For EMs and healing when you're half dead. I don't like it there though, esp since that deck doesn't have miracle.
Quote from: Fallower on September 23, 2010, 03:35:12 pmFor EMs and healing when you're half dead. I don't like it there though, esp since that deck doesn't have miracle.I don't use Miracle in my deck. 90+% of the time Heal alone is sufficient for EMs because once your defenses are set up, you should be taking less than 20 damage per turn. If you're taking more than 20 damage per turn, you're probably dead anyways.
I still prefer chimera + liquid shadow rather than miracle + heal personally . Its great for getting a powerful finishing blow, it helps you get by miracles (the ai wont calculate you ignoring his 1-2 damage shield on your last turn so easier to time it), and it almost guarantees am since by the end you should easily have enough creatures to make a 60+ damage chimera. It also lets you use LS as an emergency lobo if necessary in a situation like if DM gets an early grav nymph or dream catcher gets an early butterfly effect. Edit: Its also great against incarnate/morte if they get a bone wall on the turn you could otherwise kill them, especially with morte due to him also having miracle.
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too many PAs and too few permaperma = deck's MVP
Quote from: kobisjeruk on September 24, 2010, 10:04:08 amtoo many PAs and too few permaperma = deck's MVPMindgate could grab you a few permanents. It's probably also a target for protect artefact itself, as you don't want it blown up, or worse stolen by Rainbow.