Light Towers in the endgame, you can usually overwhelm Miracle.

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179297#msg179297
« Reply #838 on: October 18, 2010, 09:09:27 pm »
Yeah thats annoying, against miracle you just have to bomb him the second each gas is ready and hope you outrush his shield.

Has anyone looked into improved plague for CCYB?  2 :death to kill of every enemy creature seems pretty tempting, and it has synergy with the air nymph if you have one.  Aflatoxin is pretty damn good, but often it takes too long to draw or afford to play it, and its too late to actually make a major difference.  I dunno, I guess it could be something to look into.
Takes too long to kill and clogs up your hand early on, which strongly goes against the principles of CCYB. (as in, it will ruin your strategy)

Offline Wushu

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg179300#msg179300
« Reply #839 on: October 18, 2010, 09:11:31 pm »
Hmm how would this deck be if I added my purple nymph in? :P
My revised version:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6ug 77f 77f 7dq 7dq 7gp 7gp 7ng 7ng 7q5 7q5 7q5 80h 80h 80h 80iI upped the damage potential by adding a 2nd Air Nymph and putting Fractal back in.  I feel it plays quicker, but I haven't taken the time to record 100 games yet.

 

blarg: