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Offline xdude

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg173500#msg173500
« Reply #816 on: October 09, 2010, 05:27:36 pm »
Calculating a "better" percentage, Wushu's deck has 45,2 %.
Umm I played 100 games, I won 48, that's 48/100, which is 48%, right?
Yes, but, statistically, when playing x games, you'll meet each of the FG's x/24 times. What he did was calculate the Win Percentage for each of the gods, and than calculate the average, which is, indeed, a "better" percentage.
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Offline Wushu

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg173502#msg173502
« Reply #817 on: October 09, 2010, 05:33:34 pm »
Calculating a "better" percentage, Wushu's deck has 45,2 %.
Umm I played 100 games, I won 48, that's 48/100, which is 48%, right?
Yes, but, statistically, when playing x games, you'll meet each of the FG's x/24 times. What he did was calculate the Win Percentage for each of the gods, and than calculate the average, which is, indeed, a "better" percentage.
Understood and I modified the reply before, but 100 matches is still a small sample size, especially since I matched against some FGs very little.  For example, I faced Obliterator once, and won, so theoretically I would win the next 99 matches.  This would not be a good way to project these numbers.   I am hoping to get at least 10 matches per FG, but even then, that would be a really small sample size to infer any future projections.  I prefer to report actuals, and then let people interpret the data for their own use.

Sorry about the edits -- I've been posting from my phone.

frlaa

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg173705#msg173705
« Reply #818 on: October 09, 2010, 11:23:33 pm »
okay so you wait for sor and quint to play a nymph??? that may take a while lol

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg173766#msg173766
« Reply #819 on: October 10, 2010, 01:29:50 am »
okay so you wait for sor and quint to play a nymph??? that may take a while lol
Yeah - I personally run a version that is very similar to Wushu's version - Purple Nymph and 3 Quints. However, I intentionally did not include an SoR because the card combo required and the bad draws it may produce. And trust me, this deck does not need any more bad draws.

Offline Gocubbies1212

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg173773#msg173773
« Reply #820 on: October 10, 2010, 01:47:03 am »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7dq 7gp 7gp 7q5 7q5 7q5 80h 80h 80i
I'm running a deck similar to RavingRabbid's..  I just switched out mindgate with fractal and added an Electrum Hourglass
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Offline Wushu

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg173789#msg173789
« Reply #821 on: October 10, 2010, 02:10:49 am »
okay so you wait for sor and quint to play a nymph??? that may take a while lol
Yeah - I personally run a version that is very similar to Wushu's version - Purple Nymph and 3 Quints. However, I intentionally did not include an SoR because the card combo required and the bad draws it may produce. And trust me, this deck does not need any more bad draws.
Actually, I treat the SOR as a bonus card because I can use it on either nymph.  By the time I have enough Quanta to play a 2nd nymph I usually have the SOR in my hand anyways.  If I am lucky, I get the SOR with my 1st Nymph and a Quint.  And sometimes I need it for the Lava Destroyer when I have little or no towers left when playing an FG with perm control, or when I pull a Lava Destroyer late against Decay.

But yeah, bad draws go along with this deck -- I can't tell you how many times I've looked for a Permafrost Shield to show up while stalling with the SOGs.

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg173830#msg173830
« Reply #822 on: October 10, 2010, 03:39:49 am »
okay so you wait for sor and quint to play a nymph??? that may take a while lol
Yeah - I personally run a version that is very similar to Wushu's version - Purple Nymph and 3 Quints. However, I intentionally did not include an SoR because the card combo required and the bad draws it may produce. And trust me, this deck does not need any more bad draws.
Actually, I treat the SOR as a bonus card because I can use it on either nymph.  By the time I have enough Quanta to play a 2nd nymph I usually have the SOR in my hand anyways.  If I am lucky, I get the SOR with my 1st Nymph and a Quint.  And sometimes I need it for the Lava Destroyer when I have little or no towers left when playing an FG with perm control, or when I pull a Lava Destroyer late against Decay.

But yeah, bad draws go along with this deck -- I can't tell you how many times I've looked for a Permafrost Shield to show up while stalling with the SOGs.
Strange, I usually have the Perma in my hand but not the Supernovas needed. :P

Also, as a user of a 3 Quints version, I usually wait for a Quint to play a creature, and, remember, that requires drawing 2 cards. Though I admit SoR may work...I might try it if I get an Air Nymph.

Zubon

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg174740#msg174740
« Reply #823 on: October 11, 2010, 10:50:13 pm »
Just lost 10 in a row with a CCYB variant, woo!  1/10,000 chance, top that!  I even had Dream Catcher go 17 turns without drawing a Butterfly Effect, but I drew only one tower that entire time (12 turns in), and Dream Catcher drew that Butterfly Effect, two Black Holes, and a Quicksand before I got a second tower.  Top that for perverse luck!

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg174783#msg174783
« Reply #824 on: October 11, 2010, 11:52:02 pm »
Just lost 10 in a row with a CCYB variant, woo!  1/10,000 chance, top that!  I even had Dream Catcher go 17 turns without drawing a Butterfly Effect, but I drew only one tower that entire time (12 turns in), and Dream Catcher drew that Butterfly Effect, two Black Holes, and a Quicksand before I got a second tower.  Top that for perverse luck!
Yeah, CCYB isn't exactly...reliable. I have actually lost to Neptune (gasp!!) due to a bad hand.

Offline tyranim

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg175787#msg175787
« Reply #825 on: October 13, 2010, 10:37:31 pm »
epic paradox shutdown:
(http://imageplay.net/view/m7Gbd95917/epic_shut_down)
(look at the enemy attack)
i later drew both my antimatters in one turn, so if they buffed, they were anti'd.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

$$$man

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg175930#msg175930
« Reply #826 on: October 14, 2010, 02:08:25 am »
Just lost 10 in a row with a CCYB variant, woo!  1/10,000 chance, top that!  I even had Dream Catcher go 17 turns without drawing a Butterfly Effect, but I drew only one tower that entire time (12 turns in), and Dream Catcher drew that Butterfly Effect, two Black Holes, and a Quicksand before I got a second tower.  Top that for perverse luck!
Yeah, CCYB isn't exactly...reliable. I have actually lost to Neptune (gasp!!) due to a bad hand.
And a wrong mark.... :P

Zubon

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg177789#msg177789
« Reply #827 on: October 16, 2010, 06:18:12 pm »
Yeah, CCYB isn't exactly...reliable. I have actually lost to Neptune (gasp!!) due to a bad hand.
It's not that CCYB isn't reliable.  It's the perversity of randomness in this game.  I haven't seen Neptune in at least 40 games.  I switched to a timebow deck and one game could not use my otyugs because the Quantum Towers generated 1 gravity quantum in 23 turns.  I had over 20 of each of three colors the deck doesn't use.

edit: Up to 60 games with no Neptune.  Today's set has included going 18 turns without drawing a tower, against Seism ironically.

 

anything
blarg: